Like others, BlockLauncher won't apply mods on my x86 device, in my case an ASUS MeMO Pad. It's a new device, hardware's only a few months old.
BlockLauncher won't apply shaders either, but applies the textures fine. It's not my device- directly injecting the textures into the APK works fine with shaders.
Even if I have shaders in the APK itself, BlockLauncher won't show them.
If you can, instead of seeing tools break faster, I'd like to see a whole different tool tree that has to be used, and vanilla tools break after one use. Kind of like Blood n' Bones.
Hi, I've been having very similar troubles loading 1.8 on an XP laptop. After reading this thread I checked my drivers (GPU is an ati x1600 mobility, completely unsupported now it seems) and after some tinkering* still had no luck. However, the one thing I can add is that by using a utility, one can check if their card and software can support OGL2, available here: http://www.realtech-vr.com/glview/
For what it's worth, my card and current driver support OGL2.1, which I think were spoken of as the "future minimums" for minecraft versions. Since I'm having this problem too, there's still a chance it's another problem.
*My problems have been very similar in the sense the game hangs on the splash screen, once reaching the main menu when left for ~30 minutes (but then not responding). Unfortunately the launcher doesn't update with any information past '[Client thread/INFO]: Created: 512x512 textures-atlas' so I am not completely certain my problem is related to open GL (I do not get the explicit 'version not supported' message) but symptom wise it's still similar.
Other than checking drivers, I've increased the RAM accessible to minecraft using the launcher, reinstalled etc multiple times, and other obvious steps (clean install, no mods, no resource packs etc). Still no luck. I'm going to try submitting a bug report later and see what response I get.
For fullness, it's quite an old laptop with 2GB ram, dual core 2GHz cpu and as stated, mobility x1600amd gpu. It runs 1.7.10 at moderate settings absolutely fine.
I'm in the same boat. I get a few GL ERROR lines, but nothing that explicitly states that OpenGL 2 is the root of the problem.
However, my GPU is terrible, and only supports OpenGL 1.3, so that could be the issue after all. I'm upgrading it in less than a month though as I found a ~$60 GPU that fits in my incredibly old computer and supports OpenGl 4.2 and DirectX 11.
Oh, god... I hate this mod so much, but I can't stop playing it (and it doesn't help that I have Risk and Insane MCPE Survival mods active at the same time as this)
What's next, a port of FTB Blood and Bones? I'd poop my pants if they make that...
Great mod! It does remind me of BnB in the sense you can't make wood tools.
[size=medium]
It looks nothing like the actual coding however.
I believe there'll be a tutorial that uses Java and not Javascript. I know for a fact that no Java code uses run: function. That's javascript.
And what's modPE exactly?
ModPE is a Minecraft PE modloader that supports mods written in JavaScript.
- Name* Jeremy -Ign * jerbear64 - KIK * jerbear294 -what your applying for * Admin/Moderator -why we should accept you * I am a reliable and responsible individual who is head mod on 3 servers and admin on one other. I know the game very well so I can tell if somebody is hacking. I am also good with creating greifer traps and know a few plugins to help with that as well.
I would help build but I'm no good at that.
EDIT: I can't connect to either world. Survival says "unable to connect to world" but I think the creative server is full.
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Like others, BlockLauncher won't apply mods on my x86 device, in my case an ASUS MeMO Pad. It's a new device, hardware's only a few months old.
BlockLauncher won't apply shaders either, but applies the textures fine. It's not my device- directly injecting the textures into the APK works fine with shaders.
Even if I have shaders in the APK itself, BlockLauncher won't show them.
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Would it be possible to adapt the water waving shader and apply it to leaves, flowers and grass?
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I don't want to conflict with minecraftmuse3's awesome textures, so could you add my textures as an optional download?
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I'm in the same boat. I get a few GL ERROR lines, but nothing that explicitly states that OpenGL 2 is the root of the problem.
However, my GPU is terrible, and only supports OpenGL 1.3, so that could be the issue after all. I'm upgrading it in less than a month though as I found a ~$60 GPU that fits in my incredibly old computer and supports OpenGl 4.2 and DirectX 11.
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If you want just PM me and I'll send you the certification
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What graphics cards do you all have?
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What's next, a port of FTB Blood and Bones? I'd poop my pants if they make that...
Great mod! It does remind me of BnB in the sense you can't make wood tools.
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ModPE is a Minecraft PE modloader that supports mods written in JavaScript.
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-Ign * jerbear64
- KIK * jerbear294
-what your applying for * Admin/Moderator
-why we should accept you * I am a reliable and responsible individual who is head mod on 3 servers and admin on one other. I know the game very well so I can tell if somebody is hacking. I am also good with creating greifer traps and know a few plugins to help with that as well.
I would help build but I'm no good at that.
EDIT: I can't connect to either world. Survival says "unable to connect to world" but I think the creative server is full.
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Yep, that did it. I'm still going to upgrade my graphics card though.
Thanks!