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    posted a message on What have you done recently?

    I upgraded my Void Ore Miner to tier 3. I needed 166 Kyronite crystals for this; I got a bit over 3 stacks of it. I had to clear out some more space in the area in the Mining Dimension I had set up as the new structure was running into the Draconic Energy orb.


    So I cleared out about 3 meters of space, changing the stairs coming down into the room so they ran along the wall.


    I let the miner run while I was exploring the world a lot, and as a result I had a lot of ores to process. I've already gotten more than enough (409) Pladium crystals to upgrade the miner to tier 4, and throw in a few Accuracy Modifiers. These are now craftable where I could not make them at tier 2.


    I also did a lot of things with Astral Sorcery. I got Attuned Celestial Crystals for each of the 12 bright and dim constellations, upgraded the crafting altar to the Iridescent Altar, which unlocked the Radiance Chapter, made some Regen IV Stardew potions and put Power VII and Infinity on the Draconic Bow. In order to do this, it had to be done with the existing enchantments stripped off, and on the Stellar Refraction Table. For the bow, I chose 2 Discidia and a Pelotrio. Discidia puts Power III-VII on bows, and Sharpness III-VII on swords.


    I also got a Phoenix Fire potion effect added to one of my Regen IV Stardew. This lasts for about 6-8 minutes, and saves you from death.


    The Stellar Refraction Table in action:



    The colored lenses on either side will light up while the table is working, and constellations to be added to items, books or potions will generate small lightning bolts as above.


    The Iridescent Altar:



    The Enhanced Celestial Collector Crystal on the left is the original one I had set up here, attuned to Aevitas. After upgrading the altar, I had only about half power in it during the day. Adding a second one attuned to Armara maxed the starlight power during the day. I chose Armara to complement Aevitas - the former appears on the first 5 moon phases, while Aevitas appears on the last 5. Many of the tier 5 recipes require additional items to be added during the crafting process; they are placed on the Spectral Relays. I had to locate them on the outermost edge of the Sooty Marble as anywhere else seemed to reduce the starlight power to almost half again. There is also a slot for an attuned crystal; some recipes require focused starlight from a specific constellation.


    The block in the center of the screen is an Observatory. This replaces the Telescope and allows faint constellations to be discovered. It requires a Lucerna (light) attuned crystal in the altar's slot, and the constellation to be in the sky when crafting.



    This took a long time and a lot of starlight power to craft.


    Edit: I went to the Woodland Mansion to check on the progress of the Dynamism Gems I was growing there and saw this:



    Fortunately I had gotten everything I wanted to keep out of here when I raided the place a long time ago. Its a shame to see it got burned down.

    Posted in: Survival Mode
  • 1

    posted a message on What have you done recently?

    I was out exploring the world, gaining perk XP when there was a solar eclipse. I decided to stop exploring and head back home before dark, as the constellation Horologium only appears on the night after a solar eclipse. These occur every 36 in-game days; my In-Game Info screen showed it to be day 948.


    Once it became night, I looked through the Telescope and found Horologium fairly quickly - it is the only constellation I had not discovered in the sky yet. Then I attuned one of my Celestial Crystals to the constellation:



    Horologium looks like an hourglass when looked at in the night sky or in the Astral Tome. Its ritual effect is to speed up machine ticks.


    This is the attuned crystal:



    I got this done just in time...not seconds after finishing the attunement, it began to rain. There is also a shooting star in the sky, which I am going to follow.


    I did so, and it gave me a bit of Aquamarine and an item called a Shining Casing. All this does is act as a container for something called a Lucent Scroll, which gives random bits of knowledge.


    Last, I unlocked a gem socket in my perk tree:



    I'm continuing to grow the Dynamism Gems as I am looking for one that has both 8% Melee Damage and 8% Maximum Health. And while exploring, I gained another Perk Point.

    Posted in: Survival Mode
  • 1

    posted a message on What have you done recently?

    I have now reached the Constellation chapter of Astral Sorcery, having upgraded the Starlight Crafting Altar to the Celestial Altar.



    The completed structure is 11x5x11. I made the platform 15x15, out of the same small marble bricks I am using in my base, then mined out the center 11x11 area to make room for the multiblock.


    I've also been growing Rock and Celestial Crystals as well as Dynamism Gems. Rock and Celestial Crystals have 3 properties: size, purity and cutting. Regular rock crystals have a max size of 400, while the celestial ones have a max size of 900. Crystals grow by absorbing Liquid Starlight collected from Light Wells:



    The Lightwells are on the right, next to the Cherry tree (BoP, not a Forestry Cherry). In front is a Reinforced Large Drum holding Liquid Starlight. I have around 428 buckets of it in there. Liquid Starlight is a very cold fluid; if you use Thermal Expansion Fluiducts, they need to be Hardened or better or they will break.


    The holes in the front were for growing Celestial Crystals. You throw a Rock Crystal and a Stardust into Liquid Starlight, then wait for the crystal to absorb it. It will then appear as a Celestial Crystal Cluster. If you attempt to harvest it right away, all you'll get is Stardust. Once the crystal grows, it can then be harvested. A max size crystal has a 1 in 6 chance of splitting into two crystals when immersed in Liquid Starlight. If planted on Starmetal Ore, it will turn the ore back to iron (you can see some iron ore and a Starmetal ore in the ground above). There is also a 1 in 3 chance when planted this way that you'll get two crystals when harvesting one. The second crystal will have a higher purity,


    The other crystals are Dynamism Gems. They grow like the Celstial Crystals do, and when ready to harvest will yield one of the 3 gem types when broken. Each Ilium (orange) Ourium (blue) and Fengarum (white) gem have random properties when harvested, and will give greater bonuses when borken at night vs. day. Gems work in a similar mechanic to some RPGs, where the gem goes into an equipment slot on tools, weapons or armor. Mystical Agriculture has this mechanic. Dynamism Gems affect one's perks, and in order to use one you need to unlock one of the gem sockets in the perk tree:

    Because of their random stats, you'll want to start growing as many of these as possible early on.



    Yellow indicates perks which are active, blue indicates locked perks, and magenta indicates any that can be activated. The bar at the left is how much perk XP I have. I am very close to gaining a perk point.


    Lastly, a max, size, purity and cutting Celstial Crystal. I managed to get this purely by luck, though it also took some dips in starlight to grow it to max size:



    I think I want to use this to craft a Celestial Collector Crystal.

    Posted in: Survival Mode
  • 1

    posted a message on What have you done recently?

    I recall a long time ago when playing vanilla back in the Alpha days and had a mouse with a very sensitive wheel. I accidentally threw my Clock on my hotbar into lava rather than what I wanted to throw in. I had very little Gold at the time this happened.


    I upgraded the Void Ore Miner to Tier 2, and have already gotten 9 of the gem (Kyronite) needed to upgrade it to Tier 3.


    I also made the Linking Tool and Lens from Astral Sorcery. Both my Void Ore Miner and the IFG Laser Drill have brought me a good amount of Rock Crystal ore. I have found that storing the crystals in the Refined Storage System does not allow me to hold shift to see their properties, which are going to become more important as I progress through the mod. I moved them to a Large Storage Crate, which can hold 351 items. Rock Crystals do not stack as every one you mine has different properties, which I can see in the crate. Normally they are found near/at bedrock (Y1 - 6) in single ore veins.


    The Linking Tool is used to link together a collector of starlight to a block to be transmuted. It functions in a similar manner to Draconic Evolution's Crystal Binder. Shift right click on the source, then right click on the destination. Iron ore transmutes to Starmetal ore when linked. In the day time, it takes about 22 seconds to transmute one ore block to Starmetal. At moonrise, this time decreases to 7 seconds, then down to about 3 by midnight. Both the Stardust and Starmetal ingots have EMC, 512 each per item. Making this effectively unlocks the next chapter of the mod, Constellation, as both the dust and ingots are used in the making of the next crafting altar, the Celestial Altar.


    Edit: I attuned myself to Vicio. This opens the perk tree for this constellation.


    First, the screenshot of the attunement process:



    When the constellation you want to attune yourself to is in the sky, you place Spectral Relays in a pattern matching that constellation around the Attunement Altar, then stand on top of it. The camera view will zoom out and gradually rotate as starlight energy is infused into your player. The golden arnaments around the Altar will lift up like shown. You can place a Constellation Paper of that constellation in your off hand to guide you in placing the Spectral Relays.


    Vicio's perk tree:



    The perk tree also shows the perks available from other constellations. Vicio gives me XP for exploring the world, and unlocks perks related to movement. The first perk I got was +1 reach. This is very useful, and means I won't need to get into Botania to make the Ring of Far Reach, which requires the Portal to Alfheim to be opened to make it.

    Posted in: Survival Mode
  • 2

    posted a message on What have you done recently?

    I've completed the Twilight Forest progression, fighting the Snow Queen in the Aurora Palace, and completing the Highlands/Final Plateau with the Troll Caves, Cloud Cottage, Thornlands and the Final Castle.


    You first visit the Troll Caves to obtain the Magic Bean, which is planted on Uberous Soil (this is found above the Troll Caves) to grow a beanstalk and fight the Giant Miner at the Cloud Cottage. It drops the Giant Pickaxe, needed to mine the Giant Obsidian at the center of the Troll Caves. Inside is a chest with the Lamp of Cinders, used to burn the thorns in the Thornlands and get to the Final Castle.


    Although the progression can be completed, the advancements for such cannot as the last two (Thornlands and Castle) are not yet implemented. There were a few new mobs in the Castle, again being NYI like the last two stages of the progression. I also found a Deep Mushroom Forest, and this:



    The last time I was in the Twilight Forest, I could not find a Mushroom Castle. Much like the Final Castle, this one is still a work in progress. There are no mobs/bosses here to fight, and all the rooms are empty.


    I did find some Mycelium in this biome, but did not have a Silk Touch Shovel on me, so I went home to get it and came back.


    Later, I spent about 3 hours building a house:



    After building it, I went back to the Twilight Forest again to explore some of the Hollow Hills. I had yet to obtain a few of the advancements for these, so I completed them. When I came back to my base, the house was on fire and most of it had already burned down. I'm guessing there was a lightning strike on the side of the house where the roof overhangs, and the rain was unable to put it out.


    I rebuilt the house twice, each time deciding I did not like it, and tore it down. Evntually I settled on a smaller house, just over a chunk in area:



    More recently I found a Mushroom Island and brought back with me 4 Mooshrooms. Too bad Mushroom Stew does not stack. This makes it less useful as a food item.


    Then much later I went to the Lost Cities Dimension. There are two ways of getting there. You can either choose it as your world type at the start, or take a bed, place it over two diamond blocks, surround it with skulls and attempt to sleep in it. You will be transported to the dimension. The Lost Cities is added by McJty, the author of RF Tools and XNet. I had encountered a similar city dimension in Stone Block, but it was not as elaborate as this.



    Many of the buildings will have mob spawners and chests full of loot, as well as things like Crafting Tables, Furnaces, Brewing Stands, Cauldrons and even Enchantment Tables. There are roads and rail lines throughout this entire dimension. There is also a village not far from spawn. I placed Mega Torches both near spawn and in the approximate center of the nearby village.


    The rail lines, meant to be the Cities subway, run everywhere, both above ground and underground. The rails are all one block lower than the floor, and there is no lighting, so mobs spawn down here. I would snipe them with my bow from a distance. With Night Vision permanently turned on on my helmet, I can see mobs from far enough away to do so.


    I've also found a Desert Temple here and a vanilla dungeon next to one of the buildings.


    The first screenshot in this post shows some Arboreal Extracters from Thermal Expansion. I have since dismantled them and the entire Tree Oil setup I had in my power room. I then added some Ignition Plugs to each Compression Dynamo. This makes it so they burn fuel more efficiently and produce a much higher output, but only work with the use of Refined Fuel.



    I have a 5x1 Mk III Power Flower from ProjectE in the next room. It feeds coal to a pair of Pulverizers, which then feed two Magma Crucibles. They melt down the Pulverized Coal into Liquifacted Coal, which is converted into Naptha in the first Fractionating Still, then converted to Refined Fuel in the second Still. The Drawers on top of each Still are meant to collect the secondary outputs, sulfur from Naptha, and Tar from Refined Fuel. While sulfur has some uses, tar also has a few. It can be made into torches, or used in place of Slimeballs in Sticky Pistons.


    At this point in the game, my Draconic Energy core has reached its capacity of 59.3G RF, so all my generators have effectively shut down. I did also build both an Extra Utilities Quantum Quarry and the Laser Drill from Industrial Foregoing. This needs a Laser Base and 4 Laser Drills, which feed their beams into the Base. Each requires Pink Slime to make a Laser Lens. Like the MFR Laser, you can specify which ores it will mine based on the color of the lens. The Quantum Quarry requires a Magical Snow Globe to craft, plus you must visit 7 or more biomes with it in your inventory to activate it. This requires a Nether Star to craft, so this is late game.


    After looking into what I needed to craft it, I realized I needed End Rods, so I went back to the End, to the City where I had found my first Ship, and got some of them.. I needed a total of 6, one for each Quantum Quarry Actuator. You surround the Quarry itself with these, give all 6 some RF, then place a Biome Marker and an Enchanted Book (either Silk Touch or Fortune I, II or III) inside it. The Biome Marker is made by crafting a blank one, then going to the biome and right clicking it on the ground to set it to that biome. The most useful biomes to use are Mesa Plateau for Gold and Extreme Hills for Emeralds. I also set Markers for the Nether, End, Mega Taiga, and Desert biomes.


    This quarry uses around 15-16K RF/t, depending on which Enchanted Book is used. Fortune III uses slightly more power than Silk Touch.


    The Laser Drill can accept Tesla Core upgrades, one of each type. I have a Speed Upgrade I and a Speed Upgrade II in each drill, which increases energy usage per drill to 225 RF/t. It does seem to speed up the Laser Base's work, but it seems hard to tell.


    I have gotten ores from this that cannot be obtained through normal means.


    There are a few other methods of doing automated mining in this pack. The RF Tools Builder can be used for this. Environmental Tech has Void Ore and Void Resource Miners. Like their names imply, both need access to the Void or Bedrock to work. This used to be the case for the MFR Laser, but the Industrial Foregoing one does not appear to require this.


    Edit: I got the Environmental Tech Void Ore and Resource Miners going in the Mining Dimension. I dug out a 30x14x30 room to allow enough space for upgrading the Miners and for a Draconic Energy Core. The end result was this (the Ore Miner is in back, the Resource Miner in front):




    The ProjectE power flower produces a piece of Aeternalis Fuel every 12 seconds or so, which is fed through Itemducts to a pair of Petrified Fuel Generators from Industrial Foregoing, producing 5120 RF/t for 36 seconds per Fuel. This energy is output into a Tier 3 Energy Core, which can store 1.64G RF. Though really, this setup is overkill, but is also self sustaining. I plan to let the Miners run continuously.


    What I have gotten so far:



    My cursor is on the item needed to upgrade the Void Ore or Resource Controller to tier 2. A total of 54 Erodium is needed. Best bet is to let these run AFK overnight. They only consume 660 RF/t at tier 1.

    Posted in: Survival Mode
  • 1

    posted a message on What have you done recently?

    I did some more progression through the Twilight Forest. I defeated the Knight Phantom, which is a floating boss that spawns in groups of 6. I also explored the Dark Tower and defeated the Ur-Ghast. You're supposed to lure Carminite Ghastlings or Ghastguards to a block called a Ghast Trap. When one of the Tower's Ghasts is killed, it will begin to play music louder and louder. Once it begins to smoke heavily and the music is really loud, you're supposed to activate it with a redstone signal where it emits a red beam that can critically damage the Ur-Ghast.


    Only that's not how it worked out. I had done the return to sender on his Ghastguards earlier when I had reached the top of other Tower sections and they began shooting at me. And the Ur-Ghast himself never summoned any Ghastlings. Although immune to melee weapons, returning his own fireballs is a very effective strategy for fighting him. Between doing that and shooting at him with the Draconic bow, the fight didn't last very long. Then after that I went to the snow forest and fought the Alpha Yeti. A few hits with the Draconic Sword was all it took. The normal Yetis are hostile, but not very strong. They also have a very small aggro rangecompared to other hostile mobs. They can throw you in the air.


    Trophies:



    Top to bottom, left to right: Questing Ram, Naga, Lich, Minoshroom, Hydra, Knight Phantom, Ur-Ghast. The object under my hand is a Matter Receiver from RF Tools. I've left it there, thought it has really become outmoded what with the ability to teleport to up to 100 locations with the Advanced Dislocator. I used that to teleport to the Woodland Mansion where I built a Nether Portal and travelled to my original one, getting the Subspace Bubble Challenge in doing so.


    Edit: I finished the progression through the Twilight Forest, defeating the Snow Queen in the Aurora Palace, which is the final boss in the mod. I also completed the Troll Caves, Thornlands and the Final Castle. I also got a couple Uncrafting Tables from the medium Hollow Hill near the portal. They do not seem to work, or perhaps they work differently than they did in 1.7.10.

    Posted in: Survival Mode
  • 2

    posted a message on What have you done recently?

    The biggest thing I've done recently was getting Draconic Evolution going to the point of having full Draconic armor with all the upgrades except Draconic level on both movement speed and jump boost, a fully upgraded Draconic bow with Power V and Infinity on it, and a fully upgraded Draconic sword with Sharpness V ad Looting III on it. I also made an Advanced Dislocator (allows teleportation across any dimension at the cost of one Ender Pearl per teleport), and an Awakened Item Dislocator (this functions like a magnet - this is essential when you are mining in the End). The Advanced Dislocator can now store 100 locations (it used to only store 8).


    In addition to this, of course I have a full Draconic Fusion crafting multiblock, and have built a tier 5 Energy Core, which can store 59.3G RF. I used something similar I used to charge the energy orb I made in Stone Block - a couple of Petrified Fuel Generators from Industrial Foregoing being fed with Aeternalis Fuel, in this case 4. Two generators feed one Wyvern Relay (each can transfer 16M RF max, a PFG being fed Aeternalis Fuel generates 5120 RF/t, so putting all 4 on one relay would exceed the transfer limit), which then feed into the orb. The output side goes to every RF powered machine in my base. There are no Fluxducts anywhere in my base - all my power transmission is wireless. I'm limited to using Wyvern Wireless Relays as going to Draconic requires Chaos Shards. I'm not yet ready to take on the Chaos Guardian.


    I expanded the Beacon so that it has 6 total, and I get max effect on all buffs. It makes for travel which is way too fast depending on my leggings' speed settings. Draconic tools and armor have profiles - I have 3 set on the armor, one to use when out in the wilderness, another when in my base, and one for underwater travel.


    I found a Cartographer villager, and traded with him for a map to a Woodland Mansion. This was around 8000m SE of my base. I also got a map to an Ocean Monument, FWIW. The reason I say that is because I have been exploring my world lately, and have come across around 8 of these, one of which is about 400m from my base.



    The Mansion itself, at first glance. I went back there a second time before going in and clearing out the place. The above screen shot was before I got full Draconic armor and weapons.



    A few of the residents. I captured one of the Vindicators in a Soul Vial to make into a Powered Spawner, as these guys drop a lot of emeralds when killed with a sword that has Looting III on it. In this case, it is the equivalent of Looting X, as I put the spawner in the same room as the Blizz, Blaze and Wither Skeleton ones (the Blaze one was added not too long ago).


    There were 3 Evokers here. I one shotted everything in this dungeon with the Draconic bow. I got the drop on the Evokers before they had a chance to summon any Vexes. I'm planning on using the Mansion as a new base. I am not sure how or if I would be able to have access to items in my main base from here.


    I also went to the outer End islands. The Gateway put me on an island with a city, and there was a ship there, which was quite fortunate. Not that I really need the Elytra given I have Draconic flight. I also got some treasure and killed several Shulkers. Their levitation effect does not work when I am flying. I started making Shulker boxes, even some of the Iron Chests ones.


    And most recently, I started progressing through the Twilight Forest. This mod has the same system as before where you get bad status effects and cannot harm bosses in a given area if it is not in the progression chain. I have so far defeated the Naga, Lich, Minoshroom, and Hydra, have given the Questing Ram its wool, gotten the Mazebreaker pickaxe, and am currently on the 2nd level of the Goblin Knight's Stronghold. There's a lot of mobs here.

    Posted in: Survival Mode
  • 1

    posted a message on What do you do with Woodland Mansions?

    The map I bought from the Cartographer for 24 Emeralds. My location is at the upper left corner. Getting enough of them to make all the trades, plus items like paper and compasses, was not an issue given ProjectE is in the pack:



    Although the map shows the Mansion to be underwater, I believe it is doing so because of Biomes O Plenty, and vanilla map mechanics are unable to recognize modded biomes. Given this is so far away, having Draconic armor's flight would mkae getting there much faster than with Swiftwolf's Rending Gale, a ring from ProjectE that allows flight.

    Posted in: Survival Mode
  • 1

    posted a message on What have you done recently?

    Since my last post, I beat both the Ender Dragon and the Wither. Both required some preparation, the Wither fight needing more than the dragon.


    For the dragon, I had earlier made a full set of Protection IV enchanted Diamond armor, a couple Enchanted Golden Apples, and a ring from Project E called Archangel's Smite. This fires 10 arrows when left clicked, or 1 when right clicked. These arrows home in on the nearest mob, and cannot be picked back up again. This item in the 1.7.10 version and in EE2 in 1.2.5 could fire a continuous volley of arrows; this ability has been removed with the 1.12.2 version of Project E.


    The fight took about 5 minutes, and I was able to take out most of the Ender Crystals using the ring, except for the 2 that were behind iron bars. For those I had to land and break the bars before backing away and shooting the crystal. Although this tactic is OK with the dragon, if tried with the Chaos Guardian, it could get you killed pretty quickly. The Chaos Guardian is added by Draconic Evolution, and is perhaps the strongest boss in all of modded Minecraft. I used the Draconic Bow with explosive arrows in Stone Block to take out the Ender Crystals which heal it. There are 14, all are behind iron bars, and all must be destroyed to damage the Guardian.


    Back in my base, I set up a mob farm using Cursed Earth. This is much like the one I did in Stone Block:



    Like in Stone Block, there is a Mob Masher behind the lever in front of the Diamond Chest. In front of the chest in the wall, there is an Absorption Hopper, which grabs items and XP. The items go into the chest, or into one of the drawers. There is a Drawer Controller under the Drawer with the Skeleton Skulls in it. It, like the Masher, is from the Mob Grinding Utils mod. It has vector Plates to move the Mobs towards the Masher. This enabled me to get an Enderman Head, needed for the Ender IO Soul Binder. I completed the basic Ender IO Advancements, getting "The Culmination" (craft a Machine Chassis), and a food item called Enderios as a reward.


    I made a Powered Spawner for Wither Skeletons, again using a Mob Masher, with 8 Sharpness, 10 Looting and 10 Beheading Upgrades. At first I used a Basic Capacitor in the spawner, and found it was using more power than I could generate, so I upgraded my Dynamos, adding 3 more Compression ones, and adding an Auxiliary Transmission Coil Augment to each, as well as the Steam Dynamos. This resulted in a net power gain, until I added another spawner for Blizzes (a Thermal Foundation mob), and upgraded Capacitors in both to Double-Layered. A few more Transmission Coils in each Dynamo resolved this, but at the cost of increased fuel usage.


    So I dug out a basement under the Thermal power room, and made it 18x18x15. (X,Z,Y). This was so I could later add a Draconic Energy orb. I'm thinking of doing the Tier 5 orb this time. It can store up to 59 billion RF, and requires a 7x7x7 area, not counting the Stabilizers, which you need 36 of. You also need 90 blocks of Draconium and 80 blocks of Redstone. Currently I have 3 Petrified Fuel Generators being fed Mobius Fuel at 1280 RF/t for 36 seconds for each piece of fuel. This will provide for my power for some time to come, at least until I start doing Draconic Fusion crafting.


    Much of what I have been doing has been assisted by Project E. I had enough EMC to make a 17x5 Mk 3 power flower, with around 1.5M EMC left over. I've had it target diamonds, and it can produce one every 12 seconds or so. I have around 53M stored. I also made a Red Matter Furnace, a Volcanite Amulet (an infinite lava source that uses 32 EMC per operation), and a Evertide Amulet. This is like the other amulet, but is for water, and all uses are free. I had thought about making the Watch of Flowing Time and the Harvest Goddess Band, but did not do so, nor did I make a Dark Matter Pedestal which can be used with these to automate them.



    I also fought the Wither. and then built a Beacon. My status effects from it wore off during the 2nd fight as the room I had set up was too far away. For the first fight, I used a golden apple I had left over from the dragon fight and a Strength II potion. I found I could not cheese the fight like in Stone Block, as it would spawn in the back of the room. I later moved the Wither spawning room downstairs in a room next to the basement power room, and added 3 more beacons to make it a 2x2. I plan on later adding 2 more along with the mineral blocks I will need (4 emerald, 6 diamond, 8 gold, 10 iron):




    Most of my base is covered by the status effects. Once I get some more diamonds from the Energy Condenser on the 17x5 power flower, I will add the remaining mineral blocks and Beacons, then max out all the effects.


    Lastly, I have gotten started with IC2, making 2 Generators, a Geothermal Gnerator, a CESU, MFE, 2 Macerators, 2 Electric Furnaces, 2 Extracters, 2 Compressors, a Fluid/Solid Canning Machine and a Metal Former. Extracters convert Sticky Resin to rubber at 3 per piece (vs. 1 for smelting it), and the Metal Former makes wires and plates. I also made a LV Transformer to step down the voltage from the CESU. It is tier 2 power, and all my machines are tier 1, which would make them explode if connected without it. Most of the items in IC2 have EMC. I can duplicate those, except for the cables. I have to craft these rather than pull them out of the Transmutation Table/Tablet or an Energy Condenser. All the cables only give you copper cable (which cannot be used to craft anything) when this is attempted.


    I started digging out another basement room; this will be for both an Extreme (Yellorium) and an IC2 (Uranium) Reactor. It is going to be 18x18x10, maybe a higher depending on how tall the Yellorium Reactor is going to be.


    Edit: I'm looking through the various generators in IC2 and noticing which fuel types in the wiki can be used in the Semifluid Generator. I used these as my main source of IC2 power, relying on a Nuclear Reactor for backup power or when I ran the Matter Fabrication line (Mass Fabricator, Scanner, Pattern Storage, Replicator), in 1.7.10. There is no Buildcraft in this pack, so I would either have to make Forestry Biogas or IC2 Biogas. I chose instead just to use Geothermals:



    Behind my hand in the corner is my MFE. There is currently nothing drawing that power. That's 12 Storage Tanks (64 buckets each) of lava, thanks to the Volcanite Amulet.

    Posted in: Survival Mode
  • 1

    posted a message on What have you done recently?

    The rooms ended being 18x18x5, the same as in my Stoneblock instance, except instead of 9 rooms, I did 15 rooms in a 3x5. I was going to do a 4x4, but because of the way in which I claimed chunks in the area, parts of it would be outside the claimed (and loaded) chunks.


    Here are some screenshots of a few rooms:


    Main Room:



    The lights in this room are Feral Flare Lanterns from Torch Master. I have 4 in each corner of every room; they are also lighting up the surface area above. On the right is a bookcase from Bibliocraft (you get a lot of books when you start out - a few won't go on the shelves, notably the Draconic Evolution Tablet and the Integrated Dynamics manual (On the Dynamics of Integration). Past the Anvil is a partial set of Protection IV enchanted Diamond armor. I have only the boots to do. Past that is an Iron Chest with all the ore I have to process in it. Then a Crafting Station with a Transmutation Table on top of it, and a Tool Forge.


    The back wall has all my blocks and items. I'm using Small and Medium Storage Crates from Actually Additions. The left wall has a Powered Diamond Anvil. This will repair any damaged item, except for Tinkers' tools. Next to that are 2 Energetic Infusers. The left one is for general purpose use; the right one has a Parabolic Flux Coupling Specialization in it. This allows it to wirelessly recharge Flux Capacitors. It can no longer recharge items.


    My Thermal Expansion rooms:




    The first shot is the machine room. From left to right: Alchemical Imbuer (makes potions), Redstone Furnace with Pyrolytic Conversion Specialization installed (makes Coal Coke and Creosote Oil from Coal), two Compactors (one for everything but gears, the other for gears only), an Arcane Ensorcellator (makes Enchanted Books), 3 Pulverizers and 3 Redstone Furnaces, 1 Pulverizer, 2 Induction Smelters, 3 Magma Crucible and 3 Fluid Transposers, 2 Fluid Transposers, a Fluid Dictionary Converter from Industrial Foregoing.


    On the left in the power room are 3 Compression Dynamos, a 2x1 Mk I Collector/Relay array targeting charcoal and then feeding it to 4 Steam Dynamos. All of those are connected to a Resonant Energy Cell (all of the machines have been upgraded to Resonant except the Arcane Ensorcellator and Alchemical Imbuer). The two machines on the right are Fractionating Stills. These function a lot like the Stills in Forestry - they can not only process various materials into fuels, they can also make alcohol. In this case they are refining Resin into Tree Oil. The Resin is being harvested by 16 Tree Fluid Extractors around 2 2x2 Spruce Trees. These give you the most amount of resin per tree. With the upgrades, I get 1200 RF/tick.


    The butterflies around the base are getting more and more numerous:



    The majority of the entities that InGameInfo is showing me right now are butterflies. They have the same health as the player. They are particularly common around the Forestry trees.


    Also, I located a Stronghold and an End Portal and set a waypoint in JourneyMap so I could get back there easily. I plan on taking on the Dragon pretty soon.


    Edit: found a mineshaft in a Mesa biome. It was right next to a Mesa Plateau, where I spent about an hour exploring caves and mining as much gold as I could find. I brought back nearly 5 stacks of it.

    Posted in: Survival Mode
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