I typically strip/branch mine, with tunnels every 3 blocks and torches every 10 blocks in each tunnel, placed on the left. Then depending on how I am mining I will dig an intersecting tunnel at each end of each main tunnel, placing torches in those every 8 blocks. Sometimes I will run the intersecting tunnels at 20 block intervals, though most of the time I place them at each end of the mine.
I will do this at multiple levels all the way down to Y=12.62. This puts the floor level just above lava. Or I will mine at specific levels to get one type of ore found most commonly there.
Since i am playing modded Minecraft (the FTB Direwolf20 modpack for 1.6.4 is what I am currently playing), I will only branch mine to get basic resources, or to get a specific type of ore.
1
Between what I had stored at my castle and house, I had 78 eggs. I managed to hatch about 12-13 chickens from those eggs, which is a little better than the average, and let them roam around the inside of the wall around my house. After several hours, I had gotten those 78 eggs back and then some, more than doubling the amount I had. I also had about 25 chickens. Then I hatched some more. At the peak, I had 44 chickens roaming around, and by the time I finished, and killed all of them, I had 107 cooken chicken, just over a stack of feathers, and 327 eggs.
If you have the time and patience to wait around several hours collecting eggs, it can be quite profitable to farm chickens as a food source.
0
This started out with me throwing 4 stacks of eggs (all I had at the time), and letting the chickens roam free around the inside wall I built around my base. Then I wandered around for an hour or so picking up eggs.
Between them and my wheat and melon farms, I may never need to kill another pig or cow.
0
It's in the wiki: "In Beta 1.8, if you place a torch underwater in a position where it would normally be replaced by water, this will happen, but the lighting will still remain. "
0
In my case, it is TNT. I was using a x7 stack (384) to blow up parts of high cliff walls along some chunk boundaries between old and new terrain generated in 1.8.
I would later go back and fill in those areas with stone and dirt to create more gradual slope between the old and new areas.
I suppose if I were to drop the TNT then exit and restart, it would make the infinite item bug go away.
I kept dropping them and setting them on fire to get rid of them, but one would still appear in my hotbar. It was not placeable. Finally, I got rid of all of them.
I just now tried it with dirt, and only one showed up. It disappeared as soon as I tried to place it.
0
I flew around (/fly 4) the area, and stacked some mobs (/spawnstack spider creeper chicken). This is what I got:
I also stacked a chicken on a pig on a cow, but didn't get a screenshot of it.
Inside the walls, I spawned 20 chickens (/spawn chicken 20):
It would be nice to be able to set a range for this function, especially if you're spawning creepers. BTW, those will detonate if within range of a /confusesuicide command. This is the end result of having 2 of them go off in the same area:
Obviously you don't want to use this command anywhere near structures or other things like trees you don't want destroyed. There was apparently one near my base when I was inside on the second floor and entered /confusesuicide 32. But it was an easy matter to replace what it had blown up.
0
I've tried a few of the other commands, like /cannon (one TNT shot landed in a tree near the wall I built around my new base, and took out a good chunk of it and the wall itself. I still run the MineTime program, so I just rolled back to my previous save. It takes some getting used to aiming where to shoot the TNT at.
I also messed with a few of the other commands, like /confusesuicide. It's kind of funny watching Creepers detonate in the distance - just be sure none are near anything you don't want demolished. I did that and a few trees and part of some minecart tracks got taken out by their blasts.
I also /superpunch'ed a spider or two, knocking one of them a full 3 chunks away in doing so.
I've tried the Fly command once or twice. Sniped at Endermen and Skeletons from way up high.
I've tried spawning a few mobs, but it would really be helpful if you could specify a distance from your position where to make those mobs appear, instead of right next to you. It's especially an issue with Creepers, as doing so will put them close enough to begin hissing and blow up on you.
0
Seconded. I came close to having one blow into a lava pool. I had been mining obsidian either in place if I found no lava under it, or by collecting the lava in buckets and carrying it to 1x1x1 holes to make into obsidian and mine there.
I had just finished blocking off much of a lava pit in front of me, and mining some in place obsidian there, when I turned around and there was a creeper. No time to switch to my sword or charge my bow; he hissed and blew up on me. Had I not blocked off most of the lava behind me, I might have been knocked into it by him.
This was on Easy difficulty, and I was far enough away when he blew up that I only lost 1 heart and a half shirt.
0
What I did was to dig above the lava source block in the grinder part of the trap, leaving a 2 block high corridor and a single cobblestone in front of the lava source. So I can throw excess bones into the lava while skeletons continue to spawn, get carried by the water currents to the lava blade, then burn, leaving behind their drops. I really only need their arrows, and have plenty of bones at my newest base right now.
0
If I'm in one of my bases, I'll either use a lava incinerator, or do a similar method to branch mining. In this case dig a hole 1x1x2 in a wall, and drop excess items into it. I also do this when digging out tunnels to get to ore veins or for minecart tracks.
I have on occasion used cactus to get rid of items, or just dumped them into water.
0
I built my newest base on a boundary between an old chunk and one generated in 1.8.1 and wanted something easier to use than using INVEdit. Some ocean was generated right on a boundary, and I've been using INVEdit or MCEdit to fill in the water. The latter seems much more cumbersome for me to use in this fashion - its been good for extending rail lines or repairing Enderman damage, but it seems difficult to me to use to smooth out large scale features.
0
I lost only 1 heart, which was quickly regained due to a full hunger bar, and a half shirt.
There were dark areas not too far, and he must have snuck up on me while my back was turned.
If you're going to be collecting lava and mining obsidian by placing it in 1x1x1 holes, either do so on Peaceful, or light up the area where you will be working and close off any access to it from elsewhere in the cave.
This is only my second encounter with a creeper near lava. Usually such encounters end in death - if the blast doesn't get you, you may get knocked into the lava by it and still die. I've been lucky both times I've been blown up by one near lava.
0
Several bugs need fixing as well. These include minecart trains/storage carts only working normally east - west, paintings appearing dark when touching a ceiling, the lag on SMP that often kills players, especially when they are near lava, and others that I don't seem to recall now.
Boats need to be made more durable so that long ocean trips are more worthwhile. Right now, they are pretty fragile.
0
Oh, on that image of the Blaze trap, those mobs are harmed by snowballs, I found out. I figured they would be useful for more than knocking creepers off ledges, so I started saving as many as I could get.
I finally got them to upload, but chose to do only 4 of the 5.
The spawner before I had cleaned out the loot in the chests as well as the nearby gravel:
Another view, after lighting up a nearby cave and removing the chests, everything in them (10 gunpowder, 4 iron ingots, 2 string, 1 saddle, 4 wheat & 2 buckets.)
A skeleton in the lava grinder. I did the water flows a bit wrong as the skeletons climb up the ladder, but they still burn.
I think some of the drops are being lost because of this as I keep hearing sizzling sounds of items being burned.Actually, items being burned don't make that loud of a sizzling sound when they hit lava. It's the skeletons splashing water onto the lava blade that is causing it.
Burn, baby burn!
I recently added the glass so I could watch them burn.
0
I awlays keep one in my inventory. The wiki seys nothing about Enderpearls being able to prevent them from attacking you, yet I've only been attacked successfully by one, and none could do so after carrying the pearl with me.
0
2. Blaze
3. Ghast
4. Cave Spider
5, Enderman
6. Spider Jockey
7. Skeleton
8. Zombie Pigman/Wolf (equal because they are normally neutral, occur in packs, and if you attack one, the entire pack attacks you)
9. Spider
10. Zombie
11. Magma Cube
12. Slime
13. Silverfish (1v1 - if you're swarmed, they go up to the same level as Spider Jockeys, IMO)
I didn't count Enderdragons as they haven't been seen yet, and they're only going to be found in the End, and it is not known whether they will be aggressive.