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    posted a message on New Randomly Generated Structure?
    These are found in mineshafts and are pretty common. Usually there are columns of wooden planks in the 4 corners of the center 3x3 area. If you find one without any wood, there will be lava there which has burned it.
    Posted in: Survival Mode
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    In case anyone is having trouble finding the recommended version (3.1.3.105) of Forge, all of the builds for it can be found here: http://lexmanos.no-i...8080/job/Forge/

    The link at the top of this thread goes to the Buildcraft forums, and then to the official Forge forums, which only lists the major milestone and recommended versions. 3.1.3.105 is not listed there, but on the project page above.

    Also, I have found an odd bug with the EE2 item Swiftwolf's Rending Gale. Normally, you can only use this item to generate lightning when it is raining. But I have encountered three instances where it should not be possible to do so. One of these was right after a rainstorm had ended. I was able to continue creating lightning while flying, but as soon as I landed, I tried again and it stopped. I was also able to call down lightning in clear air when there had no rain recently. Last, it should not be possible to get lightning in the Nether. Yet I went there during a rainstorm and could create it if I wasn't inside a structure like a Nether fortress.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    I found the Tainted area with the Spore Pods. It was SW of my base, not NW where I had been looking earlier. And there were 4 pods there instead of 3. I didn't note what the Taint level was before I started throwing Potions of Purity at them, but it dropped by 5000 from the values I got last night after doing so. The potions totally destroy the spore pods and have an immediate reduction in the Taint level. I had a few break in mid air as if the pods were attacking them.

    I then went to work setting up 3 scrubbers in the area, and put Teleport Tethers down next to each one. The Taint covers a roughly egg shaped 12 chunk area, so I am going to have to place additional scrubbers besides the 3 I put down, and seriously ramp up my production of Tainted crystals. I might actually harvest some of the regular ones from my farm and plant several Vis ores in the area, which should then become Tainted. My existing Taint crystal farm is producing crystals quite slowly.

    Some more things learned about this Tainted area: crystal ores placed in a Tainted chunk will quickly become Tainted. I figured that would be obvious, though. Not so obvious is the fact that only vanilla Minecraft or Thaumcraft2 blocks can be tainted. Marble, Basalt, Copper, Tin, Silver, Nikolite and Uranium are unaffected. If there is a ravine or cave in a tainted area, it will spread there too.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Last night while flying around and exploring (Swiftwolf's Rending Gale makes this easy), I came upon a Tainted region where there were 3 Spore Pods. The Taint level was 14,407 there, and I also was getting attacked by them if I was within the normal detection range for hostile mobs. Last time I encountered one of these, the difficulty was on Peaceful, so it could only release its gas clouds. It seems nothing can harm them, though I haven't tried the Shovel of Renewal or a Potion of Purity on them yet.

    Well, Derp! I forgot to note the coordinates or set a waypoint in Single Player Commands, and spent several hours after returning to my base trying to find it again, which I never did. And I had 3 Taint scrubbers ready to go, along with Potions of Purity and a few Teleport Tethers, plus 21 Tainted crystals.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    I've found that there is one situation where Swiftwolf's Rending Gale will not protect you from falling damage, and that is when "shooting the Moon" with a Portal Gun.

    Per the Portal Gun wiki:
    If the player shoots the moon while another portal is active, the portal on Earth will immediately show a static image of Earth with a view from outer space, play an animation with black smoke being sucked into it, and, simulating the ending of Portal 2, suck all nearby blocks, items, and mobs into it, never to be seen again. If the player is sucked in, they will be teleported directly above the portal at the maximum map height, looking at the moon zoomed in, immediately zoom out, and fall back down to the ground, making Long Fall Boots very useful. You can disable the ability for "Moon portals" to suck you in.


    I don't want to try this again, having lost all my inventory, including my Red Matter tools and armor, Sword of the Zephyr, the SWRG item I mentioned, my Philosopher's Stone and more. Fortunately I had some items in Alchemy Bags in chests, and was able to retrieve them. And others I was able to craft.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    I'm flying through a jungle, with the help of the Swiftwolf's Rending Gale and a nearly fully charged Klein Star Vier to power it when I come upon a tropical beehive. The weird thing about this one was that instead of a tropical princess and a tropical drone, I got two princesses, one of which appears to be different than the other.

    It may be mutated strain; I will know for certain when I run it through the Beealyzer or Analyzer.
    Posted in: Let's Plays
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    posted a message on What have you done recently?
    I did some improvements on my underground base in my Direwolf20 mods world. First I drained my IC2 storage devices of all their EU in preparation for dismantling them and renovating my base.

    Then I dismantled all the machines and disconnected the power from my solar arrays and nuclear reactor. I also moved the wireless receiver that controlled the reactor to another area I wasn't going to be modifying.

    I then moved the floors down one layer by using WorldEdit, and changed them and the walls to marble brick (a block which is part of Redpower2).

    I then used that mod's support frames and frame motors to move all my chests down one level, as well as a few Forestry blocks (the Analyzer - a stationary version of the Beealyzer used in the beekeeping part of the mod), and some EE2 blocks (my collector arrays). Some of the array components did not move, so I had to rebuild them manually,

    Then I moved my MFS Unit (an IC2 block which store 10,000,000 EU) into my base, hooked up a medium voltage transformer to it, then all my machines to the transformer output. I set up a second MFS Unit I had in a chest, which I dedicated for use by my teleporter only. Of course that is not yet in operation as I do not have a destination teleporter set up. Those are also IC2 blocks.

    I also did some work in my Thaumatorium, replacing all my torches with purple Lumar lights (another item in Redpower2), rearranged one of my Vis conduit - infuser setups, adding an extra 2 purifiers to control Taint, and then made a Tainted crystal farm. Taint is like negative energy in Thaumcraft2 - too much of it and it cam spread like Gray Goo. Zerg creep is another way of thinking of it. Taint infects every block it comes in contact with when it spreads, and most animals, plus villagers and creepers can become Tainted as well.

    Lastly I found a place on the edge of a forest for some of my bees, as they don't like swampland any more since Forestry was updated. I made a building out of marble bricks again, using white Lumar lights inside it. The celing is glass, which is OK with the bees.
    Posted in: Survival Mode
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Quote from Zeeth_Kyrah

    And just what will I use all that awesome power for?

    Probably just for running a mass fab. I dunno, I'll think of something.


    Or a teleporter. Though you would have to locate it next to an energy storage device like an MFS Unit. And one of those is your best bet. To get the IC2 Far Far Away achievement, assuming you have a full inventory and all 4 pieces of armor, its going to cost you over 3,000,000 EU. There's a teleport calculator (an Excel spreadsheet) linked from the page on Teleporters in the IC2 wiki.

    Oh, and you'll need a second teleporter at your destination. So your resource costs to make everything could be doubled.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    After viewing the videos in the Mystcraft Nexus world, I decided I would try some Lumar lighting for my own world.

    I went with purple lights in my Thaumatorium, which look exactly like pure Vis. I replaced all the glowstone blocks with them, and have started putting purple lights in the walls. Of course it is more costly resource-wise than Nitor, but I think it gives a nice effect.

    The other place where I used Lumar lights was at a new building housing 2 of my apiaries. The building is made out of marble brick, is 11x11x4 on the inside, and has white Lumar lights set into the base of the walls. There are 3 in 3 of the walls, and 2 in the 4th wall, which has a door in the center. In addition there is a light in the ground at the center of the area. The ceiling is all glass.

    Both apiaries are located on the edge of a forest biome, and contain purebred Cultivated bees. One of those also happens to be nocturnal. With the recent mod update, Swampland is no longer a compatible biome for Common branch bees. I plan to locate two more apiaries in that building, which will be purebred Common (if I have both bees of that type) and Forest.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    I am not quite sure what happened in the area where I was growing Tainted crystals. I found that the natural Taint which had existed in the chunk since the world generation was just about gone, having reverted to sand (it was in a desert), yet my Tainted crystals were still growing. And I noticed that the Taint aura right next to them had gone up a little bit. It's as though they were drawing the Taint out of the surrounding chunk into themselves.

    So it would appear that they can still grow even on normal ground.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Quote from scamp500

    Dire,

    Light up the thaumcraft building with nitor, you can afford it. Regular torches look out of place in the magic world.


    I'm using Glowstone blocks in my Thaumatorium. I think magenta or purple Lumar lights might make an interesting backdrop as well. Though I would probably remove the Glowstone if I did this. I have a Thaumium pickaxe with Silk Touch on it, so I would not lose any of them if did decide to use the Lumar ones.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Another thing I found out about Wisps is that they can fly through Redpower2's microblocks. I made my roof out of marble brick slabs and slab strips, and was always finding them in my attic - that is until I put a few Air-Fire-Magic Seals in there. Now I am finding cracked Wisp shells and crystals (mostly Aqueous, even though they should be Earthen given the biomes my house is in - Taiga and Swampland).

    Also, the other day while exploring I encountered a big Thaumic Slime, which dropped a Vis crystal when I killed it.
    Posted in: Let's Plays
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    posted a message on What was your unluckiest minecraftian day?
    My unluckiest day in Minecraft occurred a long time ago, sometime between Alpha 1.22 when I first began playing, and Alpha 1.26. I was trying to get a bucket of lava, and mistepped and ended up JUMPING into it. Needless to say I died a quick death, having no armor, and lost all my gear. I had no diamonds, but had a diamond pickaxe, around 45 iron ingots, some porkchops (food wasn't stackable back then), coal, a compass and a clock, plus some other things.

    Coming pretty close to that was the time I came back after my first trip into the Nether (I played on Peaceful then, so I didn't get killed by a Ghast) only to find that a chunk error had erased half of my house. It wasn't until Beta 1.3 I believe that those stopped occurring.
    Posted in: Survival Mode
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from Blue_Legion

    You should be using a Klein Star to fuel your power items by now. You can also leave that on your hotbar to see when you're about to run out of EMC..


    I started doing that the other day, taking a spare Vier one and charging it up in one of my arrays. It is in addition to my 2 fully charged Omegas, which I have stored away in a chest until I decide I want to use them for some of the power items that need both. The Vier, with it's EMC of 12.8 millon at full charge, hardly lost any of that after flying around with it for about half an hour.

    I calculated that wrong - it should be 3.2 million EMC, not 12.8 million. That's what a KS Sphere should have. I used to have one, until I combined it with others to make my second Omega.
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    I have watched up to episode 50 of the LP series, and Mystcraft looks like something I might want to try out. I don't think I want to try it on my current world or instance I created using a batch file; I would most likely do it with a fresh install and completely new world.

    As for my existing world with the mods (all but Mystcraft and Doggy Talents), I have found that having 3 Taint scrubbers running at the same time would eventually use up my Tainted crystals faster than I could replace them through mining or the Thaumic Crystallizer upgraded with Concentrated Evil.

    So I found a Tainted area that had existed since the world's creation, which I had found fairly early on in the game, and set up a small building in which to grow Tainted crystals. The first thing I did was to place down 8 blocks of iron ore, which I could easily sacrifice to Taint as I had plenty of iron. I then let those blocks become tainted, and mined them, getting 2 Congealed Taint. With that I made a potion of Concentrated Taint, and took it and a lot of excess crystals I had gotten from my existing farm, and placed them in the building I had set up in the Tainted area. I then threw the potion at them, which tainted the crystals instantaneously. I also placed a Teleport Tether inside the building, so the crystals would grow wherever I was at in the Overworld.

    The Tainted area where I am growing those crystals is sufficiently far enough from my base that there was no risk of tainting any ground within the normal chunk loading range. I felt that the only safe place to use the Concentrated Taint was in an area that was already tainted.

    I am thinking of removing one of my Taint scrubbers, the one I located in an open monolith. The Taint level in that chunk is around 1500, with the surrounding chunks having Taint levels of 2700. This is much lower than the 4000-5000 levels that were in the chunks around the monolith as a result of having a wrongly placed crystal explode on me. I may still have to check up on the levels there from time to time in case they start increasing again. Incidentally, I noticed Direwolf20 making the very same mistake at a monolith he visited in one of the Mystcraft ages. The only thing that happened was the crystal exploding, and the Taint level did not increase at all. I'm thinking that could have been a bug in the Thaumcraft version I was using at the time, which was 2.1.3b.
    Posted in: Let's Plays
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