I typically strip/branch mine, with tunnels every 3 blocks and torches every 10 blocks in each tunnel, placed on the left. Then depending on how I am mining I will dig an intersecting tunnel at each end of each main tunnel, placing torches in those every 8 blocks. Sometimes I will run the intersecting tunnels at 20 block intervals, though most of the time I place them at each end of the mine.
I will do this at multiple levels all the way down to Y=12.62. This puts the floor level just above lava. Or I will mine at specific levels to get one type of ore found most commonly there.
Since i am playing modded Minecraft (the FTB Direwolf20 modpack for 1.6.4 is what I am currently playing), I will only branch mine to get basic resources, or to get a specific type of ore.
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One of the biggest changes Chucklefish needs to make is to make trees renewable. Have them drop acorns or saplings, and make them plantable in most surface biomes (except perhaps desert or ice/snow worlds).
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There was a patch recently that made some improvements to the game, such as the hunger bar, the amount of iron that was generated in a world, and the temperature bar.
I've bookmarked the wiki.
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I got a lot of rare loot, and fought the Minoshroom. he is a mini boss and is a cross between an Mooshroom and Minotaur. He can hit quite hard as he has a Minotaur Axe which does extra damage when he charges. But oddly enough he did not come at me and I took him out with my bow.
There is said to be a secret room where you can get get the unique Mazebreaker and a lot of valuable loot. It is said to be protected by TNT wired to pressure plates with sand on top of Maze Stone above them.
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Which is why I voted Terraria. It recently came out with an update, and Cube World is still far from being finished.
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I only built one rail line in my 2nd world, which was underground and went from my base to a skeleton dungeon.
My next four worlds were all modded, and all used the Railcraft mod. I built a single line in the 3rd one, just over 1000 blocks long, and built 3 of these in my 4th world, going 1000 blocks east, south and west of my main base. I found I could place my powered rails about 24 blocks apart and still get decent speed. The tradeoff is that Railcraft required a powered device called a Rolling Machine to make the rails, and you also needed to make the ties, which used Creosote Oil. It was made in a multiblock structure in the mod called a Coke Oven. It turned coal into Coal Coke and Creosote Oil. The former could be used as a fuel source, and it lasted longer than regular coal, but was also one of the only two fuels that the mod's Blast Furnace could use. The Blast Furnace required getting Nether Brick, Soul Sand and Magma Cream to make, which meant going to a fortress and killing Blazes. It was used to turn iron into steel to make high speed rails.
I had a single rail line in my 5th world, which ran underground from my base to my branch mine. I'm currently playing in my 6th world, and both it and the 5th are on Minecraft 1.4.7 and use the Direwolf20 FTB modpack, which again has Railcraft. I have no rail lines in the world I am playing on right now, but am planning on building one in the Nether to go from my portal to my lava pumping setup, about 250 blocks. It was much closer to the portal but was moved recently when I pumped the pool it was above dry.
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I've also made 3 more Iridium Plate, as I next want to upgrade the Advanced Lappack to an Ultimate one. That requires Superconductors to make, and those require Iridium Plate in one of their components. It is the first major step requiring Iridium towards making the Gravitation Suite Chestplate, which holds 10,000,000 EU, charges your tools, has the same protection as Quantum Armor, and allows you to fly for 20 minutes.
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I do have a lot of diamonds, but I wanted to make an Assembly Table and Lasers from the Buildcraft mod, so I could start making gates to automate my UU Matter production. I could use 23 of those I have to make the table and 9 lasers, but wanted to go mine some more. Having a Fortune III pickaxe really helps. I might have gotten a full stack, but I hit a few with my mining laser as I was digging out the tunnels and only got 1 diamond from those.
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I might be running out of it in the not too distant future. I have been pumping a hell (pardon the pun) of a lot of lava from a large pool in the Nether, and that pool has been drained quite a bit. The pump bore and head are right on the edge of that pool, and I will have to move the pumping system in order to continue relying on lava as a power source. It may be time to start collecting it from pools in the Overworld, something I haven't done since setting up the pumping system.
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You can often find mineshafts intersecting ravines.
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34 Scrap or Forcicium = 1 piece of UU Matter. It takes 7 UU Matter to one piece of Iridium ore, and 4 of those to make one Iridium Plate. The Quantum armor uses 10 of those, and I believe around double that amount is needed for the Gravity suit. So I have a long way to go, having made only 3 Iridium Plate, enough for 1 piece of the armor (except the chestplate).
I have 362 tin ingots left after using so many to make the Overclockers.
Now that those are done, the next project is making all of the Nuclear Reactor components I need. I have picked out a design that generates 230 EU/t, can run for infinite time, and uses no copper. It has an efficiency of 3.83, and uses 12 Uranium Cells per cycle. That is achieved by having all 12 cells next to one another. This generates a lot of heat, and the cooling components needed to keep the reactor from blowing itself up use a lot of copper and some gold as well.
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If you have the MAME (Multiple Arcade Machine Emulator) and the roms for it, Spiders is one of those.
The basic idea was that you had to shoot at the spiders coming down from the top of the screen, and at the same time stop their continuously growing web. If it reached the bottom of the screen, you lost a life. The webs would also shoot lasers down at you from time to time once they got big enough.
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I upgraded my Lappack to an Advanced Lappack, which can store 1,000,000 EU. Since I now had power to spare, it was also time to make a Mining Laser. I use it mostly in low focus mode, where it only destroys single blocks at a time. That mode has about the same reach as Steve does with a pickaxe, maybe a little bit less.
I also got 31 Recyclers built, and have equipped them with upgrades. All have Transformer upgrades so they can handle 128 EU/t power (MV), and six have 3 Overclocker upgrades. I plan on equipping 3 of those on the remaining 25, but that is going to require a lot of tin. I may use up what I currently have in making them.
All those Recyclers are going to be used to feed scrap to 2 Mass Fabricators (I currently have 1 of them) to make UU Matter and eventually Quantum armor and the Gravity suit. With that much power needed, two MV Solar Arrays and 4 Geothermal Generators fed by lava pumped from the Nether aren't going to cut it. So it is time to go Nuclear.
I have built a bunker underground near my base, which is a 7x7x7 chamber made out of Reinforced Stone. I have lit up the inside with Green Inverted Cage Lamps, and used 4 more of these on the outside walls in the room around the inner bunker. I also put down regular Green Inverted Lamps outside, but did not use these inside the bunker as they would compromise the blast resistance of the structure. Thus the Cage Lamps were used.
As of yet, no Reactor has been built. I'm looking at designs, one that doesn't cost too much in terms of copper to operate (every Dual or Quad Uranium Cell uses some copper to make, and this is consumed when the cell is used up). It will of course be one I can operate for an infinite number of cycles, as long as I have Uranium to feed it. I'm looking at one that will produce around 200-250 EU/t. Any more than 304 and I would risk blowing up my MFS Units, unless I also used a HV Transformer at the reactor output.
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My first attempt at one was only about 10x40, and it did not even go down to diamond level.
I made an 80x80 one in my first world after that, then 100x100 ones. I would start these at around y=51 and go down to Y=12, or lower if there was no lava in the area.
I was using a lot of mods in the worlds I played between my first two and the most recent two. I did another 100x100 in one of those, but did none of this in the next world as I had Better Dungeons installed, and the drops from stronger enemies and bosses in that mod, plus ores found in one of the dungeons meant I did not need to do much mining. Iron, gold and diamonds were common loot in chests and enemy drops.
The one I was doing in my last world was 200x200. Having the Direwolf20 FTB modpack makes branch mining easier wiith some of the mods in it, such as IC2 and the GraviSuite addon. Instead of pickaxes and shovels, I use a Diamond Drill, and later on a Mining Laser.
This may seem slower than the more automated methods that can be done with the modpack (Computer Craft Turtles, RedPower2 or Buildcraft Quarries), but they usually require some kind of power to run and are more complex.
In my current world with the same modpack, I am doing more limited branch mining, having already gotten a lot of resources. But I may be heading back down again soon as my next build is going to use a lot of what I have.
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I did it just to see what would happen.