• 1

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Quote from DenGames

    can you update to 1.5.1 and 1.5.2 thanks

    if you would read the comments you would know hes working on it, and btw spamming update requests is against forum rules
    Posted in: WIP Mods
  • 5

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Astronomical

    I'm done with this mod, I have waited for about a year or so and I STILL haven't seen this updated. I assume blakmajjik gave up on this mod. So whats up?

    that's funny i was using this mod on a current minecraft save 3 months ago
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Mark1122121

    excuse me all but what I can see that everyone ask blakmajik to put things on the mod. It is not problem but why do you guys are want so much things ? the zeppelin mod is now the right. Well it need some bug fixes but why would that need engines or anything ???? I know that Blakmajik plan to put fuel and something like that but engine... if you guys realy want engine then just use Tekkit Redpower... but this is Zeppelin mod and this is Cool how it is now I think.

    we want engines to power the ships with because as it stands the controller blocks are kinda broken, its too easy to get the stuff for a controller, which is fine right now because the mod is still a work in progress but for a final release it needs to have some challenge to it
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from evolvexxx

    Do you know that your mod is AMAZING? The only things you could change are:
    1) Make it less laggy in multiplayer
    2) Add the ghast fireballs that have the explosive power that destroys only one block
    3) when two ships collide you could activate an explosion between the two colliding ones and set the damage so that the bigger the collision is the bigger the explosion is
    4) Please, put the block limit to 2000 blocks ;)
    5) Make it possible to move the craft even if there are blocks from other mods

    I know that this is a long shot, but who knows what will happen?

    1) it isn't multiplayer yet \
    2) just put fire charges in a dispenser or use the aa guns from flans mod
    3)physics is his next project i think
    4) you can do that now just go to the confi file
    5) it should work with blocks from mods ( it has trouble with tile entities though )
    Posted in: WIP Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from phoxy866

    well yes im really new to Tekkit and all those technical electric mods :P im new and i love it

    FYI people on this forum don't like the tekkit mod pack because most of the time they never ask permission to use mods
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from madmonkeystudios

    You could make the controllers powered by redstone! Also, please fix water!

    they use to be it was really buggy tho so he took it out
    Posted in: WIP Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from b3hr3ns

    Is there any possible way to make individual panels block out teh light?

    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Hey I have a suggestion, what if we could run pipes inside the frames? It would make auto quarries a lot easier
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Pelirow

    Mmm, just got a crash and not sure what's causing it, if someone could help, that'd be appreciated.

    --- BEGIN ERROR REPORT 6014f6fa --------
    Generated 4/21/12 9:52 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 550 Ti/PCI/SSE2 version 4.1.0, NVIDIA Corporation

    java.lang.IllegalAccessError: tried to access method wu.<init>(DDDDDD)V from class Zeppelin.RotatedBB
    at Zeppelin.RotatedBB.<init>(RotatedBB.java:21)
    at Zeppelin.RotatedBB.getBoundingBoxFromPool(RotatedBB.java:37)
    at Zeppelin.RotatedBB.getBoundingBoxFromPool(RotatedBB.java:60)
    at Zeppelin.BlockGridEntity.f_(BlockGridEntity.java:232)
    at Zeppelin.BlockGridEntity.updatePositionBasedOnParent(BlockGridEntity.java:166)
    at Zeppelin.BlockGrid.addBlock(BlockGrid.java:95)
    at Zeppelin.BlockGrid.<init>(BlockGrid.java:80)
    at Zeppelin.MasterCraftEntity.a(MasterCraftEntity.java:850)
    at nn.e(Entity.java:1396)
    at aao.a(SourceFile:114)
    at aiv.a(AnvilChunkLoader.java:347)
    at aiv.a(AnvilChunkLoader.java:82)
    at aiv.a(AnvilChunkLoader.java:65)
    at ko.e(ChunkProvider.java:142)
    at ko.c(ChunkProvider.java:90)
    at ko.b(ChunkProvider.java:126)
    at xd.d(World.java:640)
    at xd.a(World.java:555)
    at net.minecraft.client.Minecraft.e(Minecraft.java:2191)
    at net.minecraft.client.Minecraft.a(Minecraft.java:2078)
    at net.minecraft.client.Minecraft.a(Minecraft.java:2025)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1942)
    at mw.c(SourceFile:171)
    at iz.a(SourceFile:220)
    at if.a(SourceFile:150)
    at mw.a(SourceFile:192)
    at lr.b(EntityRenderer.java:970)
    at EntityRendererProxy.b(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.x(Minecraft.java:869)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 35804d04 ----------

    try a fresh jar
    Posted in: WIP Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Rorax

    Besides being rather ridiculous. it's no 16x16 you can't mix white with white. black with black. red with red e.t.c

    red+red = super red
    Posted in: Minecraft Mods
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