Oh wow, thank you for doing that - that's awesome. It's your realisation that the model for both is the same as the vanilla model which really helps.
We can get the Tinker's Construct one into Galacticraft this weekend, that's not too hard as Tinker's Contruct is open source - also it only has the one texture, like a vanilla torch. Pam's Harvestcraft candle will maybe need Pam's permission to copy and modify the source code, see my post on the Harvestcraft thread - maybe not if it's really the same as a vanilla torch except for the multiple flame textures, because the unlit candle won't have multiple flame textures...
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It was a long time ago. Donuts seemed to be the most useful thing in the YouTube video. This was before the age of steel. The hoppers would probably have been the most useful thing at the time, but mob farms were kind of useless at the time. There was no XP. Zombies only dropped feathers, and I never use the bow. Skeletons dropped bones and arrows, and I don't use dyes, don't need arrows, and have plenty of food without bonemeal. Spiders dropped string, which was only used for bows and fishing lines - both things I never use.
Until recently, melting worn iron tools and armor in the crucible was the most useful thing, but now it's been heavily nerfed by iron nuggets. I don't know what the most useful feature would be now, but it doesn't need an advantageous feature like that to make it worth playing. Windmills are very pretty. Gears and axles are lots of fun to connect. Elevators are kind of cool, even if a bit dangerous to ride on now, and I've seen people creatively use them as doors and draw bridges. Sheep breeding is an interesting new activity - like some kind of Pokemon game. Hardcore buckets with the water pumps is a really fun mechanic. It's nice having the water actually flowing though my farms instead of placing water source blocks everywhere. It makes for much prettier farms. Oh, hardcore buoy is probably the most useful feature now. It's really convenient when I drop something in the water, and it floats to the top.
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It's not the number of syllables that's the problem with your posts. The problem is the number of words. No one wants to read a 3000-word post.
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This is my favorite question to see. It's a very classic question. Sometimes I daydream of asking this question on the forums just for fun. Anyway, although wolves may only seem to be a sort-of reoccurring gag within the mod, you have to remember that Better Than Wolves is a work in progress, and FlowerChild has yet to install the final chapter. On April 10, 2012 FlowerChild released a video giving insights into the true meaning of Better Than Wolves. I would really link to the video, but it has since been removed (marked as private, actually, if I remember correctly).
This is the content of the video as best as I can remember:
A farewell to All:
In the video we see FlowerChild at his ultimate base. It is a majestic base with all the conveniences of a civilized society! FlowerChild walks over to his mine cart track system and hops aboard a mine cart. He rides the Mine cart which takes him on a tour of all his builds - from his newest creations, to progressively older and older builds. He waves "goodbye" to each build he passes. He rides past a beautiful tower in the forest, waving goodbye to it as he does, then the mine cart turns, exits the forest, and heads towards a lake. The mine cart turns sharply downward and takes FlowerChild underwater. The cart finally stops when it reaches the mine cart station under the shore of the opposite side of the lake. He hops out of his cart and climbs some nearby stairs. The stairs take him to the surface level inside his original home. He is back at the world spawn.
The Journey Home:
FlowerChild steps out of his home. We see a fantastic contraption the likes of which no one has ever seen. There are two parallel platforms connected by redstone wiring. The platforms are composed of Soul-forged Steel with a single Diamond Block in the center of each. His faithful Companion Cube (Wolf Cube) sits nearby. FlowerChild pets Wolf Cube three final times. FlowerChild turns to face a chest. He places everything he is carrying inside. He even strips is armor and puts it away too He picks up Wolf Cube and places him (or perhaps her) on the Diamond Block at the center of one of the Platforms. FlowerChild walks to the other Platform and stands on the Diamond Block in the center. He waves "goodbye" to his home and flips the lever. The Sun appears to turn black. It's pitch black. There is a loud growl. The machine worked successfully. FlowerChild has finally managed to fuse man with beast. He has grown from a child of the flowers into a large, muscular man wolf. Now that he has infused himself with the properties of the wolf, he finally has access to some of their evil powers. By becoming that which he hates, he can now see the world as they do - all 5 spatial dimensions of it. He can now move in ways that would seem as instantaneous transportation to a normal outside observer. He can travel along all 5 planes at once thereby allowing him to reach the wolf realm and face the Leader of the Pack. For only after he defeats the Alpha Wolf can he take back what he lost and return to his true home and finally sleep in his own bed. They say "to beat them you must join them", but is it worth it? And even if so, can he do it? Can he defeat the Wolf King and his pack and prove himself to be truly better than wolves?
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Observations on the effects of fat Steve and starving Steve:
There are different scales for measuring hunger. I'm using the "shank" as the unit of hunger. (Full hunger bar is 10 shanks.)
For fat, I'm going to call them "rolls". (The max fat is 10 rolls.)
more than 5 shanks - satisfied (Steve slowly regenerates health)
5 or fewer shanks - peckish (Steve can no longer regenerate health)
4 or fewer shanks - hungry (Steve can no longer run, Steve moves slowly)
3 or fewer shanks - famished (Steve can no longer use hand crank, Steve can no longer run, player Steve more slowly)
2 or fewer shanks - starving (Steve can no longer jump, Steve moans in hunger, Steve moves even more slowly)
1 or fewer shanks - dying (Steve gets nausious, Steve moves very slowly)
0 shanks - dying (Steve starts loosing health.)
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6 or more rolls of fat - plump (Steve can't run)
7 or more rolls of fat - chubby (Steve can't run)
8 or more rolls of fat - fat (Steve moves slowly, Steve can't run)
9 or more rolls of fat - obese (Steve moves very slowly, Steve can't jump unless in water, Steve can't run, Steve grunts in pain whilst walking or climbing stairs)
If you noticed I missed anything, please let me know.
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ModLoader for Minecraft v1.4.6/1.4.7 http://www.mediafire.com/?lxkgcdtgrvr0xiw
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1. Find natural body of water.
2. Dig canal for water, millstone, and hopper.
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Download BTW 4.10b mod support textures for Faithful 32: http://www.mediafire...pjhr6n34r391q9s
Download Vattic's Faithful 32 base texture pack: http://goo.gl/kzNkX
Visit Vattic's Faithful 32 forum thread: http://www.minecraft...lanks-mods-132/