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    posted a message on Hungry Animals - More Realistic Animals!

    This mod sounds great. I laughed at the excreta part.

    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0

    Will Railcraft generate Poor Lead Ore without having another mod installed that adds in its own Lead Ore? I want some Lead for Flaxbeard's Wondrous Steam Mod, and Railcraft is the only mod I have installed that has any kind of Lead Ore or Ingot.

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]

    Using creative mode I've already made 100-meter, 300-meter, 600-meter, and 2000-meter stations. I'm trying to see if I can make a station large enough to not spin at full speed. Just have to wait for the 4000-meter station to speed up. It should stop at 0.07 rad/s.

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]

    Thanks for making torches in the oxygen bubble work.


    I'm trying to figure out how to get 1g. If the game considers 1g to be 9.81 m/s2, and 4 spin thrusters gives a station an angular velocity of 0.1 rad/s, and you have a circular space station with the center of gravity at the axis, then you would need a space station that's like 1965 meters long to experience 1g. I'm working on a 4000+ meter space station right now. I was really surprised that it let me seal a ~2000-meter long arm on the station.

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]

    Dumb question - Am I supposed to be able to walk on the walls of the space station like in 2001: Space Odyssey once it's spinning at full speed? Mine is 107 meters long with 4 thrusters. I let it spin up for at least 15 minutes.

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]

    Torches placed by ComputerCraft turtles or OpenComputer robots don't turn into their unlit variants.

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from radfast»

    Thanks for notifying, I guess nobody ever tried placing a torch at y=255 before. That crash will be fixed next version.


    Likewise for jack-o-lantern. Really we need to make those go "unlit" in oxygen-free environments - though I never heard of anyone wanting one of those in space before, so I'm not going to treat this one as high priority.


    I thought jack-o-lanterns working in space was intentional. Jack-o-lanterns work under-water, so why not the moon?

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]

    Once a torch turns into a Galacticraft torch, it can no longer be used to craft a jack-o-lantern. Is this intended behavior?


    Also, unlit torches don't light when places within the boundaries of an oxygen bubbler. Is that how it's supposed to work?


    Edit: Also, when you place a torch at the top or bottom of the world, the game crashes when it tests if the air around it is breathable. Probably not a lot of people building skyscrapers on the lunar surface, though.

    Posted in: Minecraft Mods
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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released

    What do you think about being able to use candles to craft jack-o-lanterns? Sorry if I'm pestering. Just thought it seemed to fit well.

    Posted in: Minecraft Mods
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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released

    Sorry if I caused a misunderstanding. I didn't think unlit candles would require source code. I thought it would just need to be a retextured unlit torch. I'm not much of a programmer.

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from radfast»

    Somebody would need to make a 3D model and texture for the Pam's HarvestCraft candle with no flame, and upload that for Galacticraft to use. Do you want to have a go? The original candle model and texture will be somewhere in the Pam's .jar file, I have no clue where.


    Thank you!


    Could you do it with the Stone Torch from Tinkers' Construct as well? Both the HarvestCraft Candles and the Tinkers' Construct Stone Torch use the same 3D model as the vanilla Torch.


    unlit (and original) textures for HarvestCraft candles & Tinkers' Construct stone torches - https://www.mediafire.com/?5v52xdr2q3i7zh5


    Permission from Pam for HarvestCraft

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    Boni, is it okay to include a slightly-modified version of your Stone Torch texture in Galacticraft for a cross-compatibility feature?


    Thank you!

    Posted in: Minecraft Mods
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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released

    Pam, is it okay to include some slightly-modified versions of your candle textures in Galacticraft for a cross-compatibility feature?


    Also, I noticed that all the candle textures except for the white candle are slightly off-center and don't seem to be displaying correctly. They all (with the exception of the white candle, which is fine) need to be moved 1 pixel over to the left to fix it. I already did it when messing around with it earlier if you want it - https://www.mediafire.com/?2doxbt6n5mmsws4


    Thank you!

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Quote from chaosrik»

    How do I power the Circuit Fabricator. I tried using RF with both BC Kinesis pipes and TE energy conduits but no joy. Any help ?


    I used the Coal Generator from GalactiCraft. One coal is enough to make at least 2 circuits. Make sure the power is hooked up to the side of the Circuit Fabricator with the square with the green dot. On the Coal Generator, the power needs to be plugged into the square with the red dot.

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]

    Is there a way to make the candles from Pam's HarvestCraft require oxygen to stay lit?

    Posted in: Minecraft Mods
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