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Sep 21, 2011jdwg1337 posted a message on Mojang is the most innefficient developer in existance.i agree, but i can't blame Notch, if i made MILLIONS after creating ONE simple sandbox game, i'd probably get lazy too. I mean look at 1.8, we all know the only reason they split it up into two updates (1.8 & 1.9) is because they procrastinated and didn't have their **** together.Posted in: Discussion
Although what bothers me is that they are creating other games (that will most likely be flops) when really they should be focusing their developement more towards Minecraft as the time for the official release draws near. Seriously Scrolls? that sounds like something I'd never play in my oppinion.
And one more thing, you can't overlook the fact that modders do get more coding and updates done to their mods in a few months than Notch has in his whole developement career, do modders have more time on their hands? most likely. Are they getting paid for their work? no. The bottom line is that Notch should be doing a way better job then a few kids who make decent mods, especially if it's his Goddamn job.
my two cents.
Aug 20, 20112 more issues i've noticed:Posted in: Minecraft Mods
triceratops keep dying once they become huge because they rarely eat even though i have tons of feeders everywhere+ lots of huge man made trees with hundreds of ancient ferns that even the biggest triceratops should be able to reach.
T Rexs for some reason make the game extremely laggy once i enter their "territory" unless i have them tamed.
oh and what can i feed my TRexs? thier hunger is gradually going down and i cant seem to feed them, they dont even eat any animals.
but nevertheless its an amazing mod and keep up the good work ^.^
Aug 18, 2011jdwg1337 posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!Lol dont get your hopes up just yet. He did say to expect the update later today but this is like the 5th time they've said something similiar to that lol. Dont get me wrong the mod is amazing (but getting very boring), and props to the talented modders who made it, but they arent very reliable when it comes to their promises, and so what if people are being impatient, due to the circumstances, they are right in doing so.Posted in: Minecraft Mods
Aug 9, 2011jdwg1337 posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!Posted in: Minecraft ModsQuote from JoeCal42o
This is getting god damned ridiculous.
I come here each day waiting for new patch notes since day 1, and nothing.
And the retarded amount of people who just keep asking the same questions, over and over.
Why does my bed explode in the aether???!!!!
Cause your a ****ing retard, thats why.
Every day, over and over. wtf.
lol completly agreed.
Aug 8, 2011jdwg1337 posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!Posted in: Minecraft Mods
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Jun 8, 2012Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc.
Jul 22, 2011This thread is discontinued.Posted in: Minecraft Mods
For Mincraft 1.1 and later, go to this thread.
I have given Infiniti324 permission to post a topic for the 1.1 version of this mod on Planet Minecraft.
If you want to check out my new mod, go here.
Small enough to hold in your hand, strong enough to rule the land!
Clay Soldier Mod V4 by KodaichiZero
Special thanks to VikomMedia for helping me a lot with preparing for the release of 3.5 and 3.6, mDiyo and SmallDeadGuy for helping me test V4
- Version 1 Stuff
- Version 2 Stuff
- Version 3 Stuff
- Version 3.5 Stuff
- Version 3.6 Stuff
- Version 4 Stuff
- Other Info
An awesome trailer by cherchell58!
A very lengthy showcase/demonstration video by ShaftHandlers!
An installation video for CSM and TMI, by Dannybtwproductions.
An installation video for MAC OSX by kristo123321.
Hall of fame:
A great showcase video for version 3.5 by MutantNoodles :smile.gif:
Fantastic spotlight video for V2 by Captain Sparklez!
This guy actually manages to pronounce my name properly!
Awesome mod trailer by ThePhail!
Cool spotlight video by Jamie1051!
Nice video by SilentSwords.
~ Version 1 Features ~
So you're probably wondering to yourself "A mod involving clay? No Way! I need all the grey goop I can get for my brick castle!" Well put those tried, burnt hands to rest for a second and think about this: What if you could create your own miniature army out of clay and stage the most epic battles imaginable in a space small enough to be your backyard? Now before you accuse me of being a madman, take a look at this mod. Read ahead through the pages, and you'll see just what kind of violent mayhem you can cause with just a few simple materials plucked right from the ground.
- - - - -
Here's how it works: A clay soldier is an item you can hold in your hand. It is crafted using a clay block (for substance) and soulsand (for sustaining intelligent life). Specifically, one block of clay and one block of soulsand can be used to create four soldiers. Once you have a nice little pile in your hands (up to 16), right-click to place them all at once. They will quickly spread out and begin to roam the landscape. They walk slow and don't jump very high, but they have enough arm strength to climb up a single block. Unfortunately, since they lack a decent skeletal support structure (or even skin, for that matter), their delicate figures can be horribly mutilated by even the weakest of blows. A player can cripple a clay soldier in just a single punch. So naturally, they aren't hostile towards anything bigger than themselves. So, what in the world are they qualified to fight against? ...Other clay soldiers, of course!
Clay soldiers have a team-based mentality. They respect similar colors of their race, and treat their identical equals as brothers. But when colors other than grey come into play, things start to get a little bit more exciting! You can use red dye, blue dye, green dye, yellow dye, orange dye or purple dye to change the color of your soldiers, and then set them loose to start a fight! Grey soldiers are peaceful unless attacked, but all other colors will rush in for the kill without mercy! Their natural hatred towards members of a different spectrum allows for a lot of exciting events to take place in your Minecraft world. Build giant battlefields, arm your fortresses to the teeth, and let your soldiers transform the earth into a sea of crumbled clay!
...But then again, it's just a bunch of identical clay men, right? And there's nothing interesting about that, is there? If only there were some way to make things more interesting... OH WAIT, there is!
Of course it's not just clay! there's MUCH more you can do with your miniature armies! Choose from a variety of equipment, arm your men to the teeth, and have a showdown to see which type of assistance is more beneficial to survival! All you need to do is press q to drop an item on the ground for them. You can even drop a large pile, and the clay men will split it amongst themselves.
Since clay soldiers are so small, most conventional weapons such as swords and bows become unwieldy. So the most obvious thing to do is to start from the basics. A simple stick can easily be held by a clay soldier, and is their fundamental source of offensive power. It will randomly increase their attack by half a heart, or a full heart for 15 uses before it breaks.
Another thing to worry about is protection. Because they're so small, how could any kind of armor fit onto them? Well, it turns out that just one piece of leather can be easily folded into a handy chestplate, reducing every blow from a fellow soldier by 50% for 15 hits in total. Simple and classy.
As for the issue of health recovery, clay soldiers have the intrinsic ability to digest and break apart the atoms within carbon-based food products to produce raw element compunds that can repair their weakened molecular bonds. In short, they can eat food to gain health. Since one piece of food is too much for them, they will divide it into four meals and eat them correspondingly when their health gets low. Combining all four meals, any food item is enough to recover their entire health bar. This will work for any item of food (and for mushroom stew, they'll even eat the bowl). The only exception is cake - it's way too large for a clay soldier to carry all at once, so they won't accept it.
Moving onto more interesting things, clay soldiers seem to have the ability to recognize a monarch among their ranks. Gold is a symbol of power, so using their incredible metalsmithing skills they will craft a gold ingot into a crown and wear it. Each team will only have one king, unless the kings are so far away from each other that they can be considered as rulers of different regions. When one clay man becomes a king, the rest of the nearby team members will follow it diligently and stay very close. Some may wander due to the fact they technically have no eyes and cannot see their leader, but for the most part, they become a very tightly-knit society.
Everyone knows that anything can be made at least 5 times cooler if it glows in the dark. With lightstone dust, you can turn your soldiers into living glowsticks, and any night time battlefield into a raving disco dance floor! Keep track of your troops by using lightstone dust at night. Best of all, it lasts forever, just like our current torches :smile.gif:
As if a gigantic clay war wasn't awesome enough, now you can add explosions into the mix! A clay man will instinctively incorporate sulfur into their basic body composition to make themselves appear "creepier" to their opponents. But those black specks aren't just for show! When a besulfured clay soldier meets his demise, a small explosion will bring his enemies along for the ride. It will also destroy three or four adjacent dirt blocks, but it's nothing to worry about.
For what they lack in cake-consuming ability, they make up for in their ability to eat sugar. Just one lump of it will send any soldier into a frenzied craze for a whole minute, making them more agile and greatly increasing their walking speed. They tend to be responsible though, and they won't eat another lump of sugar before the effect wears off.
In times of great despair, teammates fall and great armies die, leaving the tired souls of each individual fighter with nothing to do but rest for eternity. That's only the case for humans, though! Clay soldiers only become incapacitated when their bodies are too mangled to even bend a single joint. With a simple lump of clay, any soldier can patch up a fallen comrade's wounds and send him right back to the battlefield, effectively causing a full revival. One clay lump is enough to revive four fallen soldiers. Just don't expect any ressurecting to take place in the middle of a fierce battle.
Well, that information was all fine and dandy. But something just doesn't seem right... don't some soldiers ride mounts onto the battlefield so that they can really get the drop onto opponents? I mean, no army can truly be threatening unless it has the ability to harness the raw power and energy of one of nature's finest beasts. And well... oh, never mind. This mod does have mounts after all.
Indeed it is true, any clay soldier can be given the ultimate gift in times of war: something to sit on. Using dirt and soulsand, you can craft a few horses for your personal armies to use and enjoy. Horses have no team alleigance, so any soldier can use any horse. While a soldier rides a horse, he will experience greatly increased speed. Also, 50% of all incoming attacks directed at the soldier will instead affect the horse. The horse has 50% more health than the soldier, so in most cases, the horse will be taken as a prize for winning the fight.
When a clay soldier dies, his body will always be dropped on the ground in the form of a doll, so you can ressurect him again immediately if you just pick him up. You'll never lose a single soldier (unless you've given him gunpowder and he explodes), so you can keep the battles going for as long as you want! Make videos, post pictures, tell your friends, and heck, go outside and make some real clay soldiers or something. Just don't forget to download the mod, because you'll be missing out on one of the best things that ever got dug out of the sand!
~ Version 2 Additions and Changes ~
For those looking to make even tougher soldiers, look no further than your nearest arts and crafts store. With simple materials like flint and cloth, your soldiers can enhance the equipment they already have! If a soldier has a stick and there is a piece of flint nearby, he'll use the flint to sharpen his stick for additional attack power! And if there is a block of wool nearby, an armored soldier can grab a handful and make some padding to lessen damage even further. The flint and cloth won't be consumed in the process, so they can be used infinitely! Remember, a cozier soldier with a sharper stick is a happier soldier.
As if sharper sticks wasn't enough, now there's an even better way to fight dirty! Redstone dust is good for mainly two things - nerding out your Minecraft world, and making people's eyes sting worse than a snail in a salt factory. If you give your soldiers a handful of redstone dust, they'll throw it in their opponents eyes to temporarily blind them. And while blind, a soldier is completely defenseless and unable to attack! It works for up to 2 uses, but if I were you, I'd bring a pair of goggles just in case any dust gets thrown astray.
For those stubborn opponents who seem to walk around everywhere when all you want them to do is stand still, there's slime. If you give your soldiers a slime ball, they'll make like Dr. Scholls and apply that green goo directly to the feet of their opponents. One slime ball is enough for two counts of adhesive. While a soldier's feet are stuck, they cannot move an inch. They can't be pushed or knocked back, and will only get free after about five seconds - or if the block underneath them is destroyed. Until then, they're just sitting ducks, so you might as well get out the bread crumbs.
You'll discover as you experiment with the clay soldiers that it's unfortunately very easy to get carried away. If you spawn too many of the soldiers, they have a propensity to find their way out of their battle arenas and into just about every nook and cranny in your world. When worse turns to worst, there's the Clay Disruptor. A handy little device made of 2/3 clay, 1/6 redstone and 1/6 stick, it's incredibly powerful when in the right hands. Pressing the shiny red button on the front causes the device to emit incredibly powerful radioactive waves that are capable of instantly killing nearby clay soldiers and causing cancer in small butterflies. Every time you use it, all soldiers in a 16 block radius are as good as toast. It lasts for 16 uses before it implodes upon itself and ceases to exist in our universe. And for some mysterious reason, it seems to work on dirt horses too. So if you're looking to cause some clay genocide, this is the right tool for the job.
~ Version 3 Additions and Changes ~
So you've got a military force armed to the teeth with everything you can possibly give them. One problem: they are still made of clay, so when you talk about their guts... well, they don't really have a whole lot to talk about. That's where iron ingots come in handy. When you give a soldier an iron ingot, they will use it to craft themself a skeletal core, making them stronger and heavier. And as a result of this, the knockback of their strikes will be greatly increased! In turn, they will also fly back a much shorter distance when struck by someone else. Two ironed-up soldiers will cancel out each other, however. The downside to this powerup is that the poor old dirt horses can only handle so much weight, so a soldier with an iron core will not be able to ride one.
ARRGGH! WHY NOT BOWS! I WANTED BOOOOWWWSSSS!!!!
Woah, settle down there Mister Piggy. Let me explain. Clay soldiers can use a gravel block to create a supply of throwable rocks. One gravel block is enough for 15 shots. The clay soldiers will hold these rocks in their left hands, and throw the rocks when their enemies are within range. They will back off and try to play defensively, but if an enemy gets too close then they will resort to physical attacks. Also, do you remember those attack-enhancing powerups, like the slime and the redstone dust? Well those powers still apply to the rocks. With the right combination of powers, even just a few rock-throwing soldiers can be an unstoppable force.
Here's a little something I cooked up special for all of you. I'd like to thank a special fellow named "Popular Demand" for making this possible. Here's the thing: a ton of you seem to think this mod is about building a clay civilization with lots of pretty houses rather than fighting. You're incorrect of course, but I decided to do something for you anyway. And this is what you get: A clay soldier is now able to pick up STACKS OF AT LEAST 5 LOGS. Hear that? Not one log, and not two logs. A stack of at least five logs or greater and up to a maximum of 20 logs. What do they do with said logs? They build houses, of course! There are three different random kinds of houses they can build. 5 logs builds a small abode, 10 logs creates a lavish livingspace, and a full 20 logs will fabricate a fabulous fortress (with a bonus chest of sticks inside!). To build these houses however, they will need a good deal of space and no other clay dudes around. Unfortunately, a clay soldier who is holding logs will basically forfeit their ability to fight, climb walls and even ride horses. But if they are attacked, they will drop their logs and defend themselves.
Another largely demanded feature was a better way to manage clay soldier equipment. Well, here it is. A clay soldier near a chest may look inside of it and see if there is any equipment they need. It may take a little while for them to notice a chest, but they will see it eventually. They'll take what they need instantly and leave the rest for everyone else. And if a soldier has clay, they can even bring teammates to life if their bodies are stored within a chest.
And yet another largely demanded feature was the ability to control soldiers. Well, this is pretty much the best I can do! Use a fishing rod to guide a group of soldiers to a central location. I won't get into it, but adding the ability to control a soldier is both VERY difficult to do and causes LOTS of problems, mainly incompatibility with other mods. So, I had to compromise. As an alternate to this, you can also use a dye that is the same color as their team and they'll swarm around it.
Last but not least, it's everyone's favorite dimension-warping handheld tool again! This time, its power has been increased significantly. Not only can it instantly kill all clay-based lifeforms in the near area, but it can also instantly destroy all clay blocks in a 12-meter radius! This opens up a ton of possibilities for fun clay-based projects. Just make sure not to build a stadium out of clay blocks - you'll most likely regret it.
~ Version 3.5 Additions and Changes ~
As promised, this update brings you four new colors of soldiers! There's nothing too special about pink and brown soldiers. In fact, they fight exactly the same way as all the other colors. But if you really want to go through the trouble of getting cocoa beans just to have an additional color, then you have my sympathy! And of course, I didn't stop there. The other two new colors have some very special properties that could quite possibly change they way you think about clay wars...
That's right! White soldiers are completely peaceful. So if a band of ruffians shows up at their doorstep, they'll have no choice but to sit back and take the hurt! They spawn with slightly lower HP (15) than normal, and they won't pick up offensive items. What use are they then? Well, you could have a race to see which team can kill clay soldiers the fastest! And being peaceful makes them the only team which doesn't attack hostile mobs. Now, as for the other team...
Brawler is really the only suitable word for these furious fighters. Black brawlers are so full of rage and fighting spirit, that they will even fight each other! They will also avoid picking up team-based items, such as golden crowns and revival clay. And since they spawn with higher HP (30), there's no telling which one will be the last one standing! And as if that wasn't enough, the boundaries of war have been expanded even further with new items...
What's lighter than a feather? Not a clay soldier! But even so, troops can take advantage of a feather's marvelous air-resisting properties to parachute down from great heights. Once a clay soldier detects that it is falling from a high location and is at the risk of receiving fall damage, it will automatically deploy its carefully-hidden feather and glide down safely. But be careful! Any soldier which has a mount, a heavy iron core, or is carrying logs will not be able to use their feather.
It's the answer to two problems in one simple item! soldiers can't see far enough? Get goggles! Soldiers aren't cool enough? Get goggles!! This convenient piece of headgear extends a clay soldiers's sight range by 5 blocks and also functions as a stylish set of imitation eyes. And to make things even better, all you need is one glass block to make a set of goggles for your whole army! Just make sure to drop it on the ground with q.
Here's a feature that everyone's been waiting for. Well, most people. At least half the people in my forum inbox. Anyway, it's the new Snow Pegasus Mount! A soldier will treat a pegasus mount just like a regular dirt horse, except this one will hover above the ground as its rider traverses the landscape! The snow pegasus can also survive more hits than a regular dirt horse, but at the same time, is just a little bit slower. This new mount is craftable using snow blocks, soulsand and a feather. For more info on crafting, see the summary section.
Unless there's something terribly wrong with you, you probably don't like seeing horse and pegasus carcasses littering the battlefield during an all-out clay war. For those who do have compassion for our miniature equine friends, a new feature has been added! Clay soldiers now have the ability to revive horses, just the same as they would normally revive their friends. And they still use the same material to do so, which is clay lumps. It's hard to tell why that would actually work, but I'm not asking questions.
We're getting closer and closer to the end of our V3 features, so don't give up yet! This handly little addition enables any clay soldier to access a chest within a minecart! It even works as a unit shipment vehichle - load it up with clay dolls and clay lumps, then send it down the road! One cart could change the tide of any battle - and you decide who gets it!
And now, the secret feature! It is a secret so secret that not even the best secret-keepers know about it! It's so great, it's reason to celebrate! It's the ClayCam!
This incredible new feature allows you to view the action close-up! Just right-click a soldier and see the action from over his shoulders! Pressing shift will disable the ClayCam. The smooth and quick camera movement allows you to see the detail of a war like you've never seen it before - until the unit dies, of course!
~ Version 3.6 Additions and Changes ~
Despite the amount of clothes that clay soldiers are able to procure, there has never been a simple material for them to make a cape with. Well, now there finally is. Using a diamond, a clay soldier will not only craft himself a very flashy blue cape, but his abilities as a fighter will increase massively as a result! His health will be multiplies by twenty (20), his weapons and armor will last much longer, he will be able to use food and weapon add-ons for longer, and he will even have a permanent speed-boost effect! Just one super soldier can take down an entire army of foes! But exactly how long will one super soldier last? It's your job to find out!
And just when you thought the mod couldn't get any more intense... There's ZOMBIES! ...or VAMPIRES! ...or ALIENS! In fact, I don't really know what they are, but they're corrupted and evil! When a clay soldier grabs ahold of an enderman pearl, it gets infected with corruption. And suddenly, nothing else matters except spreading it. When a corrupted soldier attacks and kills another innocent soldier, it doesn't die... It gets all of its health back, becomes evil, and joins the corrupted horde! It doesn't matter what team he's on. A non-corrupted soldier is an enemy. And by the time you realize their piercing cries of agony, they'll already be gone. And they'll start coming... for YOU!!!
...And no matter what happens, don't let a super soldier get corrupted... or else you will have quite a problem on your hands.
Other Things that were Fixed:
- - the claycam now works with everything and is compatible with ALL mods.
- soldiers now respond quicker to chests in the nearby area.
~ Version 4 Bugfixes ~
- - the old stairs bug is now fixed.
- behaviour regarding picking up items during battle is slightly improved.
- the glowing is now working again.
- mod will be going open source shortly.
- - - - -
~ Summary of all Crafting Recipes ~
Pink, Brown, Black and White colors are created the same way.
~ Planned Features for Future Updates ~
* Will be going open source soon.
This mod will work with any other mod (even The Aether, I know because I'm a developer). You do however need ModLoader to run this mod.
You must first install Risugami's Mod Loader before this mod will work. Please do not attempt to install old versions of the mod loader into the 1.0.0 client.
If you are using a Mac computer, search for a special Mac installation tutorial if you have problems installing the mod. "Minecrafter" or something like that might work.
Once you've successfully install the three requirements above, simply drag all the files included in the zip into the jar. Remember to leave the image files in the clayman folder, and drag the folder itself into the jar.
Support The Mod:
Here's a custom signature banner that you can use if you don't already have one.
Risugami's ModLoader - Required to run the mod.
- Adf.ly Links -
CSM V4 - for 1.0.0
Optional Pack - Don't install this unless you are using Risugami's Spawner GUI.
- Adcraft.co Links -
CSM V4 - for 1.0.0
Optional Pack - Don't install this unless you are using Risugami's Spawner GUI.
- Old Versions -
CSM V3.6 - for beta 1.8.1
Donate: ...only if you want to! Added by request.
Also, This mod seems to have been featured on some site I'm not familiar with. I saw a cool Kenshiro mod on there. They asked me to post this image here, so here you go:
Despite the overwhelming amount of demand for the ability to control clay soldiers, I will not be adding this feature. The requirements for such a thing to be possible involve massive amounts of edits to the original game files, a lot of custom code from scratch and more time than I have available. It would take a miracle for the mod to actually be compatible with anything else as a result. Therefore I shall not be making this feature and instead will focus my efforts on SMP and other creative additions.
Aug 19, 2011Posted in: Minecraft ModsImagine stepping through a portal into a twilight realm, filled with trees as far as they eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly.
Updated March 29th to version 2.3.5. This version supports Minecraft 1.7.10. New in this version, the Snow Queen rules over the Aurora Palace high atop the glacier, while trolls inhabit caves deep in the rock of the highlands. In addition to these new areas to explore, this version also revises the progression system to feature very visible weather effects in "locked" biomes, instead of less-visible magic effects. Version 2.3.4 adds a /tfprogress command to advance a player's progress, as well as hint monsters that may appear if you're struggling with the progression system. Version 2.3.5 fixes bugs, adds the knightmetal block-and-chain tool and adds a bit of new swamp scenery.
If you haven't played one of the 2.0 versions, there is a new progression system. See the details on the wiki page.
Support this mod on www.patreon.com/benimatic.
Follow me on Twitter: @benimatic.
Old Versions:Download v2.3.3 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.2.1291 or higher. Uploaded 2/7/14
Download v2.3.2 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.0.1199 or higher. Uploaded 9/22/14
Download v2.3.1 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.0.1199 or higher. Uploaded 9/18/14
Download v2.2.3 (mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 7/17/14
Download v2.2.1(mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 7/12/14
Download v2.2.0(mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/29/14
Download v2.1.1 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/14/14
Download v2.1.0 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/8/14
Download v2.0.3 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/10/14
Download v2.0.2 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/6/14
Download v2.0.1 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/4/14
Download v1.20.4 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 18.104.22.1686 or higher. Uploaded 3/15/14
Download v1.20.3 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 22.214.171.1246 or higher. Uploaded 11/26/13
Download v1.20.2 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 126.96.36.1996 or higher. Uploaded 11/11/13
Download v1.20.1 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 188.8.131.526 or higher. Uploaded 10/7/13
Download v1.20.0 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 184.108.40.2060 or higher. Uploaded 9/22/13
Download v1.19.3 - universal mod package for Minecraft 1.6.2. Requires Minecraft Forge 220.127.116.114 or higher. Uploaded 9/8/13
Download v1.19.0 - universal mod package for Minecraft 1.6.2. Requires Minecraft Forge 18.104.22.1680 or higher. Uploaded 8/4/13
Download v1.18.2 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 22.214.171.1244 or higher. Uploaded 6/30/13
Download v1.18.1 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 126.96.36.1994 or higher. Uploaded 5/27/13
Download v1.18.0 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 188.8.131.524 or higher. Uploaded 5/11/13
Download v1.17.2 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 184.108.40.2060 or higher. Uploaded 4/30/13
Download v1.17.1 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 220.127.116.110 or higher. Uploaded 3/30/13
Download v1.17.0 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 18.104.22.1680 or higher. Uploaded 3/21/13
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Download v0.1p4 -updated 08/22 - for Minecraft 1.7.3. Note that saves from previous updates are not fully compatible so you will have to start a new game.
Download server mod 0.1p4 - for Minecraft 1.7.3. Only needed if you are running an SMP server. To install, drop files into the minecraft_server.jar. Note that it replaces the normal world, so you will need to generate a new world to use this.
View the change log on the wiki.
View the FAQ on the wiki.
View the installation instructions on the wiki.
To make a portal to the Twilight Forest, make a 2 x 2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff. Flowers, mushrooms or tall grass. Then throw a diamond in (with the "Q" key, by default) and stand back!
It should look a little like this:
Videos:Loooks has a great video showing some scenes from the mod here. Very tranquil.
Direwolf20's wonderful mod spotlight video should whet your appetite for some exploration:
The Yogscast explores the Twilight Forest, Part 1:
Yogscast Part 2:
Yogscast Part 3:
Lots more videos in this spoiler tag here! Some installation guides and some more mod showcases.
Paulsoaresjr takes on the Twilight Forest in his Man vs. Minecraft series. Episode 1 below, but check out the whole series.
Loooks has a great video spotlighting some of the new features here. Very tranquil.
Minecraftmoe shows you some views of the Twilight Forest with some epic music.
GameChap and Bertie are always entertaining. Here is their video showcasing the latest version:
Installation guide by SCMowns:
RoosterInASuit does a nice install guide/spotlight:
Runemaster96 does a very nice job with a mod showcase here:
Piedudeaus's Mod Spotlight:
GeraldoCockerhan fights the naga and wins!
Elliothawk has an in-depth exploration video:
MinecraftScorpion does a Mod Showcase:
Spelunkstar has a two-part video:
Older (but still good) Videos
Etalyx's Mod Spotlight:
Mod Pack Policy:
Please note that I don't usually have the time to respond to mod pack requests (or private messages in general).
You have permission to include the Twilight Forest mod in any mod pack, as long as the following conditions are met:
- Provide a link to this forum post
- Properly credit the author, Benimatic
- You cannot make any money off of the mod pack
- Remove the mod from your pack if I specifically request it
The Twilight Forest is fully supported in the Zekocraft texture pack. I love it!
Also there's the strange and wonderful Ruinex texture pack has textures for this mod.
Please let me know about other texture packs.
KensuleNL made a great banner for your signature:
<a href="http://www.minecraftforum.net/topic/561673-100the-twilight-forest-v15"><img src='http://i.imgur.com/sEFug.png' /></a>[represent]
Jan 24, 2013Habanero posted a message on Lego Accused Of Racism Over Star Wars Jabba's Palace SetMore proof that there is no limit to the amount of things people will get offended over. Besides, why is Lego being accused of this? It's not like they invented Jabba's palace. Not to mention that it barely looks like the Hagia Sophia at all; it just looks like a simple domed building you could find almost anywhere.Posted in: Politics, Philosophy, News and Science
Jan 25, 2013Posted in: Politics, Philosophy, News and ScienceQuote from Pork Master
The second amendment, while critical for protecting ourselves and our loved ones, was originally written to allow us to have power to enforce our right as stated in the Declaration of Independence, to reorganize or replace our government when they are no longer protecting our rights to life, liberty and the pursuit of happiness. This was fresh on the minds of the founders having just been through the revolutionary war to win freedom from their oppressive government.
The 2nd Amendment cannot be considered to enshrine a right to violently overthrow the government. The distinguishing feature of the American constitution is its division of powers, to ensure that no one branch of government, no one entity could ever gain absolute power over the rest. So why would the framers have intended to give an unlimited right to overthrow this order they were so carefully designing? It makes more sense to think that the 2nd Amendment is meant only to provide a check on absolute power, making it difficult for the government to impose its will absolutely on the people, NOT to give "the people" an absolute right to rebel. No successful rebellion needs a legal justification, and no government worth rebelling against will respect one.
There is no 2nd Amendment defense against a charge of treason.
Quote from blackfire853
The Second Amendment is a three hundred year old law when the United States was just born and just won an extremley difficult war. When it was written the most advanced guns where flintlock rifles that fired one shot and England was still pretty ed off. Nowadays fully automatic guns can turn a person into a fine dust in a matter of one or two minutes and the United States has 48% of the ENTIRE PLANETS military budget. There is no need for a milita. I'm baffeled how this "right" is still relavent.
It's a bit over 200 years old, actually. The Bill of Rights was added to the Constitution in December 1791. So, 221 years.
Dec 16, 2012Okay, in regards to the thread premise:Posted in: Politics, Philosophy, News and Science
What do you believe should be focused on more in the coming years -- mental illness or gun control?
However, I don't think it's very good to be motivated by fear or sadness when you're changing things which will affect the daily lives of millions of people.
I think that the cultural view of mental illness is extremely detrimental to the issues surrounding it. It's probable that anyone capable of committing a crime like this is, at some level, struggling with a form of mental illness.
I am absolutely in favor of more awareness about mental health issues, as people tend to have quite a bit of vitriol towards people with more serious problems. Then, on the other hand, people can be rather skeptical or even condescending towards those with other problems, such as depression.
A reactionary focus on this would be negative, as it would expressly focus on the feared part of mental illness. I've seen quite a lot of statements from people who have been expressing pure hatred towards the shooter, or even cursing him to hell.
I definitely do not want that emotional fervor to be expressed in any regard while discussing or reforming mental health care.
I think that the amendment of arms was much more relevant when the United States was a vast expanse of a frontier, with some form of war being possible at any moment.
But, I don't think the express ban of firearms is a good idea. Quite a lot of people in the United States are already in possession of at least one firearm; there's even gun hobbyists who collect guns.
The argument 'If you ban them, then only criminals will have guns.' is not the best way to phrase it.
It draws up the image that a criminal is a person of some denomination who will break the law at any venture.
But, the problem is that anyone who plans to use a gun for some criminal activity is going to be one of the people who illegally hold onto their firearms. (The other denomination probably being the gun hobbyist who doesn't want to give up his lifelong hobby/collection.)
Frankly, the argument in favor of 'more strict gun laws' fails to realize that the stricter laws are already in effect. Registered criminals and people with serious health issues tend to not be able to legally purchase firearms.
The problem is that they're able to acquire them by unregulated means, such as borrowing them from a friend; or unlawful means, such as stealing or smuggling them.
Ideally, I think that guns should be very difficult to obtain, and then would only be used in a recreational enviroment.
Quote from pwntpantsWe're not using them for defense like people seem to claim, so what's the point of them?
Many people have successfully used concealed firearms for defense.
You probably don't hear media coverage of a person defending themselves as it's not really egregious enough of an occurrence to make national or international news.
Here's a few news stories I've been able to find, after a Google search.
Jul 8, 2011Posted in: Minecraft Mods
- New Blocks
- New Items
- New Mobs
- New Relics
- New Recipes
- Mac Installation
- Used IDs
- Custom Options
These fossil blocks looks like stone,but harder then stones.
It drops bio-fossil(22.5%),relics(23%),bones(40%),Skulls(10%),Broken Swords(5%),Scarab Gems(0.001%)
These are the skull of ancient minecraft civilization.No matter who they are,now they just remain skulls.
The skulls can put on the ground,put a torch inside and become a scary lantern,or you can change it into bone meals.
This machine is use for analyzing bio-fossils or relics.
You may heard about sometimes the scientist finds some live tissue in fossils that contains DNA.That is what analyzer working for.
Also,the analyzer can restore the relics into stoneboard,which may contains some important message form ancient civilization.
It's easy to use.just put some bio-fossil or relics on the left side,and analyzer will put products on the right side automatically
If you got some DNA from analyzer,you may want to turn them back alive.Cultivate is what you need.
Just put DNA and some bio-fossil into it,and the machine will try to rebuild the cells,using organic items(bio-fossils,ancient eggs,raw pork chops,raw fishes,eggs,slimeballs,milk,Dino-meats,raw chicken soup,raw chicken,raw beef) as material.
It's a complex process,so give some time for it.
If everything's ok,you will get a ancient egg.
[color=#ff0000]Be aware!![/color]Sometimes ancient DNA doesn't like what we known.Using cultivate may cause monster outbreak!
Broken sword is useless.You need some process to make it usable.
Unfortunately, is not decided for this.What you need is an archeology workbench.
With the micro-processor inside the workbench,it reads the information from relics and try to rebuild the ancient equipment,like swords.
Give it enough time and relics,and it will make a usable equipment for you.
These ancient plants still living well in modern.
They only can grow under trees,and breed by time passes.
With two sub-species and currently drops nothing.
This drum is use for ordering group of Dinos.
Right click with anything on hand:Switch order mode(Follow/Free move/Stay)
Left Click with stick on hand: Send current order to triceratops within 30 blocks.
Left Click with bone on hand: Send current order to velociraptors within 30 blocks.
Left Click with arrow on hand: Send current order to pterosaurs within 30 blocks.
Left Click with skullstick on hand:[color=#ff0000]Don't do this when adult T-rexes are around.[/color]
This machine can grind and store foods that Dinos will come for it.
All tamable Dinos use feeders.They can see the feeder within 6 blocks.
It has two silos.One for carnivore,one for herbivore.
You can try put some foods into correct slots,and the machine will grind the foods.
Acceptable greens:[color=#2e8b57]apple,wheat,reed,bread,paper,book,melon(block/slice),flowers(red/yellow),mushrooms(red/brown),sapling,fern seeds,leaves,vines[/color]
Velociraptors will come for it when they find no pigs around.While triceratops will come for it before searching for ferns.
Pterosaurs and T-Rexes will use it too.
8)Permafrost & Iced-Stones
The permafrost are frozen dirt that was from ice-age.
They are weak,and will melt to normal dirt if they expose to direct sunshine or heat sources.
But unlike the permafrost in real life,the permafrost in this mod have special power that can turn the stones around into iced-stones,which can protected the permafrost.
Iced-stone drops cobblestone,just like normal stones does.
permafrost drops Fern-seed,skulls,frozen-meat,bone and book.Shovel or empty-hands are needed.
bio-fossil means the fossils that may contain live tissues.But you can't see it by eyes.You need analyzer to make sure of it.
Also,you can hold this and right-click on the ground to create a fossil-model.
these scraps were once the antiques of ancient civilization.Now they are nothing more than scrapes.You need analyzer to rebuild it.
Stoneboards are paintings of ancient civilization.It contains some legends or prophecy that you may interested with.
Analyzers can get DNA from bio-fossils or other organics like meats.
DNA can do nothing.But you can send it into cultivate,which may take DNAs back alive again.
After a long time waiting without outbreak,cultivate has rebuilt the DNAs into live, hatch-able eggs.
Now you can put the eggs on the ground and hatch it into living ancient creatures.
Or,since they are true eggs,you can make them into cakes.
Imprinting:To have a tamed baby,you need to stay in a range(about 6 blocks) when the baby is coming out.Otherwise,it will live in wild.
6)Broken Ancient Equipment
Found in fossil,it's from the great war in ancient civilization.
They are useless,and needed to be rebuilt by archeology workbench.
After some repair work by archeology workbench,now you got wearable ancient equipment.
While not in the peaceful mode,both sword and helmet has supernatural powers.Especially when them has been equipped together.
(Try it at pig
This seed can plant an ancient fern on ground.
You can get some fern seed from analyzer while analyzing bio-fossils.
Caution:Triceratops won't eat seeds directly.
This stick is only a decoration.It can't hit,can't throw a fireball.
But if use it to hit the order drum,something may happen.
These beautiful gems means rebirth.They are sacred of ancient civilization.
By the advanced forging and inlaying technology by ancient civilization,they are able to inlay Scarab Gems on tools and make them as hard as diamond tools.
All you need to do is craft Scarab Gem with any normal tools.
These tools also can be repaired on Archeology workbench.
Now you can see what dinos are feeling by this book.To use it,hold it on hand then click on the dinos.
13)Raw chicken soup/Cooked chicken soup
So we got raw chicken.Instead roasting it,we can also make it as soup.
Unfortunately,we can't drink it no matter raw or cooked.
14)Essence of Chicken
These delicious liquid are nutritious.You can drink it as tonic,but it won't feed you.
Also,you can try use it on your lovely dinosaurs.But beware with the side-effect of fast-growing.
Oh!you caught a living fossil!
Now you can cook it,or put it into water (right click on floor)to release it.
A traditional Taiwanese snacks that made by snails.But you make it simply put living nautilus into furnace.It's delicious!
Also,If a Mosasaurus is chasing you,you can drop a Sio-Chiu-Le (I mean,pressing Q) and shift its attention.
Dropped by dead nautilus.It can be used to change a single Plesiosaur's order status.
Dropped by dead nautilus.It can be used to order a group of Plesiosaurs.Change the order type by putting it into crafting areas.
19)Dino meats/Dino steaks
Why dinosaurs drop pork?They should drop their meat!
These embryos were created from animal-DNAs by cultivate.You can use these to inject embryos into some mammals like , and cows and make them pregnant.
You can use Dino-Pedias(temporary) to monitor the growth inside pregnant animals.
After a while(normally 5 minutes),the baby will be born.
These are the meat of some unlucky prehistoric animals that was trapped and been frozen alive.
We don't know which animal it was,but analyzers could help.It has 66% to be a DNA,or 33% to be normal meat.
*If You are too hungry,you can put this into furnace to get some steak.
*If you are in danger,you also can use this to hit enemy since it's hard enough.The effect is same as diamond sword,but the meat will break Immediately.
These javelins have difference material,and only can be found in weapon-shop relics.
They're similar as arrows,but have the ability to penetrate.
Also,you can shoot javelins while mounting something without hurting the mount.
Ancient Javelins can fall a lightning belt on target.
--Grows every 1200 seconds(20minutes/1 MC day)
--Hunger if not in peaceful mode.
--Has 3 types of orders:follow,stay,and free-move
--All tamable dinosaurs use feeders.
--If the dinosaur wasn't spawn from dino-eggs,It's untamable in default.
--breeds every 5 minutes.The breeding probability was handle by how many individuals nearby.Ignoring the gender.
--Won't grow nor hungry while being ride.
--Player might hurt while unmounting because of the height of dinosaurs.
--Habits:Herbivore(Fern-blocks,wheats(dropped or given),melons(given))
--Ridable after 4-years-old.
--Won't hungry and won't grow up.
--Control-able by rider.(players)
--Hold shift to rush.
----Very helpful for flatting lands.
----Simply run over other mobs.
[color=#696969]?Feeding Time!!Velociraptors always hunt with group since their childhood.[color=#808080](Photoed by Con_Number_1)[/color][/color]
--Habits:carnivore(Meats(given or dropped),fishes(given or dropped),Any animals)
--Ordering using:Bare hands
--Betray while been attacked by owner or starving
--Hold everything dropped.
--Able to learn how to use chests.
--Ordering using:Skull Stick
--Tamable in secret way.
[color=#000080]Baby(<3 age(MC days))[/color]
--Keep away from player(So don't stay close with it or it keep escaping and never hunt.)
[color=#000080]Mature(>3 age(MC days))[/color]
--Break any block which are blocking its way (It can break blocks that weaker than iron blocks).
--Can't walk on ice:ice cannot support their weight.
--Won't crash houses.They only crash trees after tamed.
--Won't attack player.
--Control-able by rider.(players)
--Still arrow-immune.Means you not need to worry about while riding.
--Because the height of T-Rex,You'll got half heart hurt when un-mounting.
--It can help you do some construction work like flatting lands.
--Can simply run over mobs.
--Can rush by holding sneak button.
[color=#ff0000]Caution:[/color]Keep away from water while riding.
--Flyable after 5 ages(5 MC days)
--Rid-able when fully-grown(8 MC days)
A & D:Turning left/right
1.Find a high place(>2 blocks height) and take it to there.
[color=#2e8b57] (Since you can't jump while riding it,here are several tips:
a.Unmount it,use the order "Follow" and take it to there.
b.Build a tower with stabs or stairs then walk up to the top.)[/color]
3.Press S to nose up.
It can keep a straight line flying route itself.So you can even leave your hands from keyboard.
You can also control it by WASD,just like some flight games.
1.Select your landing zone.
2.Nose up.When the pitch is over 60 dgrees,the Pterosaur will change into "Landing mode",which go dwon slowly until you touch the ground without hurting.
3.In landing-mode,you can't raise.But you can still change the dirction by A & D.
6)Mosasaurus[color=#ff0000](abnormal in v6.1)[/color]
--Habits:carnivore(fishes(given or dropped),Nautilus)
--Ordering using:Empty shell
--Cannot jump.But able to land.
--Catch fishes when hungry with water nearby.
[color=#2e8b57]WASD to control,
sneak to dive,
Hold still to float.[/color]
--Can't move on land.
--Habits:Herbivore(Fern-blocks,wheats(dropped or given),melons(given))
--Habits:carnivore(Meats(given or dropped),fishes(given or dropped),Any animals)
--Blind their preys.
(Modeled by Mr.EXDragonith)
(Model modified from Mr.EXDragonith's model.)
--Habits:Herbivore(Leave-blocks,wheats(dropped or given))
--Won't hungry and won't grow up.
--Control-able by rider.(players)
--Brachiosaurus have a important value called EyeHeight.It's roughly at their nose.
--The formula is (4+age/1.8).That means a fully-grown Brachiosaurus(age 35) has EyeHeight of 23.
--Brachiosaurus only find feeder or leave blocks between ±2 blocks.That means a fully-grown Brachiosaurus only see foods at 21~25 blocks height.
--Brachiosaurus have ability destroy any structers that doesn't taller than half of EyeHeight and weaker than iron-blocks.So if you want to fence them,remember to build the fence taller as they grow.
--Brachiosaurus have ability to run over small animals.
--Mostly like wolf.
--While it's born,It's untamed.You need Milk to tame a baby,and meat for an adult.
--Feeding rotten flesh can delay their growth.
--Mostly like sheeps.You can even shear them,feed them with wheat to breed.
--They need eating grass to regrow the fur.Difference with sheeps,they need eat 5 times to regrow.
--If player is in 50 blocks while the baby was born,imprinting take effects.It will protect player and also its children.
[color=#ff0000]--A mammoth with fully grown fur will be sink in desert or jungle biomes.
--A fur-less mammoth will sink in cold biomes like Taiga.[/color]
--Mostly like zombie
[color=#696969]"Once upon a time,there was a evil emperor conquest the contry.
One day,A hero defeated the emperor with great cost.And sealed him into the land with lava,ghast and crying for thousand years"[/color] ---By stoneboard legends
--spawn in nether with rare
--Using fireball as weapon by default.
--If player try to attack with sword or other melee weapons,he will draw his sword and deal with player.
--Have two skills:
[color=#9932cc]1.Qi-shock: Pushback every entity around and have chance to drop player's inventory if player's in range.
2.Ira of 4-Mayors: Fireball rain.[/color]
--Can be turned off in modFossil.cfg.
--More imba behaviors will be added soon.
[color=#ff0000]Notice:[/color]By the legend,if Anu has been release to the earth world,something bad will happen.
If you want to do so,remember to backup your save!
They was sailors,warriors or passenger before the ship was sunk.Now they are just some dead bones standing there with silence.
What..?You say they turned around..?
--Spawns in wild.
1)Nautilus(Or more like ammonite)
--Mostly like squids.
--Can be caught by right clicking on it.
--Different color for different variety.
--You can use Dino-Pedia to see their status.
--Won't move itself.But you can push them like pushing boats.
--Can be picked up by simply right-click on it.But the hatching progress will been reset.
--Remember its parent.If it was rebuilded by cultivate or the parent is wild,then you need to stay in a range about 6 blocks and the baby will recongize you as dad/mom(Tamble dinosaurs only.).Or it will be wild.
But if parent are tamed.The baby will be tamed too.
[color=#000080]?How to hatch eggs:[/color]
1.You need to satisfy the eggs' needs.For normal dinosaurs(including Plesiosaur since they build nest on land.),you need to keep them warm(I mean,sunlight or light source.);
For aquatic dinosaurs,you have to keep the egg inside water.
2.Eggs need at least 5 minutes to hatch.If the egg has been exposed in bad conditions for a while,if may need more times.
3.If the egg exposed in a bad conditions for too long,it will die and disappear.
4.Make sure you kept some "incubation spaces" for eggs.Since dinosaurs are bigger then eggs.
5.Remember,you can always pick up the egg by right-click on it and make it back to item.This will reset the hatching progress,no matter positive or negitve.
--Right click on the ground while holding Bio-Fossil to create one.
--Randomly get one from these kinds:[color=#008000]Triceratops, Pterosaur, Plesiosaur, Brachiosaurs[/color]
[color=#000000]--Able to make them bigger by right-clicking them while holding bones.[/color]
[color=#000000]--D[/color][color=#000000]emolish by single hit.And will recover the bio-fossil and all bones.[/color]
1)Small Weapon Shop
--Only spawn in layer 50.
--Can be spawned underground or underwater.
--Be ware of mechanism.
--Items in chest:All material javelins,all material swords,bows,arrows.
--Each shipwreck has difference random damage conditions.From a little hole to cut in middle.
--There are 4 type of ships with 6 kinds of models.Totally 24 kinds.
Ancient people know the importance of education.So they have built many academies for their youth.
--Only spawns on surface.
As V1.1.0 added muti-language support,so as our mod!
The latest version supported:
Traditional Chinese(By ourselves)
Portuguese(By Lucas Cardoso)
Brazilian Portuguese(By Larokin)
Danish(By mika the 1)
[color=#ff0000]*Since there are some bug in ModLoader/Forge that make Italian-setting are not able to load mods,Italian cannot be applied in fact.But we keep it in the game file for future.[/color]
If you want us to support your native language,please reply or PM and tell us your google account and which language you want to help.
[color=#ff0000]Caution: This mod can only use the language setting which you were using when the game was loaded.[/color]
To active the current language setting,please re-open the game after changing the setting.
[color=#808080](Made by Con_Number_1)[/color]
[color=#808080](Made by piedudeaus)[/color]
[color=#808080](Made by mttadas1)[/color]
[color=#808080](Made by dynodixon)[/color]
Interview by lordofpivot1(sorry for my bad english)
(book+any kind of DNA)
9)Raw chicken soup
10)Cooked chicken soup
11)Essence of Chicken
1.Install Forge into Minecraft as what Forge's website say.
2.Run the game once.You will get a folder named "mods" under %appdata%/.minecraft/
3.Download the mod_Fossil.zip.
4.Unzip it as "mod_Fossil" folder with class files directly inside.
5.Move the "mod_Fossil" folder into "mods" folder.
6.Check if "mods/mod_Fossil" folder has class files directly inside and DONT keep mod_Fossil.zip inside mods
7.Run the game and enjoy.
You only need to follow one of these video.
1.Install Forge into Minecraft_server.jar as what Forge's website say.
2.Run the server once.You will get a folder named "mods" in your server location.
3.Download the mod_Fossil.zip.(Same as client file)
4.Unzip it as "mod_Fossil" folder with class files directly inside.
5.Move the "mod_Fossil" folder into "mods" folder.
6.Check if mods/mod_Fossil folder has class files directly inside and DONT keep mod_Fossil.zip inside mods
7.Run the server and enjoy.
I don't know MAC.But it should be similar.
[color=#0000FF]>>>>Latest Version DOWNLOAD<<<<[/color]
(Yep.Server and client use same file)
V6.9 P-3 for MC 1.3.2 Adrive FreakShare
V6.8 P-1 for MC 1.2.5
Blocks:1137 to 1153(15)
Items:856 to 891 (600 to 635 in config file,the game will add 256 before using the ID.)
[color=#ff0000]Above ID can be changed in /.minecraft/config/ModFossil.cfg,Use NotePad to open it.[/color]
(This file will be created when this mod has been loaded.(even crashed with ID conflict).And leave this file empty for default setting.)
Q: Hey, how do yo--
A: Before you ask anything, please READ the OP and the FAQ completely. It saves time and prevents unnecessary repetitive questions. If your question is still not answered, then you comment.
Q: What is this mod and what does it do?
A: The title should be pretty self-explanatory. Otherwise, this mod adds an archaeological element to the game as well as prehistoric creatures to revive.
Q: Hey, I have a problem with the mod!
A: If you have some difficulties with installing or anything else, PLEASE post an error report, preferably in Spoiler Tags (-TEXT-. If you didn't get an error report, please describe your error as best as possible for assistance.
Q: Do dinosaurs naturally spawn?
A: No, they only spawn when revived from Bio-Fossils (See Below in New Items) excavated underground. The only prehistoric animal in this mod that spawns naturally as of yet is the Nautilus. Anu, the Pig Emperor also spawns naturally, but only in the Nether.
Q: Hey, where's the Spinosaurus?
A: Any mobs not seen in the OP are NOT in the mod yet officially.
Q: U shud, liek add --
A: Adding mobs takes time, and not every single suggestion is going to be implemented. Please be patient and considerate.
Q: How do you tame the T-Rex?
A: That is a secret.You may get tips in stone tablets.
Q: How do you release Anu into the overworld and what happens?
A: Through hacking, and all hell breaks loose.
Q: What is the Time Machine? Are you adding a new dimension?
A: The Time Machine doesn't work at the moment, and a dimension is planned. It is merely an aesthetic block for now.
Q:Where is download?
Q:My game crashed!
A:Please try gather some error logs before reporting crash.Read this for more information.
A helpful error log may looks like this:
Remember to use spoiler to post.
Q:Why don't you add XXX.
A:Well I believe the quantity is not always important than quality.I like to make more in one content,rather than make a lot of content without connotation.
But suggestions are always welcome!
Q:Make this SMP!
A:It IS SMP already.
Q:Does this mod compatible with OOO mod?
A:This mod was designed for high-compatibility.So it should compatible with most mods.
If you got a mod conflict,here are some reasons:
1.That mod modified Notch-Classes and conflict with Forge/ModLoader/ModLoaderMP/AudioMod.
This is no solution.We need those mods.
Change IDs in /%appdata%/.minecraft/config/ModFossil.cfg.Open it by notepad.
For which IDs was used by this mod,check the Used IDs.
Modder should offer which IDs was used.But if he/they didn't,PM me and I may help.
--Velociraptors:New hunting pose.
--Velociraptors:Now they find the oldest one as leader.
--T-Rex:No more hurting itself.
--Adult-Dinos now act more active.
--All water-dinos now act more stable.
--Creative mode supported.
--Added:Saber cat,frozen meat
----Permafrost behavior correction:Now they are harder to harvent
----T-Rex now more active
----Raptors/Dilophosaurus will not make chests remain open.
----Raptors/Dilophosaurus now no more ignore player's orders.
----Using ancient sword with ancient helmet to hit pigzombies will not crash now.
----Muti-language system reprogrammed.Which may fix some crashes cause by message problems.
----Other bug-fixes I may not remember.
--Plesiosaur and Pterosaur now eat Shu-Chu-Le as normal food.
--Bug fixed:Language bug fixed.That may fix some bug like feeding a full dinosaurus making game-crash.
--Bug fixed:Adult untamed saber cats no more lock itself as target(means no more hurt itself).
--Added new language:Japanese,Italian.Fixed German
--Bug fixed:Order drum no more crash.
--Added landing mode for Pterosaur.
--Added new relic:Small Weapon Shop
--Added new item:Javelins
--Anu spawn can be turn off in modFossil.cfg
--bug fix:name of magic conches.
--bug fix:Plesiosaur now can accept the order "Stay".
--Added Portuguese and Spanish
--Feeder bugfix.Now all tamable dinos should be able to use it.But remember they can only see feeders within 6 blocks.
--Dilosaurs no more lay Raptor eggs.
--Javelins now can be shot without any arrow in inventory.
--Fossil ores and permafrosts now generate with longer distance.
--Added dead bones
--Added 3 new languages:Russian,Danish,Afrikaans
--Bug fixed:Stegosaurus grow normally
--Bug fixed:Dino-eggs grow normally
--Bug fixed:Mosasaurs drop Mosasaurs meats
--Feeders now accept Dino-meats
--new receipt for chicken soup and Essence of Chicken
--Added 4 directions of shipwrecks
--Bug fix:Carnivore no more wasting feeder's meat.
--bug fix:Friendly pigzombies now can lock more aggressive creatures.
--The appearance percentage of academy and shipwreck was reduced by roughly 90%;
--Contents in chests in relics reduced
--Fixed Dilosaurs' "Infinite Targeting" bug.
[color=#000000]--Added fossil-model([/color][color=#008000]Triceratops, Pterosaur, Plesiosaur, Brachiosaurs[/color][color=#000000])[/color]
[color=#000000]--Applied new AI structure:[/color][color=#008000]Triceratops, Stegosaurus,Saber-toothed tiger,Plesiosaur,Mosasaurs[/color][color=#ff0000](buggy)[/color]
--Fixed GUI texts
--Probability of appearance of academy and shipwreck increased.
[color=#000000]--Applied new AI structure:[/color][color=#008000]Friendly Pigzombies,T-Rexes,Brachiosaurus[/color]
--Plesiosaur now catch fishes
--Fixed texture of Worktables
--Fixed amount of DNA and potions in relics.
----Added new material for shipwrecks.
----Weapon Shop relic reprogrammed and reduced percentage.
----Fixed crash problem of pregnant mammals.
----Fixed bug of Raptors/Dilosaurs "Locating prey in void then crash"
----Block ID of Time Machine config-able(AddonTimeMachine.cfg)
----Fixed bug of WeaponShop-A generator "keep showing failure if model didn't installed"
--[color=#000000]Applied new AI structure:[/color][color=#008000]Raptors,Dilosaurs[/color]
--Added custom options
[color=#000000]--Fixed bug of Raptors "Cloning bow"[/color]
[color=#000000]--More detailed error message for ID conflict.[/color]
[color=#000000]--Fixed textures of order drums[/color][color=#000000]20[/color]
--[color=#000000]Added new mob:[/color][color=#008000]Mammoth[/color]
--Added 5 new shipwreck models.
--Added Ancient javelins
--Fixed bug:"Disabling block-breaking options not functional"
----Fixed bug:"Right clicking on Mammoth with empty hands lead to crash."
----Fixed bug:"Get a iron javelin after picking up an ancient javelin"
--Fixed bug "never get a Saber-tooth tiger DNA from iced meat"
--Out-of-bound IDs in cfg file now recognized as a ID conflict.
--Mammoth now tamable by imprinting.(50 blocks)
--Language file updates(French,Spanish)
--Bug fixed:"Raptors give back wrong items"
--Bug fixed:"Ancient swords make normal zombiepigman and friendlyzombiepigman from one pig"
--May fixed:"Dinosaurs freezes"
--New language supported:Brazilian Portuguese
--Bug fixed:"New born dinosaur using null to ask world"
--support new Forge,with mod info and all resources packed.
--New language supported:Czech
--Bug fixed:"Sound Handler failure while processing other mods' sounds."
--support SMP/LAN with some function disabled.
[color=#000000]--Bug fixed:"custom blocks and structures never gerenate"[/color]
[color=#000000]--Bug fixed:"Model size cannot update on time."[/color]
--Bug fixed:"Dinosaur skeletons have meat and skin"
--Function re-enabled:T-Rexs' block-breaking behavior.
--Bug fixed:"Raptor crash the world" [color=#696969](may fix some locked world as well.)[/color]
--Bug fixed:"Super-fast-growing Plesiosaur"
--Bug fixed:"Cultivate tub failure crash the game"
--Bug fixed:"Stegosaurus and Mosasaurus never grow"
--Bug fixed:"Nautilus clone itself while being pick"
--May fixed:"Raptors and Pterosaurs fall cause server crash"
--Bug Fixed:"Fern seeds looks like gunpowder"
--Server ID config file now available.[color=#696969](/[/color][color=#dda0dd](server location)[/color][color=#696969]/config/mod_Fossil.cfg)[/color]
--Fixed dino-pedia on SMP(still buggy on SSP)
--AI fixed.Now dinosaurs can pick up foods themselves(allow players to make a simple feeder by dispenser)
--Fixed ancient sword may crash server
--Partly fixed dino-riding.Some of dinosaurs are controllable now.(Not all and still buggy)
Banner designed by Con_Number_1
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Team July, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
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And Welcome to our blog!
(In chinese,but we can read english as well)
May 25, 2011!!! IMPORTANT to READ !!!Posted in: Minecraft Mods
NEW TOPIC WAS MADE BECAUSE THE WHOLE ASSASSINCRAFT WAS RE-CREATED AND COPYRIGHT GOES ONLY TO CASTIELQ. THERE ARE STILL SOME OLD CREDITES TO GO TO ASSASSINCRAFT OLD TEAM MEMBERS THAT WILL BE NAMED ON CREDITES OF THE NEW TOPIC.
CLICK HERE TO GO TO NEW TOPIC !!!!!!!
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