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    posted a message on Make Structure Blocks able to display Structure before actually placing it down.

    Seems like a good idea, though I’m not sure how to implement it. It might require some core rendering changes. Regardless, I support.

    Posted in: Suggestions
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    posted a message on Music Discs

    They don’t already do that? Sure, I Support this.

    Posted in: Suggestions
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    posted a message on "Nothing" block mode / hide everything

    Can’t you just go into spectator mode or press F1 to do this? I don’t think we need a whole key bind for this.

    Posted in: Suggestions
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    posted a message on New Suggestion Forums Rule

    I agree with the vague rule. “Add a new dimension! I don’t know what it should be like, just add one!” No meaningful discussion can take place, as all critics will just be asking for more details, and the OP will most likely not reply.


    As for rules regarding readability, you have to understand that not everybody who uses this forum is a native English speaker or experienced at writing reports. It would be unfair to punish them for that. I’ve seen a lot of good suggestions with poor formatting. While that can hinder discussion, it rarely prevents it.


    Here’s what I think:

    1: A suggestion must have enough detail to be discussed. It is up to moderators to determine whether a thread constitutes as vague, but if people are constantly asking for clarification, that is a good indication. If a thread is somewhat detailed, but people are still only asking for clarification, that is still considered vague (“There should be a new dimension with a new boss, dungeon, and ore”).


    2: A suggestion must have a certain number of words (I think 300, but it can be discussed). If it is below the threshold, the user is unable to post it and are directed to the small suggestion thread. A thread can be locked for artificially raising word count to bypass this.


    3: A user can not abandon their thread within 30 days after posting. If they do not respond to new, legitimate criticism within 72 of it being posted, the thread can be locked (though it may be unlocked by request).


    Breaking any of these rules results in an informal warning, though repeat offenses can result in formal warnings and temporary bans.

    Posted in: Forum Discussion & Info
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    posted a message on Can't place certain blocks

    First of all, this is forum support, not Minecraft support. This place is for if you have a problem with the forum itself.


    Anyway, in answer to your question, you need to hold your sneak key (default SHIFT) while clicking the block.

    Posted in: Survival Mode
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    posted a message on The state of the suggestions forum

    One problem I’m seeing is a bunch of vague threads. Can we get the vague rule reimplemented? I used to be against it to avoid discouraging new users, but it’s getting out of hand. Threads like “add a new ore” or “add a new boss” are technically suggestions, but have little to no discussion value, and it seems to be getting rarer for the OP to reply or elaborate.

    Posted in: Forum Discussion & Info
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    posted a message on Please buff/modify/remove bane of arthropods.

    While I agree Bane of Arthropods needs a buff, I think adding a whole boss for it is kind of extreme. Regardless, if you want to suggest a new boss, you need details, such as health and behavior. Also, Mojang doesn’t read this forum.

    Posted in: Suggestions
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    posted a message on All New 'Combat Skill'

    Cool idea, but I think the cost for these skills are way too high. They should cost different amounts of hunger instead. There should also be more skills, to encourage more playstyles.


    Partial support.

    Posted in: Suggestions
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    posted a message on Aether/heaven sort

    Details please? I can’t support a vague idea like this. What would be in this dimension? How would we get there? What would it look like? What makes your version of the Aether different from all the other Aether suggestions? Here’s an example of a good Aether suggestion.


    Regardless, I’m not entirely keen on the idea. The End is already a sky dimension. I’d prefer something more unique.

    Posted in: Suggestions
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    posted a message on Biome effects
    Quote from Agtrigormortis»

    I suppose if people wish to play more realistic survival games they should play Ark Survival Evolved or The Forest.


    But keeping the game as it is now means that some hardcore players don't get enough out of the game.


    And that’s the problem. Minecraft is not a hardcore game. It’s a casual game, meant to appeal to a general audience. It’s not for hardcore gamers who have more specific desires for the game.



    Whitelight and his followers certainly don't get the features they're asking for, if the survival+ suggestion is denied and if those changes they're asking for are never added to survival as it is now.


    I like survival mode as it currently is, and some changes people have been suggesting (not related dehydration) would be incredibly annoying to deal with and the rest of us would rather not have those, For example, fishg, and someone else on reddit suggested making pillagers and their associated ravagers able to destroy any block, which I disagreed with. And I'm not the only one, a friend, lizking10152011 and a few others did. Because it would add more tedium and annoyances to the game and potentially result in hours or weeks worth of work on builds destroyed.


    Forcing new changes into current survival mode can ruin the game or the experience for players who would much rather play the game as it is now.



    If a feature is bad, it will be bad regardless of whether it’s in an optional game mode or not. In order to make this suggestion, Mojang would have to make a ton of changes to make it balanced. For example, how do you make thirst a fun hassle? Currently you can get a bottle in less than five minutes and completely mitigate it. Do you make bottles harder to get, which is more annoying than fun? Or do you require the player to purify the water first to avoid disease? How do you implement diseases? If deserts kill you, then there needs to be something lucrative in there so people will risk it. But what? This is a whole rabbit hole of questions, and it goes even deeper.

    Posted in: Suggestions
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    posted a message on Biome effects
    Quote from Agtrigormortis»

    What if it became a part of "survival+" which Whitelight suggested?


    if it were in a separate more realistic tier of survival mode then it wouldn't affect the casual or younger gamers you speak of, instead it would become a feature that is entirely optional. Current survival mode would be unaffected by the new dehydration mechanic.


    It is a sandbox game and this is precisely the point, people should have options to play the game which best fits their playstyle.


    I do not support denying more skilled and experienced players this, because that's selfish.

    If we want them to respect us and want us to have the current survival experience, we also have to respect their wishes too, in my opinion.


    We shouldn't have a separate gamemode to create a different game. That would split the community.


    The existing gamemodes are all part of the creative sandbox mindset I mentioned earlier. In survival, you work to create what you want. Creative is the same but with a lot less effort. Adventure allows a player to better appreciate another's creation in both form and function. Spectator is a bit out of this mindset but still allows one to easily view a creation.


    "Survival+" doesn't contribute to creation, it just make the game more annoying. To fix that the game would need extremely major overhauls---so extreme you might as well be playing a completely different game. That's a ton of extra work for Mojang for a mode that may or may not be that popular.


    Making a feature optional does not make it good.

    Posted in: Suggestions
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    posted a message on Biome effects

    Adding mechanics like temperature and thirst might make the game more realistic, but if they are just restrictions with no benefit then they aren’t fun. The “challenge” of these mechanics can be easily circumvented in a matter of minutes, so they’re just annoying.



    Minecraft isn’t a survival game, despite that being the name of the mode. It’s a creative sandbox, where you do what you want to do. Preventing the player from doing what they want for no benefit is not a good idea.


    Minecraft is also a casual game, which allows it to appeal to people of all ages. Making it survival oriented would make the game more hardcore and less accessible, reducing its popularity.


    No Support.

    Posted in: Suggestions
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    posted a message on Lava Sponges

    How about surrounding a sponge with blaze powder or magma cream in a crafting table?


    Anyway, I Support.

    Posted in: Suggestions
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    posted a message on The Fight Goes On!: A Small Combat Overhaul
    I'm jumping for joy!
    The Fight Goes On: A Small

    Combat Overhaul

    The Problem



    Combat in Minecraft has always been kind of meh. There’s no weight to any attacks and no variety in the
    best endgame equipment. For my last suggestion here, i’d like to change that.


    The Solution


    Weapons


    Mojang’s decision to add a cooldown to attack’s has been, controversial, to say the least. While I personally didn’t mind the change, I didn’t find it to improve anything either. Combat still feels as unsatisfying as ever, and the cooldown felt so artificial. I want to change this by instead giving a swing to weapons, using actual immersive visual feedback instead of a meter. It would be like the sweep attack for swords, but apply to axes and tools as well. In addition, as long as your weapon hits your target, you’ll do damage, instead of requiring your cursor to be
    over the enemy’s inconsistent hit box. Only the sword can hit multiple enemies per swing.


    The current attack meter will be removed in favor of being able to perform two types of swings: a light swing and a charged swing. The light swing is done by tapping the attack button, and is as fast and does as much damage as a current attack at half charge. The charged swing is slow and performed by holding the attack button for half a second before swinging. This takes as much time as the current system, but feels more natural.


    If your swing hits a block but no mobs, or hits a shielded player or mob, your swing will appear interrupted, though it will still do (reduced) damage.


    Armor


    Let me say something I’ve said multiple times before: no one is going to go through all the effort to get leather armor and wear it over iron or diamond armor, just because they can dye it. I propose that, to fix this, armor gives bonuses to stats.

      Leather armor is light and increases movement speed (a whole set is equivalent to a speed II potion)


      Chain armor increases mining speed


      Gold armor has high enchantability and reduces hunger rate


      Iron armor has a chance to avoid taking damage (an inherent Unbreaking I effect)


      Diamond armor grants toughness like it already does



    This means all armor sets are useful, depending on the play style and situation.


    Armor can also provide set bonuses:


      Leather reduces the duration of all negative potion effects by 50%


      Chain provides a 20% chance of tools and weapons being treated like they have an additional level of Fortune/Looting


      Gold provides a 5% chance of avoiding damage from any attack and reflecting it to the attacker. If health is greater than 1, grants a 50% chance of avoiding lethal damage, instead reducing health to 1


      Iron armor lasts 50% longer when worn as a complete set, and improves durability of equipped pickaxes, shields, and swords.


      Diamond armor improves health regen.



    Sets are determined by a tag on armor, so map makers can disable these sets or create custom sets using a json file bundled with the map. Set bonuses can use attribute modifiers or any existing potion effect or enchantment in the game.


    Conclusion


    While these aren’t very complex changes, they are hopefully enough to make combat more varied without changing it too much. If these changes were implemented, I hope to see more strategy in PVP and PVE.

    Posted in: Suggestions
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    posted a message on Horse shoes

    Cool idea, but I'd just combine it with the horse armor.


    Partial Support.

    Posted in: Suggestions
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