Depends. What model is it? Anything above the 2018 model should work, though the 2020 model is recommended if you don’t want your world only slightly toasted.
- jdc997
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Member for 8 years, 6 months, and 3 days
Last active Thu, Oct, 14 2021 16:37:19
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May 20, 2019jdc997 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Man, I haven't been active for awhile, but coming back to see this just---hurts. I remember the old days when I'd come on here almost daily and check out people's suggestions. Even if I haven't done that much here, I'll be sad to see this place go.
Thank you, Critic, for making this forum. Thank you, Sunperp, Badprenup, and the other moderators for doing your best to make this forum a place everyone could visit and enjoy themselves. And, even if you've made some missteps, thank you Curse for bringing this forum to its greatest highs and glory days.
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Jan 11, 2017jdc997 posted a message on Minecraft Crafting & Recipe Quiz: Can You Get Every Question Correct?Posted in: News
9/10. I messed up on the cookies one. Probably because I have never once bothered to craft them.
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Sep 26, 2016jdc997 posted a message on (PC) A Look At Version 1.11Posted in: NewsQuote from Unclevertitle»
Not to mention that the Curse of Binding might actually be beneficial on a very good sword or pickaxe and paired with Mending. No more accidentally throwing an item away by pressing 'Q' instead of '1' when startled by an enemy.
That's why I set my "Drop" key to P. I have never accidentally dropped an item since.
Personally I'm "meh" about these cursed enchantments. It's an interesting idea, but it seems like it would just turn the item into junk. I think most people would just use books to make sure they get what they want. -
Sep 25, 2016jdc997 posted a message on (PC) A Look At Version 1.11Posted in: News
Seems cool, though it looks like Minecraft is moving more and more towards a fantasy theme. This isn't bad, but it does open the way for quite a few new suggestions. Hopefully the game doesn't become too much more like an RPG though.
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YOL TOOR SHUL
I hit them with fire breath, simultaneously catching them all on fire, exploding and killing them almost instantly. 2 minutes? More like 2 seconds. Give me a challenge.
Floor #18 has your P.E. teacher from elementary school. The teacher is mad and demands that you give them 100 laps!
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I show him that mighty mepotatoes are much better, and he finds them so delicious he lets me pass.
Floor #14 has a lava pit. The (unbreakable) door on the other side will only open if you throw that which you love most into the lava.
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OT: I was sitting on a bench outside when I typed that.
I chuck my computer at you, giving you a fatal concussion. Money well spent.
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On my way down, I manage to escape and grab a rock, which I hurl at you, knocking you out and causing you to fall down with me.
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I crumple up a small piece of paper and throw it into your mouth in just the right way to block your windpipe and choke you to death.
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Using my Speechcraft 100, I convince them to fight each other instead of me. I then sneak by amidst the chaos.
Floor #12 has the guy who made the door on Floor #9. He's upset and has magically sealed the way to the next floor, and will only let you through after you reassemble the door on #9. Oh, and the seal will persist even if you kill him and only he knows how to break it.
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Ooo, a stealth mission! My favorite!
I deploy my Thief skills, stock up on gas arrows, and knock out everyone in the palace, then freely take the Treasure and move on.
Floor #9 is an empty room. Examining the locked door leading to the next floor, you find writing that seems to indicate that the key is on the bottom of the lava lake...all the way back on floor #1.
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I take some dirt from my inventory and build a bridge.
Floor #7 is a restaurant for the monsters and you have to feed them and keep them happy until closing, Diner Dash style.
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I use Dragonrend to force them all to land, then stab them each in the head while they’re dazed.
Floor #5 requires you to fight a dark copy of yourself.
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How do you suggest making it harder? Details please.
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I don’t mind the idea of tree roots, but just cut out the middleman and have them just drop sticks when broken.
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I cast Float and walk over the lava.
Floor #2 is full of creepers.
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Endless free flying in survival is OP. Since their wouldn’t be any other reason to tame them or keep them alive, no support.
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I’m not a fan of suggestions that add more survival elements to the game, especially mechanics that no real benefit. Adding diseases doesn’t fix a problem with the game, it just adds additional difficulty for no reason.
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There’s not really a good reason to add this. Rubies were going to be in the game but were replaced with emeralds to prevent confusion with redstone. A new ore has to fulfill a major new function. A simple ore detector doesn’t warrant a new ore, and is probably better handled with existing materials or a potion effect.