Depends. What model is it? Anything above the 2018 model should work, though the 2020 model is recommended if you don’t want your world only slightly toasted.
- jdc997
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Member for 8 years, 5 months, and 27 days
Last active Thu, Oct, 14 2021 16:37:19
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May 20, 2019jdc997 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Man, I haven't been active for awhile, but coming back to see this just---hurts. I remember the old days when I'd come on here almost daily and check out people's suggestions. Even if I haven't done that much here, I'll be sad to see this place go.
Thank you, Critic, for making this forum. Thank you, Sunperp, Badprenup, and the other moderators for doing your best to make this forum a place everyone could visit and enjoy themselves. And, even if you've made some missteps, thank you Curse for bringing this forum to its greatest highs and glory days.
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Jan 11, 2017jdc997 posted a message on Minecraft Crafting & Recipe Quiz: Can You Get Every Question Correct?Posted in: News
9/10. I messed up on the cookies one. Probably because I have never once bothered to craft them.
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Sep 26, 2016jdc997 posted a message on (PC) A Look At Version 1.11Posted in: NewsQuote from Unclevertitle»
Not to mention that the Curse of Binding might actually be beneficial on a very good sword or pickaxe and paired with Mending. No more accidentally throwing an item away by pressing 'Q' instead of '1' when startled by an enemy.
That's why I set my "Drop" key to P. I have never accidentally dropped an item since.
Personally I'm "meh" about these cursed enchantments. It's an interesting idea, but it seems like it would just turn the item into junk. I think most people would just use books to make sure they get what they want. -
Sep 25, 2016jdc997 posted a message on (PC) A Look At Version 1.11Posted in: News
Seems cool, though it looks like Minecraft is moving more and more towards a fantasy theme. This isn't bad, but it does open the way for quite a few new suggestions. Hopefully the game doesn't become too much more like an RPG though.
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Well, I'll say I like this idea. However, I don't think we need three new potion effects just because of one new mob. Curse is an interesting and unique idea, but as far as I know, no other potion effect can't be cured by milk. So, milk should cure this one, and the chance of cursing should be increased. Vulnerability is useful, but it should be the opposite of resistance: 20% more damage, rounded up, per potion level. Then, an inverted version would be resistance, not immunity.
I prefer implementation 1 for eating ancient flesh.
So, while I think this suggestion has its flaws, it's pretty good. Mostly Support.
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Like a lot of other people have said, I need more detail, such as the different spells, in order to give full criticism. As it stands, the suggestion has potential, but it could easily be OP if done incorrectly.
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Well, I think the metadata could support this, and I've always wanted a thin wall.
Support.
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Sure, why not. Perhaps every naturally generated birch tree has a 5% chance to be a huge birch?
Anyway, I Support.
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How about when you delete a world, it goes into your recycle bin? I don't think we need a lock to prevent world deletion.
Of course, if you're on a platform other than PC, then perhaps the game will have its own recycle bin like darthandrew suggested, which will keep the world for a limited time (perhaps changeable in the options menu).
Overall, it's too difficult to delete a world by accident, so no support.
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I could get behind this, but baby zombies shouldn't hold shields, and there should be no mob slowing. Also, does the wither skeleton cause the wither effect when you hit its shield?
Mostly support.
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As it stands, this suggestion is missing too much crucial information to get my support. The premise for it is interesting, but if it only has what you say it has, it will be a very bland world with no real reason to visit. So, I'm not supporting this because this dimension currently has no point. However, I'm not opposing it because it has the potential to become a truly great dimension.
So, finish your suggestion, go into much deeper detail, and I may lend you my support.
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Well, I don't see anything wrong with the idea of these enchantments. However, swiftness gives too much of a speed increase per level. Swiftness I should improve attack speed by 10%, Swiftness II by 20%, and Swiftness III by 30%. It should also be legitimately capped at level III.
Smelting isn't a bad idea, though it's not original. If a tool smelts something, it should take extra durability, like maybe 5x damage.
As this idea stands, I don't support, but with a few changes I might change my tune.