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    posted a message on Wool Colors

    That's... nto really teh reason tile entities are unpushable.
    Data stored in a tile entity is stored based on the coordinates of that block. So when you move that block to a different location, the game wouldn't be able to match data and blocks anymore.


    Huh, I thought that the wiki said that the reason pistons couldn't push tile entities because then the piston would need to record all of the data.

    Regardless, couldn't it still just copy and paste the data?

    Step 1: Piston is powered (or unpowered, if sticky)
    Step 2: Piston scans the next 15 blocks. If they will be moved, the piston copies the data of these blocks in a list NBT tag. It also includes a slot tag to tell how far away the block is.
    Step 3: Piston pushes (or pulls) the blocks. Block NBT data is reset.
    Step 4: Piston copies the NBT back into the blocks in the correct order, then clears the list tag to reduce memory usage.
    Step 5: Block updates occur.
    Posted in: Suggestions
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    posted a message on Wool Colors

    Even then, tile entities bring a lot of other problems with them.
    They can't be pushed by pistons, for example.

    Well, that could be fixed by turning pistons into tile entities, which I've heard rumors that they're doing. It may cause lag, but in any contraption that it would be an issue, pistons were laggy to begin with.
    Posted in: Suggestions
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    posted a message on Dear Mojang, please make it so CTRL+M3 carries the conditional tag.
    Quote from UKnighted»

    https://bugs.mojang.com/browse/MC-102138

    Please support this page in the bug tracker if you're interested in this suggestion.


    It's technically not a bug. Ctrl+pickBlock does not store any block data (like the block facing), so it's currently impossible for it to also hold whether the block is conditional.
    Posted in: Suggestions
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    posted a message on Wool Colors

    They don't cause nearly as much lag as a regular entity, but significantly more then a regular block.
    It's to the point where large areas of tile entities will cause noticable drops in performance on weaker systems.

    Maybe, but I ran a little test where I filled an entire chunk (65,536 blocks) with dirt, then furnaces, then hoppers. The dirt and furnace used approximately the same amount of memory and caused no lag, and the hoppers caused the memory usage to go up a little bit, and only lagged the game for a little bit. My computer is pretty low end, so most computers running Minecraft should do better than mine. Thus, I would believe it would take a lot of wool to generate enough lag to be a significant problem.
    Posted in: Suggestions
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    posted a message on Dough
    Quote from Badprenup»

    I can definitely agree that Bread has a unique niche in the game because it is from a common crop that restores a decent amount of Hunger. But that doesn't change my standpoint that this idea does nothing to improve the game, and actually makes Bread slightly worse.

    Agreed.
    Posted in: Suggestions
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    posted a message on Wool Colors

    Well, it's vague, but not that vague. What he's suggesting is that we should be able to make any color imaginable by dying wool, similar to how you can dye leather armor. This would, however, require turning wool into a tile entity, which supposedly causes more lag due to increased memory usage, which would then be bad for a commonly used decoration block, but I'm becoming skeptical as to whether tile entities really cause that much of a difference, especially when they don't do anything.

    Posted in: Suggestions
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    posted a message on Dough

    you can't deny it's one of the lesser options when it comes to food though. It's fairly plentiful, but doesn't restore nearly as much hunger/saturation as all the meats do, which can be fairly plentiful if you have good farms.


    Quote from Badprenup»

    Well that is more my opinion. Mainly because 3 Wheat equates to 5 Hunger so 6 Wheat is 10 Hunger, but if you took 6 Wheat you could make 3 baby Cows, which drop 2 Steak on average, which give 8 Hunger each, meaning 48 Hunger restored. Or just grow Potatoes which you get more of and I think they grow faster, and they give 1.5 times as much Hunger than Bread when cooked. But it is all situational.

    Well, it may not be one of the best food items, but early game it's much easier to farm (I tend to have a 9x9 plot within my first few days, and more in the days following). I also find it to be more peaceful (your wheat isn't going to run in circles) and less laggy (because of high mob count).

    But, to each his own. The more varied playstyles, the better.
    Posted in: Suggestions
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    posted a message on Dear Mojang, please make it so CTRL+M3 carries the conditional tag.

    I think the reason for this is because conditional is a block state, not a data tag, and thus held by the data value of the block.


    But, yeah, this should be put into consideration by the engine.


    I Support.

    Posted in: Suggestions
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    posted a message on Dough
    Quote from Badprenup»
    Added tedium (not difficulty, there isn't anything harder about using a Furnace to make bread) to get one of the most useless food items? No thanks

    I wouldn't say it's useless; bread is my main food item.

    Anyway, I don't think adding so much centered around one food item is a good idea, because then we would expect other food items to get the same treatment. Maybe in a mod, but not in vanilla.

    No Support.
    Posted in: Suggestions
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    posted a message on Achievement prerequisites are stupid.

    What, you mean being forced to get DIAMONDS! before you can get We Need to go Deeper? Yeah, I agree that that shouldn't happen.

    Posted in: Suggestions
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    posted a message on torches eventully go out

    This was originally a planned feature, designed to give flint and steel more of a use. It never made it into the game, however, due to how annoying it would be.


    No Support.


    If you want to see for yourself how annoying it would be, I believe there's a mod out there that makes torches burn out.

    Posted in: Suggestions
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    posted a message on World Thumbnail changing

    Regardless of alternative methods, it's not very convenient. I still support Silly511's original idea.

    Posted in: Suggestions
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    posted a message on new ideas for bow enchantments

    This suggestion could be expanded on, but it doesn't break the rules. He's suggesting new bow enchantments, and each topic on his suggestion follows this, so it's not a wishlist. I also wouldn't really say it's "vague," just simple; it's pretty easy to figure out what each enchantment does based on what he's told us.


    As for my view on the suggestion:


    Sniper: Good, I'd give maybe a 25% zoom per level, up to level III. However, I think a better name would be "Snipe" or "Zoom."

    Rifle: Maybe, but it would have to be a marginal increase. I don't like the name; how about "Quickshot" or "Speed?"

    StraightArrow: I like this one. Perhaps a 15% increase in distance per level. Once again, though, the name is pretty bad; I'd prefer something like "Force," to indicate the increased strength of the bow's pull.

    TNTArrow: Too OP. TNT arrows should have to be crafted individually.


    60% Support.

    Posted in: Suggestions
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    posted a message on Have you ever gotten to the Nether in legit survival?

    Eh, it's pretty easy. All you need is at least one bucket (though preferably more) and a lava lake containing at least 10 lava source blocks. You then use the lava to build a nether portal. I always get to the nether within the first few in-game days, and it doesn't even require diamonds.

    Posted in: Survival Mode
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    posted a message on New Ender Chest Features

    Well, I always really liked the backpack mod, and Terraria's safe and piggybank that acted similarly to Ender chests.


    So, sure, I Support double ender chests but only if ender chests become unstackable to balance it.


    Also, no to the sharing, it's too complicated for vanilla and can be unbalanced.

    Posted in: Suggestions
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