Depends. What model is it? Anything above the 2018 model should work, though the 2020 model is recommended if you don’t want your world only slightly toasted.
- jdc997
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Member for 8 years, 5 months, and 25 days
Last active Thu, Oct, 14 2021 16:37:19
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May 20, 2019jdc997 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Man, I haven't been active for awhile, but coming back to see this just---hurts. I remember the old days when I'd come on here almost daily and check out people's suggestions. Even if I haven't done that much here, I'll be sad to see this place go.
Thank you, Critic, for making this forum. Thank you, Sunperp, Badprenup, and the other moderators for doing your best to make this forum a place everyone could visit and enjoy themselves. And, even if you've made some missteps, thank you Curse for bringing this forum to its greatest highs and glory days.
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Jan 11, 2017jdc997 posted a message on Minecraft Crafting & Recipe Quiz: Can You Get Every Question Correct?Posted in: News
9/10. I messed up on the cookies one. Probably because I have never once bothered to craft them.
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Sep 26, 2016jdc997 posted a message on (PC) A Look At Version 1.11Posted in: NewsQuote from Unclevertitle»
Not to mention that the Curse of Binding might actually be beneficial on a very good sword or pickaxe and paired with Mending. No more accidentally throwing an item away by pressing 'Q' instead of '1' when startled by an enemy.
That's why I set my "Drop" key to P. I have never accidentally dropped an item since.
Personally I'm "meh" about these cursed enchantments. It's an interesting idea, but it seems like it would just turn the item into junk. I think most people would just use books to make sure they get what they want. -
Sep 25, 2016jdc997 posted a message on (PC) A Look At Version 1.11Posted in: News
Seems cool, though it looks like Minecraft is moving more and more towards a fantasy theme. This isn't bad, but it does open the way for quite a few new suggestions. Hopefully the game doesn't become too much more like an RPG though.
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Well, ladders currently only use four data values, so up to four wood types can occupy a single ladder block value. This would also mean that at least one new block would have to be added to enable every wood type.
However, because this can be added easily and helps decorating, I Support.
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Isn't this what /fill does already?
No support since this can already be easily done.
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I tried learning to mod, but because of the stupid "pixel format not accelerated" error on Windows 10, I can't test any of my mods. So, no, I'm not currently making a mod to showcase this idea, but you or another modder are welcome to try, if you want to. I'd even be willing to provide textures if someone wanted to.
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As for seasons, I like the general idea, but it needs more stark changes. It needs to be purely aesthetic, or have a greater, but not annoying, impact on gameplay. Regardless, there should also be more aesthetic changes (like how you made leaves change to orange in fall).
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So, what about having a repeater/comparator connect to it on the side, and if the repeater/comparator receives power, it "inhibits" the delayer?
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Can't you just use structure blocks for this? Sure, they can't be interpreted into a code to be put on the internet, but structure files can be easily downloaded.
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Actually, it wasn't random, it cycled through a list in a set order. Probably the order in which they were registered, as newer filters appeared last.
Anyway, this would be great for setting moods. However, if this is added, there should be an option in video settings to allow filters, as some filters can be very laggy on low-end computers.
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Sounds cool. It would also be good if you could somehow apply the shaders that used to be in the Super Secret Settings to the camera, to increase their usefulness.
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I kind of have to disagree with that. If you can't lock items behind story progression or leveling in Minecraft, then the only thing you can lock things behind is its difficulty to obtain.
That said, I like the idea of dyed water (Although that either requires we add a bunch of new water blocks or turn water into a tile entity, which is probably a bad idea due to the number of block updates water is likely to receive) but not the idea of potion effects. In creative, this can easily be accomplished with commands, but in survival it's just overpowered.
Partial Support.
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This is even worse. I wanted specifics and reasoning. Before you gave just specifics, now you're giving neither.
What kinds of new technologies? Are you suggesting that Mojang make two versions of this, one for Windows, and one for Macs? That could be done, but remember that making and upkeeping multiple versions costs resources.
How did this answer my question? What kinds of information will Minecraft send to other threads?
The only way for this to work is to make sure the surface chunks are always loaded, which equals a lot of lag.
Why the color change? Anyway, that's at least somewhat of an answer.
Alright, this is somewhat of an answer.
So, nullify the whole bonus you're supposed to get from multi-threading?
Actually, I've found I have a somewhat significant frame drop in 1.9. 1.8 was pretty good, though.
It wouldn't fit in a remake, but it could fit in a sequel, which is a more likely possibility.
If Mojang decided they wanted to do this and put their focus on it, it wouldn't really take that long. They already have the Windows 10 edition as a framework, so the rest is just getting it up to the current PC version (which is a goal that is already fast-approaching) and changing a few Xbox-related things.
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To be fair, not everything can be added to current Minecraft. They can't add anything that wouldn't "fit," so there is a limit to what new mechanics can be added, and once that limit gets close, people will start moving on to "the next big thing." Also, several optimizations can't be performed without rewriting one of Minecraft's engines, and if history is anything to go by, rewriting an engine causes a huge amount of bugs, to the point that the entire game might as well be re-written, with a better plan and such.
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Alright.
Tell me how this is supposed to happen, exactly. You suggested writing the game in C++, but why? Also, why not C, C#, Python, etc.? For what reason did you pick C++?
Next, tell me why Minecraft should switch to DirectX12. And how do you plan to handle the Mac audience?
Next, discuss how CPU Multi-Threading is supposed to be accomplished and in what aspects the game will get improvements because of it.
Finally, tell me your solutions to the four problems discussed in the Cubic Chunks thread:
Current sunlight and rain calculation methods cannot work with infinite vertical space.
Current BiomeDecorator cannot work with multiple vertical chunks simultaneously.
Current cave generation method is executed an extra time for each vertical chunk created simultaneously, leading to lag spikes on world generation.
Current grass/dirt generation algorithm forces additional chunk requests when chunks are loaded, causing chunks to load slower than they should.
You can't just post a suggestion full of mini-suggestions other forum users have made without any details if you expect a lot of support.
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Okay, that is true, as I've stated before. And as I said before, A barely has anything going for it already. Really, as Minecraft currently stands, leather might as well be unobtainable in survival. Leather armor needs to have another kind of bonus if you're going to say it needs its own unique perk.
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If dirt slabs were actually implemented in current Minecraft, the slab model can now be easily replaced for dirt slabs, allowing for the side grass texture to be panned down and have the grass texture on top. They could also be easily coded to have the "no grass growth" problem fixed. Don't use Alpha/Beta as an example for why something can't be implemented now.
You're using realism as a counter in a game like Minecraft? Your feet would sink into a whole wool block in real life as well. Should we remove those?
This is subjective, so I won't argue that, but remember that decoration blocks are optional.
I fail to see how this will make torches under stairs useless.
Anyway, I've always wanted more stairs and slabs. I Support.
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I didn't understand his argument there, I was asking for clarification. Anyway, if this is what he was saying, then I agree completely. However, I believe the solution is giving leather something else going for it, not simply dismissing the suggestion because leather already has a (pointless) perk.
The point is catering to the rather large group of Minecrafters who care about customization without forcing them to sacrifice an important mechanic of the game (defense).