Depends. What model is it? Anything above the 2018 model should work, though the 2020 model is recommended if you don’t want your world only slightly toasted.
- jdc997
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Member for 8 years, 5 months, and 27 days
Last active Thu, Oct, 14 2021 16:37:19
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May 20, 2019jdc997 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Man, I haven't been active for awhile, but coming back to see this just---hurts. I remember the old days when I'd come on here almost daily and check out people's suggestions. Even if I haven't done that much here, I'll be sad to see this place go.
Thank you, Critic, for making this forum. Thank you, Sunperp, Badprenup, and the other moderators for doing your best to make this forum a place everyone could visit and enjoy themselves. And, even if you've made some missteps, thank you Curse for bringing this forum to its greatest highs and glory days.
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Jan 11, 2017jdc997 posted a message on Minecraft Crafting & Recipe Quiz: Can You Get Every Question Correct?Posted in: News
9/10. I messed up on the cookies one. Probably because I have never once bothered to craft them.
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Sep 26, 2016jdc997 posted a message on (PC) A Look At Version 1.11Posted in: NewsQuote from Unclevertitle»
Not to mention that the Curse of Binding might actually be beneficial on a very good sword or pickaxe and paired with Mending. No more accidentally throwing an item away by pressing 'Q' instead of '1' when startled by an enemy.
That's why I set my "Drop" key to P. I have never accidentally dropped an item since.
Personally I'm "meh" about these cursed enchantments. It's an interesting idea, but it seems like it would just turn the item into junk. I think most people would just use books to make sure they get what they want. -
Sep 25, 2016jdc997 posted a message on (PC) A Look At Version 1.11Posted in: News
Seems cool, though it looks like Minecraft is moving more and more towards a fantasy theme. This isn't bad, but it does open the way for quite a few new suggestions. Hopefully the game doesn't become too much more like an RPG though.
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Yeah, I've noticed a few of those too. I guessed they were just lurkers, finding certain posters' comments interesting but not wanting to post themselves. However, since they haven't been online, that does beg the question of why.
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With the lack of activity recently, my guess is there isn’t enough users to justify the cost of keeping the site up. I wouldn’t be surprised if Fandom had something to do with this too.
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I know this is a joke, at least partially, but I would like bigger chests.
I imagine someone making a 500-block long chest underground with the lock on the side, and someone opening it, creating a tall spire of a lid that clips through the surface.
Anyway, um, Partial Support?
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While I definitely want better world generation, I feel that Minecraft 2 would need more than that. I'm neutral towards this suggestion, because while I want Minecraft 2 to happen, I need some more details than just three vague ideas to support you.
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Good to know, thanks for the answer.
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While I did acknowledge that adding this would make it easier to entity-grief the End, I also explained why this isn't an issue and how, even if it did become one, it could be easily prevented. I don't deny that griefing is impossible with this addition, but it's not likely to cause problems if server owners have an understanding of some basic commands.
I will admit I'm no expert on nether portals. However, in the past, I had a portal at my house, then built another portal a couple hundred blocks away at a village. Due to the odd nature of that particular area in the nether, there was nowhere for a second portal to generate and it just linked to the initial portal.
I am exaggerating the two minutes, but I'm thinking that I built the second portal at the surface, where I can easily access the rest of the area. That two minutes is mostly me going back down to the stronghold.
I do use horses, but they can die, so I don't bring them to the nether if possible. As for boats on ice, I prefer to avoid exploiting glitches.
Also, I'm not going to abandon my farms and move my hundreds of resources just so I can live above a portal that I can count the number of times I've visited with one hand.
There's a difference between wanting convenience and being lazy. I don't want any of the challenge to be removed from getting to the End initially. However, once you've defeated the dragon, there's no reason to require extra time to get there. It's unnecessary and discourages players who don't want to build long-term transportation systems from going there.
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Your main worry is that this can be used for griefing, but I don't believe that's a valid argument unless the suggestion's potential for griefing is massive. Nearly anything can be used for griefing. Take the upcoming pandas. They don't really add much to survival beyond looking cute. However, people can create panda farms and grief servers with lag. Does that mean pandas are bad? However, just because someone can use pandas to grief doesn't mean they likely will, and even if they do, the effects can be easily mitigated with in-game commands and server plugins.
People can already grief the End by pumping mobs into a portal. This suggestion doesn't enable that, it just make it easier. However, if this was truly a problem, servers can get rid of it by using repeating command blocks to teleport the problematic mobs into the void. They don't even need a plugin to stop this form of griefing. In addition, this solution will work regardless of how many portals are active. Also, if this suggestion somehow does cause problems (which I don't see being very likely), in the worst case scenario the server can stop it by using a command block to clear every player's inventory of these synthetic End portal frames. Thus, I can't see this being a problem at all in SMP.
In SSP, this can be very useful. I don't go to the End that often, so I generally don't bother with a rail system. I might use nether portals to reduce the distance I have to walk, but their unpredictable nature can reduce their usefulness. But still, assume I did use a rail combined with nether portals, and it only takes me two minutes to get to the End from my house. That's still two minutes of doing nothing, being both unproductive and bored. Cutting out unnecessary waiting time is almost always a good thing in video games. In addition, having more control over your portal's position can be good for creative purposes, encouraging people to add on an End portal room to their builds or cutting down significantly on travel time to get certain building materials.
This suggestion really doesn't harm SMP in any significant way, and while it's not immensely useful, it's convenient enough to be helpful in SSP. It's certainly not a high-priority suggestion, but I'd definitely like it if I saw this suggestion added to the game.
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It's generally not a good idea to deny support for a suggestion based on massive server, as nearly any feature can be potentially used for griefing. It is part of the responsibility of a server to get tools to prevent griefing. Suggestions on this forum should largely only be considered in the context of singleplayer or small multiplayer servers, since it is nearly impossible to balance multiplayer on large servers. Obviously, suggestions with huge griefing potential, like "Supa TNT," should be denied, but End portal farms are not a huge griefing problem (plus such a problem can be easily avoided, even with in-game command blocks).
Anyway, onto the suggestion itself, I don't see a problem with it. Yeah, you should have to find End manually and have beaten the Ender Dragon, but after that, I see no reason to increase convenience. I Support.
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So, Fandom, the company who owns all those wikia sites, apparently purchased Curse Media from Twitch (Source)
What does this mean for the future of this forum (and the wiki, as well.) Will those of us who have been here for a while have to create a third (or fourth if you're a really longtime veteran) account to continue posting here?
While I didn't mind the Twitch merge as much as others, I do kind of loathe Fandom and wikias in general and try to avoid both of them. However, I understand if the site owners didn't have much of a choice.
I also understand if the site owners can't say much beyond "We have nothing to announce at this time," but any input would be appreciated.
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I think you should still have to specify the canPlaceOn tag, but be able to use the asterisk * key to specify everything:
Anyway, I Support.
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There is already a general rules tab on the top toolbar, and rules for each section can be seen at the top of the section. I'm not entirely sure what you're asking for.
Also, this should have gone into forum discussion.
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Why should it be a feature? What possible benefit is this for the player? It's easy to avoid, since you just have to move to cancel it out, and only serves to punish AFK players. An exposure system would have to have more complexity and provide both fair benefits and fair difficulty to be fun.
No Support.
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I'll admit, I haven't played 1.13 since I haven't played Minecraft in a while. However, from what I've heard about it, the implementation of the phantom seems to have been a terrible idea. How do you even deal with it on a server? Can you even stop them from attacking you?
Anyway, onto the suggestion itself, while it sounds cool, I don't like the idea of not being able to skip nights. It's not like it still lets mobs spawn or crops grow while you're asleep, since you're in another dimension. As for the dreamworld itself, I don't want another dimension in the game without a purpose. Sure, you could test things there, but then, why not just make a creative mode world? Not to mention, allowing commands could be prone to exploits.
The reason we don't have sleeping bags is because having to set your spawnpoint (and potentially lose it if you remove the bed) is the price for skipping the night. While this suggestion technically solves this problem, I don't like the solution.
At the very least, I'd like the ability to still skip the night by activating your bed in the dreamworld, and remove the ability to use commands in it. However, I still don't see much of a reason for this suggestion overall. Minor Support.
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Um... no. You just need the PC to download a temporary texture, which will only cause significant lag with a ridiculous amount of pixel-dyed armor on screen. Even if the PC had to render the dyed armor on every frame, lag would be minimal unless your PC is incredibly weak.
Anyways, I think the idea is cool, though I think the dying process will need to be extremely streamlined to be practical. We also have the issue of fooling players into thinking that it is better-quality armor, which is why Mojang originally added the additional details to leather armor. However, I Support regardless.
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I meant the suggestion includes dynamic music for fighting enemies. The current game doesn't, which is why I'm suggesting it.