- jcgurango
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Member for 12 years, 6 months, and 25 days
Last active Wed, Dec, 25 2013 13:50:43
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- 149 Total Posts
- 18 Thanks
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Sep 3, 2011jcgurango posted a message on 1.8 Updates: Textures Released!For those who say there aren't many new things, there just aren't many items. There's new things in the game that don't need a new texture, like the new terrain generation code, or the new NPC villages. Sure, the NPCs will need a texture, but the texture won't be in terrain.png or items.pngPosted in: News
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Sep 3, 2011jcgurango posted a message on 1.8 Updates: Player Sprints & Pig SnoutsI dunno, guys. I like the new pig snouts. Adds an air of realism to it.Posted in: News
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Aug 28, 2011jcgurango posted a message on PAX - 1.8 Game Features!But what about survival mode?Posted in: News
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Jul 3, 2011jcgurango posted a message on 1.8 Updates: Textures & MoreYou know, instead of making an entirely new texture on slot 109 of terrain.png, you could've just used the one on slot 62. It's the same thing, anyway.Posted in: News
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That makes sense if it actually worked as a security layer. As it stands, with MCP and whatnot, it doesn't work as one. The fact that Mojang hasn't tried to take down MCP and even kind of works with the MCP guys shows that they don't mind people having access to non-obfuscated Minecraft code, in which case the question becomes, why don't they just cut out the middleman and provide it themselves? It would make the jobs of a lot of people within the modding community a million times easier, and MCP would have no real reason to ever be updated. That's the only thing that comes with MCP updates, except for the very rare bugfix here and there.
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@Rokr6378 I'll get started on your suggestions.
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They're just saved in your saves directory.
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-Doesn't allow you to quicksave in hardcore mode
-Quicksaves are deleted when you Save & Quit to the main menu
-Doesn't need modloader
-Allows you to create 5 different saves at once
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Replace slimeballs, replace ender pearls, replace diamond, even, replace eggs, there's a lot you can replace with slimeballs and ender pearls being up there. There's bukkit plugins for currency too.
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Give me a PM if you're interested, and if you're clean of complaints about griefing and all that rubbish, then I'll whitelist you and we can start building.
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It's a bug because it's something they overlooked when implementing Creative Mode.
That's like saying only having to place ladders every other block wasn't a bug. People found it useful, as you needed half as much ladders as you do now (but not half as much materials, though), but it was still a bug.
If you want to see how far you'll go before you start drowning, this is not a good way. Besides, if you're building in creative mode, why would you need to know how far you'll go before drowning?
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Just thought about it. And now that I think about it some more, it could be applied to all mobs, not just players.
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Anyways, in Creative Mode, if you stay under water for a long time, you'll start seeing bubbles come out of your face. Now, in Survival Mode, this would indicate drowning and would be paired up with you getting hurt, but since in Creative Mode there's no health, or oxygen meter for that matter, you only see these bubbles.
Here's a picture I caught of it, although you'll just have to try it yourself.
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What, does he not have the right to complain because it's not working for him? It may be working for everybody else, but it's not working for him. He's not judging the skills of the programmer, anyway. He never said he was a better programmer.
Anyways, it's a nifty little tool, but it doesn't work very well for me. Have yet to find one.
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What are you even talking about?
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^
They forgot to add "glass panes" to the changelog for 1.8. :ohmy.gif: