• 3

    posted a message on Why is Minecraft still obfuscated?
    I think everybody's kind of missing the point of the OP, which is that Minecraft doesn't really have a reason to continue being obfuscated. Those of us who are savvy enough to mod it will just use MCP to deobfuscate the code. The bottom line being that even if Minecraft is obfuscated, those of us that that matters to (i.e. the people who would decompile the code to begin with) have access to a way of getting a non-obfuscated version.

    Quote from jamolnng

    Obfuscating provides an extra layer of security to the code. As a programmer myself I prefer my code to be my secret, it keeps people from from stealing it (I don't obfuscate but I use C++ mostly and most people can't interpret machine code).

    That makes sense if it actually worked as a security layer. As it stands, with MCP and whatnot, it doesn't work as one. The fact that Mojang hasn't tried to take down MCP and even kind of works with the MCP guys shows that they don't mind people having access to non-obfuscated Minecraft code, in which case the question becomes, why don't they just cut out the middleman and provide it themselves? It would make the jobs of a lot of people within the modding community a million times easier, and MCP would have no real reason to ever be updated. That's the only thing that comes with MCP updates, except for the very rare bugfix here and there.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.2.5] Saves Mod! Save your world!
    The DL link was down for a while. It's back up now, though!

    @Rokr6378 I'll get started on your suggestions.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Saves Mod! Save your world!
    Version 1.5 is complete!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Saves Mod! Save your world!
    Quote from angrybeast96

    Could be interesting. I may try it out if I'm bored.

    Where are the quick save files located?

    They're just saved in your saves directory.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] Saves Mod! Save your world!
    I was looking on the forums last month to see if this had already been done. It hadn't yet, and I started prototyping a quicksave mod. That failed and I forgot about it for a month. When I remembered, I started to work on a new one, since I deleted the source file of the old one. I thought about just keeping it to myself, but then I asked myself what harm could putting it up online possibly do?

    Features
    -Allows you to quickly save and load using F6 and F7 respectively
    -Doesn't allow you to quicksave in hardcore mode
    -Quicksaves are deleted when you Save & Quit to the main menu
    -Doesn't need modloader
    -Allows you to create 5 different saves at once

    Downloads
    Version 1.5 for Minecraft 1.2.5 - Download

    Changelog
    Version 1.0 - First release.
    Version 1.5 - Added the functionality for the 5 different saves. Also added some screenshots.

    Screenshots

    Posted in: Minecraft Mods
  • 0

    posted a message on Currency Mod?
    Quote from KDogX

    I've thught about that, but I actually want to craft the coins. Not take a stick and mae it's texture a coin. I can't really find one either to replace. :sad.gif:

    Replace slimeballs, replace ender pearls, replace diamond, even, replace eggs, there's a lot you can replace with slimeballs and ender pearls being up there. There's bukkit plugins for currency too.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on 4GB for a 20-player server?
    Hey guys. I'm running a server with a player cap of 20 players, and I was wondering what you guys think of having 4GB? Too much? Too little? I could always get more or less for the server, though.
    Posted in: Server Support and Administration
  • 0

    posted a message on [1.8.1] SimpleCraft - A new server looking for builders
    Hey guys, I have a server that I had just set up. I plan to call it "SimpleCraft," and I'm looking for some people who think that they could help me build it up. The server is new, and is still whitelisted, although there's a player cap of 25 players. I plan to increase it to maybe even more than 100 players (I have the ram for it,) when I've built the server up some more.

    Give me a PM if you're interested, and if you're clean of complaints about griefing and all that rubbish, then I'll whitelist you and we can start building.
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on Creative Mode - Bubbles That Indicate Drowning
    Quote from Blairo28

    Why is that a bug?

    I would say that's a useful feature. This way you can build something in creative underwater and have an indication on how far you will get before drowning.

    It's a bug because it's something they overlooked when implementing Creative Mode.

    That's like saying only having to place ladders every other block wasn't a bug. People found it useful, as you needed half as much ladders as you do now (but not half as much materials, though), but it was still a bug.

    If you want to see how far you'll go before you start drowning, this is not a good way. Besides, if you're building in creative mode, why would you need to know how far you'll go before drowning?
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on A New Feature - Getting Wet
    Quote from kjellio

    where did you get this from?

    Just thought about it. And now that I think about it some more, it could be applied to all mobs, not just players.
    Posted in: Suggestions
  • 0

    posted a message on A New Feature - Getting Wet
    I think this wouldn't be too hard to implement. What about water particles that indicate somebody is wet? After stepping into some water, somebody could come out of it, or you could come out of it, and for a few seconds you'd be dripping water particles. It'd be a subtle change, but with the whole thing they did with the hand slightly moving when you turn around, this could be one of the finishing touches to Minecraft.
    Posted in: Suggestions
  • 0

    posted a message on Creative Mode - Bubbles That Indicate Drowning
    So here's a bug I found. It's a little obscure, but I wanted to report it as it didn't get fixed in 1.8.1... I thought somebody would've noticed.

    Anyways, in Creative Mode, if you stay under water for a long time, you'll start seeing bubbles come out of your face. Now, in Survival Mode, this would indicate drowning and would be paired up with you getting hurt, but since in Creative Mode there's no health, or oxygen meter for that matter, you only see these bubbles.

    Here's a picture I caught of it, although you'll just have to try it yourself.
    Posted in: 1.8 Update Discussion
  • 8

    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    Quote from Pag101legolord1

    you try making it then and within a few hours after the update comes out aswell
    yeh i didnt think you could

    it works good enough for me and everyone else so why do you have to complain

    What, does he not have the right to complain because it's not working for him? It may be working for everybody else, but it's not working for him. He's not judging the skills of the programmer, anyway. He never said he was a better programmer.

    Anyways, it's a nifty little tool, but it doesn't work very well for me. Have yet to find one.
    Posted in: Minecraft Tools
  • 0

    posted a message on Something's Missing From the Update Log...

    HAHA! you might wan to try playing first before you start making accusations.

    What are you even talking about?
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Something's Missing From the Update Log...
    http://mcupdate.tumblr.com/

    ^
    They forgot to add "glass panes" to the changelog for 1.8. :ohmy.gif:
    Posted in: 1.8 Update Discussion
  • To post a comment, please .