Still working on spawn... since i'm doing this all by hand (not even any 1.8 building commands (well maybe for a parkour segment but thats about it) i'm not using it to build as i want this map to have that old hand built feeling to it...) its taking a lot longer... and for the second map im really trying to go all out in decor... ._. and this time im not doing it in a flatworld so there WILL be beauty finally
My Signiture changed itself while i was inactive... thats a new one... Anyway, due to other projects and low feedback on the map, This post will also be used for a new project, Meaning ultrilliam parkour 1.5.2+ might not be continued without feedback. Next project, ultrilliam parkour is going All in 1.8.
Maybe if i improve the map using what was added in 1.8 which to be honest its been bugging me to do, ill get more people feedbacking... :P... I guess we shall See.
Release date: TBD
This might finally be A total re-invent of ultrilliam Parkour
"Ultrilliam Parkour 2 v.1.0"
Will likely be the name, unless anyone else has a name suggestion.
I regret to inform due to (stuff i dont want to explain) I'll only have time to work on the map on weekends... meaning every sunday or monday there should be a new version of the map... so check in every weekend
So bad news and good news! lol
EDIT: Oh To clarify I will be working on the map during weedays, however i wont have enough time to complete a update... approx a 1-2 hours on weekdays... weekends im free all day, so chances are there will rarely be a update on weekdays.
Upon further consideration: I've decided to most likely after fixing all of that to add some more to the map/ more asthetic changes/nerfing... after all The map still has some segments needing to be changed a little, especially spawn... slowly but surly im trying to expand upon spawn
When I continue the map later today: Fix the bugs in the map, make it once again compatible with everything above 1.5.2, and fix sign errors. next version submitted will be v.9.0.1.3 (minor update, however time consuming) It should be finished and made public within 72 hours... A more exact estimate will be provided when available.
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Banned for having a relatively new account
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Still working on spawn... since i'm doing this all by hand (not even any 1.8 building commands (well maybe for a parkour segment but thats about it) i'm not using it to build as i want this map to have that old hand built feeling to it...) its taking a lot longer... and for the second map im really trying to go all out in decor... ._. and this time im not doing it in a flatworld so there WILL be beauty finally
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My Signiture changed itself while i was inactive... thats a new one... Anyway, due to other projects and low feedback on the map, This post will also be used for a new project, Meaning ultrilliam parkour 1.5.2+ might not be continued without feedback. Next project, ultrilliam parkour is going All in 1.8.
Maybe if i improve the map using what was added in 1.8 which to be honest its been bugging me to do, ill get more people feedbacking... :P... I guess we shall See.
Release date: TBD
This might finally be A total re-invent of ultrilliam Parkour
"Ultrilliam Parkour 2 v.1.0"
Will likely be the name, unless anyone else has a name suggestion.
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~~bump~~
Downloads have really gone down...
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~~bump~~
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I regret to inform due to (stuff i dont want to explain) I'll only have time to work on the map on weekends... meaning every sunday or monday there should be a new version of the map... so check in every weekend
So bad news and good news! lol
EDIT: Oh To clarify I will be working on the map during weedays, however i wont have enough time to complete a update... approx a 1-2 hours on weekdays... weekends im free all day, so chances are there will rarely be a update on weekdays.
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Upon further consideration: I've decided to most likely after fixing all of that to add some more to the map/ more asthetic changes/nerfing... after all The map still has some segments needing to be changed a little, especially spawn... slowly but surly im trying to expand upon spawn
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When I continue the map later today: Fix the bugs in the map, make it once again compatible with everything above 1.5.2, and fix sign errors. next version submitted will be v.9.0.1.3 (minor update, however time consuming) It should be finished and made public within 72 hours... A more exact estimate will be provided when available.
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Currently: Working on a different world on redstone, to get ideas to improve/create/nerf segments
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