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    posted a message on Mod to disable the title screen animation.
    Quote from trsr

    I tried to do that by myself and the result was heavy failure.
    I only managed to remove the background itself (and idk how, the logo) but the game still calls in the spinner-fogger-etc.. functions, therefore still causing lag. If i remove those calls, it won't compile...

    Pretty much the only thing you had to do in order to stop the background from being drawn is comment out the first line of the drawScreen function, however you would have a weird gradient and if you remove that you get a very buggy background which you can fix by drawing a rectangle where the gradient used to be(I did this by writing some opengl code in immediate mode). I did this but since Hannestahmann already posted a link to what he did there is no reason for me to post mine.
    Posted in: Requests / Ideas For Mods
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    posted a message on Infinite Stacks Mod? (1.5.2)
    Quote from Minecraft_N00b97

    In vanilla Minecraft, the highest stack you can have of an item is 127 because that is the highest a byte value can be. I'm pretty sure this won't be all that helpful, but I hope it is.


    Minecraft actually stores its item stack sizes as integers; this means that you could in theory hold 2,147,483,647 items/blocks in a stack.

    I made the mod you asked for it can be found at http://www.mediafire.com/download/zpykq66831osf0z/Large_Stacksize_Mod.zip

    THIS MOD IS VERY BUGGY, but it does what you wanted. I wouldn't suggest using this mod in any world you care about.
    I doubt this mod is compatible with nearly any other mods because it directly modifies some of mojang's classes. Have fun.

    To install just drop the contents of the zip into your minecraft.jar. Also please don't ask me to update it.
    Posted in: Requests / Ideas For Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    On twtch.tv fox_news and I are starting to live stream on the account Mythicraft. If you want to have a sneak peak of the mod come on by
    Posted in: WIP Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    Neon the code is in the folder called Workspace and I have already restarted and did a little work last night but PlayerAPI is really weird. So contact me on skype.
    Posted in: WIP Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    Neon you have access to all the code still as well as the dropbox. And the code was very outdated so about a month ago I started over with the PlayerAPI and Minecraft Forge but I got frustrated with PlayerAPI so I haven't worked on the mod since then.
    Posted in: WIP Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    Quote from neonscorpion

    I read that i could ask for help on the forums, so i posted a request for help, tell me if you like it :D

    http://www.minecraft...mod-mythicraft/


    Send me a message on skype. I need to talk to you.
    Posted in: WIP Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    !UPDATE!

    Hi Everyone, a lot of you may not know this but I am one of the coders for Mythicraft (and might I add only active coder), so knowing that I am going to give you guys an UPDATE on the status of the mod. First off Minecraft Forge since the merge of server and client code there has been a complete rewrite of Forge and since then a TONE of the code we had worked on was VERY VERY buggy and was written for single player use this lead me to make an executive decision to rewrite for the most part Mythicraft's code this will take a while and will be pain staking but hopefully in the process I will improve the code and after I re-implement everything I will continue work on adding new features. So I haven't given up and I don't plan on it even if Neon quits I will still work on this from time to time. On another note you guys have been talking about giving us models for mobs and what not. I would like to see them even though we will be using Neon's models. So send me a link to the files in a PM if you would like to send them to me.

    Thanks for supporting us,
    jaxfrank
    Posted in: WIP Mods
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    posted a message on Minas Tirith Build Project
    Help Needed For a Minas Terith Build Project

    For school I am making a timelapse of a build in minecraft of Minas Terith from The Lord of The Rings but unfortuanetly I can not build and video at the same time so i am asking for people to help build it. I have a very short time line to have this done (basically by thursday of this week) so if you are willing to help me please PM me and you will probably be able to help. If you are not familiar with it here are some pictures of a previous build by someone and the castle we will be making.

    Posted in: Maps Discussion
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    Quote from wyrmknight55

    Wow great mod hope it's finished soon

    Congrats you were the 69 reply. (:
    Posted in: WIP Mods
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    posted a message on Technically SkyBlock
    Technically SkyBlock
    This map I created strongly based around the idea of SkyBlock and Feed the Beast it relies on the player knowledge of the Technic Pack. And pure creativity to allow you to enhance your life tasks and complete the challenges specified below.


    Pics


    Challenges
    1. Go to the nether
    2. Make a transmutation table
    3. Make a gold ingot
    4. Make an iron ingot
    5. Make a diamond
    6. Make a collector
    7. Make an energy condenser
    8. Make a relay mk3
    9. Make collector mk3
    10. Make a mob grinder
    11. Make a bluelectric power grid
    12. Make a Buildcraft power grid
    13. Make an industrial craft power grid
    14. Create a nuclear reactor
    15. Create a canning machine
    16. Make a nuke
    17. Create a forestry pumpkin farm
    18. Create a forestry melon farm
    19. Create a forestry tree farm
    20. Craft all of Krapht’s logistics pipes
    21. Create a full set of Red matter armor
    22. Create Hurricane boots, Gravity Greaves, Infernal Armor, Abyss Helmet
    23. Create a red katar and red morning star
    24. Create all of the rings and “accessories” in equivalent exchange
    25. Create a peat bog
    Download
    Posted in: Maps
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    posted a message on MythiCraft (In-depth RPG Mod)
    Can a moderator please lock this post so that no body posts here anymore?
    Thanks,
    Mythicraft Team
    Posted in: WIP Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    Quote from superjmcforums

    Neon, you still didnt tell me if JasonWolf was kicked of the team. Was he?

    He was not kicked he left under his own will.
    Posted in: WIP Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    How about we have two griffins that work pretty much the same way but there appearances change and the owl ones are only "tamable at night"
    Posted in: WIP Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    Ok cool new post.
    Quote from CrispyCokeHat

    wow 3 different threads u must be lucky

    Well unfortunately due to some "mis-haps" there has been a need to recreate the post multiple times. We really wish we didn't have to. ):
    Posted in: WIP Mods
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    posted a message on [1.2.5][BC2.2.14 - BC3.1.5][REV2.1.3/REV3.1.0] Additional Pipes for BuildCraft (Teleport Pipes)
    I don't know if anyone has already mentioned this bug but if you place a teleport pipe then you place another pipe of a different type that cant connect to it right next to the teleport pipe the game will crash and you can not use mcedit to remove the block anymore since it doesn't support the anvil format this bug pretty much corrupts your world so that as soon as you enter the world it emiditely crashes. This bug happens mainly when i place a power teleport pipe then i place a normal transport pipe next to it. I am using this "[email protected]" version of the mod btw.
    Posted in: Minecraft Mods
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