How about boat enchantments? You have the obvious one, Unbreaking, which decreases its chance to break on impact. Maybe put the fishing rod enchants in there as well. The chances increase when you're in a boat with the same enchantment. I dunno, I think boat enchantments could turn out interesting.
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Yes, this is true. However, I think it's theoretically possible to have multiple spell effects by nesting spell shapes.
What that means is if you were to write a spell as Projectile: Frost Damage, AoE, Lightning Damage it would first shoot a projectile that does Frost Damage, and on contact produce an AoE of Lightning Damage.
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1) Are you on a server?
2) If so, do your potion ID configs match the server's?
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This happens when you throw in the spell parchment a step too early. Don't rely in the hologram, rely on a list of components for a spell. Write it in a writeable book or on a Bibliocraft notepad or just look at the components in the Compendium and throw them in order.
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That's what the changelog says, so I'm going to say yes it's been fixed.
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Using 1.8.6, will update and get back to you!
Edit: 1.8.7 did not entirely fix the issue. While I was able to edit the wool bits, it was only because I broke and placed them using the Single Bit option.
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Oh hey. Since I just noticed this thread, I figured I might as well share something I've been working on: Furniture. Like, really detailed furniture. http://imgur.com/a/b4cai
Blocks used are Greatwood Planks, Green Wool, Brass Blocks, and Ancient Rock. Not sure how much I like the Ancient Rock as a surface texture, but it does make great stairs (which I intentionally didn't screenshot, since they're not finished).
Also, small bug, when I tried to "round out" the corners of the green wool, and fill in the holes I made with greatwood bits, the prop snapped back to square edges when I added something new. Not sure if I'm explaining that entirely well. I was using the Drawn Region setting, and did in fact try it using just my creative bit and the chisel in survival.
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Known issue, not sure if it's fixed in dev.
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From the sound of it, you simply don't have enough memory dedicated to Minecraft. Depending on the amount of mods you're running, you'll want anywhere from 2-4GB of RAM.
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[] = Brown box, <> = Grey box
[Projectile, AoE] <Components>
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To the best of my understanding, it just makes your spells inherently more powerful.
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What they mean is that the brown boxes are not for components.
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No it is not in 1.8 that I know if. Yes it is being worked on. No there will not be a 1.8 update (as far as I know, Mithion and his helper minions are fully devoting their time to 1.9).
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1) I think it would work better as a contingency; upon taking damage from an enemy, they are afforded the effects of a spell. For example, being hit could cause your opponent to switch places with you or be teleported randomly. Obviously, this sort of effect is already possible through Contingency: Health - AoE [Spell Effect], but for more long-ranged fights it could be helpful.
2) AoE already does this, provided that you don't add a targeting shape before it.
3) I don't think that magic could emulate poison logically, so I would personally veto this.
4) Could be interesting, but easily remedied with a spell I don't remember the name of.
5) Already exists.
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The Battle Chicken was a spell in Ars Magica 1 that summoned a very fast, very durable chicken to fight for you. When AM2 was released, the Battle Chicken didn't technically exist as a spell anymore, but the spawn egg for it was still there in the creative menu — and in fact, still summoned the Battle Chicken without any issues. Mithion has since released a riddle to solve that reveals the secret spell combination.
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Nope. There is still a way to get a Hell Cow as a summon, in the same vein as the Battle Chicken's summon. Unfortunately, not even I know what it is because there's no riddle that I've seen yet.