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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Great mod, I have noticed that it spams the console with information about missing textures, not a big deal just letting you know.
    Keep up the good work.
    Posted in: Minecraft Mods
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    posted a message on Gany's Surface - Miscellaneous overworld themed additions!
    Great mod, I love the baseball bat in Gany's Nether mod, crack myself up every time I use it.
    Just a quick bug report, I threw some poop of all things at an AE2 meteor while walking along and I got the below crash.
    http://pastebin.com/ZJWSMwng everything else is fine.
    Lust letting you know.
    Posted in: Minecraft Mods
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    posted a message on Crash Upon Opening {1.6.4}
    I have just gotten this error, in the crossbow config file it says "I:"Achievement Base"=984" I changed the 984 to 1000 and it seems to work fine now.

    I just followed the advice given here on micdoodle8's forum (the developer of the mod)
    Posted in: Java Edition Support
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    posted a message on DartCraft Beta 0.2.20
    Hey Bluedart. I love your mod and am using it in my personal private pack, just updated to the latest version, lots of fixes and changes, looking good.
    In the pack I use I don't have Buildcraft or IC2 installed, from what I can tell Dartcraft works fine without them, I just want to confirm this.
    Thanks and keep up the good work.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    I think this is a crash report I should throw your way.

    Just flying around and all of a sudden I am back in windows.

    I have the latest version.

    http://pastebin.com/dPPqUEYb general crash and the forge file is here in a zip (hosted on my own domain)

    Using many mods, full list here
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][ALPHA] MobSplice - Genetically modified mobs!
    having every mob as a mobsplice mob makes it so a lot of other mods don't work to well, dartcraft is one that I have problems with, I can't sheer cows, pigs and chickens with the force sheers when I have your mod installed. Is it required to make all mobs mobsplice ones?
    Posted in: Minecraft Mods
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    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015
    This mod looks really good, would there be any issues in adding to an all ready created world? would everything generate okay?
    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    Just a heads up, the downloads are not working. I tried in multiple browsers, No add blocking or the like.
    Posted in: Minecraft Mods
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    posted a message on DartCraft Beta 0.2.20
    Hey bluedart. Is there reason why your mod doesn't follow the id's that I set in the config?
    Posted in: Minecraft Mods
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    posted a message on [Warning] Can't keep up! Did the system time change or is the server overloaded?
    Just some general information.
    Minecraft is done in Java, Java is single threaded, it can only use one core (one thread). You will need a cpu that can do things quicker.
    Minecraft does everything in game in 50ms blocks, if it can't complete what it needs to in each 50ms block it will throw up the "can't keep up error" your game will then get lag

    I run modded minecraft systems and I find that the limit that my system can handle is around 70 mods and even then I have to tweak some world gen in the mods so that I limit the amount of lag that I receive.

    Also lots of automation is normally a bad idea because it won't fit in the 50ms time frame that Minecraft uses and hence you will get even more lag.

    Sorry guys I just had to share this information, I am sure you are all aware of this general information.
    Posted in: Server Support and Administration
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    Quote from Greenshoes

    That's odd...my mod doesn't touch the water code...what other mods do you have installed (if any)?


    I tried removing other mods that I have installed and as soon as I removed netherx it was all normal water again. I spent hours on this and I couldn't find any thing else.

    All good, I might try if I can figure it out again soon.
    Posted in: Minecraft Mods
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    posted a message on Gany's End - Miscellaneous ender themed additions!
    Quote from Chocohead

    ID Conflict between Railcraft and Gany's End. Change the ID for either the Seedy Hopper or the Railcraft Walls


    Of course that is a conflict isn't it. all fixed.
    Actually to tell you the truth the end mod is still having issues with Railcraft. I have to remove Gany's end mod in order for Railcraft to work, tossing up if I want your mod installed or Railcraft installed. I love your other mods and they work fine.

    Actually I only really use the tanks in railcraft and since mekanism has tanks and every other mod also has them, I have disabled railccraft and am using the end mod of yours.

    Here is that crash that I get with railcraft and gany's end mod installed at the same time (http://pastebin.com/RSgY5uJt)
    Posted in: Minecraft Mods
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    Nice mod, good job, I have had to disable this plugin since it turns all the water in my world into poison water, does your mod play with the water in minecraft?
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    I am having major conflicts with this mod and the Ore Spiders mod. Your mobs conflict with the ore spiders mobs, I cant change mod id's for them. Or can I?
    Gool Luck.
    Posted in: Minecraft Mods
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    posted a message on Gany's End - Miscellaneous ender themed additions!
    Oops a crash for Gany's End mod

    A short snip " java.lang.ClassCastException: ganymedes01.ganysend.blocks.SpeedyHopper cannot be cast to mods.railcraft.common.blocks.aesthetics.wall.BlockRailcraftWall
    at mods.railcraft "

    Full crash file on pastebin (http://pastebin.com/2t4jYdTC)

    Get this error with both the old railcraft 8.3.2.0 and the new 8.4.0.0
    Should I post this on the railcraft thread also?
    Posted in: Minecraft Mods
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