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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Looking good so far, just testing the item storage, the interface pipes connect with your barrels and work fine with iron chests for example but I can't get connection with either YABBA or Get Ya' Barrels Here mods. Would this just be an inventory handling issue with those mods? works fine with Storage drawers.


    Also what new features if any are planned?

    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!

    Does anyone know if Mekanism 9 will work with current worlds?

    Posted in: Minecraft Mods
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    posted a message on High Pressure Tanks - Automate your Fluids!

    Wow you have been working hard with heaps of updates on the 1.1.0 release. Nice Job.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    Nice mod, I have noticed the following in the forge log.


    "[23:40:06] [Client thread/INFO] [TAINTEDMAGIC]: Post-initializing mod

    [23:40:06] [Client thread/FATAL] [FML]: [Thaumcraft] Research [Voidwalker's Sash of Runic Shielding] not added as it overlaps with existing research [Void Fortress Armor]

    [23:40:06] [Client thread/INFO] [TAINTEDMAGIC]: Load finished, enjoy!"


    I assume this is nothing to worry about?

    Posted in: Minecraft Mods
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    posted a message on QuantumFlux - Wireless RF [2.0.2]

    Just realized that I don't have CoFHLib installed in my mod pack and everything seems fine, does your mod really require that file?

    Posted in: Minecraft Mods
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    posted a message on DoggyStyle - Domestic Dog Breeds

    Cool little mod, may I request a feature in the config file to disable the update notifications, sorry but it drives me crazy when mods do that.

    I have the latest version installed but it still insists that I don't.

    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0

    Hi kluckart. If you go into the railcraft config folder and the blocks.cfg file there is a line called "B:residual.heat=true" setting that to false is one of the first things I do when building a pack. This also increases the performance when looking at tanks etc.

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]

    With Forge build 1.7.10-10.13.3.1355 there was a major change in fluids which broke all mods that deal with fluids, mods like railcraft, thermal expansion, extra utilities, abyssalcraft and about 30 other mods that I use have all updated and require at least forge 1355 to even load.


    Since your mod has oil. You know what I tested it myself and everything is good.


    So just ignore me and keep making this amazing mod :)

    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]

    I had a good look through the change logs for the latest builds as I was looking for any information relating to the forge fluid changes but I couldn't see anything.

    Has your mod updated?


    Keep up the great work.

    Posted in: Minecraft Mods
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    posted a message on Tiny Storage

    Cool looking mod.

    I am getting a lot of console spam "

    [Server thread/INFO] [Tiny Storage]: Trying to handle a PlayerInteractEvent" doesn't seem to be to much of an issue, just letting you know.

    Keep up the great work.

    Posted in: WIP Mods
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    posted a message on Railcraft 9.2.2.0

    Railcraft works with the latest version of forge, just DONT click on anything to do with liquid and you'll be right.


    Anyone know when railcraft will update?

    Actually it has just been updated, sweet...

    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!

    Just reading through the last 20 pages or so and I am amazed the amount of people that don't like or use COFH Core for some reason, just a simple RF API library file... Also gives you the option to control vanilla ore generation.

    Also I was checking to see any mentions of Mekanism been updated to the newer forge fluid changes? Seems to work fine, most mods that I have in my personal pack have updated except for railcraft :)

    I checked a few Mekanism change logs but can only find mention of forge 1291.


    Also just a little tip after reading through the last 20 pages, most things can be fixed by jumping into the config files of any mod. A lot of in game issues can be fixed by using a chunk loader or a spot loader (part of chicken chunks mod) I am talking about single player by the way.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    May I ask if Tinkers Construct is updating to Forge 1355ish??? Most of the other mods in my pack have, just waiting for tinkers and railcraft before I can update the entire pack in one sweep.

    Posted in: Minecraft Mods
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    posted a message on MCI Craft 1.0.7

    Looks like a great mod, actually it looks amazing.

    Does Buildcraft and/or Thermal Expansion still need to be installed?

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from grimallqยป

    I got one. Fairly unimportant one, that can wait with an update until TiCon, Thermal Dynamics, Mekanism and who knows what else update to Forge 1352 new Fluid registry.


    So is it safe to say that tinkers construct will be updating with the new fluid registry?

    Posted in: Minecraft Mods
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