I gathered that. What i find confusing is that the changes to the files were real. So how does the Minecraft restore me "back" to my original state after the playerdat has been changed? Especially when I had something in my inventory and it retained that info.
Thanks
Is Minecraft still storing the player data in two places?
The Mac-native version is quite a bit older than the current Windows release. It should still work with worlds through 1.12 but there's a hard break starting with 1.13. My toolchain to work with the mac version went away for a few years so that was that.
Figured I'd update to the latest version of NBTExplorer. Just downloaded the ZIP file and extracted it. I double-clicked NBTExplorer.exe to start it and suddenly Norton Antivirus is telling me that all the DLL and EXE files in the folder are malware, and it automatically deleted them all. I've used your tool in the past without this problem. I hope you haven't added in any adware or something in your program that pops up ads. I know it probably is tempting to try to generate some revenue from your program by including ads, but that's not a good thing when your program is supposed to be completely freeware.
I haven't added anything of that nature. The update was very small to support the new NBT editions. I don't know why Norton would flag it for you.
And you needed said rewrite to update the mod? I fail to see how 1.11.2 does not have what is needed to update the mod.
I did, because that's the only way to do things now. It was a Forge breaking change.
It's not the biggest codechange in the world, but enough to be annoying. And if my Storage Drawers downloads are a guide, I'm getting more download activity now from 1.12 than 1.11.
First update restores the metal lattice (though I actually wanted wood to build with...)
I've added a 5th metal type, "aged", for a more subdued rust color.
The two rust types are also crafted with water buckets, instead of getting dunked in a cauldron like they used to. Mostly for discoverability and my own laziness.
The candelabras are finally done (and you even get a bonus was to hang single stick ones).
Possibly tomorrow, I will publish the first build. It will contain metal fences, candelabras, and everything needed to make candelabras (bloomery, candelilla, etc). What I really want is lattice so that might come next.
I don't think there were any drastic changes. The API changed (hence this compat issues you see with this mod), and he added more blocks/plants/whatever.
I put a mod up on CurseForge shortly after the service launched in July, but I still send all my download traffic to GitHub from MCF. For those of us who maintain our mods on multiple branches of MC, Curse (and this nifty button tag) is not very friendly.
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Is Minecraft still storing the player data in two places?
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The Mac-native version is quite a bit older than the current Windows release. It should still work with worlds through 1.12 but there's a hard break starting with 1.13. My toolchain to work with the mac version went away for a few years so that was that.
You could try instead running the Windows version on your mac with mono (see: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/1262665-nbtexplorer-nbt-editor-for-windows-and-mac?comment=266).
Another way to open files and folders (on Windows) is to simply drag the file or folder into the NBTExplorer window.
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Though you mentioned 2.3.0, your Chameleon is reported as 2.2.2 in the crash log
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I haven't added anything of that nature. The update was very small to support the new NBT editions. I don't know why Norton would flag it for you.
Make sure you downloaded it from my GitHub.
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NBTExplorer has now been updated to support NBT long array tags.
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That won't help his 1.7.10 world though. He needs to find an actual updated jar of that, but it won't be found on the official website.
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You need to find an updated version of plant mega pack.
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I did, because that's the only way to do things now. It was a Forge breaking change.
It's not the biggest codechange in the world, but enough to be annoying. And if my Storage Drawers downloads are a guide, I'm getting more download activity now from 1.12 than 1.11.
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1.12 was a rewrite of the Forge registry system.
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It will not
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First update restores the metal lattice (though I actually wanted wood to build with...)
I've added a 5th metal type, "aged", for a more subdued rust color.
The two rust types are also crafted with water buckets, instead of getting dunked in a cauldron like they used to. Mostly for discoverability and my own laziness.
1
Alright, the first build is finally here. https://minecraft.curseforge.com/projects/garden-stuff
Don't forget to grab the latest Chameleon.
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The candelabras are finally done (and you even get a bonus was to hang single stick ones).
Possibly tomorrow, I will publish the first build. It will contain metal fences, candelabras, and everything needed to make candelabras (bloomery, candelilla, etc). What I really want is lattice so that might come next.
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Storage Drawers is on version 5.2.8 for 1.12. You're trying to load 5.0.0. There's been breaking changes in Forge since then.
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I don't think there were any drastic changes. The API changed (hence this compat issues you see with this mod), and he added more blocks/plants/whatever.