Yeah, rolling back to java 6u13 didn't do a whole lot for me.
The thing is, I don't think it's map-related. I've tried a bunch of different maps on the problem server - new ones that the server generates post-halloween patch, imported singleplayer maps, you name it - and the performance troubles are the same.
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Nov 1, 2010To illustrate the problem, I cracked FRAPS open.Posted in: Alpha - Survival Multiplayer Support
Nov 1, 2010The interval saves aren't enabled, and because it's happening even on small, fresh maps I can't conclude that it has anything to do with that anyway.Posted in: Alpha - Survival Multiplayer Support
I tried rolling java back to 6_u13, but that didn't get me very far. Upgraded it back to the latest version instead.
Oct 31, 2010Since the Halloween update, my server has been nigh unplayable.Posted in: Alpha - Survival Multiplayer Support
The thing's hosted on a spare machine I have. Windows 7 Home Premium, Intel i7 CPU (8 cores at around 2.9Ghz), 6GB RAM. Internet connectivity is fine, and before the Halloween patch I was able to host around 40 people max easily, with a regular population of high 20s, low 30s. Server hardly lagged, if at all.
Now, since the update, it's all gone to hell. Chunks of our map take forever to load. It's entirely too easy to walk to the edge of a chunk, look down at the void, and count to 30 before more terrain will load in front of you. This is on existing maps, not new ones where the server is trying to generate terrain! Chat lag is usually a good 30 seconds behind, so communicating with other players is quite a task. Blocks that are placed or destroyed rapidly undo whatever happens to them, which means building is nigh on impossible. It's even worse in areas around our main cities.
We're running no mods. Just the plain ol' server.
Thinking that it might just be the old map causing problems or something, I loaded up a fresh map onto the server. If anything, that was worse, since it was also having a hard time actually generating the chunks.
I've also localhost-joined the server by running the client on the same machine, and these issues persist, which suggest to me that the network latency is not a factor at all in this.
My server population's been dwindling pretty fast as a result, because nobody can actually build the things they've been working on. We're all sort've waiting to see if Notch acknowledges a problem with SMP that is making it unplayable, but I figured I'd post this up here to see if anyone's experienced similar and maybe found a solution in the mean while.
Oct 31, 2010While I don't doubt that server saves induce a considerable amount of lag, pinning all of the blame for the current server issues on it is jumping to some extraordinary conclusions, considering that the server I run that formerly accommodated 40+ people is having an almost consistent 1-2 minute chat lag and is failing to load chunks, even with interval saves disabled.Posted in: Alpha - Survival Multiplayer Discussion
Oct 31, 2010I rolled my server back to 13, and while it's not entirely perfect in terms of performance, it's noticeably better.Posted in: Alpha - Survival Multiplayer Discussion
Edit: Or was, at first. Once 3 more people got on, it rapidly degenerated into a mess of unloading chunks.
For reference, this server previously was hosting 40+ people pre-Halloween patch.
Oct 31, 2010An observation:Posted in: Alpha - Survival Multiplayer Discussion
I run two servers. They both have Hey0's mod installed. Both machines are on Windows 7 Home Premium, both are 64-bit. One has 6GB Ram, one has 4GB Ram, but since I start the server with -Xmx1024M -Xms1024M -jar Minecraft_Mod.jar I don't think that's a relevant consideration, since both are only using 1 GB. Both servers have approximately equivalent pings from a third party, so I don't think the issue is a connection-based one.
The one with the 4GB RAM one works smoothly and uninterrupted since the Halloween patch, while running Hey0's mod. There is no intermittent extreme lag, and when you /home or /warp to places, the chunks load in immediately around you. You can place or destroy blocks without difficulty.
The other server, with the 6GB RAM, has been having these tremendous lag issues. Blocks placed immediately dissapear, and chunks almost never load so you're always standing near the edge of the world.
Looking at the differences between the two, the one that works is running Java version 1.6.0_13. The one that does not is running Java version 1.6.0_21. I'm going to try and see if I can roll my Java version back to _13, to see if that might not be the root of the problem.
Oct 30, 2010Well, with 123 enabled on the server, it's completely unplayable, even without plugins. Just too much lag.Posted in: Server Support and Administration
Without it, we can play (sort've, still laggy, but about 1/4 of what it was with Hey0 running) but nobody wants to without the benefit of Hey0's features, lol.
Help us Obi-Hey0! You're our only hope!
Oct 28, 2010Kamo:Posted in: Alpha - Survival Multiplayer Discussion
Can you please take that IP down? It's intended to be our private build server, for the PA community only, and is not to be shared with the general public.
We have, instead, a mirror server intended just for people who want to see: worldfair.dyndns.org. Feel free to check that out instead.
Oct 26, 2010I've no real interest in your whole sign setup, but the throwing thing is intriguing.Posted in: Alpha - Survival Multiplayer Discussion
Any odds you'd release just that part of it for free? It'd be a huge help for those of us who use minecraft like machanima.
Oct 12, 2010Hey guys. Quick question.Posted in: Discussion
Is there a texture or something I can change to make working underwater less dismal? A bunch of the guys on my server are working on an underwater city, and not being able to see a damn thing is starting to become a serious pain after a couple weeks.
Oct 12, 2010Comment and observation - I'm on 116 now.Posted in: Server Support and Administration
/item [id] -1 doesn't seem to give me an unlimited stack anymore, as admin. In fact, I'm not getting any items at all when I put -1 in as the quantity argument. It says 'There you go c:' in the log as normal, and whatever block I'm holding at the time moves down off the screen and comes back up, as though I'm picking something up, even though I'm not. Not a big deal, I just liked it as a general feature a lot.
Also, I'm not entirely sure I understand how I can pass commands to the console. /save-all, /#save-all, none of those seem to tell the server to save.
Oct 2, 2010jamsessionein posted a message on [Forge][Bukkit] WorldEdit - Edit your world in-game! [MC 1.8]Definitely in love with you. The features you've mentioned that you're considering would be icing on the cake, if you can set them up.Posted in: Minecraft Tools
Oct 2, 2010jamsessionein posted a message on [Forge][Bukkit] WorldEdit - Edit your world in-game! [MC 1.8]I would lose my mind for this if it would let me 'move' selected blocks from one place to another.Posted in: Minecraft Tools
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