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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Code, is there any way a non-python-literate dude such as myself could use MCEdit to do selective replaces based off percentages?

    Let me give you an example -

    I have an area with a lot of resources - gold, diamond, etc. - that I want to fine-tune some. I want to take SOME of the gold out, but not all, so arbitrarily let's say I wanted to convert 30% of the gold ore in an area to smooth stone. Is there any way to work this into the interface? I can't see how to do it with the current replace functions, but I'm almost positive if I knew python it could be done. This'd let me 'theme' areas on my map - for example, one area could be high in diamond and low in basic resources like coal as a result. All I can do now, though, is pull ALL of it out, or none of it, or do it in a hundred billion small selections that will slowly drive me bonkers, particularly because the map I'm working on is nearly 6k x 6k and already has pregenerated resources everywhere.

    As an aside, if anyone's willing to write the above - just a weighted replace function for a selected area that works as a filter in MCEdit so you can select particular chunks to do it to - I'd be really appreciative, and it'd probably go a long way in helping me understand how to write python filters for this thing. None of the filters I've looked through (i.e. Forester, for example) have been basic enough for me to get a foothold on learning it.
    Posted in: Minecraft Tools
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    posted a message on Where can I find a script (PHP?) to render skins to an image file?
    I'm going to bump this because I've spent the day looking to no avail.
    Posted in: Minecraft Tools
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    posted a message on Where can I find a script (PHP?) to render skins to an image file?
    I've got a database of skins on my own site that I use for NPCs, and I'd like to be able to render them to a 2d image similar to what you might see at minersneedcoolshoes.com or minecraftskins.com. Like so:



    You get the idea.

    I thought I had found it here, but of course the link to the source for the damn thing is dead and gone.

    Anyone have anything that can do this? It'd be wonderful if I could get this working on my own site, as I'm setting up a wiki database for the world and having NPC pages include a 2d render of them would be lovely.
    Posted in: Minecraft Tools
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive): jamsessionein
    Where are you from? NJ, USA
    Your age? 24
    Have you read and agreed to the rules in the post below? Yep.
    Did you vote for us? I think it's a little silly to solicit it like this, but yeah.
    Extra notes? I'd mostly like to sight-see, at least at first.
    Posted in: PC Servers
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    posted a message on Shattered Moon 32x Texture
    I've gone to 32x, and I can't go back - 16x just doesn't cut it for me anymore.

    However, I really liked Painterly's old 'shattered moon' texture - it gave the world a really surreal edge - so I set about making a 32x version of it from scratch. I'm just postin' it up here if anyone wants it, free for the taking.



    Ingame:



    Enjoy.
    Posted in: Resource Packs
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    That sounds like a workable way of doing it, I suppose, though you might end up with weird inconsistencies; for example, if you read the 'surface' of an area that has trees on the map, it sounds like you'd catch only the topmost layer of leaves. Unless you make it ignore leaf/log blocks and just go down till it hits a different block, I suppose.

    You think this'd still be able to drop resources in, if you set it up the way you described? For example, if I make a large mountain chain, and then merge, what would the result be? Would the thing be hollow on the inside? Filled with stone? Or do you think you could actually rig it to drop the normal minecraft resource distribution into there? I guess it wouldn't be impossible to go in with MCEdit, grab a brush, and start brushing resources in by hand, but the scale of the map I'm working on makes that somewhat prohibitive.

    Really, the only functions I'd need to edit directly onto an existing map would be stuff like mountains and rivers. Rivers'd be a huge help, honestly.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    You know, the only thing I'm really missing from this is the ability to open existing worlds (i.e., level.dat files). I have a world I've been working on for about three weeks now for our SMP server using a mix of MCEdit, Biome Terrain Mod, Worldedit Brushes, and VoxelSniper, and if I could crack it open and drop easy mountain ranges in with this thing I'd be happy as a clam. The 'open world' thing seems to look for your own file format, though. I guess I could make mountains, export them to a map, MCEdit them and cut them out, and drop them onto my main world, but that's sort've a pain.
    Posted in: Minecraft Tools
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    posted a message on Saving your surroundings in multiplayer to a file?
    So while on a multiplayer server, you make something neat - let's say, a house you like, and wanted to bring into your singleplayer or what have you with MCEdit to work on / redesign / whatever. Let's also say that you can't get in contact with the admins of the server where the thing you built currently resides, but the server remains online in their absence. It seems to me like the client would have to know what blocks are around it, which begs the question - is there a way of making the client save these blocks to something like a .schematic file? Sort've like a unilateral WorldEdit that lets you pull things off multiplayer servers through the client's knowledge of where blocks are when they load?
    Posted in: Mods Discussion
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    posted a message on Looking for ~8GB dedicated host for ~80 players in US
    Quote from JWJ »
    Quote from jamsessionein »

    Quote from Contrillion »
    Brohoster has 96 slot servers for $63.95/mo. Their low level RAM may deceive you, being a 2GB RAM, but believe me, all of their customers on the Diamond Tier (the package in question) is working out fine. They don't use VPS's, that's why their RAM needed is so low. They have 10GB file storage, and Bukkit comes preinstalled. They have 41ms latency, and their datacenters are hosted in Dallas, Texas on the Softlayer network. Their setup is instant. Brohoster is currently hosting 2465 Minecraft servers with 80 ordered in the past 24 hours, that from their website. They also do custom plans.


    Having already dealt with the realities of RAM usage on a dedicated (read: Non VPS), I've seen our RAM usage very, very easily spike up to around 8GB on a normal day. I find the notion of trying to support all of that on 2 GB pretty dubious, to be honest; in my experience, unless players are all bunched up around the same areas, they need about 100 MB RAM / person in order to keep things running smoothly.

    Not all dedicated servers are the same, and most people don't really have a very good view on how RAM works anyways. Having a bunch of free RAM is pointless, what is key is if the garbage collector can keep up. We've been able to get 10 people on a 128MB server (stable for quite some time), so those guidelines of 100mb of ram per player doesn't really hold whatsoever.


    Can you back this assertion up with a trial or anything? I really can't afford to pay $64 to find out if you can comfortably accommodate the population of the server I'm talking about on 2GB of Ram.

    Or, in the alternate, can you show me a server you're already hosting with the kind of population in question off 2GB RAM so I can join it and see how the performance is?
    Posted in: Other hosts
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    posted a message on Looking for ~8GB dedicated host for ~80 players in US
    Quote from Ustris »
    http://www.minecraftforum.net/viewtopic.php?f=1027&t=291527

    Processor: Intel Core2Duo E8400
    RAM: 8GB
    Hard Drives: 2 x 250GB SATA2 (Upgrade to 2 x 500GB for an additional $15 a month or 2 x 1TB for an additional $30 a month.)
    Uplink: 100 Mbps
    Bandwidth: 4TB
    Total: $185.00/mo preorder and your first month is $155.00*!

    This is a great deal. I might be able to find something else, but this is a really great deal!


    This is basically double what we're paying now for equivalent specs from Hetzner. While I very seriously appreciate the effort, this is not a viable solution for us.

    Quote from Contrillion »
    Brohoster has 96 slot servers for $63.95/mo. Their low level RAM may deceive you, being a 2GB RAM, but believe me, all of their customers on the Diamond Tier (the package in question) is working out fine. They don't use VPS's, that's why their RAM needed is so low. They have 10GB file storage, and Bukkit comes preinstalled. They have 41ms latency, and their datacenters are hosted in Dallas, Texas on the Softlayer network. Their setup is instant. Brohoster is currently hosting 2465 Minecraft servers with 80 ordered in the past 24 hours, that from their website. They also do custom plans.


    Having already dealt with the realities of RAM usage on a dedicated (read: Non VPS), I've seen our RAM usage very, very easily spike up to around 8GB on a normal day. I find the notion of trying to support all of that on 2 GB pretty dubious, to be honest; in my experience, unless players are all bunched up around the same areas, they need about 100 MB RAM / person in order to keep things running smoothly.
    Posted in: Other hosts
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    posted a message on Looking for ~8GB dedicated host for ~80 players in US
    I have a that is home to about 80 players at peak hours. We're currently hosted through Hetzner and paying about 50 Euros a month, or around $73 USD. The plan we have with Hetzner at the moment is working out okay - we're currently working with about 6 GB that is burstable up to 12 as needed. Our RAM requirements are somewhat high both because we have a lot of players, we do big events and run serious plugins, and we have a gigantic world map of about 6k x 6k, so the chunks that players have loaded at any given time tend to overlap little.

    However, because it's a group-PVP-oriented server, we're finding Hetzner to be a problem just because of the latency issues. We're almost all in the US, and it feels a little unresponsive, to be completely honest. We're looking into moving to a stateside host that would be able to accommodate us at around our current price point.
    Posted in: Other hosts
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from deshadowc »
    Would it be possible to add a function to edit the defined biome of an area? We have a map with hand made biomes, which is fine, but we want to prepare in advance for 1.5.


    I'm in the same boat, actually. Notch stating that he wants to add rain and snow to biomes in SMP is lovely and all, but now I'm very concerned that the deserts, etc. that I spent time hand-crafting with MCEdit on our current map will be snowed over come 1.5. Some way of editing chunk information (i.e. temperature, for example) would be fantastic; even better if it'd help me smoothly transition biome data from one to the next, like desert to grasslands, since our current map is 5.5k x 5.5k blocks large, and hand-editing that many chunks will very quickly make me want to murder someone.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Please keep developing, this looks tremendously promising. If you get resource distribution down, I can't tell you how useful I would find this. I'm in the process of making a 4,000 x 4,000 map for my SMP server, and using tools like MCEdit and Biome Terrain Mod works to composite the things I need, but this looks like it'd be so much easier... If I could just paint a huge desert onto the map, without having to generate a good one with the Biome Terrain Mod, then piece it together with MCEdit? Well, you'd be saving me days of work. Only thing is, right now I can't handle manual resource distribution on a 4k x 4k map :tongue.gif:
    Posted in: Minecraft Tools
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    posted a message on [Creation] Underwater City of Rapture
    Quote from Sawmilliumz »
    What were your settings for CrystalClearWaters?
    I want to get the same settings as yours :>


    Honestly not sure I remember. It was a really low setting, though.

    Quote from grimsilverfang »
    First off I gotta say this is an awesome map. My friend and I downloaded it and have been exploring it. I don't think we've even covered half yet. The amount of detail that has been put into the city is amazing. I would like to know if it would be alright if we hosted this on an SMP server. We thought this would make an amazing spawn city but I didn't want to use it without the creator's ok.


    Feel free to host it, I don't mind.
    Posted in: Maps
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