Sea Cliff Biome with seagulls that will sometimes sit in the water or dive for fish and on occasion if they see you with an item in hand may swoop down and grab/steal it from you. Seagulls seam pretty annoying. Are there any benefits you get from them? They will also nest and lay eggs. What are the mechanics behind seagull nests and eggs.
Beach biome, along the coasts beaches and rockpools will spawn, A new rockpool mini biome seems interesting. little critters like the crab may give you a nasty pinch if you get to close. Dig in certain areas and you may just be lucky enough to find a chest full of hidden treasures, I wonder what they could be? Why not bathe on the new sun mats which you can dye any colour or sip a smoothie made with sweet berry's or banana from the new palm tree. Palm trees are already being added to the game so it would be good if they also had a food source on them. I also like the addition of making them spawn on beaches. Ice-cream and various flavours because who does not like ice-cream? Ice cream seems pretty useless. Ability to make custom built ships movable. The ship feature is going to need way more detail. How do they work? How do you build one? Etc...
Here be dragons update... Ender dragon can now fly normally in the over world Ender dragon is the End's boss, it shouldn't be in the Overworld at all. and a new cavern has come to Minecraft with a tricky labyrinth leading to a giant room of gold, Has potential to be good, but there will need to be things or mechanics in place which stop people from just breaking through. Attack the dragon or steal the gold and you might just find yourself on the wrong side of its fire breath, Red dragon - normal flames, Blue dragon - Soul flames, Ender Dragon - End Flames. Give the dragon some gold and it might just let you control it, No. you can also add a chest either side of the dragon for extra storage or command it to use fire breath in the air.
Crystals can be converted into jewellery helping to increase your healing or damage. Wearable perks like this could be interesting, but needs more detail.
Responses in blue.
This post has quite the potential, but some of these features seem pretty useless or not fitting. I liked the post, and I'm always open for new biomes.
Perhaps we could have chairs implemented, which set your spawn points in the overworld, instead of beds. This would add more furniture to the game and add a new item that takes over one of the roles beds used to have.
The problem is that a bed makes sense as a spawn point, it's your resting location, and when you die, it makes sense that you wake up in it. With something like a chair, players will be placing down and using them a lot and it doesn't really fit what you would expect a player spawn to be.
Beds are way too easy to find. You shouldn't need to skip the night if it is beyond your skill level, you should need to defend yourself from it. Beds are also uselessly overpowered, you start off already supplied with enough blocks to survive from mobs. I've grown to accept beds, but the 1.14 update threw all that out the window. Beds should not spawn in villages.
Many Minecraft veterans have probably noticed that old Minecraft is a lot more... Earie than newer Minecraft. I am also of this opinion. There's a lot of things in newer Minecraft that make it a lot harder to actually get a good spook. In this post, I'll be giving some feedback and general ideas on what I think can happen to make the game a bit more spooky like it was in its prime.
If there's one thing I really liked about old Minecraft, it was the nighttime experience. In old Minecraft, players scrambled to build a shelter in the 10 minutes they had to prepare. Hiding in a small cave in a mountain while you hear noises from outside or looking out a window and seeing all of the mobs wandering around was legitimately scary. In modern MC, however, beds are extremely easy to find. Part of this is because of just how common villages are. Villages were always quite common, but they didn't originally spawn with beds in them until 1.14. Now, villages, don't just have one bed, but they have a whole lot of them. Mojang also introduced a mob, the Phantom, which quite literally spawns and attacks you if you don't sleep. This means that not only is it extremely easy to skip the night, but the game actually encourages you. I don't know if beds should be removed entirely, but there definitely needs to be some sort of punishment for using the bed, or beds themselves should be harder to obtain or use.
The atmosphere of Minecraft should also have some tweaks in my opinion. First off, fog should have a bit of a comeback. There should be an option in the settings to have render distance have fog like it did in old MC versions. Certain biomes, such as caves and swamps, should also have different levels of fog not necessarily to be scarier, but just for a better atmosphere in general. Maybe the fog can also be different colours as well, like swamps would have a thick layer of green fog while caves would just look like normal mist. Maybe any biome (minus hot biomes) could also have mist appear when you first wake up from a bed. One thing I also find strange is the way darkness works in Minecraft. I've found that caves can become pitch black, but never night time. I think with brightness on the lowest option (which should be the default if it isn't already) night times should be basically pitch black and you can't see a thing without light sources.
Finally, I have ideas for mobs and any structures associated with them. Villages themselves should become rarer, not only would this give a better feeling of isolation but it would also make beds harder to obtain. Traps in jungle temples, which themselves should be revamped, should be completely improved and made actually dangerous. Players should get a great sense of dread when entering the building about whether they might accidentally activate a hidden trap, only to meat their demise. As for mobs themselves, I don't really know of anything specific, but I think there's a great recipe here which could actually scare the s--t out of players.
1. Don't mention the mob in the changelog or show it any update teasers.
2. Make it a very rare spawn.
3. Make it only spawn for a very short amount of time.
I think if we got a few new mobs that followed that formula across the span of updates it would be really great for the community as they would get to discover the content for themselves and have a few scares. Just imagine if Phantoms followed that formula. A flying mob with a creepy skin that rarely spawns, and only there for a bit. You read the new updates changelogs and when it comes out you hop into a game. You hear a shriek and when you look above you something flys around and then goes out of view. You don't remember reading anything about it in the update, and when you go to see where it went, it's gone. Now I think that, would make for some great gameplay!
Uh, the movie Jaws somehow managed to increase worldwide fear of sharks.
Despite the fact that coconuts falling from trees kill more people.
And Mojang was quite clear on their hostile mob policies.
But I know about the difference between game and real life hostility too, one day I burn alive entire village with flamethrowing tanks in Tiberian Dawn for terrorist organisation, and another I am disgusted by China not giving the working class enough rights IRL.
Jaws managed to cause worldwide fear of sharks because it's a well made scary movie, designed to make you afraid of the movie's shark. I'm guessing seeing that in a movie theater just further amplified the fear factor (Big screen). Minecraft is a block video game, and if sharks were added, or beavers, they would also be blocky. If Mojang won't allow sharks, why do they allow automatic animal farms, where tons of animals are cramped into tiny spaces?
Then there is the other problem, people will not be as careful when facing beavers IRL.
And they are damn vicious when you harass them.
Again, this still wouldn't encourage people to not be afraid around Beavers. I've grown up around Minecraft for a lot of my life, and during that time, I've killed Chickens, Pigs, Cows, and Sheep. I made a thing that lets cows get shot out if you spawn like 100 of them into a small cannon like space. I've inbred pigs on purpose when I was younger because I thought it was hilarious. Hell, I've killed Villagers in Minecraft a lot. Despite having done all of those things in Minecraft at a young age, I don't want to at all go out and kill cows and chickens in real life.
The misconception that hostile real life mobs in Minecraft are going to encourage kids to go out and kill those animals in real life is basically the same misconception that violent video games are going to encourage kids to grow up to be violent.
What does polar bears do in minecraft? absolute nothing. Same with foxes, squid, pig. They littery do nothing besides killing them. A beaver or oranguang whould give a uniquye mechanic to the game....
Pigs were one of the first passive mobs, along with Chickens, Cows, and Sheep. Pigs are like a base (not building, but like term) food source, they don't give renewable resources (minus meat) unlike the others, but, they can be ridden (but this is just a joke mechanic). Squids give Inc Sacks.
I said chop the tree down and you can collect it for yourself.
If you intend for players to take the wood that the beavers drop then that is a feature intended to help the player. Also, why would I wait for a mob to chop down the wood and then have to go collect it when I can just chop down a tree?
I suggested daggers which is a craftable weapon which can be enchanted with loyalty to return to the players when thrown.
and there's lots of different things that could be added, somebody else suggested adding silver, to deal with werewolves which would be fantastic, I also said to him (or her) perhaps we could have this as an effective material for a weapon against vampires too.
Spears could be added, crafted using wood, but would be used for jousting (a PVP event) as well as dealing with hostile mobs featuring big knockback effect. Based on a suggestion a friend of mine made which is cool. It would be fun jousting with friends, with the right mechanics this could work, the shield could be used to deflect the spear to prevent being knocked off your horse by your opponent.
Javelin would also be made using wood, but this object can be thrown at a great distance and deal damage to mobs.
But this would be primarily used for hunting, and would 1 hit kill sheep, cows, pigs or the like. But this object could also be used for Olympics competitions in custom built stadiums.
I agree with you. The game doesn't have enough variety of loot and that needs to change.
Because the vanilla game doesn't have enough content we are left asking Mojang for more.
The game still doesn't feel complete at the moment, it feels beta-ish.
Hello! This is just a quick bit of feedback I'm giving for Minecraft, and for people suggesting things. It won't really go too in depth on things, or give a whole ton of details.
So, usually I see a lot of people suggesting a new generated structure, like a new dungeon, or a new mob, or something like that. And the drops or loot you get? Well... Slimeballs, Leather, Clay, Iron, Diamonds, Gold, Rotten Flesh, you get the idea. Reused items for new generated structure loot and mob drops. I think that if these things were to be added, they need really unique loot. A new sword that can decapitate undead mobs. A slingshot that can shoot different items. A bait that can be placed down and attracts zombies. The oppurtunites are endless, I just think that new features shouldn't reuse the same items over, and over, and over again.
Well, in unloaded chunks beavers wouldn't be able to destroy anything because they wouldn't exist yet.
However I don't want beavers either, not unless they have no affect on trees because this is not an idea that is workable for the game.
What I would like to see beavers do instead is build wooden dams upstream of rivers.
This would mean biome data would need to be rewritten so the game recognizes what is a river and what is not.
What I suggested is instead beavers have the job of preventing floods downstream.
if the dam breaks and is not repaired, the river rises 5 blocks from original position when there is heavy rainfall, potentially destroying village crops and doors. Lakes only rise by 1 block, oceans unaffected, they don't rise at all. The dam would be an interesting mechanic to prevent floods.
Also beavers would need to be programmed to ignore player placed blocks, otherwise there will be numerous complaints about builds getting griefed.
I really like this. Of course, I also think the floods should only rise up in a certain space (and not the entire world).
0
Responses in blue.
This post has quite the potential, but some of these features seem pretty useless or not fitting. I liked the post, and I'm always open for new biomes.
0
The problem is that a bed makes sense as a spawn point, it's your resting location, and when you die, it makes sense that you wake up in it. With something like a chair, players will be placing down and using them a lot and it doesn't really fit what you would expect a player spawn to be.
1
Beds are way too easy to find. You shouldn't need to skip the night if it is beyond your skill level, you should need to defend yourself from it. Beds are also uselessly overpowered, you start off already supplied with enough blocks to survive from mobs. I've grown to accept beds, but the 1.14 update threw all that out the window. Beds should not spawn in villages.
0
I agree with this. It makes sense, honestly. Talking in chat is just that, talking, so the Warden should be able to hear it.
1
New Minecraft terrain generation is super dull.
1
Many Minecraft veterans have probably noticed that old Minecraft is a lot more... Earie than newer Minecraft. I am also of this opinion. There's a lot of things in newer Minecraft that make it a lot harder to actually get a good spook. In this post, I'll be giving some feedback and general ideas on what I think can happen to make the game a bit more spooky like it was in its prime.
If there's one thing I really liked about old Minecraft, it was the nighttime experience. In old Minecraft, players scrambled to build a shelter in the 10 minutes they had to prepare. Hiding in a small cave in a mountain while you hear noises from outside or looking out a window and seeing all of the mobs wandering around was legitimately scary. In modern MC, however, beds are extremely easy to find. Part of this is because of just how common villages are. Villages were always quite common, but they didn't originally spawn with beds in them until 1.14. Now, villages, don't just have one bed, but they have a whole lot of them. Mojang also introduced a mob, the Phantom, which quite literally spawns and attacks you if you don't sleep. This means that not only is it extremely easy to skip the night, but the game actually encourages you. I don't know if beds should be removed entirely, but there definitely needs to be some sort of punishment for using the bed, or beds themselves should be harder to obtain or use.
The atmosphere of Minecraft should also have some tweaks in my opinion. First off, fog should have a bit of a comeback. There should be an option in the settings to have render distance have fog like it did in old MC versions. Certain biomes, such as caves and swamps, should also have different levels of fog not necessarily to be scarier, but just for a better atmosphere in general. Maybe the fog can also be different colours as well, like swamps would have a thick layer of green fog while caves would just look like normal mist. Maybe any biome (minus hot biomes) could also have mist appear when you first wake up from a bed. One thing I also find strange is the way darkness works in Minecraft. I've found that caves can become pitch black, but never night time. I think with brightness on the lowest option (which should be the default if it isn't already) night times should be basically pitch black and you can't see a thing without light sources.
Finally, I have ideas for mobs and any structures associated with them. Villages themselves should become rarer, not only would this give a better feeling of isolation but it would also make beds harder to obtain. Traps in jungle temples, which themselves should be revamped, should be completely improved and made actually dangerous. Players should get a great sense of dread when entering the building about whether they might accidentally activate a hidden trap, only to meat their demise. As for mobs themselves, I don't really know of anything specific, but I think there's a great recipe here which could actually scare the s--t out of players.
1. Don't mention the mob in the changelog or show it any update teasers.
2. Make it a very rare spawn.
3. Make it only spawn for a very short amount of time.
I think if we got a few new mobs that followed that formula across the span of updates it would be really great for the community as they would get to discover the content for themselves and have a few scares. Just imagine if Phantoms followed that formula. A flying mob with a creepy skin that rarely spawns, and only there for a bit. You read the new updates changelogs and when it comes out you hop into a game. You hear a shriek and when you look above you something flys around and then goes out of view. You don't remember reading anything about it in the update, and when you go to see where it went, it's gone. Now I think that, would make for some great gameplay!
0
0
0
100% agreement
0
Jaws managed to cause worldwide fear of sharks because it's a well made scary movie, designed to make you afraid of the movie's shark. I'm guessing seeing that in a movie theater just further amplified the fear factor (Big screen). Minecraft is a block video game, and if sharks were added, or beavers, they would also be blocky. If Mojang won't allow sharks, why do they allow automatic animal farms, where tons of animals are cramped into tiny spaces?
1
Again, this still wouldn't encourage people to not be afraid around Beavers. I've grown up around Minecraft for a lot of my life, and during that time, I've killed Chickens, Pigs, Cows, and Sheep. I made a thing that lets cows get shot out if you spawn like 100 of them into a small cannon like space. I've inbred pigs on purpose when I was younger because I thought it was hilarious. Hell, I've killed Villagers in Minecraft a lot. Despite having done all of those things in Minecraft at a young age, I don't want to at all go out and kill cows and chickens in real life.
The misconception that hostile real life mobs in Minecraft are going to encourage kids to go out and kill those animals in real life is basically the same misconception that violent video games are going to encourage kids to grow up to be violent.
0
Pigs were one of the first passive mobs, along with Chickens, Cows, and Sheep. Pigs are like a base (not building, but like term) food source, they don't give renewable resources (minus meat) unlike the others, but, they can be ridden (but this is just a joke mechanic). Squids give Inc Sacks.
If you intend for players to take the wood that the beavers drop then that is a feature intended to help the player. Also, why would I wait for a mob to chop down the wood and then have to go collect it when I can just chop down a tree?
2
I agree with all of these ideas!
1
Hello! This is just a quick bit of feedback I'm giving for Minecraft, and for people suggesting things. It won't really go too in depth on things, or give a whole ton of details.
So, usually I see a lot of people suggesting a new generated structure, like a new dungeon, or a new mob, or something like that. And the drops or loot you get? Well... Slimeballs, Leather, Clay, Iron, Diamonds, Gold, Rotten Flesh, you get the idea. Reused items for new generated structure loot and mob drops. I think that if these things were to be added, they need really unique loot. A new sword that can decapitate undead mobs. A slingshot that can shoot different items. A bait that can be placed down and attracts zombies. The oppurtunites are endless, I just think that new features shouldn't reuse the same items over, and over, and over again.
0
I really like this. Of course, I also think the floods should only rise up in a certain space (and not the entire world).