In-game name: Jaloga
Location and Age: 16, Arizona
Previous bans: None
Referral: None
Reason you should you be accepted: Polite, love building structures, can contribute to the community as a whole.
Additional info: none
Special Key: {|||}
So I'm in the nether visiting for the first time, I see some australium (no ghasts around that time) across a lava lake and decide to cross it with a block bridge. So I start laying it down and halfway through I accidentally switch to sand blocks. Created a section of bridge out of sand fell into the 10 block deep lava lake.
I made a similar machine but it was more aesthetic than practical. The boats begin at bedrock and then rocket upwards, traveling through a glass tube right next to the dock, when it hits the sky-limit it goes through a little canal thing that carries it to another glass tube through which it freefalls and lands on an elevated water ramp which leads through a hole in the wall into my dock. If I could learn to do the boat stacking thing I could a couple more awesome things (provided that boats don't destroy themselves when falling on one another.
Yeah, there really should be some unique items that define a map, in another thread someone suggested making random statues and trinkets that can be very rarely found on a hell map. this could probably combine with that (metagems on earth, trinkets in hell).
Ok, here's my problem: the merchants will impede on my efforts to built giant fortresses. What will prevent me from simply dynamiting these villages into oblivion? Will this result in the merchant's relatives declaring war on me? Will they impose some sort of blockade on my home? Just wondering. A full scale war would add so much to this game (perhaps my necromancy based army of minions could help?).
I vote there be few things they can drop. The necronomicon pages thing is an awesome idea. The effects of these dark books should be anything from temporary invincibility ( and then being reduced to 1 heart when it ends) to a small army of mobs you can control for a period of time that eventually turn on you. The pages should be relatively rare (10%?, with 3 or 4 need for a full book), with the most common drop (65%) being an item modifier that makes items inflict fire but reduce the sword or whatever to 1/5 damage. It would only be applied to arrows 5 or 10 per fire modifier. The second most common drop (maybe like 20%) would be the beast's tentacles which could possibly be used as a weapon with devious effects when crafted into a whip. The rarest item of them all would be the ghost block, used to make tools (not weapons) superior to diamond.
My advice would be to make an insanely complex antighast defense system. Perhaps a room that has TNT embedded in the ceiling and a watery floor. I got 90% of the ideas for my gate room from Stargate SG-1.
0
Location and Age: 16, Arizona
Previous bans: None
Referral: None
Reason you should you be accepted: Polite, love building structures, can contribute to the community as a whole.
Additional info: none
Special Key: {|||}
0
0
0
0
0
0
0
0