Yup, unless something has gone horribly, horribly wrong!
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May 1, 2015jakimfett posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft Mods
Any plans to put Optifine on CurseForge?
Apr 28, 2015Posted in: WIP Mods
Oi, BrainSlug...this is amazing.
Reworking Risu's Biospheres has been on my "I hope I someday have the time and knowledge to do this someday" list ever since Risu killed my hopes for a server version.
I'm going to be following this very closely.
Apr 28, 2015Posted in: Minecraft Mods
Yes. Yes we are. That said, be aware that Minechem v5 is under a feature freeze, and smaller bugs may not get fixed if the impact is low (eg, something turns the wrong color) but the process to fix it is high. World-breaking bugs are (almost) always fixed.
Yup, as soon as they show up, we take a poke at them, and see how we can go about resolving the issue.
Apr 14, 2015Posted in: Minecraft Mods
I like it. I may tweak it a bit, maybe make it two sticks in a diagonal pattern, but...I like it.
Apr 4, 2015Posted in: Minecraft Mods
Please report this on github, or update one of the existing tickets if it's already been reported.
Just a few questions:
1) Im looking at the v5 code on github and I cant for the life of me figure out where or how you register your Uranium ore block that im seeing in game. Where might I find reference to the Uranium ore block in your code?
edit: Found your BlockUraniumOre class, I have no idea how I missed that...
2) Im curious about this v6 rewrite you mentioned. Any details on whats to come? =p
3) is there any way to protect the player from radiation?
1) Yup, BlockUraniumOre.
2) Yup, my Patreon supporters get to see the entire development roadmap, as well as get alpha build
3) Erm...what radiation?
Have you tried automating it recently?
Mar 31, 2015jakimfett posted a message on Dungeon Mobs (reference to new thread in last post)Posted in: Minecraft Mods
First off, taking multiple 300-level CS courses simultaneously may not have been the best of plans. I'll be doing that again next semester (my last one, finally), so chances are good that I will not be committing a significant amount of time to this mod. That isn't to say that there will be absolutely no updates, but that you should definitely curb your expectations (not that they can get much lower than they have been as of late, I imagine).
That said, however, I recently got into talks with some folks involved with one of the larger-scale Minecraft projects (I will refrain from saying which, until such time as things are solidified). If that goes well, I'll be diving into Minecraft coding (and probably for some variant of 1.7) over the winter interim. Should that come to pass, since I'll be dealing with 1.7 anyway, Dungeon Mobs will probably see an update.
Dunno if this has been suggested before, but if you wanted some help with the update, I'd be more than happy to assist. PM me if you're interested, I've migrated a couple of mods (my own and one other) to 1.7.10, it's a bit of work but nowhere near impossible.
This, very much this. I love this mod, and I look forward to seeing the update whenever you get around to it...IRL comes first!
Mar 23, 2015Posted in: Minecraft Mods
Whelp, I made my decision (thanks in part to some feedback during an AMA coding livestream. I'm not going to wait for Cornucopia any longer. As of yesterday, I've started actively developing AlchemyPlusPlus again.
Most of the changes so far have to do with backend stuff...I'm rewriting how the models and items get rendered. Once I'm done with that, I'm going to work on fleshing out the mortar and pestle mechanic, adding more ingredient types, and making the different mortar and pestle materials actually mean something.
Does anyone have suggestions on crafting recipes for the stone, iron, and obsidian mortar and pestle? For the wooden one, I'm going to use a bowl with a stick over it, but I dunno what would make sense for the others.
Mar 17, 2015Posted in: Minecraft Mods
Not for v5. With the Minechem v6 rewrite, if I do player-damaging radioactivity, I'll have some way to protect against it.
Mar 17, 2015Posted in: Minecraft Mods
Sorry for the delay in response, I've been busy with work (just got a promotion) and haven't logged in to the forums as often as I used to.
Right now, I'm trying to decide if I should keep waiting for the Cornucopia API (it's been almost 5 months now...), or if I should try to do my own thing. Part of the reason I'm still procrastinating is because I've got three other projects (Minechem v6, Werkbench, and Projektor) eating all my free time.
Jan 28, 2015Posted in: Minecraft Mods
Weeeeellll...right now I'm waiting on a flora library to be finished. @Kaelten is working on something called "Cornucopia", which I'm itching to get my hands on because it's exactly what I need. It'll allow for some really fun potion mechanics once it's hammered into shape.
Yup, it's all good. Just stalled for a bit while I wait for Cornucopia.
That said, work is progressing on my rewrite of Minechem for v6, and I've got two new mods (Projektor and Werkbench) in progress as well, so I'm keeping pretty busy.
I tweet updates on things pretty regularly, and I've started doing livestreams, which show up on my player.me profile.
Jan 25, 2015Posted in: Minecraft Mods
The radiation protection suite was pre-1.7, it hasn't been part of Minechem for a while now. Specifically what issue with radioactivity are you running into?
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