I see a lot of people promise to upload a map and never do, so I figured I'd share mine.
The name of the world is Hiatus and it's on a secure internal LAN. Sorry we do not accept outside players.
As you see Minetographer did an awesome job.
- jakester2
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Member for 14 years
Last active Mon, Jul, 16 2018 10:42:59
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Mystara0001 posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map RendererPosted in: Minecraft Tools -
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Kachoink posted a message on Enderdragon Fight ImprovementHOORAY!Posted in: Suggestions
We got a boss fight and it's really epic!
But I got a few suggestions to make the fight a bit more polished and worthwhile
So Here are my....
5 Things to Make Fighting the Enderdragon BETTER!
GET READY TO READ!
1. A temple. A GREAT BIG temple of obsidian or some other dragonproof block, filled with torches, pillars, and architectural awesomeness. I'm talkin about a really really REALLY huge temple dungeon thing. Smack dab in the middle of the End (which should have more than obsidian pillars and stone, btw.) The core of the temple (after fighting through waves of endermen, enderbats *why not* and enderslimes *eh?* in mini dungeons) will hold the Dragon, surrounded by regeneration pillars. The Dragon will be guarding a nest holding the Enderdragon egg. The regen pillars have chains to climb to get to the top to destroy the health regen balls, while you get obstructed by the dragon flying around. There are 6 pillars, by the way. Overall, you fight in a huge, beautiful dungeon palace! Sound good?
2. Strategy to attack the Dragon. Right now, it seems that all you need to do is hack and slash your way to victory. A bit repetitive if you ask me. Like all good boss fights, there needs to be a strategy. My suggestion: Eliminate the regen pillars after avoiding the dragon by climbing chains. Then, hit shoot its eye or weak-spot with a bow. Once its down, recovering from the blow, you come up and hack and slash at its head, or plant TNT near it. You do this multiple times, trying to avoid and kill the waves of ender-creatures it sends towards you. Once it dies, you win.
3. Dragon Attacks!!! All unique bosses have unique attacks. Here's 5 that it can do. First, the block-destroying one when it flies around, in case you try to build your way up to the pillars. Also, it damages you if it runs into you. Second, FIRE-BREATHING! All dragons breathe fire. Or even better: the EnderDragon can breathe TOXIC GAS or purple fire! Avoid this by sprinting around! OR YOU DIE. Third, WIND ATTACK! The dragon will try and swiftly flap its wings, creating a large stormy wind to pass through the chamber. This can blow you up in the air and make you fall. To prevent this, wear heavy armor, so you won't get swept off your feet. Fourth, MOB-SPAWNING. The dragon will roar, and make ender-creatures appear from the shadows. Kill these mobs, and continue to slay your dragon. Last, a stomp move! Each stomp will cause small earthquakes that hurt you. Cracks in the ground caused by the quakes will release underground lava or purple acidic goop. To avoid THIS, you must be on the pillars.
4. Boss Health, aggro stages and music. The game should not say "Boss Health." It should say "Enderdragon health," to make it a bit more polished. Just a small suggestion, really. Also, it should have aggression phases. Like, maybe a third into the battle, the dragon gets angrier, so it flies around faster and introduces a new attack. And music. All epic boss fights need atmospheric epic music. Right?
5. The reward. Once the awesome animation has ended, you can have access to the dragon's egg. You can pick up this egg, bring it home to your base and incubate it, or let NPC villagers do it for you. :tongue.gif: Feed your new baby dragon, hunt with it, become its new best friend. Then, ride the dragon. Its behavior should rely on how you treat it; more aggressive ans sinister if you hurt it a lot during its growth, or maybe kind and majestic if you raised it around your fellow NPC villagers and taught it not to hurt others. Then, you can craft a unique saddle for it. :biggrin.gif: Sounds good? I thought so. In addition to the dragon, you get tons of EXP like you already do, a magical exit way into the real world, AND a trophy of some sorts. Oh yeah, and about the dragon. Once its fully grown, you can ride it into the skies, and into a rift in the sky. This rift transports you to the SKY DIMENSION! Where you encounter another boss... The Sky Golem. *suspenseful music* (Coming Soon in a later suggestion topic)
Well. I hope you enjoyed my Enderdragon suggestions.
Now,
Discuss!
*P.S., yes, yes, i HAVE been playing a lot of Zelda recently.* -
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VB_Brock_Blocking posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map Renderer0.7.6 is fantastic. Thanks again for getting this all up to speed for the launch of MC. Texture pack support. Whatwhatwhat!Posted in: Minecraft Tools
Buying the keys for RB3 soon, and yes, my skyrim is in the mail. -
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Rawblin posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map RendererPosted in: Minecraft ToolsQuote from behedwin
how do i run that manually?
the first post only gives me some command line
but i dont know how to use it
pls help.
I use the linux version of minetographer for this. Link is in the first post.
Once you have that installed, click "Start", type in "cmd" and then hit "enter".
Once the black command window is open, type in
"java -Xmx4096m -jar Minetographer.jar -run" (without quotes)
Modify the 4 digit number -Xmx####m to be whatever amount of RAM you are trying to use. I use half of my 8 gigs, so 4096mb is about 4gigs. If you devote all of your systems RAM you will run into problems, Windows needs its fair share :wink.gif:
After you type in that command line, hit enter. Minetographer will start up with the new RAM parameters. -
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Herronelou posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map RendererPosted in: Minecraft ToolsQuote from behedwin
Hey
I have tried using minetographer
Tho i find it hard for my very large map.
My map is 2.2gb large, so it is very big.
It had around 600k chunks according to minetographer
tho when it started to render it stoped half way...
it took over 48 hours to get to half way...
so i was quite sad to see it stop
Make sure you guys set the camera height to 24, that's the only way to make your render lighter.
Maybe you will also need to increase the ram allowed to the software, jakester explains how to do it somewhere in this thread.
But big maps are time and ressource consuming, and if your computer doesn't follow, you might never be able to render the map. -
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Herronelou posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map RendererHere is the interesting part: The camera height property.Posted in: Minecraft Tools
Take a look at this graph:
As you can see, the lower the value, the bigger the files. A camera height of 2 will generate a map 45 times bigger than a camera height of 24 (4.4GB VS 99 MB for GIF for exemple).
And the only thing a camera height of 2 will allow you is to zoom really close to the map, but even a height of 24 will still allow you to see clearly the mushrooms on your map. The default value is 12, you can get 3.5 times smaller than default by going 24, and the map will not be that different.
My advice would be to go for GIF with a camera height of 20 and 6 levels of zoom for regular maps.
Big maps should go JPG 0.5 with cam height of 24 and 8 levels of zoom (or even bigger if 8 doesn't allow to zoom out all the way).
Cheers -
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Herronelou posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map RendererThe results of my tests are starting to be interesting.Posted in: Minecraft Tools
First it looks like color depth is totally useless (no difference whatever setting i put)
Also it looks like the JPG compression only accepts values of 1.0, 0.5 or 0.0. All intermediate values i tried used the previous setting.
Here is a comparison of the weight of the different files.
This weight is for a small map (2700 chunks) and with only one zoom level, with camera height set to 12. (these are the parameters that i found influencing the weight of the map).
For a big map. the size would be different, but the order would stay the same.
I'm now personally going to use GIF, because it looks as good a JPG 100, but is lighter.
For very big maps i would recommend JPG 0.5, it gets a little bit of compression but is acceptable.
Then i discovered that the number of zoom levels changes slightly the weight of the file.
A zoom level set to one will only render the most zoomed up view (biggest files), a level 2 will render the most zoomed up, and one zoomed down a little bit (biggest + 1 a little big smaller), a level 3 wil render the close-up + 2 zoomed down level, and so on.
This value can be set pretty high without changing the final weight too much.
The most interesting part is the one about camera height, but the renders take forever, so i still don't have all the results concerning this one, i will add my final data here as soon as i get them.
jakester2, i don't know if you are aware, but it seems like i have to restart minetographer between each render. -
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BillMays posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map RendererPosted in: Minecraft ToolsQuote from jakester2
So I'm in the process of implementing the newer XML config format supported by Tectonicus instead of the outdated plain text format Minetographer uses now.
Iv'e kinda been putting this off because I simply HATE working with XML files and I though it would take a few days. Actually, I wrote the entire ConfigManager class in about an hour!
This means Minetographer will support the new (and better) config format in 0.7.6. If I work hard and drink plenty of coffee I can push 0.7.6 in a couple days.
On another note:
Is there anything you would like to see changed, added or removed in the next version? I love having feedback! :]
Awesome tool man, if you're taking suggestions I'll throw one out. How about adding a step indicator next to each step (i.e. Loading Chunks 1200/3600 (1/5) ). Not a big deal, just nice to see the stage you're at when rendering when it seems to take a while. -
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VB_Brock_Blocking posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map RendererAlright for anyone who's interested here's how my latest render turned out. Click link to view world.Posted in: Minecraft Tools
http://dl.dropbox.com/u/29091586/world2map/OPEN_ME.html -
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VB_Brock_Blocking posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map Rendererjordan try closing down other programs before opening minetographer. I get that sometimes when I have my videoplayer/browser open. Worth a try.Posted in: Minecraft Tools - To post a comment, please login.
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Here it is, a cross-platform GUI for Tectonicus, the best Minecraft map renderer!
Minetographer is a Minecraft deep map renderer powered by OrangyTang's Tectonicus. It allows you to make highly detailed maps of your Minecraft worlds that are viewable using HTML. This makes it easy to create and load maps onto a web server to be viewed anywhere. Minetographer also prioritizes tasks according to system load to make the rendering process even faster and more stable.
Map generator screen:
Minetographer will automatically list all your Minecraft worlds. Select one, choose your options and press Render Map to start the rendering process.
When the render is complete, Minetographer will open your map automatically. The generated map will look like the map seen below.
Day render:
Night render:
Cave render:
Custom texture pack render:
System Requirements:
XP, Vista, Windows 7
Java 1.6.0_25+
Mac OS X:
OS X 10.5.8+
Java 1.6
NOTE: Java 1.7 Beta for Mac is not supported!
Linux:
Java 1.6.0_25+
Download Version (0.7.7):
Mac OS X - Download!
Windows - Download!
Linux - Download!
In This Version:
- Title displays only version and not distribution.
- Render the Ender dimension. (Testing)
- Support for new 1.0 block types.
- Added option to update the map without a complete re-render.
- App settings is now in XML format instead of MDat format.
- Blog posts no longer trail way off the screen.
- No longer saves config files multiple times during startup.
- Settings panel has more intuitive user interface.
- Minor visual improvements.
Release Notes: View...
Running Minetographer in Manual Mode:
Writing Plugins for Minetographer:
To write a custom plugin for Minetographer you must download and import the plugin libraries provided in the link below.
Browse Plugin Javadocs: Browse...
Note: The plugin system is very minimal at this point. More classes will be added to the plugin libraries as need arises.
Plugin Example:
Tectonicus is created and owned by OrangyTang. To see more about Tectonicus, visit its forum page here. If you like this software, you can donate to the Tectonicus project. I am only responsible for the GUI and other related software. He is responsible for the rendering engine that powers Minetographer.
Minetographer is available under version 3 of the GNU General Public License.
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That is a bug in the render process. Try deleting all the map files in your respective output folder and rendering the map again.
This happens to me sometimes. Re-rendering solves the problem.
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This server would be completely minecraft themed, similar to the minecraft forums. The goal is to have a social network dedicated to minecraft fans. This will be a place for fans to post pictures, videos and ideas. Users will be able to follow popular posters, or follow your favorite topics related to minecraft.
If you're thinking "We don't need this, we have minecraftforum.net for that", well this will not be like the forums. It is a place to share content, but it will be much more like Twitter, Google+ and Minecraft combined.
Please give your opinion in the poll located at the top of this thread. I just want to know if people would be interested. Thanks, and I hope to see you there! :happy.gif:
If you would like to help me in this venture, I am in need of a few skilled people. I need someone proficient in graphic art as well as someone who knows Ruby.