• 0

    posted a message on [FML] [Discontinued] Natural Disasters V1.6_2
    I want more ocean disasters like Typhoons and whirlpools
    Posted in: Minecraft Mods
  • 0

    posted a message on HELP! Can someone please assist me with rendering my mob? HELP!
    Thanks, it seems really obvious now!
    Posted in: Modification Development
  • 0

    posted a message on HELP! Can someone please assist me with rendering my mob? HELP!
    My Snabical class is my Mob Model, and my EntitySnabical has all the Mob, and Entity stuff, if you want I can include it.


    package jacobmob.fantasticalfantasycreatures.mobs;

    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.model.ModelRenderer;
    import net.minecraft.entity.Entity;

    public class Snabical extends ModelBase
    {
    //fields
    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer leg1;
    ModelRenderer leg2;
    ModelRenderer leg3;
    ModelRenderer leg4;
    ModelRenderer nose;
    ModelRenderer wing1;
    ModelRenderer wing2;
    ModelRenderer wing3;
    ModelRenderer wing_4;
    ModelRenderer wing5;
    ModelRenderer wing6;
    ModelRenderer wing7;
    ModelRenderer wing8;
    ModelRenderer wing9;
    ModelRenderer wing10;
    ModelRenderer tail1;
    ModelRenderer tail2;
    ModelRenderer tail3;
    ModelRenderer tail4;
    ModelRenderer tail5;
    ModelRenderer tail6;
    ModelRenderer tail7;
    ModelRenderer tail8;

    public Snabical()
    {
    textureWidth = 64;
    textureHeight = 32;

    head = new ModelRenderer(this, 0, 0);
    head.addBox(-4F, -4F, -8F, 8, 8, 8);
    head.setRotationPoint(0F, 12F, -6F);
    head.setTextureSize(64, 32);
    head.mirror = true;
    setRotation(head, 0F, 0F, 0F);
    body = new ModelRenderer(this, 28, 8);
    body.addBox(-5F, -10F, -7F, 10, 16, 8);
    body.setRotationPoint(0F, 11F, 3F);
    body.setTextureSize(64, 32);
    body.mirror = true;
    setRotation(body, 1.570796F, 0F, 0F);
    leg1 = new ModelRenderer(this, 0, 16);
    leg1.addBox(-2F, 0F, -2F, 4, 6, 4);
    leg1.setRotationPoint(-3F, 18F, 7F);
    leg1.setTextureSize(64, 32);
    leg1.mirror = true;
    setRotation(leg1, 0F, 0F, 0F);
    leg2 = new ModelRenderer(this, 0, 16);
    leg2.addBox(-2F, 0F, -2F, 4, 6, 4);
    leg2.setRotationPoint(3F, 18F, 7F);
    leg2.setTextureSize(64, 32);
    leg2.mirror = true;
    setRotation(leg2, 0F, 0F, 0F);
    leg3 = new ModelRenderer(this, 0, 16);
    leg3.addBox(-2F, 18F, -2F, 4, 6, 4);
    leg3.setRotationPoint(-3F, 0F, -5F);
    leg3.setTextureSize(64, 32);
    leg3.mirror = true;
    setRotation(leg3, 0F, 0F, 0F);
    leg4 = new ModelRenderer(this, 0, 16);
    leg4.addBox(-2F, 0F, -2F, 4, 6, 4);
    leg4.setRotationPoint(3F, 18F, -5F);
    leg4.setTextureSize(64, 32);
    leg4.mirror = true;
    setRotation(leg4, 0F, 0F, 0F);
    nose = new ModelRenderer(this, 0, 0);
    nose.addBox(0F, 0F, 0F, 4, 3, 1);
    nose.setRotationPoint(-2F, 12F, -15F);
    nose.setTextureSize(64, 32);
    nose.mirror = true;
    setRotation(nose, 0F, 0F, 0F);
    wing1 = new ModelRenderer(this, 0, 0);
    wing1.addBox(0F, 0F, 0F, 3, 1, 6);
    wing1.setRotationPoint(4F, 10F, -4F);
    wing1.setTextureSize(64, 32);
    wing1.mirror = true;
    setRotation(wing1, 0F, 0F, -0.3316126F);
    wing2 = new ModelRenderer(this, 0, 0);
    wing2.addBox(0F, 0F, 0F, 3, 1, 6);
    wing2.setRotationPoint(-7F, 10F, -4F);
    wing2.setTextureSize(64, 32);
    wing2.mirror = true;
    setRotation(wing2, 0F, 0F, 0.2792527F);
    wing3 = new ModelRenderer(this, 0, 0);
    wing3.addBox(0F, 0F, 0F, 5, 1, 13);
    wing3.setRotationPoint(7F, 9F, -2F);
    wing3.setTextureSize(64, 32);
    wing3.mirror = true;
    setRotation(wing3, 0F, 0F, -0.3316126F);
    wing_4 = new ModelRenderer(this, 0, 0);
    wing_4.addBox(0F, 0F, 0F, 1, 1, 13);
    wing_4.setRotationPoint(12F, 8F, -1F);
    wing_4.setTextureSize(64, 32);
    wing_4.mirror = true;
    setRotation(wing_4, 0F, 0F, -0.3316126F);
    wing5 = new ModelRenderer(this, 0, 0);
    wing5.addBox(0F, 0F, 0F, 1, 1, 13);
    wing5.setRotationPoint(13F, 8F, 0F);
    wing5.setTextureSize(64, 32);
    wing5.mirror = true;
    setRotation(wing5, 0F, 0F, -0.3316126F);
    wing6 = new ModelRenderer(this, 0, 0);
    wing6.addBox(0F, 0F, 0F, 1, 1, 11);
    wing6.setRotationPoint(6F, 9F, -1F);
    wing6.setTextureSize(64, 32);
    wing6.mirror = true;
    setRotation(wing6, 0F, 0F, -0.3316126F);
    wing7 = new ModelRenderer(this, 0, 0);
    wing7.addBox(0F, 0F, 0F, 1, 1, 11);
    wing7.setRotationPoint(-7F, 9F, -1F);
    wing7.setTextureSize(64, 32);
    wing7.mirror = true;
    setRotation(wing7, 0F, 0F, 0.3316126F);
    wing8 = new ModelRenderer(this, 0, 0);
    wing8.addBox(0F, 0F, 0F, 6, 1, 13);
    wing8.setRotationPoint(-12.8F, 7.4F, -2F);
    wing8.setTextureSize(64, 32);
    wing8.mirror = true;
    setRotation(wing8, 0F, 0F, 0.3316126F);
    wing9 = new ModelRenderer(this, 0, 0);
    wing9.addBox(0F, 0F, 0F, 1, 1, 13);
    wing9.setRotationPoint(-15F, 8F, 0F);
    wing9.setTextureSize(64, 32);
    wing9.mirror = true;
    setRotation(wing9, 0F, 0F, 0.3316126F);
    wing10 = new ModelRenderer(this, 0, 0);
    wing10.addBox(0F, 0F, 0F, 1, 1, 13);
    wing10.setRotationPoint(-14F, 8F, -1F);
    wing10.setTextureSize(64, 32);
    wing10.mirror = true;
    setRotation(wing10, 0F, 0F, 0.3316126F);
    tail1 = new ModelRenderer(this, 0, 0);
    tail1.addBox(0F, 0F, 0F, 6, 1, 12);
    tail1.setRotationPoint(-3F, 10F, 7F);
    tail1.setTextureSize(64, 32);
    tail1.mirror = true;
    setRotation(tail1, 0.2230717F, 0F, 0F);
    tail2 = new ModelRenderer(this, 0, 0);
    tail2.addBox(0F, -1F, 0F, 8, 1, 1);
    tail2.setRotationPoint(-4F, 8F, 19F);
    tail2.setTextureSize(64, 32);
    tail2.mirror = true;
    setRotation(tail2, 0.6320364F, 0F, 0F);
    tail3 = new ModelRenderer(this, 0, 0);
    tail3.addBox(0F, 0F, 0F, 10, 1, 1);
    tail3.setRotationPoint(-5F, 6F, 19F);
    tail3.setTextureSize(64, 32);
    tail3.mirror = true;
    setRotation(tail3, -0.3717861F, 0F, 0F);
    tail4 = new ModelRenderer(this, 0, 0);
    tail4.addBox(0F, -1F, -1F, 12, 1, 2);
    tail4.setRotationPoint(-6F, 6F, 20F);
    tail4.setTextureSize(64, 32);
    tail4.mirror = true;
    setRotation(tail4, 0.8179294F, 0F, 0F);
    tail5 = new ModelRenderer(this, 0, 0);
    tail5.addBox(0F, 0F, 0F, 4, 1, 1);
    tail5.setRotationPoint(2F, 4F, 20F);
    tail5.setTextureSize(64, 32);
    tail5.mirror = true;
    setRotation(tail5, 0F, 0F, 0F);
    tail6 = new ModelRenderer(this, 0, 0);
    tail6.addBox(0F, 0F, 0F, 4, 1, 1);
    tail6.setRotationPoint(-6F, 4F, 20F);
    tail6.setTextureSize(64, 32);
    tail6.mirror = true;
    setRotation(tail6, 0F, 0F, 0F);
    tail7 = new ModelRenderer(this, 0, 0);
    tail7.addBox(0F, 0F, 0F, 2, 1, 1);
    tail7.setRotationPoint(-6F, 3F, 20F);
    tail7.setTextureSize(64, 32);
    tail7.mirror = true;
    setRotation(tail7, 0F, 0F, 0F);
    tail8 = new ModelRenderer(this, 0, 0);
    tail8.addBox(0F, 0F, 0F, 2, 1, 1);
    tail8.setRotationPoint(4F, 3F, 20F);
    tail8.setTextureSize(64, 32);
    tail8.mirror = true;
    setRotation(tail8, 0F, 0F, 0F);
    }

    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {

    setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
    head.render(par7);
    body.render(par7);
    leg1.render(par7);
    leg2.render(par7);
    leg3.render(par7);
    leg4.render(par7);
    nose.render(par7);
    wing1.render(par7);
    wing2.render(par7);
    wing3.render(par7);
    wing_4.render(par7);
    wing5.render(par7);
    wing6.render(par7);
    wing7.render(par7);
    wing8.render(par7);
    wing9.render(par7);
    wing10.render(par7);
    tail1.render(par7);
    tail2.render(par7);
    tail3.render(par7);
    tail4.render(par7);
    tail5.render(par7);
    tail6.render(par7);
    tail7.render(par7);
    tail8.render(par7);
    }

    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
    }

    public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {

    }
    {
    }

    }

    Posted in: Modification Development
  • 0

    posted a message on HELP! Can someone please assist me with rendering my mob? HELP!
    I still can't figure it out. After looking at the Java Generics. :unsure:
    Posted in: Modification Development
  • 0

    posted a message on HELP! Can someone please assist me with rendering my mob? HELP!
    i extended my class by EntityAnimal, I wanted to be able to breed the mob.
    Posted in: Modification Development
  • 0

    posted a message on HELP! Can someone please assist me with rendering my mob? HELP!
    http://pastebin.com/jprD4nDV - Client Proxy
    http://pastebin.com/XUTVXdWT - Main Mod Class
    http://pastebin.com/rLYreTqj- EntityMob Class
    HELP
    In the addSpawn in the main class under entity registries, it says "The method addSpawn(Class<? extends EntityLiving>, int, int, int, EnumCreatureType, BiomeGenBase...) in the type EntityRegistry is not applicable for the arguments (Class<Snabical>, int, int, int,
    EnumCreatureType)"
    Also in the client Proxy it says "The method addSpawn(Class<? extends EntityLiving>, int, int, int, EnumCreatureType, BiomeGenBase...) in the type EntityRegistry is not applicable for the arguments (Class<Snabical>, int, int, int,
    EnumCreatureType)" in the rendering registry.
    Help please!

    Thank you to those that help!

    -Jacobmob

    ^_^
    Posted in: Modification Development
  • 0

    posted a message on Special Swords Code List [1.6.4]
    Lightning Sword:
    @Override
    public ItemStack onItemRightClick(ItemStack item, World world, EntityPlayer entityplayer) {
    float f = 1.0F;
    float f1 = entityplayer.prevRotationPitch + (entityplayer.rotationPitch - entityplayer.prevRotationPitch) * f;
    float f2 = entityplayer.prevRotationYaw + (entityplayer.rotationYaw - entityplayer.prevRotationYaw) * f;
    double d = entityplayer.prevPosX + (entityplayer.posX - entityplayer.prevPosX) * (double)f;
    double d1 = (entityplayer.prevPosY + (entityplayer.posY - entityplayer.prevPosY) * (double)f + 1.6200000000000001D) - (double)entityplayer.yOffset;
    double d2 = entityplayer.prevPosZ + (entityplayer.posZ - entityplayer.prevPosZ) * (double)f;
    Vec3 vec3d = Vec3.createVectorHelper(d, d1, d2);
    float f3 = MathHelper.cos(-f2 * 0.01745329F - 3.141593F);
    float f4 = MathHelper.sin(-f2 * 0.01745329F - 3.141593F);
    float f5 = -MathHelper.cos(-f1 * 0.01745329F);
    float f6 = MathHelper.sin(-f1 * 0.01745329F);
    float f7 = f4 * f5;
    float f8 = f6;
    float f9 = f3 * f5;
    double d3 = 5000D;
    Vec3 vec3d1 = vec3d.addVector((double)f7 * d3, (double)f8 * d3, (double)f9 * d3);
    MovingObjectPosition movingobjectposition = world.rayTraceBlocks(vec3d, vec3d1, false);

    if (movingobjectposition == null)
    return item;

    if (movingobjectposition.typeOfHit == MovingObjectType.BLOCK) {
    int i = movingobjectposition.blockX;
    int j = movingobjectposition.blockY;
    int k = movingobjectposition.blockZ;
    world.spawnEntityInWorld(new EntityLightningBolt(world, i, j, k));
    item.damageItem(1, entityplayer);
    }
    return item;
    }
    Credit to The_Slayer via MCForums

    Fireball Sword:
    public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
    {
    itemstack.damageItem(20, entityplayer);
    if (!world.isRemote)
    {
    Vec3 look = entityplayer.getLookVec();
    EntityLargeFireball fireball2 = new EntityLargeFireball(world, entityplayer, 1, 1, 1);
    fireball2.setPosition(
    entityplayer.posX + look.xCoord * 2,
    entityplayer.posY + 1 + look.yCoord * 1,
    entityplayer.posZ + look.zCoord * 2);
    fireball2.accelerationX = look.xCoord * 0.1;
    fireball2.accelerationY = look.yCoord * 0.1;
    fireball2.accelerationZ = look.zCoord * 0.1;
    world.spawnEntityInWorld(fireball2);
    }
    return itemstack;
    }

    Credit to MCM TripleThree via Youtube
    Posted in: Modification Development
  • 0

    posted a message on Special Swords Code List [1.6.4]
    I wanted to make a topic where people code post codes for swords (lightning sword, fireball sword etc.) So onto rules.
    >Post code in replies.

    >Credit original author(if possible) and place found. Exp. Code by jacobmob via MCForums.

    >Make sure it works for 1.6.4 (I might make another post for 1.7)

    >DO NOT ask for codes! E.g. Can someone make a sword that spawns a wolf? Go make your own topic!
    That's all, I'll post 2 codes later today. (As on 5/27/14)
    Posted in: Modification Development
  • 0

    posted a message on Mcreator mod trouble!

    Okay. Thank you for the feedback. I would like to say, the reason I want to use
    Mcreator is because I am, wait for it, 13 YEARS OLD. I am too lazy to learn how
    to code, as stated, I do not care how limited Mcreator is. I think its a lot better than
    most mod creators.


    I know people 2 years younger than you who actually are learning java and programming mods.
    Posted in: Modification Development
  • 0

    posted a message on Lightning Sword Tutorial/Help [1.6.4] [CLOSED TOPIC]
    Thanks! I found a fireball sword code, so I might make a forum post of a bunch of them, so all people can find it! Thanks again!
    Posted in: Modification Development
  • 0

    posted a message on Lightning Sword Tutorial/Help [1.6.4] [CLOSED TOPIC]
    I want to know if anyone can help me make a sword that when you right-click lightning blasts out?

    (I know there are many topics like this, but they are all outdated, and I don't really know how to do the EntityLightningBolt, and sword thing! :P )

    Thanks,
    jacobmob
    Posted in: Modification Development
  • 0

    posted a message on Help! Making a Backpack Mod
    Hi all, I was wondering if anyone could help me make a backpack mod, or redirect me to where I could learn, I am currently working on a 1.6.4 Forge mod, that I would like to add backpacks to. If anyone could help I would be really grateful! Thanks! ^_^

    Fellow Forum User,
    Jacobmob
    Posted in: Mods Discussion
  • 0

    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN: jacobmob

    Where did you hear about the server: Minecraft Forums

    Do you understand and accept the rules: Of course! (Yes)

    What's our policy on raging: it's just a minor setback and just keep calm and continue on, and THEN you can get REVENGE!
    Posted in: PC Servers
  • 0

    posted a message on [PC/MAC/LINUX] CraftMod - Minecraft Mod Maker
    I really can't wait until it comes out!
    Posted in: Minecraft Tools
  • 0

    posted a message on [Surv] Skyblock
    Looks Really Good... Might Take A Look, WHY AM I USING SO MANY CAPITALS!!!



    derp...
    Posted in: Maps
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