• 0

    posted a message on [1.4][Release]Monster Maddness[WIP]
    Quote from herculeswill22 »
    Pretty sure this is another Trojan. Nobody download this, I've seen it taken down multiple times.

    It's only been taken down once because I didn't give enough credit to SDK. Oh I love how people on the internet exaggerate!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4][Release]Monster Maddness[WIP]
    Monster Maddness Version 1.0
    IMPORTANT NOTICE: THE KIRCHE MAP HAS BEEN POSTPONED DUE TO THE UPDATE, AND THE INVENTORY EDITOR VERSIONS! AS SOON AS THEY UPDATE I WILL START!
    Contents
    Section 1 - How it works
    Section 2 - How the maps are going to work
    Section 3 - Gun Mod
    Section 4 - Rooms
    Section 5 - Maps
    Section 6 - Future Checklist
    Section 7 - Rules
    Section 8 - Difficulties
    Section 9 - Installation
    Section 10 - Potions
    Section 11 - Mobs
    Section 12 - Credits
    Section 13 - Download
    Section 14 - Disclaimer

    SDK's mod: viewtopic.php?f=1032&t=92206 ALL DEDZ GO TO SDK!!!

    Youtube Presentation:

    SECTION 1 - HOW IT WORKS
    How Monster Madness worksis I got a custom zombie themed texture pack, and SDK's gun mod DEDZ. I made 1 map for version 1.0 (First release, and every official release, I'm going to create a new map. When i'm done making the maps for the mod, I'm going to put the whole saves folder and put it in the a '.zip' folder, put it on Mediafire and give it out to the public.

    SECTION 2 - HOW THE MAPS WORK
    The maps that I had in mind are going to feature a closed in building with open doorways (So monsters can come in), it's going to have SDK's gun mod DEDZ to bring guns into the game so that you can-well, kill them.

    SECTION 3 - GUN MOD SDK'S!!! DEDZ!!!!
    The gun mod a is a mod that brings a whole lot more fun into minecraft. It includes guns, rocket launchers, grenades, flamethrowers and a WHOLE lot more. The weapons include: AK47, MP5, Shotgun, Desert Eagle, Grenade, Rocket Launcher, Rocket Launcher (Lazer Guided), Sniper, Stun Grenade, Smoke Grenade, Flamethrower, Sticky Grenade, SG552, and gatling gun.

    SECTION 4 - ROOMS
    How the room are going to work are every room exept the starting room is locked by fence (85) and if you unlock a room, there is a better weapon than the last in each room. This is what's going to be in each room:

    Starting Room:
    Desert Eagle (85 ammo)
    (3) stun grenades.

    Room 2 -
    Sniper (80 ammo)
    (4) stun grenades

    Room 3 -
    Shotgun (75 ammo)
    (3) grenades.

    Room 4 -
    MP5 (90 ammo)
    (4) grenades.

    Room 5 - AK47 (100 ammo)
    (2) sticky grenades.

    Room 6 -
    SG552 (115 ammo)
    Shotgun (15 ammo).

    Room 7 -
    Rocket Launcher (16 ammo)
    AK47 (30 ammo)

    Room 8 -
    Rocket Launcher Lazer Guided (20 ammo)
    shotgun (13 ammo)
    (3) Smoke Grenades

    Room 9 -
    Flame Thrower (7 oil buckets)
    AK47 (30 ammo)
    (3 Stun Grenades)

    Room 10 -
    Gatlin Gun (200 ammo)
    SG552 (50 ammo)
    MP5 (60 ammo)
    Flamethrower Sentry (Not included in mystery box)

    Please note that depending on the difficulty level that you select, the ammount of ammo, guns, and zombies will change. ALL WEAPONS MENTIONED ARE SDK'S!!!

    SECTION 5 - MAPS
    One of the maps that I am going to put in the mod are:
    1. Nacht der Untoten (Name from COD) : Already out.
    Please note that I AM taking requests for maps, and map titles.

    SECTION 6 - FUTURE CHECKLIST
    Future Checklist / Changelog:
    Get Gun Mod: DONE
    Make at least 1 map for release 1.0: DONE
    Make powerups such as Insta-Kill, Kill-all, and Max-Ammo: NOT STARTED - MAY NOT HAPPEN
    Make/get a car mod, so you can drive to the success area - NOT STARTED - MAY NOT HAPPEN
    Make a tank mod - NOT STARTED - MAY NOT HAPPEN
    Add land mines - NOT STARTED - MAY NOT HAPPEN
    Mod the game so when you open the Chest menu, the game pauses: NOT STARTED - MAY NOT HAPPEN
    PLEASE NOTE THAT I AM INDEED IN NEED OF AN ADVANCED MODDER TO HELP ME WITH SOME OF THESE.

    SECTION 7 - RULES
    Rules to successfully playing this legitimently:
    1. Do not break walls (Hopefully going to make it so you can't)
    2. Do not go outside of the rooms untill last room -unless there a doorway telling you to
    3. Do not use Single player commands - or any other mod that can heal you or give you 'GodMode'
    4. Do not duplicate ammo or guns
    5. NO CRAFTING (hopefully going to make it so you can't.)
    IT IS STRONGLY RECCOMENDED THAT YOU USE THE TEXTURE PACK THAT COMES WITH THE MOD!!!

    SECTION 8 - DIFFICULTIES
    To select the difficulty that you want to play on go into the play section and the maps will be listed as shown: Monster Avalanche (easy), Monster Avalanche (Normal), ect. The ONLY things that the difficulties change are: The ammount of mob spawners, the ammount of ammo each chest gives you, the ammount of weapons the chest gives you, and the monsters the mob spawners spawn. In Section 4 that difficulty is on easy. The difficulties, and what they change are listed below:
    Very Easy: Least ammount of mob spawners as possible, x5 ammo in each chest, x5 weapons in each chest, spawns: Zombie ONLY
    Easy: Normal ammount of mob spawners, x4 ammo in each chest, x4 weapons in each chest, Spawns: Zombies, and spiders
    Normal: x2 mob spawners, x3ammo in each chest, x3 weapons in each chest, spawns: Zombies, Spiders, and skeletons
    Hard: x3 mob spawners, x2 ammo in each chestm x2 weapons in each chest,Spawns: Zomnbies, Spiders, Skeletons, and Creepers
    Very Hard: x4 mob spawners, x1 ammo in each chest, x1 weapons in each chest, Spawns: Zombies, Spiders, Skeletons, Creepers, and Giants (final boss)

    SECTION 9 - INSTALLATION
    Install Instructions:
    1. Download the file. - duh
    2. [email protected]#$%^&*()BACKUP YOUR SAVES [email protected]#$%^&*()
    3. Drag and drop ( and replace) the saves file into your run>%appdata>.minecraft folder
    4. Do w/e you have to do to install SDKs mod (apparently i'm not even allowed to tell you)

    SECTION 10 - POTIONS
    Potions are bottles that look like they're filled with red liquid. Right-click while you have the potion in your hand to restore some of your health. Potions will be placed randomly (almost hidden) in each room in single chests. All potions are listed below:
    Potion 1 - Restores 2 full hearts, in a rectangular-shaped bottle - dark-red liquid (Raw pork)
    Potion 2 - Restores 5 full hearts, in a rectangular-shaped bottle - blue liquid (Cooked pork)
    Potion 3 - Restores 50% health, in a triangular-shaped bottle - purple liquid (apple)
    Potion 4 - Restores ALL health, in a cirular-shaped bottle - gold/yellow liquid (Golden apple)

    SECTION 11 - MOBS
    The mobs included in the mod are listed below:
    Zombie: Spawns the most - the most usefull weapon against this mob is the AK47
    Spider: Spawns a little less often than the zombie, most usefull weapon are grenades
    Skeleton: Spawns less often than the spider, Most usefull is Gatlin Gun
    Creeper: Spawns as often as skeletons do, Most usefull is Desert Eagle
    Giant: Spawns only in boss room (Very hard difficulty) most usefull is flamethrower

    SECTION 12 - CREDITS
    Jacob19999 - Ideas, Forum post, Map creation.
    Bacon829/ParaLizard - Helped with some mods
    ZombieCraft - Idea
    SDK's Gun Mod - Guns/weapons/utilities
    I will put anyone in the credits that helps me with anything.

    SECTION 13 - DOWNLOAD
    The download is: http://www.mediafire.com/?bnl6dwecswbqoy5

    SECTION 14 - DISCLAIMER
    None of the mods mentioned in this post so far have I made - or am I trying to take credit for. The modifications that I have used and ARE NOT mine are listed here: SDK's Gun/Utilities Mod
    None of the ideas mentioned in this post so far have I made - or am I trying to take credit for. The Ideas that I have used and ARE NOT mine are listed here: Zombie Craft
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP][RELEASE]MONSTER MADNESS!!!
    Quote from ObeseCatLord »
    Quote from jacob199999 »
    Quote from dasdestroyer »
    Pics or downloads not gonna happen.

    Pics uploaded.

    All i see are some retuxtered blocks and the gun mod. The second picture is just you flying with the screen turned green.

    Dude just trust me, I'm not advanced - in fact I don't even know how to create a virus. Sorry if this isn't good enough for you. If you don't want it just don't download it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP][RELEASE]MONSTER MADNESS!!!
    Quote from nekronuke »
    he used SDK's gunmod. wtf
    did you ask?

    I put it in the credits, and yes, I did.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP][RELEASE]MONSTER MADNESS!!!
    Quote from dasdestroyer »
    Pics or downloads not gonna happen.

    Pics uploaded.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP][RELEASE]MONSTER MADNESS!!!
    reserved
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP][RELEASE]MONSTER MADNESS!!!
    Quote from Sukatandia »
    This sounds like zombiecraft.

    64 megabytes?


    I got the idea from Zombie Craft. It's in the credits.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP][RELEASE]MONSTER MADNESS!!!
    Monster Madness
    Contents
    Section 1 - How it works
    Section 2 - How the maps are going to work
    Section 3 - Gun Mod
    Section 4 - Rooms
    Section 5 - Maps
    Section 6 - Future Checklist
    Section 7 - Rules
    Section 8 - Difficulties
    Section 9 - Installation
    Section 10 - Potions
    Section 11 - Mobs
    Section 12 - Downloads
    Section 13 - Pictures
    Section 14 - Credits

    SECTION 1 - HOW IT'S GOING TO WORK
    How Monster Madness worksis I got a custom zombie themed texture pack, and SDK's gun mod. I made 1 map for version 1.0 (First release, and every official release, I'm going to create a new map. When i'm done making the maps for the mod, I'm going to put the whole '.minecraft' folder and put it in the a '.zip' folder, put it on Mediafire and give it out to the public.

    SECTION 2 - HOW THE MAPS ARE GOING TO WORK
    The maps that I had in mind are going to feature a closed in building with open doorways (So monsters can come in), it's going to have SDK's gun mod to bring guns into the game so that you can-well, kill them.

    SECTION 3 - GUN MOD
    The gun mod a is a mod that brings a whole lot more fun into minecraft. It includes guns, rocket launchers, grenades, flamethrowers and a WHOLE lot more. The weapons include: AK47, MP5, Shotgun, Desert Eagle, Grenade, Rocket Launcher, Rocket Launcher (Lazer Guided), Sniper, Stun Grenade, Smoke Grenade, Flamethrower, Sticky Grenade, SG552, and gatling gun.

    SECTION 4 - ROOMS
    How the room are going to work are every room exept the starting room is locked by fence (85) and if you unlock a room, there is a better weapon than the last in each room. This is what's going to be in each room:

    Starting Room:
    Desert Eagle (85 ammo)
    (3) stun grenades.

    Room 2 -
    Sniper (80 ammo)
    (4) stun grenades

    Room 3 -
    Shotgun (75 ammo)
    (3) grenades.

    Room 4 -
    MP5 (90 ammo)
    (4) grenades.

    Room 5 - AK47 (100 ammo)
    (2) sticky grenades.

    Room 6 -
    SG552 (115 ammo)
    Shotgun (15 ammo).

    Room 7 -
    Rocket Launcher (16 ammo)
    AK47 (30 ammo)

    Room 8 -
    Rocket Launcher Lazer Guided (20 ammo)
    shotgun (13 ammo)
    (3) Smoke Grenades

    Room 9 -
    Flame Thrower (7 oil buckets)
    AK47 (30 ammo)
    (3 Stun Grenades)

    Room 10 -
    Gatlin Gun (200 ammo)
    SG552 (50 ammo)
    MP5 (60 ammo)
    Flamethrower Sentry (Not included in mystery box)

    Please note that depending on the difficulty level that you select, the ammount of ammo, guns, and zombies will change.

    SECTION 5 - MAPS
    One of the maps that I am going to put in the mod are:
    1. Nacht der Untoten (Name from COD) : Already out.
    Please note that I AM taking requests for maps, and map titles.

    SECTION 6 - FUTURE CHECKLIST
    Future Checklist / Changelog:
    Get Gun Mod: DONE
    Make at least 1 map for release 1.0: DONE
    Make powerups such as Insta-Kill, Kill-all, and Max-Ammo: NOT STARTED - MAY NOT HAPPEN
    Make/get a car mod, so you can drive to the success area - NOT STARTED - MAY NOT HAPPEN
    Make a tank mod - NOT STARTED - MAY NOT HAPPEN
    Add land mines - NOT STARTED - MAY NOT HAPPEN
    Mod the game so when you open the Chest menu, the game pauses: NOT STARTED - MAY NOT HAPPEN
    PLEASE NOTE THAT I AM INDEED IN NEED OF AN ADVANCED MODDER TO HELP ME WITH SOME OF THESE.

    SECTION 7 - RULES
    Rules to successfully playing this legitimently:
    1. Do not break walls (Hopefully going to make it so you can't)
    2. Do not go outside of the rooms untill last room -unless there a doorway telling you to
    3. Do not use Single player commands - or any other mod that can heal you or give you 'GodMode'
    4. Do not duplicate ammo or guns
    5. NO CRAFTING (hopefully going to make it so you can't.)
    IT IS STRONGLY RECCOMENDED THAT YOU USE THE TEXTURE PACK THAT COMES WITH THE MOD!!!

    SECTION 8 - DIFFICULTIES
    To select the difficulty that you want to play on go into the play section and the maps will be listed as shown: Monster Avalanche (easy), Monster Avalanche (Normal), ect. The ONLY things that the difficulties change are: The ammount of mob spawners, the ammount of ammo each chest gives you, the ammount of weapons the chest gives you, and the monsters the mob spawners spawn. In Section 4 that difficulty is on easy. The difficulties, and what they change are listed below:
    Very Easy: Least ammount of mob spawners as possible, x5 ammo in each chest, x5 weapons in each chest, spawns: Zombie ONLY
    Easy: Normal ammount of mob spawners, x4 ammo in each chest, x4 weapons in each chest, Spawns: Zombies, and spiders
    Normal: x2 mob spawners, x3ammo in each chest, x3 weapons in each chest, spawns: Zombies, Spiders, and skeletons
    Hard: x3 mob spawners, x2 ammo in each chestm x2 weapons in each chest,Spawns: Zomnbies, Spiders, Skeletons, and Creepers
    Very Hard: x4 mob spawners, x1 ammo in each chest, x1 weapons in each chest, Spawns: Zombies, Spiders, Skeletons, Creepers, and Giants (final boss)

    SECTION 9 - INSTALLATION
    Installation instructions:
    1. Download full version from media fire
    2. Extract to anywhere
    3. Backup your .minecraft folder in %appdata%-roaming
    4. Drag and drop the .minecraft folder in the appdata folder.
    Now play.
    HOW TO GET BACK TO THE REGULAR MINECRAFT
    1. Go to %appdata%-roaming
    2. Backup the Monster Maddnes 'minecraft' folder.
    3. Drag and drop your normal '.minecraft' folder in the 'appdata-roaming'
    Play - Reapeat if you want to play Monster Maddness again.

    SECTION 10 - POTIONS
    Potions are bottles that look like they're filled with red liquid. Right-click while you have the potion in your hand to restore some of your health. Potions will be placed randomly (almost hidden) in each room in single chests. All potions are listed below:
    Potion 1 - Restores 2 full hearts, in a rectangular-shaped bottle - dark-red liquid (Raw pork)
    Potion 2 - Restores 5 full hearts, in a rectangular-shaped bottle - blue liquid (Cooked pork)
    Potion 3 - Restores 50% health, in a triangular-shaped bottle - purple liquid (apple)
    Potion 4 - Restores ALL health, in a cirular-shaped bottle - gold/yellow liquid (Golden apple)

    SECTION 11 - MOBS
    The mobs included in the mod are listed below:
    Zombie: Spawns the most - the most usefull weapon against this mob is the AK47
    Spider: Spawns a little less often than the zombie, most usefull weapon are grenades
    Skeleton: Spawns less often than the spider, Most usefull is Gatlin Gun
    Creeper: Spawns as often as skeletons do, Most usefull is Desert Eagle
    Giant: Spawns only in boss room (Very hard difficulty) most usefull is flamethrower

    SECTION 12 - DOWNLOADS
    Download: -Link removed-

    SECTION 13 - PICTURES



    SECTION 14 - CREDITS
    Jacob19999 - Ideas, Forum post, Map creation.
    Bacon829/ParaLizard - Helped with some mods
    ZombieCraft - Idea
    SDK's Gun Mod - Guns/weapons
    I will put anyone in the credits that helps me with anything.
    Thanks, If you have any questions please PM me!

    Mod edit: Do not redistribute another's work without permission. Do not redistribute Minecraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP]Monster Madness[WIP] COMING SOON!
    Reserved
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP]Monster Madness[WIP] COMING SOON!
    Monster Madness!

    Hello, My name is jacob19999, I would like to share with you an idea I had to make a mod that allows you to play in a dungeon environment with monsters while collecting weapons and ammo for them. Enjoy!


    Contents
    :Diamond: Section 1 - How it's going to work
    :Diamond: Section 2 - How the maps are going to work
    :Diamond: Section 3 - Gun Mod
    :Diamond: Section 4 - Rooms
    :Diamond: Section 5 - Maps
    :Diamond: Section 6 - Future Checklist
    :Diamond: Section 7 - Rules
    :Diamond: Section 8 - Difficulties
    :Diamond: Section 9 - Installation
    :Diamond: Section 10 - Potions
    :Diamond: Section 11 - Mobs
    :Diamond: Section 12 - Credits

    :Diamond: SECTION 1 - HOW IT'S GOING TO WORK
    How Monster Madness is going to work is I'm going to get a custom zombie themed texture pack, and SDK's gun mod. I'm going to make a couple zombie maps for version 1.0 (First release, and every official release, I'm going to create a new map. After i'm done making the maps for the mod, I'm going to put the whole '.minecraft' folder and put it in the a '.zip' folder, put it on Mediafire and give it out to the public.

    :Diamond: SECTION 2 - HOW THE MAPS ARE GOING TO WORK
    The maps that I had in mind are going to feature a closed in building with open doorways (So monsters can come in), it's goiing to have SDK's gun mod to bring guns into the game so that you can-well, kill them.

    :Diamond: SECTION 3 - GUN MOD
    The gun mod a is a mod that brings a whole lot more fun into minecraft. It includes guns, rocket launchers, grenades, flamethrowers and a WHOLE lot more. The weapons include: AK47, MP5, Shotgun, Desert Eagle, Grenade, Rocket Launcher, Rocket Launcher (Lazer Guided), Sniper, Stun Grenade, Smoke Grenade, Flamethrower, Sticky Grenade, SG552, and gatling gun.

    :Diamond: SECTION 4 - ROOMS
    How the room are going to work are every room exept the starting room is locked by fence (85) and if you unlock a room, there is a better weapon than the last in each room. This is what's going to be in each room:

    :Blue: Starting Room:
    Desert Eagle (85 ammo)
    (3) stun grenades.

    :Indigo: Room 2 -
    Sniper (80 ammo)
    (4) stun grenades

    :Violet: Room 3 -
    Shotgun (75 ammo)
    (3) grenades.

    :Purple: Room 4 -
    MP5 (90 ammo)
    (4) grenades.

    :Pink: Room 5 - AK47 (100 ammo)
    (2) sticky grenades.

    :Rose: Room 6 -
    SG552 (115 ammo)
    Shotgun (15 ammo).

    :Black: Room 7 -
    Rocket Launcher (16 ammo)
    AK47 (30 ammo)

    :Grey: Room 8 -
    Rocket Launcher Lazer Guided (20 ammo)
    shotgun (13 ammo)
    (3) Smoke Grenades

    :Red: Room 9 -
    Flame Thrower (7 oil buckets)
    AK47 (30 ammo)
    (3 Stun Grenades)

    :White: Room 10 -
    Gatlin Gun (200 ammo)
    SG552 (50 ammo)
    MP5 (60 ammo)

    Please note that depending on the difficulty level that you select, the ammount of ammo, guns, and zombies will change.

    :Diamond: SECTION 5 - MAPS
    Some maps that I can think of right off the bats names are:
    1. Monster Avalanche (Snow based) []
    2. Jungle Massacre (Jungle based) :Leaves:
    3. Desert Dessert (Desert based) :sand:
    Please note that I AM taking requests for maps, and map titles.

    :Diamond: SECTION 6 - FUTURE CHECKLIST
    Future Checklist / Changelog:
    :Diamond: Get Gun Mod: DONE
    :Coal: Make at least 2 maps for release 1.0: NOT STARTED
    :Coal: Make powerups such as Insta-Kill, Kill-all, and Max-Ammo: NOT STARTED - MAY NOT HAPPEN
    :Coal: Make/get a car mod, so you can drive to the success area - NOT STARTED - MAY NOT HAPPEN
    :Coal: Make a tank mod - NOT STARTED - MAY NOT HAPPEN
    :Coal: Add land mines - NOT STARTED - MAY NOT HAPPEN
    Mod the game so when you open the Chest menu, the game pauses: NOT STARTED - MAY NOT HAPPEN
    PLEASE NOTE THAT I AM INDEED IN NEED OF AN ADVANCED MODDER TO HELP ME WITH SOME OF THESE.

    :Diamond: SECTION 7 - RULES
    Rules to successfully playing this legitimently:
    1. Do not break walls (Hopefully going to make it so you can't)
    2. Do not go outside of the rooms untill last room -unless there a doorway telling you to
    3. Do not use Single player commands - or any other mod that can heal you or give you 'GodMode'
    4. Do not duplicate ammo or guns
    5. NO CRAFTING :Bench: (hopefully going to make it so you can't.)

    :Diamond: SECTION 8 - DIFFICULTIES
    To select the difficulty that you want to play on go into the play section and the maps will be listed as shown: Monster Avalanche (easy), Monster Avalanche (Normal), ect. The ONLY things that the difficulties change are: The ammount of mob spawners, the ammount of ammo each chest gives you, the ammount of weapons the chest gives you, and the monsters the mob spawners spawn. In Section 4 that difficulty is on easy. The difficulties, and what they change are listed below:
    :Green: Very Easy: Least ammount of mob spawners as possible, x5 ammo in each chest, x5 weapons in each chest, spawns: Zombie ONLY
    :Teal: Easy: Normal ammount of mob spawners, x4 ammo in each chest, x4 weapons in each chest, Spawns: Zombies, and spiders
    :Yellow: Normal: x2 mob spawners, x3ammo in each chest, x3 weapons in each chest, spawns: Zombies, Spiders, and skeletons
    :Orange: Hard: x3 mob spawners, x2 ammo in each chestm x2 weapons in each chest,Spawns: Zomnbies, Spiders, Skeletons, and Creepers
    :Red: Very Hard: x4 mob spawners, x1 ammo in each chest, x1 weapons in each chest, Spawns: Zombies, Spiders, Skeletons, Creepers, and Giants (final boss)

    :Diamond: SECTION 9 - INSTALLATION
    Installation instructions:
    1. Download full version from media fire
    2. Extract to anywhere
    3. Backup your .minecraft folder in %appdata%-roaming
    4. Drag and drop the .minecraft folder in the appdata folder.
    Now play.
    HOW TO GET BACK TO THE REGULAR MINECRAFT
    1. Go to %appdata%-roaming
    2. Backup the Monster Maddnes 'minecraft' folder.
    3. Drag and drop your normal '.minecraft' folder in the 'appdata-roaming'
    Play - Reapeat if you want to play Monster Maddness again.

    :Diamond: SECTION 10 - POTIONS
    Potions are bottles that look like they're filled with red liquid. Right-click while you have the potion in your hand to restore some of your health. Potions will be placed randomly (almost hidden) in each room in single chests. All potions are listed below:
    :Red: Potion 1 - Restores 2 full hearts, in a rectangular-shaped bottle - dark-red liquid (Raw pork)
    :Blue: Potion 2 - Restores 5 full hearts, in a rectangular-shaped bottle - blue liquid (Cooked pork)
    :Purple: Potion 3 - Restores 50% health, in a triangular-shaped bottle - purple liquid (apple)
    :Yellow: Potion 4 - Restores ALL health, in a cirular-shaped bottle - gold/yellow liquid (Golden apple)

    :Diamond: SECTION 11 - MOBS
    The mobs included in the mod are listed below:
    :Zombie: Zombie: Spawns the most - the most usefull weapon against this mob is the AK47
    :Spider: Spider: Spawns a little less often than the zombie, most usefull weapon are grenades
    :Skeleton: Skeleton: Spawns less often than the spider, Most usefull is Gatlin Gun
    :SSSS: Creeper: Spawns as often as skeletons do, Most usefull is Desert Eagle
    :Zombie: Giant: Spawns only in boss room (Very hard difficulty) most usefull is flamethrower

    :Diamond: SECTION 12 - CREDITS
    Jacob19999 - Ideas, Forum post, Map creation.
    Bacon829/ParaLizard - Helped with some mods
    ZombieCraft - Idea
    SDK's Gun Mod - Guns/weapons
    I will put anyone in the credits that helps me with anything.
    NO RELEASE AS OF NOW!!!!


    :Notch: Revised, Edited, Added Fanciness, and Cleaned up By Bacon829 - 3-26-11 :Notch:
    Posted in: Mods Discussion
  • 0

    posted a message on [PLUGINS][HEY0]Jacob19999's Server [LOOKING FOR OP's]
    JACOB19999'S SERVER
    IP: 72.91.172.90
    Features
    :Blue: Looking for OP's
    :Indigo: Plugins include: Afk Kick, iConomy, Cuboid, Jail, Magic Carpet
    Dont have much to say about it...
    Website: http://jacobsminecraft.webs.com/
    *Jacob19999
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [V1.6_05] ControllerBlock SSP [Mod version : 1.2.5]
    Quote from JStar »
    By the way, english isn't my first language, if you find misspellings, please tell me.


    Not sure if you meant to do this, but you spelled block bloc.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Creation] *GRAND OPENING* Disney World 10% Done (WIP)
    Quote from TheAlienAdventures »
    I started to make a disneyland in sp.... but I only got as as far as to build the outline of main street xD. Good Luck on this :biggrin.gif:


    Lol... Thanx...

    Quote from el_brio »
    Sometimes if too many people vote on a poll on this forum it glitches out and reads no votes. Keep up the good work bro.


    Really? Well what do you think that the most voted for was?
    Posted in: Maps
  • 0

    posted a message on Adventures of a Lost Miner!!!!
    Prolog

    "Wake up, AaGeOn*," Captain Notch* said. "We've come across some stormy weather," Captain Notch* continued. "I need you to assist me." "Why me," AaGeOn* asked. "Why not," Notch* replied. AaGeOn* knew that he was only asked to come aboard because of his mining skills. "Okay, give me five more minutes." AaGeOn* got dressed, got on his skin, and headed out of his small cabin on board the ship.
    AaGeOn* was once a miner that lived with his Wife, and 2 kids, he was asked to come aboard the S.S. Redstone because of his first class mining skills.
    As soon as AaGeOn* stepped in the control room, Captain Notch* greeted him with a firm "hello". AaGeOn* didn't say anything back because he knew that the only reason he was asked to help him was because Notch* thought that he felt left out because all that he could do is wait until they got to the Nether to mine... "So what do I have to do here," AaGeOn* finally asked. "Well -- The weather has gotten pretty bad sense we left Pig Island. There's been alot of Coral Reefs* along the way, no fish because of the storm... And well, when the bad storms come, I need your support," Notch* replied.
    ****************************************************************************************************************************************
    2 Days Later
    ****************************************************************************************************************************************
    After AaGeOn* got used to getting up early and going to help Captain Notch* it was fine. As the two days passed, the storms got worse, and worse, Until one day when all AaGeOn* could remember was screaming, and shrieks of pain. AaGeOn* grabbed the last life boat, and that's all he could remember -- of that part, of cores.

    Chapter 1 - Ocean Spray

    AaGeOn* woke up. "w-w-where am I," AaGeOn* questioned himself. He thought back on all of the horror that he experienced when the S.S. Redstone* crashed. He opened his eyes more. "I-I-I'm in a body of water," he observed. He put his hand in the water, and drank some. "An ocean." He was all alone, and was sad. In the distance he saw a black creature swimming in the water. He used his soggy, and wet hands to paddle towards it. When he was closer, he saw that it had 5 legs, and had a mouth. It was a squid*. He hit it with his hands 3-4 times, and collected an Ink Sack* from it. "Wow... I wonder what this is used for," AaGeOn* wondered to himself. He saw what appeared to be a beach in the distance. AaGeOn* Cried with tears of joy. He paddled faster, and faster as he came closer. "It is a beach! I can't believe it," AaGeOn* shouted.

    Continue?
    Posted in: Fan Art
  • 0

    posted a message on [Creation] *GRAND OPENING* Disney World 10% Done (WIP)
    None gonna vote on the new poll?
    Posted in: Maps
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