• 0

    posted a message on Custom NPCs
    I know 1.6.4 is older, but I could not find anything on this in the 858 pages on this thread. I am using forge 965 and trying to just load customnpc 1.6.2-1.6.4.zip and I keep getting a crash. Any way to fix this? Need 1.6.4 for pixelmon 3.0.2 and a map that uses both..

    ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!

    Time: 8/7/14 8:29 PM
    Description: Initializing game

    java.lang.NullPointerException
    at net.minecraft.client.resources.LanguageManager.func_135044_b(LanguageManager.java:96)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:207)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.resources.LanguageManager.func_135044_b(LanguageManager.java:96)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:207)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 327928488 bytes (312 MB) / 464519168 bytes (443 MB) up to 477626368 bytes (455 MB)
    JVM Flags: 3 total; -Xms512m -Xmx512m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    customnpcs{1.6.4} [CustomNpcs] (CustomNPCs_1.6.2-1.6.4.zip) Unloaded->Constructed->Pre-initialized
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: AMD Radeon HD 7700 Series GL version 4.2.11733 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Awesome as ever. Request for feature: Let me configure what the block is that is used to replace. Instead of empty, let me choose glass blocks to replace with. Just makes it easier to tell if it is an open block or not (and can still see through them..
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Structure Planner application
    Anyone have this successully working on OSX Mountain Lion?
    Posted in: Minecraft Tools
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    One more suggestion (ok well 2) What if you replace the "hidden" blocks with glass. It will be easire to see tat you need to break it to get to the other blocks Also, to make the ore more visible, what if you replaced it with the "block" of that it is? Diamond ore => diamond block, etc??
    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Any way you can repost the 1.7.2 class files? My server is not to 1.7.4 yet :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Forge 1.6.2+Magic Launcher 1.1.7 crash
    So after some researching ( still doing more) it seems forge is now an "installable" instead of being able to "install" directly from magic launcher.

    Take a look at the following couple links:

    http://www.minecraft...ic,10645.0.html

    http://www.planetmin...ctions-working/

    I have not tested all these out myself, but seems there is a little more to it now.
    Posted in: Java Edition Support
  • 0

    posted a message on To upgrade video card or not to upgrade
    My current setup:

    ASUS Crosshair V Formula-Z AM3+ AMD 990FX Motherboard
    AMD FX-8150 Zambezi 3.6GHz Socket AM3+ 125W Eight-Core Desktop Processor
    32GB RAM
    2TB HD
    EVGA GeForce 8600 GTS 512M

    I still have issues with rendering at times (especially with lots of terrain changes or moving things ( TNT, etc)). I have anywhere from 100-120fps typical. Would a better graphics card help here? It seems like it would, but just wondering home much of the processing is done on the CPUs versus the graphics card itself.

    Thanks!
    J4bber
    Posted in: Hardware & Software Support
  • 0

    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers
    Unless I did something incorrect, it looks like the "thunder" button didn't do anything ( didn't hear thunder). I did have rain on.

    Awesome demo world by the way..
    Posted in: Resource Packs
  • 0

    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    Quote from q3hardcore

    Here's the necessary version of SinglePlayerCommands: mediafire.com/?7ca3iertyst6xr7


    +1 Awesome. Now I can actually edit ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from Kye_Duo

    global mod options button.


    Totally missed that.. Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Ok I am in single player mode and want to turn down the spawn a little on some of the creatures. I keep seeing that you can do this with the ingame gui, but for the life of me I cant find the gui that does this. Is thre a key combination or something??
    Posted in: Minecraft Mods
  • 0

    posted a message on Too Much TNT mod (50+ TNTs)
    So the description says 1.5.1 and 1.5.2 but minecraft 1.5.1 keeps crashing trying to initialize TNT mod. 1.5.2 "seems" to work
    Posted in: Minecraft Mods
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