• 0

    posted a message on sticy pistons and minecart rails
    i tried it this morning its still working fine if you followed the tutorial step by step... maybe you missed a redstone torch, placed it wrong or miss a redstone wire... try it again, it will work if you follow the exact steps...
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Dave's MultiMC config File for [28 mods][1.3.2]
    Quote from ColossalAssassin

    Just to let you know the top 4 Jar Mod files all have broken download links and I had to find different downlaod locations to get them. I followed your instructions to a tee and It worked when I first clicked play to make sure the first 4 mods were installed properly but now its just leaving me at a white screen and also it has given me alot of errors. Here are the errors it has given me, the top text is all in black but I highlighted and pasted the red text near the bottom. These error's were listed in the MultiMC Console, not in the Minecraft window just to let you know.


    2012-10-16 23:34:37 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.InstantiationError: afu
    2012-10-16 23:34:37 [INFO] [STDERR] at mod_SecretRooms.<init>(mod_SecretRooms.java:1014)
    2012-10-16 23:34:37 [INFO] [STDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    2012-10-16 23:34:37 [INFO] [STDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at java.lang.reflect.Constructor.newInstance(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at java.lang.Class.newInstance0(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at java.lang.Class.newInstance(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:499)
    2012-10-16 23:34:37 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2012-10-16 23:34:37 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2012-10-16 23:34:37 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2012-10-16 23:34:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2012-10-16 23:34:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2012-10-16 23:34:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2012-10-16 23:34:37 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    2012-10-16 23:34:37 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2012-10-16 23:34:37 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2012-10-16 23:34:37 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2012-10-16 23:34:37 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2012-10-16 23:34:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2012-10-16 23:34:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2012-10-16 23:34:37 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2012-10-16 23:34:37 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    2012-10-16 23:34:37 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:458)
    2012-10-16 23:34:37 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:143)
    2012-10-16 23:34:37 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:414)
    2012-10-16 23:34:37 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:746)
    2012-10-16 23:34:38 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)

    Hopefully that helps you figuring out any problems I have encountered. I dont use MultiMC that much so perhaps you could help me.. Thank you very much for putting this list together!

    I will look into there today, sry i was very busy the last two days but i will get it fixed for you, thanks to let me now does they are broken (links) i will pm you when i have fixed this problem..


    Thanks very much for this. I appreciate all the time you are saving me hunting down links and troubleshooting compatibilities. While still appropriately giving the mod creators the credit due.

    People should know that if the OP put all the mods together into a "pack" it would be ripping off the creators.

    Thats the way it should be.. the authors of the mods should get what they deserve.. the full credit...


    UPDATE:
    ======
    The first 4 linsk are fixed and working again.. i had to link them to the page instead directly to the files but everyone will find them easy...
    Posted in: Mods Discussion
  • 0

    posted a message on Dave's MultiMC config File for [28 mods][1.3.2]
    the id's are not the same because the author have rewritten it a bit and the way he uses the id's has changed as well... so with the new config it will not be the same. The Bamboo spread you can set in the config higher to make the spread slower. I can look into the id's again to make them more compatible but i dont think it will work because before there where only 10 stairs, now there are 15 and its only a start ID, so all they other ids are shiftet by 5 id's / on other ids at all. Sry about that. This morning i was already thinking on looking into the configs if i can turn the ores of false in the config.. you where quicker than me hehe... I will turn them off and upload configs again later on the day..
    Posted in: Mods Discussion
  • 0

    posted a message on Dave's MultiMC config File for [28 mods][1.3.2]
    Crash with timber i noticed as well, i removed it from my computer and it worked fine..

    Problem
    Quote from Killify

    I've tested this, and it works and is configured almost perfectly.
    • The game crashed (on Windows 7 x32 and x64, and Linux x64) when having Timber in the mix, but removing that makes it all work fine (besides, the effect Timber has is built into some MystCraft Ages, so it's no loss).
    • LCCrops' Bamboo spreads far to fast. It completely overran my world within a couple of hours, and I had to MCEdit it out.
    • There are three kinds of Tin and Copper (from IndustrialCraft, BuildCraft, and Forestry), which can take up a lot of inventory space and get annoying. They all use the Forge Ore Dictionary, so two can be removed. This still works fine, though.


    UPDATE:
    ========

    The !Timber crash i noticed as well, so i removed it as well from my computer and from this side...now its working fine..

    The Bamboo problem maybe fixed with the new update from LCCrops & LCTrees,
    they now called Forgotten Nature..

    DL link is in the description on top and config files are updated...

    I don't know how to remove ores out of the mods.. sry..
    Posted in: Mods Discussion
  • 0

    posted a message on Dave's MultiMC config File for [28 mods][1.3.2]
    Quote from tomtomtom09

    Thank you so much for the mac version :)

    also quick question how do you plan to keep all the configs updated?

    I can't speak for other modders but I'm constantly adding new features all the time to CampCraft just wondering if you had a plan on a way to keep the config files updated :)

    Keep up the work your doing :)



    I really dont know much about mac's... honestly.. nothing.. i never used a mac and dont know how it works :(
    If there is an update and i update the mod in my list i will update the config as well... i had all ready a couple updates since i started
    to fix the id's... its a bit of pain but it works.. Thx for the comment
    Posted in: Mods Discussion
  • 0

    posted a message on Garunteed easiest way to find your house.
    Quote from IAmAStegohSorus

    You could also use extra materials you don't need to build small shacks at certain points, so that of you get loss you can go to a shack that's close by and rest there for the night, also a good idea to expand your house and use mine carts to transport your self to each house, or even each shack. This is how I do it on my Hardcore world.


    Thats hardcore... thats for sure....
    Posted in: Survival Mode
  • 1

    posted a message on Garunteed easiest way to find your house.
    Quote from TechnicolorDalek

    It's happened to all of us. You go out exploring, thinking "I know the way back. I'll be there before nightfall." but, before you know it, night is there, your hopelessly lost, and there is a creeper behind your back.

    But, here's how to find your house very easily.

    Step 1. Go to your house, and hit the 'F3' key.
    Step 2. Write down the numbers next to the letters 'X', 'Y', and 'Z' down the left side of the screen.
    Step 3. When you get lost, just hit 'F3' again to bring up your cordinates, and return home.

    See? Easy. :)


    Look after the mod Rei's minimap in the forum, then you will have a minimap in the top right corner of your minecraft and you are able to set waypoints.. they are then shown in the world and on the minimap ... just have a look http://www.minecraftforum.net/topic/482147-132125-aug17-reis-minimap-v32-05/
    If yo udont know to install mods, in this case google is your friend, hope i could help you a bit ..
    Posted in: Survival Mode
  • 0

    posted a message on [1.6.2] Timber! - Cut trees down in one swing
    sry for being lazy, but to look true 343 sides its a lot... is this working with SMP... or is there coming out a version for smp? Is there any other kind of mod whats working with smp what does the same as Timber??
    Posted in: Minecraft Mods
  • 0

    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    Quote from tomtomtom09



    0. USED TERMS

    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.

    MOJANG - Mojang AB

    OWNER - TomTomTom09, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.

    USER - End user of the mod, person installing the mod.

    1. LIABILITY

    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE

    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION

    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.




    [represent]




    Hi, i want to ask for permission if I can put a link from my post to your link because i have made a MultiMC config file with 30 mods but i would have does those people how want it, have to download the files from the authors pages. I also gave credits and took Banners from each mod what i used on my side ... If you want to have a look, click on my signature, if you want does i take your mod out of the config file and down from my page, fair enough ... give me a buzz then.

    Now another question, because i want to do that same for the minecraft server version but there is no SMP version out from your mod for 1.3.2.. is there something planed?
    Posted in: Minecraft Mods
  • 0

    posted a message on Resurrected and Updated Modded 1.6.4 Server
    hey ddloads...
    i have made a nice mod compilation for 1.3.2 in MultiMC (30 mods ) also i have the server all ready running... would you have a look?
    But i got no server hosted, only on my laptop but it is running fine, minecraft client and server. Click on my signature and you can see what mods i have installed, if you are interested give me a yell ... i liked you server and your support, maybe we can work together a bit ;)

    Edit:
    The only mod what doesent work on SMP is the Campcraft mod because there is no version out for 1.3.2.
    But even if Campcraft is on the client installed i am able to log into my server but i cant use the stuff for this plugin.. of course...
    Posted in: PC Servers
  • 0

    posted a message on Dave's MultiMC config File for [28 mods][1.3.2]
    Quote from goldstreak

    its good but not really a modpack if you have to download and install ALL 30 mods. A modpack is something so that you DONT have to install loads of mods and things. still good though......


    OK. accepted... how you would call it then?

    UPDATE:
    I Changed the name of the thread->
    DAVE'S MULTIMC CONFIG FILE FOR [30 MODS][1.3.2]


    I also changed the mod Secret doors to a forge version
    Link and config.rar is up to date for this changes

    !!!!! Server configuration is ready as well... if you want send me a PM and I come back to you !!!
    Posted in: Mods Discussion
  • 0

    posted a message on Dave's MultiMC config File for [28 mods][1.3.2]



    Hi,
    I managed it to install all this mods in minecraft with MultiMC and solve all the ID-Conflicts.
    Thanks to MinecraftForge, MultiMC and all Modder's how made this possible.
    I didn't wrote the mods, i only put them together and solved the ID-Conflicts.
    The config file what you need does they mods running without conflict you can download here from me.
    I also wrote a manual how to install all the mods, config files and NEI-Plug-Ins does it works on the end.
    I tested the manual by my self again and if you do what i wrote there you should have NO problems at all.
    Make sure you have the right versions of the downloads.
    If you like my ModPack please click like or leave a comment.
    If i should try to get another mod into this modPack, send me a PM with mod and link.

    UPDATE:
    ========


    I Changed the SecretRooms mod to a forge version...
    Download and config file is up to date...

    I ALREADY WORK ON THE SERVER VERSION!!!
    If you want to give it a try for your Minecraft server give me a Buzz...


    Included mods in the config file and Download links:
    ==========================================


    Jar mods:
    --------------

    minecraftforge-universal-4.1.4.272 -> http://jenkins.minec.../job/forge/272/
    MC 1.3.2 - Render Player API 1.3 ->http://www.minecraft...der-player-api/
    OptiFine_1.3.2_HD_U_B3 -> http://adf.ly/404181...3.2_HD_U_B3.zip
    mystcraft-uni-1.3.2-0.9.2.01-Forge-4.0.0.247 -> http://binarymage.com/mystcraft/publish/mystcraft-uni-1.3.2-0.9.2.01-Forge-4.0.0.247.zip



    Coremods:
    ---------------

    CodeChickenCore 0.6.4 -> http://adf.ly/4KQsS
    NotEnoughItems 1.4.0.4 -> http://adf.ly/4KQKk


    Mods Folder:
    -------------------

    ArmorStatusHUDv1.2(1.3.2) -> http://adf.ly/CJQ6X
    buildcraft-A-3.2.0pre7 -> http://www.mod-build...inecraft-1-3-2/
    CampCraft 1.3.2v2.3 -> http://adf.ly/DQblX
    CraftGuide-1.5.2 v9 - forge -> http://adf.ly/CJ12x
    CrossbowMod2- 132 -> http://adfoc.us/7178010342049
    DirectionHUDv1.52(1.3.2) -> http://adf.ly/7K4pj
    ExtrabiomesXL-universal-3.1.0.c.100 -> http://adf.ly/673885...3.1.0.c.100.jar
    forestry-A-1.5.0.2 -> http://bit.ly/U4qWsF
    industrialcraft-2_1.106 -> http://wiki.industri...aft-2_1.106.jar
    InvTweaks-1.43b-1.3.2 -> http://adf.ly/ByCxb
    LCCrops -> https://dl.dropbox.c...CCrops.zip?dl=1
    LCTrees -> https://dl.dropbox.c...CTrees.zip?dl=1

    LCCrops & LCTrees names changed -> now -> ForgottenNature_v1.0.2
    https://dl.dropbox.c...v1.0.2.zip?dl=1
    LogisticsPipes-0.5.1.pre9 -> http://ci.thezorro26...-0.5.1.pre9.jar
    Railcraft_6.2.0.0 -> http://adfoc.us/554369372682
    SecretRooms-Forge-4.2.1 https://www.dropbox....Forge-4.2.1.zip
    StatusEffectHUDv1.52(1.3.2) -> http://adf.ly/6dhVd
    Timber! (1.3.2) -> https://github.com/d...om/d.../Timber! (1.3.1).zip
    I had to remove !Timber because it causes crashes somhow...
    twilightforest-1.11.8 -> https://dl.dropbox.c...rest-1.11.8.zip
    Universal Electricity_v0.8.6.188 -> http://adf.ly/195761..._v0.8.7.188.zip
    [1.3.2]ReiMinimap_v3.2_05 -> http://adf.ly/937215/reimm-132


    Manual installed NEI Plugins:
    -----------------------------------------

    NEI_BuildcraftPlugin 1.1.0.7 -> http://bit.ly/U3sl2J
    NEI_ForestryPlugin 1.2.0.28 -> http://bit.ly/OflqGR
    NEI_RailCraftPlugin 1.4.0.9 -> http://bit.ly/QGlMm0


    What you have to do, to get it work on your Computer:
    ---------------------------------------------------------------------------

    You have to download the mods by your self does they modders get here credits because most of them use
    adfly links and i will not take that away from them, they do a lot of work for the mods and deserve does we download them over the supplier links.

    1) Download MulitMC and install it -> http://forkk.net/MultiMC4/
    2) Download all the mods and save them in the mods folder from MultiMC or on a place where you can find them later again
    3) Download my config files and save them where you find them again -> http://www.kischels....Pack/config.rar


    How to install:
    --------------------


    1) Open MultiMC
    2) click on the icon in the top left corner and create a new instance ( the icon what looks like a paper with a star )
    3) Give that instance a Name *testpack* ( You can chose what ever you want ) and click OK
    4) In the left side of MultiMC Click on that Icon of the instance what you build in step 3
    5) Now on the right side click on *Edit Mods*
    6) Make sure you selected the tab *Jar Mods* and click on the *add* button
    7) now add the mods ( put them in this order, you can use the *Move Up* & *Move Down* buttons to bring them in order )
    • minecraftforge-universal-4.1.4.272
    • MC 1.3.2 - Render Player API 1.3
    • OptiFine_1.3.2_HD_U_B3
    • mystcraft-uni-1.3.2-0.9.2.01-Forge-4.0.0.247
    8) Click on close
    9) On the right top corner click on *Play* and see if it runs ok
    10) Befor we go ahead and install the mods, we copy already the config files on the right place.
    1. Open the config.rar what you downloaded befor
    2. In MultiMC click on the 3rd icon ( blue folder ) to open the Instances folder
    3. now you have to open your Instance folder ( *testpack* in my example )
    4. open the .minecraft folder
    5. open the config folder
    6. Delete the al ready created config file from Mystcraft
    7. now drag all the config files from the config.rar into the config folder
    8. Close the config.rar file, we dont need it anymore
    9. close the config folder as well, we dont need it anymore as well.
    11) Now we have to install the Coremods the other mods
    1. Back in MultiMC click on the right side again on the Button *Edit Mods*
    2. Make sure you have this time the tab *Coremods Folder* selected
    3. Click on the right side on the button *Add*
    4. now add the mods ( put them in this order )
    • CodeChickenCore 0.6.4
    • NotEnoughItems 1.4.0.4
    11) Now we have to install the other mods
    1. Select not the tab *Mods Folder* in MultiMC*
    2. Click on the *Add* button
    3. now add the mods
    • Timber! (1.3.2)
    • [1.3.2]ReiMinimap_v3.2_05
    • ArmorStatusHUDv1.2(1.3.2)
    • buildcraft-A-3.2.0pre7
    • CampCraft 1.3.2v2.3
    • CraftGuide-1.5.2 - forge
    • CrossbowMod2- 132
    befor you can install CrossbowMod2, you have to unpack the zip file
    because there are more files in the zip. You need only the file *CrossbowMod2-132.zip*
    what is in the mods folder inside the zip file.
    • DirectionHUDv1.52(1.3.2)
    • ExtrabiomesXL-universal-3.1.0.c.100
    • forestry-A-1.5.0.2
    • industrialcraft-2_1.106
    • InvTweaks-1.43b-1.3.2
    • LCCrops
    • LCTrees
    • ForgottenNature_v1.0.2
    • LogisticsPipes-0.5.1.pre9
    • Railcraft_6.2.0.0
    • SecretRoomsMod-ML-Latest
    • StatusEffectHUDv1.52(1.3.2)
    • twilightforest-1.11.8
    • Universal Electricity_v0.8.6.188
    12) Click on the *Close* button
    13) Nearly done...
    14) As last we have to install the plugins for NEI
    1. In MultiMC click on the 3rd icon ( blue folder ) to open the Instances folder again
    2. Open the folder of your Instance ( in my example it would be *Testpack* again )
    3. Open the .minecraft folder
    4. Open the resources folder
    5. Now open the *NEI_ForestryPlugin 1.2.0.28.zip*
    6. Drag the folder *mistaqur* into the *resources* folder of your Instance
    7. Close the *NEI_ForestryPlugin 1.2.0.28.zip* file
    8. Now open the *NEI_BuildcraftPlugin 1.1.0.7.zip*
    9. Drag the folder *mistaqur* into the *resources* folder of your Instance, it will ask you if you want to merge this folders -> click yes and if you want to overwrite the files -> click yes again..
    10. Close the *NEI_BuildcraftPlugin 1.1.0.7.zip* file.
    11. Now open the *NEI_RailCraftPlugin 1.4.0.9.zip*
    12. Drag the folder *mistaqur* into the *resources* folder of your Instance, it will ask you if you want to merge this folders -> click yes and if you want to overwrite the files -> click yes again..
    13. Close the *NEI_RailCraftPlugin 1.4.0.9.zip* file
    15) Close all the zip files, folders... only let MultiMC open and click -> *Play* it should run fine and you can enjoy MineCraft now with 28 mods

    Banner & Credit section:
    ------------------------------------

    Again big thank to all the modder's how spend so much time to create so awesome mods.
    If any of you modder's would like does i take a mod out of this pack or take one into it, write me a PM. If i should change a banner let me know. Sry to them modder's where i couldn't get a banner or picture for the mod.

    Buildcraft -> Thx to SpaceToad -> http://www.minecraft...1873-spacetoad/


    Minecraftforge -> Thx to Lexmanos -> http://www.minecraft...92222-lexmanos/

    Render Player API -> Thx to Divisor -> http://www.minecraft...385262-divisor/

    Optifine -> Thx to 2p614x -> http://www.minecraft.../340529-sp614x/

    Mystcraft -> Thx to XCompWiz -> http://www.minecraft...61889-xcompwiz/

    NEI -> Thx to chicken_bones -> http://www.minecraft...-chicken-bones/

    Armor Status Hud -> Thx to bspkrs -> http://www.minecraft.../959561-bspkrs/
    Direction HUD -> Thx to bspkrs -> http://www.minecraft.../959561-bspkrs/
    Status Effect HUD -> Thx to bspkrs -> http://www.minecraft.../959561-bspkrs/

    Campcraft -> Thx to tomtomtom09 -> http://www.minecraft...48-tomtomtom09/


    CraftGuide-1.5.2 - forge -> Thx to -> http://www.minecraft...96-uristqwerty/


    CrossbowMod2- 132 v9 -> Thx to micdoodle8 -> http://www.minecraft...942-micdoodle8/

    EXTRABIOMESXL -> Thx to ScottKillen -> http://www.minecraft...08-scottkillen/


    Forestry -> Thx toSirSengir -> http://www.minecraft...8135-sirsengir/


    IndustrialCraft -> Thx to Alblaka -> http://www.minecraft...152445-alblaka/


    InvTweaks -> Thx to jimeowan -> http://www.minecraft...34613-jimeowan/



    Forgotten Nature -> Thx to Nightshade_Proleath -> http://www.minecraft...shade-proleath/


    LogisticsPipes -> Thx for this creat mod

    Railcraft -> Thx to CovertJaguar -> http://www.minecraft...4-covertjaguar/




    SecretRooms -> Thx to AbraSyed -> http://www.minecraft...5930-abrarsyed/


    Timber -> Thx to TehKrush -> http://www.minecraft...77602-tehkrush/


    TWILIGHT FOREST -> Thx to Benimatic -> http://www.minecraft...4708-benimatic/


    Universal Electricity -> Thx to calclavia -> http://www.minecraft...on=profile;u=31


    Rei's Minimap -> Thx to ReiFNSK -> http://www.minecraft...566692-reifnsk/

    NEI_BuildcraftPlugin 1.1.0.7 Thx to mistaqur -> http://www.mod-build...users/mistaqur/
    NEI_ForestryPlugin 1.2.0.28 Thx to mistaqur -> http://www.mod-build...users/mistaqur/
    NEI_RailCraftPlugin 1.4.0.9 Thx to mistaqur -> http://www.mod-build...users/mistaqur/

    Pics for the proof:
    -------------------------



    ( Title screen from Minecraft -> 30 mods loaded, 30 mods active )


    ( ingame no crash, minecraft runs fine )


    ( mod list from minecraft - all installed )
    Posted in: Mods Discussion
  • 0

    posted a message on Resurrected and Updated Modded 1.6.4 Server
    Quote from kingkong

    You know that frames, beacons, walls and heads are not in 1.3.2? It is added in the 1.4 (haloween update) snapshots.

    But I vote on 2, 1.3 is awesome and so is the changes to some of the mods that have updated to 1.3

    yup, i play everytime the newest snapshot that's confused me a bit.. your right... but anyway in 1.3.2 is more as in 1.2.5 :P
    Posted in: PC Servers
  • 0

    posted a message on Phex HQ thread
    i really looking forward to the first outcome of this..alpha .. testing..
    Posted in: General Gaming
  • 0

    posted a message on Ezeriacraft (Feed the Beast Server)
    i managed it to get it work.. :) yay
    Posted in: PC Servers
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