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    posted a message on GazerCraft: 1.7.10 Survival Vanilla - Close-knit Community - Towns
    Basics: In game name: ironsword99
    Age: 14, but mature.
    Timezone: EST

    About You:
    Describe your Minecraft experience: I've played since Beta 1.3_01 in 2011, and have become very experienced with the game since then. However, I haven't played nearly as much in the past few months, so I'm hoping to get back into it, and this server seems like an awesome place.
    Describe your experience with Minecraft servers: I've always preferred the friendly experience provided by a small, cooperative server where the majority of people actually know each other. Those giant servers with three-page plugin lists that dominate the listing sites are ridiculous. I did have a personal favorite server for a while (Mobicraft, if anyone remembers it) but it went downhill fast and eventually just stopped.
    Have you ever been banned? This is not necessarily a deal-breaker, but please explain what happened: I looked myself up on MCBans once and saw I'd been banned from a server I didn't remember for something along the lines of, "Griefing glass". I, personally, have no memory of the incident.
    Would you be interested in participating in our Community Projects (villages, towns, cities)? If yes, would you prefer to be a resident or a leader? Yes, I would love to participate. It's an utterly unique system and sounds like a very good gameplay dynamic. While building a city from the ground up sounds like a lot of fun, I've had bad experiences with enough faction servers to deter me from that course. I guess I'll wait and see.
    Would you be interested in participating in Skype voice calls? Perhaps in the future, but for now, no.
    What attracted you to this particular server? Allow me to quote you: "Vanilla", "Close-knit Community". Exactly the kind of thing I was looking for, and the community works systems seems excellent.
    Do you use mods? If so, which ones? Optifine.

    Reading Check!
    When is PvP allowed? Only if all participants give their consent.
    What is z2liion's title? Empress
    Finish the sentence: "Act your age, not your shoe size."

    Anything Else? Optional.
    Is there anything you'd like to ask us or you'd like to share? Nope.
    Posted in: PC Servers
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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN: ironsword99

    Where did you hear about the server: The front page on the forums.

    Do you understand and accept the rules: Yes, I do.

    What's our policy on raging: Don't do it; instead, simply rebuild as dreams of vengeance fill your mind.

    As a side note
    Due to the server's 60 slots being totally filled, I haven't gotten on yet. I did look on the Dynmap, though, and I have a question: do the planets actually orbit the star in the center? Because if they do, that's awesome.
    Posted in: PC Servers
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    posted a message on Savage Realms - [1.7.x] [The BEST Server] [24/7 Lag-Free] [Towny] [Custom Bosses w/ over 250 abilities] [PvP World] [RPG/Dungeon
    Your "IGN" (In Game Name): ironsword99
    Age: 14
    Have you voted for Savage Realms at all 3 sites mentioned below?: Yes. By the way, the link in the OP doesn't work. It has an extra 4 in it.
    Posted in: PC Servers
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    posted a message on Let's Talk About Strongholds
    I support. Minecraft still has yet to feature a highly dangerous yet highly rewarding dungeon.
    The loot should definitely be improved. I mean, when you're on your way to fight the Enderdragon, you probably won't give a ­ about a chest with four iron and an apple.
    Posted in: Suggestions
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    posted a message on Mods that would normally go in the "Coremods" folder are ignored by Forge
    Yes, I'm fairly sure I am. I'm fairly certain there's a problem with the mods/coremods thing, because every time I load up a world, I get a message: "TreeCapitator CoreMod code has not been injected. Ensure the downloaded .jar file is in the coremods folder and not mods."
    Posted in: Java Edition Support
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    posted a message on Minecraft 1.6.1 with mods issue
    Quote from chilly096

    I had Minecraft 1.5.2 yesterday and it was working fine, today I tried to get a new mod with swords and shield slots in the equip, when I did that it said it needed a mod loader, I had forge mod loader but it needed a different mod loader so I downloaded that as well, it said that I needed to delete one because they weren't compatible. I couldn't single out the files so I deleted the entire .Minecraft and re installed with the updated 1.6.1 version. When it was done I went into the app folder and there was no bin folder (which has the minecraft.jar file) so I couldn't install forge. Without forge I can't get my mods back and I'm wondering how to get the bin folder back with the minecraft.jar file in it so I can re install mods.

    I've uninstalled and re-installed everything and it doesn't work.

    Is there a new method to installing mods on 1.6.1?

    How can I get the bin folder to show up?

    Yes, there is a new method to installing mods.
    I'm assuming you have the new launcher, so I'll base this off of that assumption. Navigate to your .minecraft folder. Open "versions". Right-click the folder marked "1.5.2" and copy/paste it back into the "versions" folder. Rename the copy to whatever you like, but the name cannot have any spaces. As an example, let's say you name that version "1.5.2WithMods". When you open that folder, there should be a jarfile and a .json file. Rename both of those to your chosen name: in this case, 1.5.2WithMods. Next, use a text editor such as Notepad to open the .json file. The very first piece of text you see should be "id": "1.5.2". Change that "1.5.2" into your chosen name. Close the .json file. Now all you have to do is add your mods to the jarfile in that folder. In order to access the version you've just made, open the launcher, click the button that says "New Profile" and select that version in the drop-down menu.
    Posted in: Java Edition Support
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    posted a message on Mods that would normally go in the "Coremods" folder are ignored by Forge
    With the new launcher, quite obviously, there aren't any "mods" or "coremods" folders. However, I am currently attempting to add mods to a separate version I've made (a custom .jar based off of 1.5.2 made solely for mods). Many of these are Forge mods. Forge was added to my custom .jar and works as well as ever, as do any mods that rely on Forge that would normally have gone in the "mods" folder. But here's my problem: any mod that would normally go into the "coremods" folder (ex. CodeChicken Core, Bspkrs Core, Not Enough Items) is simply ignored by Forge. They are not included in the number of "Mods Loaded/Active," they do not appear in the list of mods off the main menu, and their ingame features are fully nonexistent.
    Thank you in advance for your time.

    Edit: I'm fairly certain it's a problem with the mods/coremods thing, because every time I load up a world, I get a message: "TreeCapitator CoreMod code has not been injected. Ensure the downloaded .jar file is in the coremods folder and not mods."
    Posted in: Java Edition Support
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    posted a message on For the People complaining that horses are too hard to obtain:
    Quote from LaughingAlex

    Honestly i'm glad horses are spawning in large numbers, cause currently horses are near impractical to breed; only golden apples and carrots work for breeding them! Saddles are certainly more common(it's best to start a new world), and horses can show up in large herds, which is good because every horse that dies now is a near PERMANENT loss; it's simple extremely expensive to breed them when, if your lucky, you can breed 1 baby horse with maybe 2 gold bars? You need 1 gold bar for a golden carrot, practically. God help anyone who is forced to use golden apples....

    Edit: I'm aware you can make a "gold farm", but come on, thats not necessarily very practical in survival mode.

    Get with the program. There are now two kinds of golden apples: one has the old recipe and is highly powerful, but the other is crafted the same way as a golden carrot. And honestly, gold is no problem. If you're mining at the right level, you'll find plenty of gold before you ever find a dungeon to get saddles from. Honestly, your post is based around the assumption that a player should be able to easily get a horse farm almost as fast as the OP did. Well, you don't.

    In regards to the OP, animals now have a rather annoying spawning system. I can't read java code, but upon observation ingame, I have determined that every biome chooses one mob (be it cow, chicken, sheep, pig, or horse) and spams the entire biome full of that mob. You'd be hard-pressed to find a cow in a plains biome full of pigs; they rarely, if ever, spawn there. Also, animals can only spawn the first time the chunk is loaded. Rarely you might find another group of animals that spawned after a while, but such an occurrence is very rare. Those two facts make it nearly impossible to find a horse in a chunk loaded in or before 1.5. Also, horses can only spawn in plains biomes, further limiting their potential spawning chances. In my main world, which was made several months ago, I have been searching for a while for a plains biome I hadn't yet discovered.

    TL;DR: Animals spawn rarely and in large groups. Consider yourself very lucky.
    Posted in: Recent Updates and Snapshots
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    posted a message on Must be my lucky day...?
    Funny thing... just a few minutes ago I got the same thing, but with Fortune III instead of Silk Touch I. Here's to awesome luck!
    Posted in: Screenshots
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    posted a message on Renkin42's Stuff Worth Throwing Mod
    Do you know that this reminds me of?

    Pocket sand!
    Nice mod, by the way.
    Posted in: Minecraft Mods
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    posted a message on ** Worlds Apart ** [1.8] [Survival] [Custom Plugins] [Creative Test World] [Ranks] [Alliances] [Games] [Greylist] [Teamspeak]
    1. Minecraft IGN: ironsword99
    2. Desired nickname (must start with first 3 letters of IGN): Nah, I'm good.
    3. Age: 13, bat.
    4. Minecraft server experience: I'm not really sure what you mean... I've played on several servers of all different descriptions. If that's what you're asking.
    5. Why do you want to join Worlds Apart: It seems like a very nice server to be a member of.
    6. If applicable, who recommended you to *WA*? (provide IGN):N/A
    7. Have you read the whole thread including all the rules: Yes.
    Posted in: PC Servers
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    posted a message on Stop. Just Stop.
    I'm afraid the title of the thread is the perfect thing to say to you right now. I'm not going to dismiss your views, but I just want to tell you that this thread will never accomplish anything.
    Posted in: Discussion
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    posted a message on my best and biggest build
    Epic! Can you post more pictures, though?
    Posted in: Screenshots
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    posted a message on Mobs in 1.6
    Quote from Laughing_Man16

    You have a very strange concept of what makes up an RPG.

    Shops, tiered weapons/armor, tiered bows, final boss dragon, other boss added after game was released, dungeons, NPCs, dragons, horses, undead, giant spiders, giants, potions, enchantments, and character customization.

    If you look closely, that's a list of things in Skyrim. Four things in that list aren't in Minecraft: Tiered bows, dragons, horses, and giants.
    Posted in: Suggestions
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