• 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    4.1.1 works flawlessly. 4.1.2 causes this crash for me:


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to C:\Users\ironbran\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-06_08.12.20-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT abd9536b --------
    Generated 11/6/12 8:12 AM

    - Minecraft Version: 1.4.2
    - Operating System: Windows 8 (amd64) version 6.2
    - Java Version: 1.7.0_09, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 339038304 bytes (323 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    - FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 14 mods loaded, 14 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    TreeCapitator [TreeCapitator] ([1.4.2]Treecapitator.FML.1.4.2.r03.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.2.0.127.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TreeCapitator Addon EBXL [TreeCapitator Addon EBXL] ([1.4.2]Treecapitator.FML.Addon.EBXL.1.4.2.r03.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
    craftguide [CraftGuide] (CraftGuide-1.6.2.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.1.2.zip) Unloaded->Constructed->Pre-initialized->Errored
    eplus [Enchanting Plus] (EnchantingPlus-1.1.13.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.44-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a19.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TwilightForest [The Twilight Forest] (twilightforest-1.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Condensed Block [Condensed Block] (Zcondensed_blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized
    - LWJGL: 2.4.2
    - OpenGL: GeForce GTX 260/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - Vec3 Pool Size: ~ERROR~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: extrabiomes.api.Api.isExtrabiomesXLActive()Z
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:652)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
    at net.minecraft.client.Minecraft.a(Minecraft.java:465)
    at net.minecraft.client.Minecraft.run(Minecraft.java:752)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoSuchMethodError: extrabiomes.api.Api.isExtrabiomesXLActive()Z
    at drzhark.mocreatures.MoCreatures.updateSettings(MoCreatures.java:829)
    at drzhark.mocreatures.MoCreatures.load(MoCreatures.java:195)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
    ... 4 more
    --- END ERROR REPORT 63647028 ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on 1.9.6 nobody can connect anymore
    Quote from krashkourse

    Your public is false.. change to true. = problem solved


    problem not solved. please see this link for server properties and to educate yourself.


    Quote from Laithes

    What ip do you use to connect on your local network? 127.0.0.1? Or your actual internal ip, like 192.168.x.x?


    192.168.x.x is a router IP. i do not use a router.

    I connect by typing localhost. other people connect by typing in my ip address, or at least they were able to prior to me upgrading to 1.9.6
    Posted in: Server Support and Administration
  • 0

    posted a message on Make useless things useful!
    Quote from GlidingZephyr

    This topic is only for suggesting ways to make useless stuff useful.

    IDEA ONE
    So, I think that we should have a sphere gun.
    You craft it with diamond and obsidian, and it fires ender pearls, slimeballs, and snowballs.
    This way, all of these (mostly) useless things are useful.

    IDEA TWO
    meat on a stick!
    It explains itself!
    You put the meat of choice above a stick, and it makes meat on a stick!
    put meat above meat on a stick, and you make a double meat stick!
    holds up to three meats,
    and has three uses
    all restoring 4 meat things

    Also, we really need another use for:
    glowstone dust
    sugarcane
    eggs
    milk
    wheat
    sticks

    Any more ideas?



    yes, here's the best idea of all.

    read the forum rules.

    if you did, you'd see that you're suppose to make one idea per thread instead of two completely different ideas, which you've done with a sphere gun and meat on a stick.
    Posted in: Suggestions
  • 0

    posted a message on Crouching at right time buffs fall damage.
    the way minecraft is now, you survive a fall from 22 meters, or roughly 70 feet. in my opinion, the game the way it is now is so overpowered with regard to fall damage, its ridiculous. adding to this would just push it from ridiculous to absurd.

    IF, minecraft, the way it was, had you fall and your character rotated, like a real fall, then it would be feasible that someone with some training, and a super amount of luck, could survive a 22 meter drop, only by landing legs first and doing the crouch and roll technique they teach in skydiving. but since it doesn't, it shouldn't be added.
    Posted in: Suggestions
  • 0

    posted a message on possible solutions to getting a high level enchant to come up
    see, wasn't that easy!? and you both got a +1 from me because (this is directed toward the other 4 million people that play) ANY IDEA IS BETTER THAN THE CURRENT SYSTEM IN PLACE!!!

    love the idea of feeding the bookshelf, making a richer library environment, even the % based on the three slots.

    you could even expand a little on the first two by giving bookshelves an overhaul: instead of just wooden bookshelves, you could make iron ones, gold ones, even diamond bookshelves, increasing the % for a high level enchant to appear.

    keep it rolling folks, free +1's to everyone for trying!!!
    Posted in: Suggestions
  • 0

    posted a message on 1.9.6 nobody can connect anymore
    Quote from Renblade

    You wouldn't happen to be on a mac, would you?


    fortunately no. yes i said 'fortunately' :tongue.gif:
    Posted in: Server Support and Administration
  • 0

    posted a message on possible solutions to getting a high level enchant to come up
    since tnt has great potential energy, and since the enchanting system is a complete dependent on magical randomness, how about placing tnt next to the bookshelves increases the chance of a high level enchant to come up.
    Posted in: Suggestions
  • 0

    posted a message on 1.9.6 nobody can connect anymore
    what makes me the saddest of all is that someone with a legit problem, like the problem i have, gets 0 replies, but someone needing help setting up a server with 50 million plugins, mods, etc... gets all the help they need.
    Posted in: Server Support and Administration
  • 0

    posted a message on Sprint-jump over fences
    so.... at what point do fence gates become useless? /rhetorical
    Posted in: Suggestions
  • 0

    posted a message on 1.9.6 nobody can connect anymore
    Quote from Forloita

    It's working just fine for me, I have a 1.9 Prerelease 6 Survival Series going, actually, I have no idea whats wrong with yours, sorry. :sad.gif:


    i don't mean to come across as rude, but why post then? i'm looking for solutions, not for people to tell me they can't help. please edit your useless post and say 'hey! have you tried this!?' and then post anything. nothing is dumb if you at least try. its only dumb if you post 'i can't help you'.
    Posted in: Server Support and Administration
  • 0

    posted a message on My Little Pony Soundpack
    Quote from ThesaurusRex84

    And what's wrong with bronies?


    a brony doesn't even really exist anymore. it was a joke fad that should have died 2 seconds after it started. unfortunately, some adult males think that its still funny months later. the only problem is that the people that were laughing with them months ago when it first started, are now laughing at them for not moving on. the scary part is that when someone like me points out the obvious, bronies go from just being a joke to an omg-wtf-are-you-still-doing person.

    MLP is not a good show. i tried to watch it just to see what all the fuss was about. no adult male has any business watching that. i'm sorry but its borderline pedo to be an adult male and watch - and enjoy - that show.

    please, there is a MLP mega thread in the off topic area. please join that if you're a brony and let the serious people make suggestions.

    now, to stay on topic, i like the idea of having the ability to change the sound files, like you change steve's skin. this thread will not be looked at by me any more because of the joke MLP addition to an otherwise great idea.
    Posted in: Suggestions
  • 0

    posted a message on possible solutions to getting a high level enchant to come up
    1.9.6, did it get fixed? doesn't look like it!

    new idea!? how about getting rid of the randomness of it all and just making it so we can select the available enchantment from the level we are. if multiple enchantments are available, then we can put multiple enchantments.

    why does the dynamic of this part of the game have to be hidden and random? some people want silk touch, some want unbreaking. why do we have to be stuck with something we dont want?
    Posted in: Suggestions
  • 0

    posted a message on 1.9.6 nobody can connect anymore
    my server properties are identical from 1.9.5

    #Minecraft server properties
    #Sat Nov 12 19:50:07 MST 2011
    allow-nether=true
    level-name=Ground Zero
    allow-flight=false
    enable-query=false
    server-port=25565
    enable-rcon=false
    level-seed=Ground Zero
    server-ip=
    white-list=false
    spawn-animals=true
    online-mode=true
    pvp=true
    difficulty=3
    gamemode=0
    max-players=20
    spawn-monsters=true
    view-distance=10
    motd=1.9.6 as of 11/11/2011
    public=false

    i copied my level folder (Ground Zero) from my 1.9.5 to the 1.9.6 folder i created, i started the server like normal, stopped it, edited the newly created server file to *see above*, and now everyone that attempts to refresh from the multiplayer server screen it says "can't reach server".

    i do not run through a router or port forward, i do not have any mods or packages - total vanilla server, and my IP address is identical - i have confirmed this from ipconfig and www.whatismyip.com. windows firewall allows for minecraft. Nothing has changed from 2 days ago, it just doesn't allow outside access anymore.

    i rolled back my jar file, had my friends do the same, and restarted the 1.9.5 server, which worked 2 days ago. now it doesn't. same error "can't reach server" for anyone outside my LAN (i can connect).

    i've read through as much as i can of the stickies and they don't help. any other tips on what it could be? thanks for your help upfront.
    Posted in: Server Support and Administration
  • 0

    posted a message on possible solutions to getting a high level enchant to come up
    Quote from PatDay

    ...Not some magic slot machine.


    My friend, you hit the nail on the head. That's exactly what the system is now, and it shouldn't be. +1

    To add another idea so that this post isn't considered 'championing', how about bookshelves ANYWHERE in the vicinity of the enchanting table increases your chance for a higher level enchant to come up, regardless if they have line of sight or not. maybe within 64 blocks. So that someone who takes the time to build a formal looking library with torches, tables and chairs, etc, has a greater chance than someone who just plops an enchanting table in the middle of a NON-CREATIVE CUBE OF BOOKSHELVES.
    Posted in: Suggestions
  • 0

    posted a message on possible solutions to getting a high level enchant to come up
    another idea!?

    How about the enchanting table does NOT stop at 30 bookshelves but rather stops at 80, so that you can add a ceiling and floor of bookshelves that increases the chance of a higher level enchant. It doesn't have to go beyond L50, just that higher numbers come up more often.
    Posted in: Suggestions
  • To post a comment, please or register a new account.