Okay. Found it. Would be nice if the crash report link in the error message did something.
And apparently Mr. Crayfish's Construction mod is buggy. As in really, profoundly does not get along with blocks from mods and the game tries to read the building text files on launch for some reason. It's like one of those 'launch from disk' errors I used to get on some computers. If I had a CD in the drive when I turned the computer on, it'd try to read the OS from the CD. That's just fantastic. Here I thought I'd found a way to not build the same thing several dozen times.
I'm using Minecraft 1.7.10. I have Forge and about 60 mods. I have not added or removed any mods since the last time I played. Yet when I try to launch the game I get the following message:
The game crashed whilst initializing game
Error: java.lang.NullPointerException: Initializing game
I see. I'd been using Too Many Items since before 1.4.2 and I'd heard that Not Enough Items had trouble with crashing in 1.7.10, but I'll give it a shot.
Okay, I got the NEI working, now how do I get it to show the block name?
Found the dump command, found the list of block names. The code now reads as:
Game version: Minecraft 1.7.10 because a lot of the mods I use haven't updated since then.
Mod version: Growthcraft CE 2.7.2
Actions: I have attempted to add the following code to heatsources.json
{
"comment": "Attempting to add stoves from Grim's Fireplace mod.",
"mod_id": "fireplaces",
"block_name": "blockstoveon",
"states": {
"32767": 1
}
}
As I'm somewhat unclear on what the block name is (or really how to find out other than looking at the code, which has gotten rather more confusing since 1.4.2), I tried what was listed after "setBlockName." When that didn't work, I tried "BlockStoveOn" from the line "public static Block BlockStoveOn." That didn't work, so I just tried "Stove." Still nothing.
So I decided to run a test and entered the following code:
{
"comment": "Testing.",
"mod_id": "minecraft",
"block_name": "stone",
"states": {
"32767": 1
}
}
That didn't work either. Neither did changing "32767" to "1" or anything else.
Help, please?
Okay, I'm a little confused. I'm using Realistic Terrain Generation in 1.7.10, which has a compatibility config for Highlands. But all the references to that mod in this thread seem to indicate that the two mods aren't compatible?
Using the 1.7.10 version. I've looked through the text documents and the forum and I'm just not sure how to prevent certain structures from spawning. Or at least make them spawn less. The config file seems to only deal with global values.
was just hoping to know what the blocks were. I've been playing around with several mods, especially ones affecting the surface environment. There's such a huge variety, now I've got what seems like a billion different blocks with limited uses and... I'm just a little overwhelmed. There are still things I'd like to do and see in Minecraft, but the mods that have what I want also have a lot I don't want or overlap with those that have only what I want. Mods seem to be getting more and more complicated, too. Back in 1.4.2, I thought I'd be able to get a handle on trying to do my own modding, but each version just confuses me more than the last.
Do the new trees have unique log and leaf blocks? I'm afraid I'm having difficulty interpreting the code. (Also, the link to github in this thread isn't working.)
I would like to make a block that changes shape based on surrounding blocks as in the attached image.
However, I'm an artist, not a programmer, and I'm not entirely sure how to do that. I'm pretty sure it involves setBlockBoundsOnSide or maybe Axis-Aligned Bounding Box. Or both? Something else?
As you can see by the tag, I'm using Minecraft 1.7.10. I know it's outdated, but a lot of the mods I like haven't updated since then. Anyway, I've been running into a problem with the villages. Specifically, the crazy way some of the buildings will spawn so high the villagers can't get in, or die trying to get out.
I've spent way too much time in Creative Mode trying to fix this. Does anyone know of a mod that fixes the way villages generate? Please?
0
Okay. Found it. Would be nice if the crash report link in the error message did something.
And apparently Mr. Crayfish's Construction mod is buggy. As in really, profoundly does not get along with blocks from mods and the game tries to read the building text files on launch for some reason. It's like one of those 'launch from disk' errors I used to get on some computers. If I had a CD in the drive when I turned the computer on, it'd try to read the OS from the CD. That's just fantastic. Here I thought I'd found a way to not build the same thing several dozen times.
0
I'm using Minecraft 1.7.10. I have Forge and about 60 mods. I have not added or removed any mods since the last time I played. Yet when I try to launch the game I get the following message:
The game crashed whilst initializing game
Error: java.lang.NullPointerException: Initializing game
Nothing happens when I click "View crash report."
Anyone have some help?
0
I see. I'd been using Too Many Items since before 1.4.2 and I'd heard that Not Enough Items had trouble with crashing in 1.7.10, but I'll give it a shot.
Okay, I got the NEI working, now how do I get it to show the block name?Found the dump command, found the list of block names. The code now reads as:
Still doesn't work. Possibly for the same reason that adding a vanilla Minecraft block didn't work?
0
My problem: Unable to configure heat sources.
Game version: Minecraft 1.7.10 because a lot of the mods I use haven't updated since then.
Mod version: Growthcraft CE 2.7.2
Actions: I have attempted to add the following code to heatsources.json
As I'm somewhat unclear on what the block name is (or really how to find out other than looking at the code, which has gotten rather more confusing since 1.4.2), I tried what was listed after "setBlockName." When that didn't work, I tried "BlockStoveOn" from the line "public static Block BlockStoveOn." That didn't work, so I just tried "Stove." Still nothing.
So I decided to run a test and entered the following code:
0
But it still works for 1.7.10, right? And since the RTG team wrote some compatibility for it, I should be able to use the two mods together. Maybe?
0
Okay, I'm a little confused. I'm using Realistic Terrain Generation in 1.7.10, which has a compatibility config for Highlands. But all the references to that mod in this thread seem to indicate that the two mods aren't compatible?
0
Ah. That is a bit complicated. But doable. Thanks.
0
Using the 1.7.10 version. I've looked through the text documents and the forum and I'm just not sure how to prevent certain structures from spawning. Or at least make them spawn less. The config file seems to only deal with global values.
1
Thanks. I may do that
0
was just hoping to know what the blocks were. I've been playing around with several mods, especially ones affecting the surface environment. There's such a huge variety, now I've got what seems like a billion different blocks with limited uses and... I'm just a little overwhelmed. There are still things I'd like to do and see in Minecraft, but the mods that have what I want also have a lot I don't want or overlap with those that have only what I want. Mods seem to be getting more and more complicated, too. Back in 1.4.2, I thought I'd be able to get a handle on trying to do my own modding, but each version just confuses me more than the last.
0
Uh huh. Well, thanks. Hopefully someone else runs across this and has the answer.
0
I see. Still doesn't answer my original question about whether the trees use unique blocks.
0
Do the new trees have unique log and leaf blocks? I'm afraid I'm having difficulty interpreting the code. (Also, the link to github in this thread isn't working.)
0
I would like to make a block that changes shape based on surrounding blocks as in the attached image.
However, I'm an artist, not a programmer, and I'm not entirely sure how to do that. I'm pretty sure it involves setBlockBoundsOnSide or maybe Axis-Aligned Bounding Box. Or both? Something else?
0
As you can see by the tag, I'm using Minecraft 1.7.10. I know it's outdated, but a lot of the mods I like haven't updated since then. Anyway, I've been running into a problem with the villages. Specifically, the crazy way some of the buildings will spawn so high the villagers can't get in, or die trying to get out.
I've spent way too much time in Creative Mode trying to fix this. Does anyone know of a mod that fixes the way villages generate? Please?