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    posted a message on [ADV] The Hidden Kingdom [Give it a go! WIP] 500+ DLS!
    Looks cool. Does it work in Minecraft 1.2.3?
    Posted in: Maps
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    posted a message on [1.1] Lanterns Mod
    Cool mod! (And it works! Yay!) The one thing I might want to change about it is that the candles are huge. If they could be made about half their current size that'd be great.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    Quote from obsidianCore

    Sorry for the misunderstanding bro. Im glad its not forge causing your trouble but as for me i cant play this cos the mod does not use forge . . i have no vanilla IDs left.. . but hey apparently there will be 4000+ IDs in 1.2

    Ah. That makes so much more sense. Yay for more IDs!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    Quote from obsidianCore

    think its forge :sad.gif:

    why dont you make 2 versions?

    one for forge and one without DOUBLE THE DOWNLOADS! PROFIT!
    I could, but then some of my other mods wouldn't work. Actually, after some checking, it doesn't seem to be forge, it's my fireplace and lantern mods that are causing problems. Dang, and I really want that fireplace mod.
    Posted in: Minecraft Mods
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    posted a message on [1.2.4] More Building Blocks Mod v1.1.7
    I like the idea here. I'm having a rough time trying to install it, though.

    Specifically, I get this error report:

    Mods loaded: 7
    ModLoader 1.1
    mod_ModLoaderMp 1.1
    mod_TooManyItems 1.1 2012-02-17
    mod_Fireplace V1.8.6
    mod_Lanterns 1.0.0
    mod_MinecraftForge 1.3.3.12
    mod_ModLoaderMp 1.1

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 6a9a9f2e --------
    Generated 2/23/12 9:49 AM

    Minecraft: Minecraft 1.1
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_29, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel 945GM version 1.4.0 - Build 7.14.10.4926, Intel

    java.lang.NoClassDefFoundError: Could not initialize class mod_Lotsofblocks
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:269)
    at ModLoader.readFromModFolder(ModLoader.java:1305)
    at ModLoader.init(ModLoader.java:820)
    at ModLoader.AddAllRenderers(ModLoader.java:189)
    at afq.<init>(afq.java:80)
    at afq.<clinit>(afq.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:265)
    at net.minecraft.client.Minecraft.run(SourceFile:648)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT dac402aa ----------

    The order the report lists the mods is strange, since I specifically have it set up to load Modloader, MP, and Forge in the order I just listed. And it seems to have tried loading MP twice. I don't know if that has an effect on More Blocks.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    I'm having a bit of trouble with Metallurgy, I'm afraid.

    Okay, I have Modloader, ModLoaderMP, and ForgeAPI set up to load in that order.

    I put the zip file of Version 1.2.3b SMP in .minecraft\mods. (Isn't SMP multi-player? I didn't see a single player version, though.) I did the same with Base Tool Art Replacement.

    But the art for the new metals is all wonky. Tin brick looks like bedrock. Iron vein looks like a messed up version of grass. etc. Copper, bronze, steel, and mythril armor and weapons are either invisible or use graphics from the other weapons and armor. The weirdest is steel plate, which has a placeholder image of an iron axe.

    So I put the Painterly Pack in the texture pack folder. (It was a rar file, which my computer sometimes has trouble with, so I decompressed it and recompressed it as a zip using 7zip.) That didn't help.

    My computer is a Windows XP. I have the 1.1 version of Minecraft.

    Edit: Woops! Wrong error report!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    Quote from Thewerty1124

    did you install modloader?
    Yeah. If it helps any, I also have ModloaderMP, Forge, GuiAPI, AudioMod, Custom Mob Spawner, Too Many Items, Mo' Creatures, Fireplace, and Lanterns.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    This is a really cool looking mod. The problem is, I can't seem to use any of the recipes. I tried:

    :wood: :wood: ::
    :: :wood: ::
    :: :|: ::

    And:

    :Iron: :Glass: :Iron:

    Nothing.

    There also doesn't seem to be anything in the Too Many Items inventory. Maybe I installed it wrong? I put everything into the minecraft.jar. I used mcpatcher.
    Posted in: Minecraft Mods
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