MC IGN: Starkiez
Skype: (Recommended to make one for communication purposes):r.starks020
Job:Experience: (in the job you are choosing)Building
Samples builds/writings: (related to chosen job)
Self intro:Why you love Naruto:i've been watching naruto since i was 14, an reading the manga since i was 15
Ever been banned?: no
What will you bring to this server: (Relate to your job would be appreciated) building skills, knowledge of the naruto world (being able to recreate things from memory),
mindyou, that picture is old, but this was a naruto project from like 2 years ago (it isn't exactly to scale, but i started the monuments first)
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Member for 8 years, 8 months, and 11 days
Last active Sat, Oct, 25 2014 17:28:03
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- 15 Total Posts
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Sep 29, 2014iowndisciti posted a message on [1.7.10][Naruto Minecraft RPG]ShinobiCraft - World PeacePosted in: PC Servers
Sep 18, 2014iowndisciti posted a message on Sticky Rails! Go Up-Side-Down & All Around! [600+ Supporters]if you needed a sticky cart recipie to add to the sticky rails we could do something like this. (since they would tie together)Posted in: Suggestions
(excuse my horrible recolors. its the recipes that matter. lol )
Or even more humorously
Sep 14, 2014iowndisciti posted a message on Sticky Rails! Go Up-Side-Down & All Around! [600+ Supporters]so we've got mine-carts that will stick to the rails. but whats the guarentee that you'll stick to the mine-cart?Posted in: Suggestions
Sep 13, 2014i thought you would have to kill the zombies off to actually open the door. i mean, common sense wise i dont think any one would be unintellegent enough to let a horde of zombies feast on a villager without killing them off first, especially considering that you're on the some side of the door as them.Posted in: Suggestions
Sep 12, 2014I am not sure if this has been suggested before but i have always felt that the shaft and strongholds underground can be bare. especially when you spend a lot of time underground. I thought to myself, "hey, why don't we put the villagers down here?" and that gave me a great concept for villagers.Posted in: Suggestions
The way it would work is that in a mineshaft or a stronghold a villager would naturally spawn in a 3 x 3, 5 x 5, or 7x 7 room consisting of iron bars, a metal door, and some really hard substance lining the walls. somewhere within that said dungeon is a chest with maybe a few different types of ores and a key. If that key is used on the metal door it will free the villager, they will jump up and down in exuberance, give you the item in their inventory, and will return to the the closest village in the overworld as long as the path they take has a light of seven and above. If it is dark in the area (light level below seven) they will follow you around aimlessly, hoping that you will lead them back to the overworld.
Whats good about this is that you never know what the villager could have in their inventories until you free them. it could be a gravel block, or a cooked porkchop, or feathers, but you will definitnely be granted something. along with this pro- once you take their item, you can right click them again to reveal an empty inventory slot which you can use to your advantage if you're running out of room. additionally if you cannot locate a village, but you can find a dungeon, you can use the fleeing villager to find the village by following him.
Sep 5, 2014iowndisciti posted a message on OPEN TO THE PUBLIC! | Vanilla Craft Survival | 0% Lag | Online 24/7 | 32 GB RAM! | Unlimited Player Slots |Age: 23Posted in: PC Servers
In-Game Name: Starkiez
Why should you be whitelisted?: because I'm an honest and decent person who `will not grief, also im very innovative with building designs. im just looking to get some server exp under my belt and have a good time.
Are you a Regular or Semi player?: regular player as of two months ago. off and on for 1 1/2 years
Sep 5, 2014iowndisciti posted a message on 1000 tips, tricks and facts in minecraft (in progress, show your ideas)The desert is not a good place to be after 8 pmPosted in: Survival Mode
Sep 5, 2014iowndisciti posted a message on Improved Oceans! Better sloped beaches, Dark Trenches, Better monument placement! PICS COMING SOON.i support, but i need more detailsPosted in: Suggestions
Sep 5, 2014Okay calm down. don't get your posties all up in a bunch.Posted in: Suggestions
firstly if you get the chance (if you can) go back and decap almost everything. i know its a pain in the **** , but it throws off some peoples(not mine i read it perfectly) ability to read (it tricks the mind into thinking that a new thought is coming when its not). its just something grammar wise that you'll have to work on.
Now as for your suggestion on ziplines; I'd like for you to answer a few things for me.
1.) are these ziplines powered in any way?
because if not then that means due to gravitiy i can only travel downhill. which means effecitvely every trip is only a one way trip. coupled with the fact that i initially have to make it to both point A and point B to be able to set the hooks so that the rope can be spanned between them it seems like the zipline would be much more of a long term investment than it would a viable practical solution UNLESS you also created a set of rappelling gear that allowed you to traverse directly up and down sheer cliff faces. but then there aren't many sheer cliff face since the bountiful biomes update anymore. On the flip Sideif they are powered then you'll have to find some redstone and a furnace and probably channel some lightning to make a motor or an engine- which could be costly. another downside to it being powered is that it'll move at the same speed (no acceleration) giving skeletons time to shoot you down.
2.) Can you manually and accidentally dismount from the zipline one engaged?
the reason i ask this is because if so, ziplining could be a very useful way to reach isolated high places. if you can "let go" mid ip then reaching that treetop would be a lot easier (despite the fact that you're taking some fall damage, but not as much as a regular fall [ since the line naturally. sags slightly]). but then you always get drawbacks. it would be both hilarious and humiliating to see a skeleton shoot someone off of a zipline with three well placed arrows. especially if there is a 40 block drop under them.
3.) Can mobs also use the Zip?
if so, then things become interesting simply because for the first time in minecraft history we can take weight into account. we know that the player weight about 750 lbs estimatively. so he would essentially fly across the zipline. but creatures who have hands (like the skeleton, who would be using his bow to cross the zipline) weight substantially less it'll take him a lot more time to cross. then you got creatures like the creeper who are bottom heavy, and would cross the zip much faster than the player would (by sliding across the zip via locking their feet in "Up-side-down"). im also assuming that spiders on the line would take impact damage and get flung off.
4.) is there a way to reset the line to a different location if i needed to?
if so, it'll make traversing extreme hills, jungle, and amplified 40000 times easier.
Al in all, you've got a decent suggestion. just remember to clarify much more. and also don't worry about some people here. although they're right a lot of the times- the can be complete pedants about it.
Sep 5, 2014i know there are a million threads like this, and that this thread has been necromanced from the bottomless pits of hell. but i'll try to contribute anyway.Posted in: Suggestions
this should be the sound of the desert
when there is a forest fire ( determined when more than ≥ 10 trees are on fire in a certain radius simultaneously)
where the beach biome meets the ocean biome (at 30 mins)
flowing water placed next to each other that is between 1-7 block across but has than a 10 block change
flowing water with ≥ 7 blocks wide with ≥ 10 block change
(its important to identify the different types of water because water sounds different in different settings. )
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