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    posted a message on HELP WITH SHADERS

    Hi there. I'm seeking for help to solve problems with my modded mc 1.16.5 and shaders.


    HARDWARE:

    Operating System; Windows 10 Pro 64-bit

    CPU Intel Core i5 2500K @ 3.30GHz Sandy Bridge 32nm Technology

    RAM 16,0GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)

    Motherboard Gigabyte Technology Co. Ltd. Z68X-UD3H-B3 (Socket 1155)

    Graphics; NVIDIA GeForce GTX 560 Ti (MSI)


    SOFTWARE:

    Minecraft Version: 1.16.5

    Forge: forge-1.16.5-36.0.13-installer

    Optifine: OptiFine_1.16.5_HD_U_G6


    Hi, as far as I've been able to test, it's not a mod related issue because the same version of all the software in a far better and newer pc work perfectly.

    In my MC, villagers, illagers, all "humanoid mobs", animals (vanilla and modded (geneticanimals, exotic birds and alexmobs) get glitched. The glitch varies depending on the shader. With Sildurs Vibrant Shaders v1.283 Lite all the npc and mobs looks transparent. With MakeUp-UltraFast-4.03beta, VPlus_v2.3a, BeyondBeliefLegacy_V1.2.0, BSLex_(BSL_Edit)_By_LexBoosT_V7.8.3 and other, npc and mobs look black or partially black or with protuberances XD


    Now, on previous versions of the game, I've used shaders with this same computer, but with half of the RAM I have now. Since the problem persist with all the shaders, I think is my gpu, but I know nothing about this and maybe someone could give me a fix because right now I'm not able to buy a better gpu or anything else... I would appreciate any help you could provide.


    IMAGES:

    Posted in: Mods Discussion
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    hurts my soul not seeing this mod ported to new versions... It was one of my favs by far... I hope either the original team or a new one takes on the mod for the future, since it was full of amazing ideas.

    Posted in: Minecraft Mods
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    posted a message on Macaw's Roofs - 2.0.1 Biggest Update! [1.16.5, 1.15.2, 1.14.4] Forge

    connecting corners (like when using stairs) would be awesome, but your mod has an amazing look!!!

    Posted in: Minecraft Mods
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    posted a message on Add mods to 1.13

    there is no forge for 1.13 yet so there are no mods for 1.13.... modders need forge...

    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    does the 1.12.1 mod work on 1.12.2? could i have some links for the file pls? thanks in advance

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    oh, thanks... that's unfortunate... kinda annoying... thanks anyways

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    could someone tell me how i learn in game or get the recipe for "primordial nodule"? i already have eldrich things to make but i need that thingy and it doesn't show in the thaumnomicom nor in JEI.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    My bad, thaumic gadgets.... forget about it...

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    hi there, i found the "dungeon" like thing in the nether, with the statues and stuff, but the altar in the middle has no action at all, neither did give me any knowledge in the thaunomicom... may i get a clue on how does this work?

    Posted in: Minecraft Mods
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    posted a message on wood variants deco and vainilla blocks with texture pack and mods support

    Well, this is the thing. I usually want to build my bases with a color scheme... but, except for bibliocraft fancy crafting table (which doesn't work with inventory tweaks or quark tweaks) there are not other mods adding both vanilla blocks (chest, armor stand, bookshelves, crafting table, etc) with the vanilla and mods woods. There are 3 mods adding just the bookshelves, one of them, has no interaction with the enchanting table. There aren't other common crafting tables. There aren't wood shelves mods... bibliocraft item shelves aren't nice... Missing Pieces shelves generates a random crash.

    Then the decoration. MrCrayfish is an awesome mod, but it'd for modern day stuff... Dark Role Play Mod adds lots of things but with a different crafting system and has no texture support. Decoration Mega pack, has no texture support and is still in dev in terms of crafting... not fully implemented for survival.

    We need decoration packs, involving both vanilla blocks and new ones, with texture pack support and mod support like BOP Quark and others... If one person did that, then it's acomplishable.... i know nothing in terms of programming but i know every mod needs time and effort... but for survivalist builders and more medieval approach, it would be nice.

    Hugs.

    Posted in: Requests / Ideas For Mods
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    posted a message on [1.7.10 - 1.17]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)

    i know you have tons of work and everybody is asking things for this... no rush here...
    is there a possibility to add a way to make custom the amount of light or intensity from sun , moon and torches? I like the mod but is shinny and i want sth more realist but compat with thaumcraft as the enhanced version. Hugs

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Hi there, I'm using the Renewed version, and in the past I've used older ones. I just love your shaders, the light work is the most real one and fps actually doesn't drop that hard. But it won't work with some thaumcraft stuff. I know nothing about programming, but sildurs has one version (enhanced) that works with thaumometer but yours doesn't and i want to use yours. I don't know id there is any way of making it work. Thaumcraft wisp (orbs) and almost anything provided by a mod that has some glow, doesn't work properly. During the day you cant see the tornadoes from Localized Weather and Storms. Is there any config we could "touch" to make it work? or it needs coding? is there any chance you could have an eye on this?


    PS: English is not my native language so I may have mistakes or weird structures.... Sorry if i'm bothering you with this. Blessings from Argentina.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.17]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)

    Oh thanks Sildur, I've just tries that version and it actually works... i've been trying with every shadder outside there and finally sth that works, love u!!

    Posted in: Minecraft Mods
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    i think i read its an optifine error, and has already been reported, but, probably the owner can answer better.

    Posted in: Resource Packs
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Hi, i'm sorry if this isn't the right place to post this, but is there any config i could change in order to keep thaumometer of Thaumcraft 6 still being a transparent lent? I'me asking everywhere because i want to use shaders with the mod but they don't seem to be compatible. Hugs.

    Posted in: Minecraft Mods
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