Why is anything that would make the game slightly easier considered op?
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-It should simply be a magical jar you deposit xp into, not levels, xp (This would prevent you from killing 2 zombies, depositing a level, and repeating).
-As more xp is placed into the jar, the jar would begin to glow brighter and brighter and vice-verse.
-The jar would have a limit as to how much xp it would store, after reaching that, you simply cannot deposit more into the jar, only withdraw. No exploding, no wasting all your xp, and no violently killing you. It would simply sit there, full.
-In-order to get your xp back, you simply use the jar and select the option to withdraw xp, enter the amount, and select ok. You wouldn't have to break the jar to do so.
-Breaking the jar should release all of the xp inside of it in random patterns, Kinda like a weak explosion, but of xp, and COMPLETELY HARMLESS. It should only release a certain percentage of the experience though (lets say...half), so as to punish this method of collection. Although you should still get the jar back though, as the materials to make it would be rare and would be wasted in one accidental misplacement.
-The xp you put in it would not change over time and would remain constant. However, to prevent a person from storing infinite amounts of xp in one jar, the limit as to how much xp one could store should be relatively low. How about enough to go from level zero to 10? Admittedly, the person could still store infinite xp, but would have to go through much more effort to do so, and frankly would have earned it.
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Really quite simple and not complicated at all.
The recipe is a little tougher to nail down though.
I think that having muiltiple lids for different xpcaps would be a good idea. I think that depositing/withdrawing xp should be done with a gui and allow you to enter a specific amount.
It doesn't even have to be permanently y off, Simply not being able to see it if you can't see the player would improve things. Also, you'd still be able to catch a greifer and know who it was.
Look, you cant go from chasing people with swords to flying fighterjets and dropping nukes, all while having people still chasing people with swords. It doesn't make for a good game.
I don't think the teleport is too op because you would have no way to get back aside from walking, although this would only be useful for a server where everybody is on the same side. But if you are fighting with other people, perhaps you could make a block that would prevent them from teleporting within a certain distance of that block? You could bury these along the land to hide them and create a vast area nobody could teleport into. Of course this wouldn't affect spawns/nether/aether portals or prevent people from teleporting OUT of an area, as well as player commands (mods still need to moderate? amirite?)
I think the dragon really should have been more difficult. Seriously, get a group of people and shoot arrows at it while avoiding the gaze of the endermen. Not too difficult I should say.
If anything they should give it more capabilities like breathing fire and such.
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I like this idea and it would be a nice addition to vanilla mine-craft, there is a mod for that, however, that you may wish to download if it is not.
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This would be epic.
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All in all these are very good ideas. As long as you keep the blossom grove's small, they'd be a lovely edition to minecraft.
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I think that having muiltiple lids for different xpcaps would be a good idea. I think that depositing/withdrawing xp should be done with a gui and allow you to enter a specific amount.
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Their is a mod for that however, not to be trollish. Go on youtube.
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If anything they should give it more capabilities like breathing fire and such.
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