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    posted a message on My ICBM won't work!!
    Wrong Section, you should put this in mod discussion or report the crash to the people who made ICBM
    Posted in: Java Edition Support
  • 0

    posted a message on Traincraft 4.2.1.
    Actually, the GWR 14xx 0-4-2 was not a bright green in its GWR livery, it was a deep green, and when it became British rail they repainted 14xx's in Brunswick green
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from iTimmyLP

    What energies produce the Naquadah Generator , for Example MJ - Buildcraft, and how much it generats


    don't know how much it generates but it produces industrialcraft/universal electricity/galacticraft power
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from HydrantHunter

    I checked it out and it's pretty easy to setup. You need a peripheral proxy connected to the gate (e.g. base block), then the computer connected to the peripheral proxy. Then you use the wget command (linked in neo_kun666's post) to grab the program. I imagine you could use network cables to connect the computer to the peripheral proxy from further away, but I didn't try that.

    As for RC1_25 - I believe that is 'expected' behavior in build 25. I get the impression that's not the 'final' behavior but that AfterLifeLochie is still working that out.

    Regarding your edited comment: Build 22 can be wonky with stargate construction. Unfortunately the devs haven't fully ironed that out yet (as evidenced by the build 25 gates reverting with blocks in them).


    Just tried using the opencomputers dhd, but I couldn't find a peripheral proxy block, so I tried using the adapter from the opencomputers add-on, but I couldn't even get the program to work on the computer.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from HydrantHunter

    FWIW, I do believe it is that build of LanteaCraft. I've had some strange issues that have required breaking and rebuilding a gate during testing of ccDHD in build 22 (and I've read a number of posts about issues similar to yours and mine in this thread).

    The OpenComputers DHD program is pretty good, but I couldn't tell you how to move your gate data from ccDHD to ocDHD: I haven't looked at how it works or how it stores its data. If you don't have too many gates, and you want to make the jump, the change should be relatively painless, though.

    If you prefer to wait, I'm watching the development of LanteaCraft very closely; when the next ComputerCraft compatible version of LanteaCraft is out, the next version of ccDHD (if necessary) won't be far behind.


    I have seen the code for it, but how does it set up, does it need to be placed a certain part of the Stargate, and does anyone have image of the open computers dhd.

    Also, I just tried upgrading to rc1 25 but now I can't put blocks in the middle, it just disassembled, so say I want to make a ramp for it like in Stargate command it just turns back into blocks, don't know if that's on purpose or just a bug.

    Edit: I just tried it on a server with build 22, now the Stargate with the computer is fine when I turn the server of and on again, but all the other gates with proper dhd's disassemble.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Hi, I think I found a bug. I am running lanteacraft RC1-22 and computercraft 1.58 and am using this system to control my gate: http://www.computercraft.info/forums2/index.php?/topic/16656-lanteacraft-ccdhd-gateliaison-1124/
    a computer is used under it and I think this might be the issue but when I exit the world and reload it the stargate turns back into the blocks and wont turn back into the gate even when I try rebuilding it completely.
    Posted in: Minecraft Mods
  • 4

    posted a message on StargateAddons {Flans Mod} {WIP}
    Welcome to the forum thread for the WIP flans mod add-on (could possibly develop info own mod), StargateAddons.

    This new add-on pack will include cool weapons, vehicles and mobs such as:
    Puddle Jumpers
    Z.A.T's
    Staff weapons
    Jaffa
    goa'uld
    and hopefully more!

    The Team:
    Into_TheCatalyst - modeller
    Comanderrex22 - Project supervisor/manager
    Iceking - Coder
    Smartmax - modeller

    Working on in techne:
    Puddle Jumper
    ZAT
    Staff Weapon
    Jaffa

    Hopefully this mod/addon will be compatible with gregs SGCraft, Lanteacraft and stargate tech 2

    Please keep checking this thread for more updates

    Thanks for viewing!

    If you have any suggestions feel free to post in the comments.


    ******HELP NEEDED********
    Our team needs a person good at texturing, so if you are a stargate fan or just generally a good at skinning/making textures then please contact me, we need all the help we can get!
    Posted in: WIP Mods
  • 0

    posted a message on {1.5.1} The Adventurer's Conquest ModPack!
    Quote from into_TheCatalyst

    sorry that this modpack hasn't been updated, I just haven't had enough time for it, but I will try update it as soon as I can, but for now you can keep waiting

    Sorry members of the public who thought this would be a good mudpack, it has now been cancelled, for I do not have enough time to keep updating the modpack and its contents.
    Posted in: WIP Mods
  • 0

    posted a message on {1.5.1} The Adventurer's Conquest ModPack!
    sorry that this modpack hasn't been updated, I just haven't had enough time for it, but I will try update it as soon as I can, but for now you can keep waiting
    Posted in: WIP Mods
  • 0

    posted a message on {1.5.1} The Adventurer's Conquest ModPack!
    New version coming!!!!!

    (does not include magic rings and rotten flesh to leather mod because those mods are not updated.)
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.1] ApertureCraft - New Sounds! (WIP) V4
    Quote from Blazin_BBQ_Yoshi

    Wish this mod would update to 1.5.2. It's a really good mod, and I can't wait to add it in to my Survival.

    I would have thought of it as more of an adventure map mod not a survival MOD
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.1] ApertureCraft - New Sounds! (WIP) V4
    Quote from Alexander50424

    I cant get it to work with Ichun's portal gun mod

    • Maybe you should try not using MC patcher, I used to use it but then I went to do everything manually and it works way better and is more minecraft style professional.
    Posted in: WIP Mods
  • 0

    posted a message on {1.5.1} The Adventurer's Conquest ModPack!
    Quote from kiolokio24

    Hey There I can help If you want with this Mod pack!!

    I am making one myself and Its an RPG-ish type one!

    I can help you with some Adventure mods!!

    Please Reply!
    Good Day Or Night!!

    Oh and this is my mod pack! http://www.minecraft...legazy-modpack/
    when you say you could help me, are you saying that you could get me mods because under copyright permission I actually have to ask for permission, also, I checked our your page, looks cool. Sorry I didn't reply, I have been very busy lately and haven't had time to check my account.
    Posted in: WIP Mods
  • 0

    posted a message on {1.5.1} The Adventurer's Conquest ModPack!
    Quote from into_TheCatalyst

    Great, rotten flesh to leather isn't updated either! well, that's two mods, one more and v1.1 cant be released :( but it will if all other mods are A-Okay!

    WOOHOO I am happy cuz the magic rings mod was updated to 1.5.1! but rotten flesh to leather is still 1.4.7 :(
    Posted in: WIP Mods
  • 0

    posted a message on Thirst Mod 1.8.15. Updated to Minecraft 1.8 100k+ Downloads!
    I liked at your other post, and my modpack includes more health enhanced so like you said, when it updates I will ask you again
    Posted in: Minecraft Mods
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