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Jan 24, 2015intipablo posted a message on City of Trindlum - Made for my book (Update 11/15: Rebuilding the Harbor)Backstory = Amazing, great to see you progress with History and Lore For Trindlum, cant wait for the book to be out, AND, for the map to be done!Posted in: Creative Mode
Jan 21, 2015intipablo posted a message on City of Trindlum - Made for my book (Update 11/15: Rebuilding the Harbor)Nice Render Illgoth, Trindlum definetely is large in size, in this update you've proven that and how hard you've worked to get all this donePosted in: Creative Mode
Jan 9, 2015intipablo posted a message on City of Trindlum - Made for my book (Update 11/15: Rebuilding the Harbor)Amazing Update Ilgoth! Keep up the good work, and the Conquest texture pack definetely pimps the city and makes its looks much more realisticPosted in: Creative Mode
Dec 23, 2014hmm.. It seems like it could have improvement, for some reason i hate the trees....I just dont like jungle trees in general but i feel like this is a map for custom trees. That would look nice. Other than that Your Photography and detail is nice, i like those caves down there filled with multiple blocks that merge well together. Anyway nice job keep up the good workPosted in: Creative Mode
Dec 12, 2014intipablo posted a message on Minecraft (Hint&Tips) Guide To Making Things Look Old/Medieval!Minecraft (Hint&Tips) Guide To Making Things Look Old!Posted in: Creative Mode
Ok so I have always been very fond of medieval houses, towns and stuff. And here I will show you how I, and maybe others make our things look old! Now, lets get onto it!:
Ok, so Material use is very important and has a large impact on your buildings.
Here is a wall, its plain right? Just all stone looking.
Now you can add to this by just adding in some cobblestone like so:
I sometimes add in a few little scattered blocks at the bottom to give it that extra nice old feel.
If your in 1.8 or something you could do a mix of polished and unpolished stones!
So now that thats sorted lets look at some other areas of material use. For example cobwebs: Cobwebs add a very nice feel to your builds and definitely improve the reality meter. These can be used in Chimneys (We look into Chimneys later), attics, caves, etc.
Walls and Fences
Walls and fences also are very important in an old house, if you have corners on your roof or something. You can add these as supports and things. Cobblestone walls definitely look nice scattered around the place. These can be used for supports for many other things for example, bridges, paths, etc
Roofs and Paths
Roofs and Paths AS WELL, are important in your builds. Paths can be made out of most materials and scattering your blocks around look very nice, I like that mix of gravel with cobble, But lots of neat paths include leaves, clay, and lots of other things:
Paths can also have little potholes and things in them, to give it that look of abandoned, as well as wrongly placed things scattering off the path.
Roofs also are very important in your builds. I build some like this, with the scattered wood giving it a nice look:
And then there are many others for example these:
So now that those are out of the way lets move onto other stuff.
Vines definitely help your builds, they add nice reality to those old abandoned houses, usually in forests or large masses of green. For example, here is a town I made with vines:
As you can see, I have leave blocks hanging off from the top, this, I thought would be a nice touch to the house seeing as the vines were overgrowing and taking over that colourful feel I wanted. With those leaves I connected them all at the top, to make it extra realistic, cause no leaves randomly grow on roofs by themselves.
So, Now we move onto chimneys, they are used in many old medieval houses. Both old and modern houses have them these days, but different styles. These days are more Brick, like so:
Where as the olden days ones were like these:
If your doing an old house its a good idea to add some smoke coming out, I think the best combination is cobwebs and grey wool or clay of some sorts. Like this:
But if you think thats a bit over the top just go with the plain cobweb smoke
Buildings and Decorations!
Attics And Interiors
Interior is a large factor in the old buildings.
When I build a house, I always imagine the person living inside it so I can put in as much detail as I can. For example: I have pictured a soldier who has survived some war and spends his days reminiscing of his son, who died in the war. He has also picked up a small hobby of writing, and occasionally plans story’s and poems.
In his house, I put a lot of detail, he has his personal writing desk where he does his pieces, I remodeled it into this world, as the server I work on doesn't let me use my builds for other things:
Then he has his bedroom, rowed with bookshelves and a table with the skull of his son and some enemies, This I also had to remodel:
He also has a beautiful view of the sunrise from his kitchen window. His kitchen is the usual but is also where he stores his old war things, such as Armour, weapons etc, this I unfortunately can not remodel though as I used a plugin from the server, but I hope I gave you an idea of it.
Lots of other things as well, such as storage places, usually isolated from the main areas such as kitchens, bedrooms and stuff. These will usually include chests, crates, hay bales, cobwebs, and other stuff! And usually no windows.
So, Stables are really nice touches for the old towns and villages. You wanna make it as realistic as possible, here is one I made a while ago:
As you can see, its not very developed but does the job. Still needs loads more detail though, I just slapped it on. It holds the horse in a little pen where he has water and grass. They hold there food, saddles, Armour, etc. In some chests in the attic and down low, They also hold a guard there making sure to look after the horses and defend the building from intruders. Unfortunately, you can not see him, as he despawned.
You wanna make your stables bigger, to be honest, as said before this build was rushed but yours doesn’t have to be! You can also add lots of windows making sure the horses have a nice view and don’t think they're in a jail.
Stables usually aren’t in the middle of a town either, they should be placed not too far a way from the center, so a place where people can easily get to, but also not too close, cause people might not like the horses in their company and the smell of the poo!
For Taverns or Shops
Taverns and shops/stalls are very common in old towns and are very useful. For Stalls people usually do this or something:
Ignore the text on that picture, I just couldn't be bothered making my own so I got it from the interne
But you can explore with different materials, like how I recently made some stalls out of blue and light blue clay, and I liked it! Here they are:
Taverns get a little more complicated, I usually just put in some of those classic tables and chairs, a nice door, some stools, a long bench, and a nice bar, as usual I don’t have the walls here cause I couldn’t use my other build, but try to imagine them:
The bars gotta have a lot of detail, and in this case, the item frames are your friends. You gotta put in the drinks and food, even have a cool menu on the bench!
Fountains are one of my favourite things to build in Minecraft! Note: These fountains will include those paths we talked about earlier!
Here is an awesome fountain I made:
So its pretty basic, put in the chairs, lamp, and the scattered path. But you can also add in much more detail, for example a rubbish bin or hole, some tables? I don't know, but the possibility’s in Minecraft are always endless right???
Gardens, Parks, and Custom Trees!
Gardens, Parks, and Custom Trees end up being really fun and you realize how much detail you can actually put into them. We are gonna start with Gardens though.
Here is a wonderful garden type thing one of my friends made!:
As you can see he has added in little hills with flowers and crops, as well as little pools, nice paths, a brilliant overhang entrance, And a nice custom tree to top it off!
Now onto Parks. Parks can just be gardens but in bigger size. These parks usually include the same stuff the fountains do except a few more custom trees!
Now we go Custom Trees!!!!!'
Custom trees are very nice for old builds and have a very nice feel to them. So we have to start with the trunk, we can add in cool branches if we want!
So it looks like a dead tree at the moment, but now we add the leaves:
You want it random but not too random, it has to have some rough edges, not just a round blob. So we end up with something like this:
Hope you enjoyed that custom tree tutorial! Enjoy some more!:
So thats all for now! I hope you enjoy!!!!!!!
Credits: Choasllord (my friend) Who contributed 3 pictures!
Intipablo, Of course!
And the server play.aedre.me for letting me build some of that stuff on their server!
Nov 29, 2014ok thats fine im just really excited to be in a build team!Posted in: Creative Mode
Nov 28, 2014Hey llgoth!!!! i would be very interested to join your build team!!!! i am good at building (i think) and i would really enjoy working with you. I also know command blocks quite wellPosted in: Creative Mode
Oct 27, 2014Hey this is brilliant Building skills!!! Do you want to join our Build team we are currently recruiting!!! PM for further infoPosted in: Creative Mode
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Apr 12, 2017Phnixhamsta posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)Posted in: Maps
OK, I'm willing to pull this apart as much as I can, but I'm limited by time at the moment, and I do not wish for this forum thread to turn into something that it shouldn't be.
"Before I go into more details, about your response. First, note, I haven't tried to look behind the curtain to see how many command blocks etc. are there, making sure everything (okay, most things) works... I do have some moderate experience with programming. Just so you know where I derive my opinion from."
I can tell you're trying here, but unfortunately "moderate experience with programming" just isn't enough. Command blocks are a completely different animal. Coding by text is far easier than dealing with a physical, 3D environment hindered by constant server lag. You cannot compare in the way you chose to. Your subsequent paragraph is dismissed to that extent. I can see where you're going, but it just doesn't work like that.
"Had I been anywhere past the mentioned point (before the first rival battle), I most likely would've had a working team already, so the entire point would be moot. So, essentially, your solution is to skip the rival battle which you placed there and go through Traverse Cave first to get the VS Seeker."
Not quite true - after the initial story outline, your lead should already be at LVL 8, only a single level below your rival's main. I admit to a fault that TM Dig should be obtainable ahead of the rival encounter, but it seems like that alone isn't necessary to win. In addition, I have no idea what "lvl 2 derp" is referring to. Perhaps you can enlighten me later.
"switching is not a free action. If you switch out, the mon you're sending out will take damage from the incoming move, so you'll need to heal up. But healing isn't a free action either, so you will take another attack. Rinse and repeat, until a: the enemy attack misses (rng), b: the enemy uses a non-offensive move (rng), or c: the enemy crits and takes you out (rng)"
I can only question your strategies here. While your later argument points back towards the lack of switch-grinding, you shouldn't need to rely on such strange methods to train. I'm not a stranger to Pokémon. I'm actually pretty bad at it. This map, while difficult, does not require this.
"So, the question arises: if [switch-grinding is] difficult to do, is it worth doing?"
I think you (not me) need to visit command blocks to properly rationalise my answer to this question.
"Daycares. Leave your mon with us and the grinding will do itself, slowly but steadily. Of course, it has some problems, like automatic move learning and skipping evolutions (which I can definitely understand why you didn't include in Cobalt/Amethyst), but you get some, you lose some."
Then you'll also understand why "switch-grinding" isn't a thing in this map. It's basically the same thing. An extra slot. More contingencies. Again, please read my immediately foregoing answer. This should cover your next several paragraphs where you continue to discuss the same thing.
"You can quietly fix it and update the download and just tell people who already have it to run one /setblock command and voila, problem solved. But instead, we got "just don't fall into it". With an approach like that, it's no wonder you're not willing to fix the game's mechanics if it's way more difficult. But then the question is, if it's too difficult and not worth doing, then why did you try to make a Pokémon game in vanilla Minecraft in the first place? There are other options, way more friendly for Pokémon games' specific mechanics - RPG Maker, or actual romhacks. Or was it just meant to be a display of skill, regardless of the end effect?"
Unfortunately, I am stuck with a horrific internet connection, which means updating the download would take substantially longer than most. There were /setblock commands on the bug tracker, but I've decided to remove them and only leave the more critical issues there. Surely switching to creative and then back to adventure mode wouldn't cause any more lag than a /setblock command. You can find this link on the main forum thread. Not sure why you didn't mention this in your post. I'm disappointed. The map is a display of skill on many levels. The end effect is just the same. It's so much more than you're making it to be.
"And speaking of romhacks and attempts at displaying one's skill"
Please, you cannot compare a Minecraft map to a ROM hack.
Thank you for your kind words on the music. I'd like to keep analysing what you've said, but it sounds like you're trying to compare apples and oranges, despite some design differences. Of course, there could be some improvements. I've admitted to these already - if you'd like to respond, please do so via my email ([email protected]).
Regardless, I'd like to commend your positive use of knowledge of Pokémon. It's sad to see you won't recommend this map to anyone on the substantial basis of a lack of switch-grinding. As someone who isn't so good at Pokémon, I was able to complete this map without any difficulty. As a veteran, you should be able to do the same.
May 22, 2015hugobdesigner posted a message on [Notepad++ Addons] Minecraft Commands Language [Now with Auto-Completion!]Posted in: Minecraft Tools
Hello everyone! Today, I bring to you my simple, yet very useful, user-made coding language for Notepad++ based on Minecraft commands. It highlights most Minecraft-related tags, as well as all commands, block ids, sounds, entities, etc. Here's it in action:
Now, it also includes an auto-completion file! What that means is that, when writing your commands, you don't need to try and remember the id of that block, or how to spell an entity's name, or what the name of a certain command is: by typing in the first letters, it'll show a list of names to complete your words!
If I missed anything, should add something else or if you have any idea related to this, let me know, and I'll happily reply (and probably execute your request).
Here's the file for you guys to try out:
mc.xml Version 1.1 [Dropbox]
Minecraft Cmnds.xml Version 1.0 [Dropbox]
(Note: for being on Dropbox, every occasional update holds the same link, so all you need to do is redownload on the same link)
How to install a user-made language:
First, once you have Notepad++ open, go to [Language], then [Define your language...].
Next, on the pop-up menu that will, well, pop up, look for the [Import] button.
Browse into the folder where you saved the .xml file, then double click the file. If you selected the right file, this should appear:
That's it! Now you'll need to restart Notepad++ for it to show up. Once you've closed and re-opened it, the custom language should show up in the [Language] tab already.
If it is there, just click it and have fun building amazing overcomplicated contraptions!!!
How to uninstall/reinstall a user-made language:
First, you're going to need to go to the [Language] option and search for [Define your language...].
Next, once the pop-up shows up, go to the "User language:" list and select the user-made language installed.
Then, you'll click the [Remove] button with the language selected.
Once a confirmation window pops up, press [Yes].
If you want to reinstall or update a user-made language, just follow the installation explanation after uninstalling.
How to install Auto-Completion files:
First, go to your Notepad++ installation file (most commonly at C:\Program Files\Notepad++). Open it and look for the plugins folder. Open it, and go to the APIs folder. Open it.
Drag the file you've downloaded for the Auto-Completion (should be named Minecraft Cmnds.xml) and drop it on the opened folder:
And that's it! Your auto-completion file is ready to go! However, you need to activate the feature inside Notepad++ itself.
Activating/deactivating Auto-Completion for Notepad++:
First, go to the [Settings] tab on Notepad++, then open the [Preferences...] option:
Once the Preferences window opens, select "Auto-Completion" in the right tab:
Once that tab is selected, mark the "Enable auto-completion on each input" checkbox. Make sure that the first option, "Function completion", is the one selected. Additionally, you may change the value of "From [N] th character" to whatever number suits your needs better:
And that's it! If you want to remove the auto-completion functionality, simply follow all these steps again, but uncheck the checkbox instead. Furthermore, if you want the auto-completion function, but in a non-invasive way, you may use the auto-completion shortcut (default to [Ctrl]+[Space]).
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