Ah you are back my friend! I hope this project lives up to the last one! Great roads.
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Jul 10, 2016intipablo posted a message on ROADS IN MINECRAFT 2.0 - The most realistic road system in Minecraft!Posted in: Maps
Nov 2, 2015intipablo posted a message on City of Trindlum - Made for my book (Update 11/15: Rebuilding the Harbor)Posted in: Creative Mode
Hello again! i'd just like to say, that this project has been an astonishing feat. I understand completely that ur stressing out a lot and i'd just like to show my extreme support for u Ilgoth and ur build. Keep up the great work! Cant wait for the story to come out!
Jul 5, 2015intipablo posted a message on City of Trindlum - Made for my book (Update 11/15: Rebuilding the Harbor)Posted in: Creative Mode
Nice, Nice! Great Work Ilgoth, keep it up!
Jun 5, 2015intipablo posted a message on City of Trindlum - Made for my book (Update 11/15: Rebuilding the Harbor)Posted in: Creative Mode
I like it Ilgoth! keep up the good work!
Mar 30, 2015Posted in: Creative Mode
I understand completely Ilgoth. But just remember all this has completely astonished us all and we love your commitment to the project
EDIT: I also love that farmland render!
Mar 13, 2015truly amazing, you can never stop impressing me with your amazing commitment and work Ilgoth, keep on going mate!Posted in: Creative Mode
Mar 3, 2015Posted in: Creative Mode
Np Ilgoth! This project never ceases to amaze me!
New Chunky Render looks like it worked out quite nice for you! Keep up the good work!
Feb 18, 2015New Pics and update amazing as always Ilgoth! Ive been waiting for the west to be worked on for long now, cant wait to see the progress!Posted in: Creative Mode
Feb 8, 2015Posted in: Creative Mode
I realised how long it has been since text-only update. I decided to fix that and tackle few topics that have been flowing in my mind.
As funny as it sounds, I kinda just realised how much of my time this project has taken. All those evenings, few hour streaks of building and designing, writing the book and making art and posts. It's quite a lot and I just imagine what else I could have experienced if I had been doing something else. I think it's inevitable to have moments like these, when you are fighting through a project this big.
Do I have regrets then? No, no I don't. I enjoy what I do and I've always believed that is good reason enough to keep going. I truly create something of my own and to me, it looks beautiful. On good days, even someone else comes in to say it looks great. I am making and bringing something of my own alive and it makes me happy.
Some days I ask myself; "Do I put too much time into this and will someone even be interested in the book or my project?" Natural ofcourse, you can't always be sure and confident with your work. And keeping up the motivation is hard, really hard. It doesn't need much to get tired of doing something because it feels too taunting.
Still, the building around Trindlum is too much of fun and all the thing I imagine, all future builds to come, just demands me to keep going. Since I was a kid, I have always wanted to do things that bring joy for others. Hence, entertainment industry is something I really have to go for, even though I am studying IT and database networking. One has to aim for his dreams right? No one else, but yourself can make it happen.
I never told you this, but Trindlum is something that has been going on for years. Being younger, during my high school times, I used to walk back home with headphones playing cool music. I always spend those moments of creating my own world. Cities, events, characters and then I lived through the things I had imagined. It was fun and so enjoyable. Trindlum is one of the cities I imagined and it indeed did evolve into a project. My first goal was to make a game out of it, but soon realised how tough gaming industry can be, I gave up on that and decided to write a book.
Here I am, blogging and building the city from those fifteen minutes of walks, writing the book and doing something I enjoy. It makes me happy and really cools off the worries of real life. Living in my own dreams.
As last, I want to say how cool you people here are. It's rare you find a place this positive and cozy in the internet, so thank you. It's been great to talking to you all through these 4 months. Hopefully you guys still keep talking to me in the future.
awwww, so touching Your commitment and joy is amazing to me, keep up all this good work mate!
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Apr 12, 2017Phnixhamsta posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)Posted in: Maps
OK, I'm willing to pull this apart as much as I can, but I'm limited by time at the moment, and I do not wish for this forum thread to turn into something that it shouldn't be.
"Before I go into more details, about your response. First, note, I haven't tried to look behind the curtain to see how many command blocks etc. are there, making sure everything (okay, most things) works... I do have some moderate experience with programming. Just so you know where I derive my opinion from."
I can tell you're trying here, but unfortunately "moderate experience with programming" just isn't enough. Command blocks are a completely different animal. Coding by text is far easier than dealing with a physical, 3D environment hindered by constant server lag. You cannot compare in the way you chose to. Your subsequent paragraph is dismissed to that extent. I can see where you're going, but it just doesn't work like that.
"Had I been anywhere past the mentioned point (before the first rival battle), I most likely would've had a working team already, so the entire point would be moot. So, essentially, your solution is to skip the rival battle which you placed there and go through Traverse Cave first to get the VS Seeker."
Not quite true - after the initial story outline, your lead should already be at LVL 8, only a single level below your rival's main. I admit to a fault that TM Dig should be obtainable ahead of the rival encounter, but it seems like that alone isn't necessary to win. In addition, I have no idea what "lvl 2 derp" is referring to. Perhaps you can enlighten me later.
"switching is not a free action. If you switch out, the mon you're sending out will take damage from the incoming move, so you'll need to heal up. But healing isn't a free action either, so you will take another attack. Rinse and repeat, until a: the enemy attack misses (rng), b: the enemy uses a non-offensive move (rng), or c: the enemy crits and takes you out (rng)"
I can only question your strategies here. While your later argument points back towards the lack of switch-grinding, you shouldn't need to rely on such strange methods to train. I'm not a stranger to Pokémon. I'm actually pretty bad at it. This map, while difficult, does not require this.
"So, the question arises: if [switch-grinding is] difficult to do, is it worth doing?"
I think you (not me) need to visit command blocks to properly rationalise my answer to this question.
"Daycares. Leave your mon with us and the grinding will do itself, slowly but steadily. Of course, it has some problems, like automatic move learning and skipping evolutions (which I can definitely understand why you didn't include in Cobalt/Amethyst), but you get some, you lose some."
Then you'll also understand why "switch-grinding" isn't a thing in this map. It's basically the same thing. An extra slot. More contingencies. Again, please read my immediately foregoing answer. This should cover your next several paragraphs where you continue to discuss the same thing.
"You can quietly fix it and update the download and just tell people who already have it to run one /setblock command and voila, problem solved. But instead, we got "just don't fall into it". With an approach like that, it's no wonder you're not willing to fix the game's mechanics if it's way more difficult. But then the question is, if it's too difficult and not worth doing, then why did you try to make a Pokémon game in vanilla Minecraft in the first place? There are other options, way more friendly for Pokémon games' specific mechanics - RPG Maker, or actual romhacks. Or was it just meant to be a display of skill, regardless of the end effect?"
Unfortunately, I am stuck with a horrific internet connection, which means updating the download would take substantially longer than most. There were /setblock commands on the bug tracker, but I've decided to remove them and only leave the more critical issues there. Surely switching to creative and then back to adventure mode wouldn't cause any more lag than a /setblock command. You can find this link on the main forum thread. Not sure why you didn't mention this in your post. I'm disappointed. The map is a display of skill on many levels. The end effect is just the same. It's so much more than you're making it to be.
"And speaking of romhacks and attempts at displaying one's skill"
Please, you cannot compare a Minecraft map to a ROM hack.
Thank you for your kind words on the music. I'd like to keep analysing what you've said, but it sounds like you're trying to compare apples and oranges, despite some design differences. Of course, there could be some improvements. I've admitted to these already - if you'd like to respond, please do so via my email ([email protected]).
Regardless, I'd like to commend your positive use of knowledge of Pokémon. It's sad to see you won't recommend this map to anyone on the substantial basis of a lack of switch-grinding. As someone who isn't so good at Pokémon, I was able to complete this map without any difficulty. As a veteran, you should be able to do the same.
May 22, 2015hugobdesigner posted a message on [Notepad++ Addons] Minecraft Commands Language [Now with Auto-Completion!]Posted in: Minecraft Tools
Hello everyone! Today, I bring to you my simple, yet very useful, user-made coding language for Notepad++ based on Minecraft commands. It highlights most Minecraft-related tags, as well as all commands, block ids, sounds, entities, etc. Here's it in action:
Now, it also includes an auto-completion file! What that means is that, when writing your commands, you don't need to try and remember the id of that block, or how to spell an entity's name, or what the name of a certain command is: by typing in the first letters, it'll show a list of names to complete your words!
If I missed anything, should add something else or if you have any idea related to this, let me know, and I'll happily reply (and probably execute your request).
Here's the file for you guys to try out:
mc.xml Version 1.1 [Dropbox]
Minecraft Cmnds.xml Version 1.0 [Dropbox]
(Note: for being on Dropbox, every occasional update holds the same link, so all you need to do is redownload on the same link)
How to install a user-made language:
First, once you have Notepad++ open, go to [Language], then [Define your language...].
Next, on the pop-up menu that will, well, pop up, look for the [Import] button.
Browse into the folder where you saved the .xml file, then double click the file. If you selected the right file, this should appear:
That's it! Now you'll need to restart Notepad++ for it to show up. Once you've closed and re-opened it, the custom language should show up in the [Language] tab already.
If it is there, just click it and have fun building amazing overcomplicated contraptions!!!
How to uninstall/reinstall a user-made language:
First, you're going to need to go to the [Language] option and search for [Define your language...].
Next, once the pop-up shows up, go to the "User language:" list and select the user-made language installed.
Then, you'll click the [Remove] button with the language selected.
Once a confirmation window pops up, press [Yes].
If you want to reinstall or update a user-made language, just follow the installation explanation after uninstalling.
How to install Auto-Completion files:
First, go to your Notepad++ installation file (most commonly at C:\Program Files\Notepad++). Open it and look for the plugins folder. Open it, and go to the APIs folder. Open it.
Drag the file you've downloaded for the Auto-Completion (should be named Minecraft Cmnds.xml) and drop it on the opened folder:
And that's it! Your auto-completion file is ready to go! However, you need to activate the feature inside Notepad++ itself.
Activating/deactivating Auto-Completion for Notepad++:
First, go to the [Settings] tab on Notepad++, then open the [Preferences...] option:
Once the Preferences window opens, select "Auto-Completion" in the right tab:
Once that tab is selected, mark the "Enable auto-completion on each input" checkbox. Make sure that the first option, "Function completion", is the one selected. Additionally, you may change the value of "From [N] th character" to whatever number suits your needs better:
And that's it! If you want to remove the auto-completion functionality, simply follow all these steps again, but uncheck the checkbox instead. Furthermore, if you want the auto-completion function, but in a non-invasive way, you may use the auto-completion shortcut (default to [Ctrl]+[Space]).
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