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    posted a message on How will Computer/apple will look like in the next 10 Years
    I think computers would be the size of small ipod touch, but instead of the touch screen we would just have badass aviator glasses that projected the screen in front of our eyes and the glasses could read our brain waves for input devices =3
    Posted in: Computer Science and Technology
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    posted a message on [1.5.2] [SP|MP|LAN] Turret Mod v3.0.1
    Lovely looking mod =3
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from ChilliConCarnage

    I would have a design for you right away if adding another mod to my jar hadn't somehow deleted all the natives and forced minecraft to redownload the whole package from scratch. Once I've re-modded my minecraft I'll try to make a solution. :dry.gif:
    EDIT: You could always AND each sequencer output.


    Yea, it would be best if you showed a picture, cause I could reproduce that and know exactly what you mean =/

    Edit:Ohh wait, I think I know what you mean.. I have it set if it two levers are powered it powers a wireless transmitter frequency 5...and if I use a AND gate and put the frequency 5 receiver on on side that the sequencer on the other then it would work...I understand it now thanks =3
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I'm making a new improved crafting machine that dispenses the crafted item that you have deposited in the minecart chest. It is going to be able to craft four items of your choice...all you have to do is configure the buildcraft work benches and a diamond pipe.

    I was wondering if there is a way to make a sequencer, but it has to turn off when it is powered =/ I need to make a scrolling light system..for my dispensing system for the warning lights when it won't work due to the fact that you have selected two items to craft...
    Posted in: Minecraft Mods
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    posted a message on [1.0.0][SMP] PC's mods - MineFactory Reloaded, Power Converters and more! Updated Dec 19th
    Grammar nazi incoming....warning...

    In the part that says can your fertilizer be aimed down...it says download instead xD
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Well, I don't give permission to redistribute the mod with the map, but I have no problems with you creating and distributing a map that is dependent on the mod. In that case, I don't require a link or credit or what have you, as it's just a map that doesn't include any of the mod's content. In that regard, it's similar to a texture-pack (which I don't have a problem with either).

    Not sure if that's what you're asking, so feel free to ask for clarification if need be.


    It is going to be a map that will contain items of the mod just the mod is not included in the download just the map that would crash without the items it needs. Like I am planning to use RedPower's items to simplify things.

    I would make elevators and other mechanisms with this. I just won't redistribute the mod just the contents of the map.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    One question I'm not sure if this applies, but whatever I'd like clarification (or permission).

    Are we able to make a obstacle map and post it on the map forums or is that illegal? Or would we have to have permission to do so. I was thinking of a elaborate mechanized map using this and Redpower, I know Eloraam is granting permission to do maps, but you would have to give credit...

    Is that the same situation that we would have to give credit and post a link back to this thread?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I desperately need the new logger machine. I'm in progress of making a automatic crafting factory. That makes pickaxes, shovels, and axes of any type, but the problem I've come to is that it would not ensure that the sticks they deposit make it to the certain tool quality crafting section. So, I've decided on trying to make a automatic tree farm (or semi-automatic where I would just have to plant the saplings..) The deposit system is entirely based on a minecart track that would stop a the corresponding stop and a obsidian pipe from Buildcraft would then suck the contains out at that station to go through that stations sorting mechanism and be crafted.


    Sadly, the selection unit had a problem with the items still get sucked up by active obsidian pipes when it based by, so I hooked a system up to disable the torch powering the engine that powers to the obsidian pipe. The only problem is that is using wireless redstone, because it became a little too complicated in means of wiring and a few miss trips if accidentally left two levers on that selected two different objects..
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Eloraam


    Pretty sure that's the wrong patch. That unhides hidden IDs, what you need is the patch that Jay or Barhandar did, which is posted somewhere on this forum, which reveals higher damage codes.


    I used the Portal mod and Redpower. I ended up getting like 16 pages or so of companion cubes...
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    In the future will repeaters be able to be placed on walls/ceilings/etc.? I find it is the only thing not able to be placed on walls that is a nicety in most redpower circuits.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] PrettyLeaves&Roots
    interesting

    The flatish looking trees kind of scare me 0.o like they are tree mushrooms
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] ~Aesthetic~ V0.4 Now with coloured glass!
    Quote from monsoon300

    Hey everyone! This is my first mod and it is largely incomplete. I intend to add many more blocks and items to this mod, designed towards improving the visual quality of the game. Please post your thoughts, ideas, and suggestions below ;D



    Modloader? Possible suggestion.... Look into making it only use one block ID and use damages. nuff said


    PS Firsties dammit the guy above me took it =/

    PSS: I demand he removes it because it is nothing suggesting!
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from mmtr1x3

    In TooManyItem, if you want to have the cable to apear in the inventory, replace the line begining with
    save1:

    with this line in the toomanyitem file
    save1:,,,,,,,,117:111:256,117:111:770,117:111:512,117:111:513,117:111:514,117:111:515,117:111:516,117:111:517,117:111:518,117:111:519,117:111:520,117:111:521,117:111:522,117:111:523,117:111:524,117:111:525,117:111:526,117:111:527,,,,,,,,,,,,,,,,,,,

    I have asked the toomanyitem maker to add a fonctionnality to force somes items that have a damage value upper to 15 to be in the item list with a line like
    force-view:117:111:256,117:111:770,117:111:512,117:111:513,117:111:514,117:111:515,117:111:516,117:111:517,117:111:518,117:111:519,117:111:520,117:111:521,117:111:522,117:111:523,117:111:524,117:111:525,117:111:526,117:111:527



    Interesting =o
    Didn't know there were commands like that xD
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Can someone link the patch that Jay made? (Or add it to the op) I need to start working on my portal themed shelter =P
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Eloraam



    Not purposely, but the items are invisible in TMI. In fact I'm rather annoyed by it. There's a couple patches for TMI on the forum if you search that make them show up again.


    I'm fine using CBJ's mod pack... The item spawner in his mod menu also shows the aether mod items, maybe the answer lies in his mod.

    Wait, he is on vacation...

    Edit: NVM, even the item spawner he has doesn't work... Interesting..
    Posted in: Minecraft Mods
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