Aroma1997Core [1.8.9]
This is a mod required by most of my other mods, so you should install it, if you want to run any other of my mods. This is a library and it mostly contains functions that I use in my other mods. This mod on itself doesn't do that much.
All it does right now is:
- It adds the "/sleep" command (That will tell you who's not sleeping.)
- It adds the "/sleep inform" command (That will inform everyone who's not sleeping of that you want to sleep.)
- It adds the "/sleep kick" command (For operators it's then possible to kick everyone who's not sleeping.)
- It adds a command-based Mail-System: "/mail send " and "/mail read"
Note: This mod doesn't have to be installed on Server and Client. You can still join servers which have that mod installed with a client without that mod. You can also join a server which doesn't have that mod installed with a client with that mod.
IF YOUR MINECRAFT SAYS, AROMA1997CORE WASN'T LOADED OR IS REQUIRED FOR ANOTHER MOD, MAKE SURE YOU HAVE THE PROPER VERSION FOR YOUR MINECRAFT VERSION!!!!!!
Download:
Changelog:
-Fixed bug with missing NEI.
-Cleaned up ModelLoading and Registry.
-Added things for BetterChests.
-Added things for Mining World.
Version 1.0.3.3:
-Fixed bug with Crafting recipes messing up.
-Added CreativeTab stuff.
Version 1.0.3.2:
-Updated to new OreDict stuff.
Version 1.0.3.1:
-Fixed a few bugs related to wrench.
-Added some things for BetterChests.
Version 1.0.3.0:
-Updated to MC 1.8.
Version 1.0.2.16:
-Improved RecipeUtil.
Version 1.0.2.15:
-Made ZipUtil public.
Version 1.0.2.14:
-Added Transformers for Uncomlication.
Version 1.0.2.13:
-Fixed bug with GUIs going insane when rescaling the window.
-Fixed bug with not being able to Shift-Click into Inventories.
Version 1.0.2.12:
-Fixed bug with ghost slots consuming items when shift-clicked.
-Fixed bug with InvTweaks not working properly.
Version 1.0.2.11:
-Added something to fix a bug in Betterchests.
Version 1.0.2.10:
-Updated References to the new server.
-Added some stuff for DimensionalWorld/BetterChests.
Version 1.0.2.9 / Version 1.0.2.8:
-Fixed things with UUIDs.
Version 1.0.2.7:
-Fixed containers (and GUIs and crashes related to them)
-Updated for new NEI version.
-Added something for BetterChest.
Version 1.0.2.6:
-Added "stuffs" for BetterChests.
Version 1.0.2.5:
-Updated to MC 1.7.10.
-Removed Mail-system. (It would be a pain in the ass to update and since nobody's using it anyways,...)
Version 1.0.2.4:
-Made it possible again to join servers which have the core installed with clients which don't.
-Changed networking stuff to prevent memory leaks.
-Some Thread-naming.
Version 1.0.2.3:
-Fixed Version numbering (I hate gradle)
Version 1.0.2.2:
-Improved commands.
-Added Recipe Sorter.
-Fixed GUI-related Internal Server Errors.
Version 1.0.2.1:
-Fixed crash with NEI.
Version 1.0.2.0:
-Updated to MC 1.7.2.
Version 1.0.1.5:
-Fixed crash when not having NEI installed.
-Fixed bug with VersionChecker not using the right Server File.
-Fixed bug with not being able to disable VersionChecker.
Version 1.0.1.4:
-Changed the way capes are gotten.
-Improved SoundMuffler.
Version 1.0.1.3:
-Updated references to XML files to dropbox, since my old server is *gone*.
-Added own Crafting + NEI plugin.
-Improved VersionChecker.
Version 1.0.1.2:
-Removed Sleeping thingy since it wasn't intended to be in the public release, anyways.
-Added things for BetterChests.
-Fixed VersionChecker.
Version 1.0.1.1:
-Added things for AromaBackup.
Version 1.0.1.0 Ninjafix:
-Fixed AccessTransformer.
Version 1.0.1.0:
-Added support for GUI's.
-Added support for InGame Books.
-Added the Mail command.
-Added support for Xathz's Server Manager.
Version 1.0.0.5.1 & Version 1.0.0.7:
-Fixed Crash with BetterChests on servers.
Version 1.0.0.6:
-Updated to MC 1.6.4.
Version 1.0.0.5:
-Rewrite of the VersionChecker.
-Added FakePlayer.
-Added Teleporter.
-Changed BaseCommand.
Version 1.0.0.4:
-Added /sleep command.
-Added easteregg (Yes, it's not easter). (hint:"!")
-Aroma1997Core now has 2 mods: Core and Helper.
Version 1.0.0.3:
-Added pack.mcmeta
-Changed the way, the configs get the file (should fix crashes)
-Added "FMLCorePluginContainsFMLMod" to manifest, because of Forge changes
-Changed the ItemDrop
-Changed the Exception
-Added a info for downloading capes
Version 1.0.0.2:
-Updated to MC 1.6.2
Version 1.0.0.1:
-Fixed several crashes
-Fixed version checking
Version 1.0.0.0:
-First initial release
Aroma1997Core Issue Tracker
AromaBackup [1.8.9]
This is a very simple mod.
What it can do:
-Scheduled Backups
-Backups by executing a command ("/backup")
-Backups on world load/unload
-Delete old backups
Downloads:
Changelog:
-Updated to MC 1.8.
Version 0.0.0.5:
-Fixed bug with scheduled backups not starting. (This was a SEVERE bug, you may want to update).
Version 0.0.0.4:
-Fixed bug with UUIDs.
Version 0.0.0.3:
-Fixed console spam with newly generated worlds.
-Added set and add (delay) to backup command.
-Fixed trigger with no players bein on the server not waiting before trying to make the next backup.
-Updated to MC 1.7.10.
Version 0.0.0.2:
-Fixed bug with not storing the backups properly on Linux devices.
-Added a way to automatically do backups when the server is started up or is shutting down.
Version 0.0.0.1:
-Updated to Minecraft 1.7.2.
-Added a way to automattically delete old backups, so it only keeps for example 5 backups.
Version 0.0.0.0.1:
-1.6.4 backport of the 0.0.0.3 version.
Version 0.0.0.0:
-First proof-of-concept Release
AromaBackup Issue Tracker
Aroma1997s Dimensional World (Mining World Mod) [1.8.9]
With this mod I started this thread.
You are playing with other Mods like Buildcraft and don't want to have your Overworld ruined by all these Quarry holes? Or you only want a new World to test stuff in?
Then this mod is for you.
This Mod adds a complete new Dimension, specially for Mining, but you can do whatever you want to do in it. Just craft some Stone Bricks together with a Pickaxe and you get a special kind of Bricks. They are a little harder to break than normal Stone Bricks and they open you up the ability to visit a new world, the Mining World. Just build a five blocks high and four blocks wide wall with a three by two hole in the middle(same shape as a Nether Portal). Then you need a new Tool to actually create the Portal. Craft a few Stone Bricks, a Flint and Steel and a Stick together to get the Portal Igniter (Portal Multitool). Then right-click the Portal Frames with it and watch, what happens.
And what do you think will happen, when you step into the Portal? - Well... nothing. First yo have to look at the Portal very closely. Well it's for mining, and what is your biggest enemy when mining and hunting fore some diamonds?! Yes. It is lava. This is why you have to sneak in it to train yourself to not fall in lava, when you're mining.
Very soon you will find yourself in the Mining World. It's a little bit different than the Overworld, has caves and it's nearly completely flat.
To go out of the Mining world, you have to do these same procedure as to go in: Stand in the Portal and sneak. And enjoy.
Mod Spotlights:
Version ???:
Version 1.0.2.6:
Version 1.0.2.5:
Version 1.0.1.0:
Crafting recipes:
B F B
P
S
B = Stone Bricks
F = Flint and Steel
P = Stone Pickaxe
S = Stick
Portal Frame:
B M
B = Stone Bricks
M = Mining Multitool
Download:
Version 1.1.1.0:
Download
Minecraft 1.7.10:
Version 1.1.0.1:
Download
NOTE: if you upgrade from a version older than 1.1.0.0, your Mining World will reset when you install the upgrade!
ALSO NOTE: I did a complete rewrite, so not everything is implemented yet again.
Older Versions:
Legacy versions
Changelog:
-Update to MC 1.8.
Version 1.1.0.1:
-???
Version 1.1.0.0:
-Complete rewrite, so a lot of things changed, too many to count here.
-Also many many many bugs fixed. (Also too many to count here).
Version 1.0.2.16:
-Fixed bug with vanilla ores not spawning in the Mining World.
-Added Option for adjusting OreDensity.
Version 1.0.2.15:
-Updated to Minecraft 1.7.2.
Version 1.0.2.14:
-Fixed bug with day/night-cycle acting weirdly.
Version 1.0.2.13:
-Created new ChunkProvider.
->World Height is now adjustable.
Version 1.0.2.11:
-Fixed bug with Dimension Changer breaking Blocks.
Version 1.0.2.10:
-Fixed Bug with Dimension Changer teleporting into a place, where you get damage.
-Updated to MC 1.6.4.
Version 1.0.2.9:
-Fixed crash on servers getting the item information of the Dimension Changer.
Version 1.0.2.8:
-Added special Dungeon.
-Added DimensionChanger.
Version 1.0.2.7:
-Added a proper crafting thingy.
Version 1.0.2.6:
-Updated to MC 1.6.2
Version 1.0.2.5:
-Fixed some stuff
Version 1.0.2.4:
-Moved some stuff over to Aroma1997Core.
-Aroma1997Core is required now.
-Fixed some bugs with portals disappearing when receiving a block update.
-Added version check (Right now only in console).
Version 1.0.2.3:
-Fixed bug with no longer being able to pick up xp when you go into the mining world without any XP.
-Disabled BC Oil generation in the Mining world.
Version 1.0.2.2:
-Fixed bug with clients crashing when going through a portal on a server.
Version 1.0.2.1:
-Updated to Minecraft 1.5.2.
-Changed crafting recipes.
-Renamed the Portal Igniter to Mining Multitool.
-Added more durability to the Mining Multitool.
Version 1.0.2.0:
-Added Creative Tab.
-Changed the World to completely Flat.
Version 1.0.1.0:
-Fixed Bug with sending Message not working Properly.
-Added a config option for enabling monster spawning.
-Cleaned up config file.
-Added random silverfish spawning in caves.
Ninjafix:
-Changed default value of the dimensionID from 7 to 6.
Version 1.0.0.0:
-Changed Version numbering.
-Second official release.
-Changed Biome to a specific Mining Biome.
-Added Spawning of Emeralds in the World.
-Changed the Worldgen to nearly flat.
-Added a config option if Dungeons should spawn in the Mining World.
-Changed the Time in the World to Full-time-day.
-Improved the Teleportation.
-Changed version numbering.
-Portal Igniter now takes damage.
-Monsters no longer spawn in the Mining world (except from Spawners).
Version 1.0.4.1 (Old version Numbering):
-First official release.
FAQ:
Answer: Make sure that there are no ID conflicts with other mods, especially the Biome and the Dimension ID. Change the DimensionID/BiomeID in the config file to something else, that is because both mods use the same DimensionID/BiomeID.
Question: Does this work together with other mods?
Of course it does. If it wouldn't, it would pretty much be pointless.
It will only not generate ores in the mining world, if the mod author of the other mod made his WorldGen Dimension-related, but if it is written properly, it will work.
Question: Why does my game not load and tell me I need the Aroma1997Core mod?
Well. Make sure, you have the Aroma1997Core mod installed in the Coremod folder inside your .minecraft.
MiningWorld Issue tracker
CompactWindmills (Addon for IndustrialCraft2)[1.7.2]
This mod adds a compact version of the IC2 windmills.
More detailled information
Downloads
License
This mod is OpenSource and can be found here.
Aroma1997s Portable Recharger: (Addon for IndustrialCraft2) [1.7.2]
This mod adds a energy storage, that will act as the normal IC2 Lappack, but you don't have to have it on your armor slot, you can have it anywhere in your inventory and it will also charge your armor. It works very well together with MPS.
More detailled Information
Downloads
BetterChests: [1.8]
This mod was created during ModJam Aug. 2013. Modjam is basically a 92 hour ModMaking competition. Out of 20 Single-Modder-Mods, it was rated to fifth place.
It is about a Chest, that you can upgrade to how you want it to be. You can make a Cobblestone Generator out of it, you can make the Chest suck in nearby Items, or you can use the chest as a big furnace. There are many more upgrades, but you should discover them yourself.
More screenshots:
This mod is OpenSource and can be found here.
This mod supports Localizations. Please improve/create the Localization file of the language you speak here.
Note:
If you don't know what a Upgrade does or if you think a Upgrade is not working or if you just need general help, please first read the In-Game User Manual. It is crafted with a book and a Upgrade Case.
Mod Spotlights:
Version 1.1.0.3:
Version 1.1.0.0:
Download:
Minecraft 1.8:
Version 1.2.0.0:
Download
Minecraft 1.7.10:
Version 1.1.1.8:
Download
Older Versions:
Legacy versions
Changelog:
-Added config option to enable Energy usage for some Upgrades.
-Changed Resupply Upgrade to only supply up to half of a stack, so if you pick up things again, it won't start a new stack.
-Rewrite of the bag.
-Fixed bug with Player Feeding Upgrade stacksize getting negative.
-Fixed bug with losing Items when upgrading from a vanilla chest.
-Fixed bug with Player Upgrade not working.
-Fixed bug with Feeding Upgrade not feeding.
-Fixed bug with Bag not updating its inventory when being opened by right-clicking.
Version 1.1.2.0:
-Updated to MC 1.8.
Version 1.1.1.9:
-Fixed bug with Feeding Upgrade not working.
-Fixed bug with Player Upgrade not working.
Version 1.1.1.8:
-Fixed bug with ContainerPlayer not having the right position.
Version 1.1.1.7:
-Fixed bug with blocks/items being removed due to them being registered at the wrong name.
Version 1.1.1.6:
-Made Upgrades disable themselves, when they would normally crash to prevent the game from crashing.
-Added Filter Upgrade.
Version 1.1.1.4 & 1.1.1.5:
-Fixed Ticking Upgrade.
-Fixed problem with UUIDs.
-Fixed bug with bag dropping multiple times when you die.
-Fixed bug with Disabling Upgrades not updating.
-Fixed bug with teleposer.
Version 1.1.1.3:
-Fixed Keybinding.
-Fixed bug with the chest outputting a redstone signal when the redstone signal isn't installed.
-Updated Dutch translation (gekke-goofy).
-Fixed Collector Upgrade.
-Made Harvesting Upgrade stop, when the chest is full (Might remove/change that again).
-Improved Harvesting Upgrade being able to use modded blocks to place plants on.
-Added Blocking Upgrade.
Version 1.1.1.2:
-Made Killing Upgrade Awesome together with AI Upgrade.
-Fixed npe with writeToNBT.
Version 1.1.1.1:
-Updated to MC 1.7.10.
Version 1.1.1.0.1:
-Fixed crash when using the Bettechests Upgrade.
-Moved Inv-Tweaks buttons (Use build 129 or later for it to work)
Version 1.1.1.0:
-Added description for the Unbreakable Upgrade on the bag.
-Fixed crash when slot id is smaller than 0.
-Fixed bug with bags picking up themselves.
-Moved to other packet system.
-Fixed bug with chest not updating properly.
-Added Mining, AI and Killing Upgrade.
-Nerfed Harvesting and Planting Upgrade.
-Nerfed the Furnace Upgrade.
-Improved Player Feeding Upgrade for changed max. health.
-Fixed Ticking Upgrade.
-You now need to use a Pickaxe to break the chest. (Since it's made out of cobblestone!!!)
-Fixed the key to open the bag resetting every time MC restarts.
-Added the recipe for the Ticking Upgrade again.
Version 1.1.0.5:
-Removed Chapter "Tools" from the user manual.
-Added Information about removing Upgrades.
-Added the Adjustable Upgrade.
-Fixed Rain Upgrade.
-Disable Ticking Ugrade.
-Fixed Client/Server syncing issue.
-Made Collector Upgrade less annoying to for automatically picking up stuff.
-Adjusted max animals for Feeding Upgrade.
-Fixed bug with the hammer.
-Fixed Redstone Upgrade.
-Added Planting and Harvesting Upgrade.
-Improved Dutch Translation(JustKayneNL/MattsMC).
-Fixed Typo in German translation (MRebhan).
-Fixed bug with not recognizing all slots.
-Animal Upgrade.
-Fixed Resupply Upgrade not recognizing the max stack size.
-Fixed typo. (Barie/Adaptivity).
-Updated Russian Translation (Adaptivity).
-Added support for the Upgrade GUI on the bag.
-Made Upgrades disablable.
Version 1.1.0.4:
-Updated to Minecraft 1.7.2.
Version 1.1.0.3:
-Fixed bug with PlayerUpgrade acting weidly.
Version 1.1.0.2:
-Fixed Crash with RandomThings.
-Fixed some more bugs.
-Added Feeding Upgrade.
-Added PlayerFeeding Upgrade.
-Changed Crafting Recipe for CobbleGenUpgrade.
-Added Resupply Upgrade.
-Fixed Player Upgrade.
-Fixed Furnace Upgrade output.
-Fixed bug with being able to remove Upgrades that are requirements for other Upgrades.
-Fixed Collector Upgrade not being able to suck up all items.
-Localization Work (Thanks to everyone that helped me do that. If you want to help, take a look at the Repo).
Version 1.1.0.1:
-Added Hammer.
-Added a way to remove Upgrades from the Chest (Read User Manual).
-Added a way to pick up the Whole Chest and place it somewhere else.
Version 1.1.0.0:
-Added Bags.
-Added User Manual.
-Fixed Light Upgrade.
-Improved Collector Upgrade.
-Added Localization Support.
-Added OreDictionary support for Crafting Recipe.
Version 1.0.0.3:
-Added Ticking Upgrade.
-Changed the Upgrade saving.
-BetterChests now requires Aroma1997Core.
Version 1.0.0.2:
-Added CoreReminder.
Version 1.0.0.1:
-Added more textures.
Version 1.0.0.0:
-NINJAFIX: Fixed crash on server startup.
Version 1.0.0.0 (MODJAM version):
- First release.
BetterChests Issue Tracker
TERMS AND CONDITIONS:
1. Liability
I am not responsible for any damage, the use of these modifications cause. These modifications may not completely work with parts of the Minecraft game. All damages caused from the use or misuse of these mods fall on the end user.
2. Use
Use of this mod is allowed without restrictions.
3. Distribution and redistribution
These modifications may only distributed where I upload and link it. Without written permission, you are not allowed to mirror these modifications or upload it somewhere else. You are also not allowed to make money out of it (adf.ly links etc.) or use any kind of link shortener on the direct download links. It is also not allowed to use my image material or parts of it and redistribute it.
However, it is allowed to distribute these modifications in a mod compilation or a modpack if you do not make any direct money out of it (adf.ly or similar). Modpacks distributed through the FTB launcher or the Curse Client are excluded from this rule and may always include any of my modifications in any shape or form.
4. Modification of the modification
It is allowed to decompile this modification and to edit this modification. However, it is not allowed to distribute modified versions of this modification or distribute the source code of this modification without my written permission.
This is subject to change without notify.
Modpack permissions:
You are allowed to use my mods in your modpacks if you give me proper credit and don't make any direct money out of it. (Basically: you can use my mods in your modpack if you don't put the modpack behind an adf.ly-link (or similar things)).
This is subject to change without notify.
How to install:
Minecraft 1.6.x and later:
Download MinecraftForge (Downloads) and install it.
Then drop the mods into the mods folder in .minecraft folder.
Then download Aroma1997Core and also drop that into the mods folder.
Run Minecraft and enjoy(!!!).
Minecraft 1.5.2 and before:
Then drop the mods into the mods folder in .minecraft folder.
Then download Aroma1997Core and drop that into the coremods folder.
Run Minecraft and enjoy(!!!).
If you make a Mod Spotlight of one of my mods, feel free to post them as a reply to this topic.
Development versions:
If you need a deobfuscated versions of any of my mods, just ask me, I have them auto-built and laying around. Or click on the "other versions" link in the downloads section, you will see them then.
About us:
Aroma1997 - Code
Schillaa - Textures
Noisyboy - Textures/Ideas
MattMC - Beta-Testing
ShamblerDK - Providing a testing server/Ideas
Gtav6000 - Making sure, I always enjoy what I'm doing (Don't get this wrong. (He really really helped me))
If you want to contact us, we're often online on the Direwolf20 Fan Teamspeak. (You get the login Information on #direwolf20 on irc.esper.net)
If you need any help, information, you think something doesn't work properly or you just want to ask something, go ahead and ask. I won't kill you for that.
I put a lot of time and work into these mods, so if you like them and you want to help me doing things like that, feel free to donate some money. (PayPal) (Patreon)
Follow me on Twitter
More Mods coming...
1
Version 59.1.13 changes:
1
Version 59.1.12 changes:
Note that if compilation fails, you might get two error reports: one when the failure happens (sent to the last player who right-clicked the block) and one when you take the schematic back out.
To whoever asked for the source code: it's included in every JAR file, under the folder "src".
Actually, Project Red was a ripoff of RedLogic - even using code stolen from RedLogic - not the other way around. It's not using RedLogic code any more, but if anything, he should be crediting me.
Fixed.
Could not reproduce. Do you have any more details that might be relevant?
Yes, it's intended. Powering redstone wire with the right power level, in a way that can't cause loops, is complicated. If you want to do this, just use a repeater (either vanilla or RedLogic).
Can you send me your schematic file so I can see if it can be made to work? At the moment, the compiler generates quite inefficient code for bundled cables. (A bundled latch is treated as 16 separate latches in parallel, for example)
Also, I fixed a bug relating to bundled cable inputs and outputs in ICs - can you check whether it works now?
0. They already do. Red alloy signals travel up to 255 blocks, because combining the redstone with iron makes it more conductive, or something.
1. Could be useful.
2. Could be useful. (I think you mean "acts like a D-Latch" perhaps)
3. What would this be useful for?
Also, how about a programmable redstone block, that can output a signal strength anywhere from 0 to 15?
17
Download (for 1.7.10)
This was my submission for Modjam 3.
Download (for 1.7.10)
Or click here for the 1.6.4 version
Mod info:
Here is the mod documentation I submitted to Modjam:
Download (for 1.7.10)
1
Turned out to be a dumb mistake, sorry again for taking a week to get around to it.
2
I'll hopefully get around to handling the unread posts in this thread in the next few days (including Vexatos' ComputerCraft integration thing)
2
Immibis's Microblocks 59.1.0:
Immibis Core 59.1.0:
InfiniTubes 59.0.4:
TubeStuff is called TubeStuff because it was originally meant to be an addon for RP2's tubes (i.e. it has extra tube stuff, like tube-compatible autocrafters). It doesn't have tubes itself. It still exists because it has some random useful blocks.
Some of them are clones of things from RedPower, but not all. RedLogic and Immibis's Microblocks are pretty obviously clones, and TubeStuff was an "addon", but that's about it.
I'm not particularly interested in cloning all of RedPower just for the sake of having a RedPower clone...
in particular, marble and basalt were useless apart from decoration (they could belong in something like Chisel or Z-Tones though),
rubber was completely useless, indigo dye and gem tools were somewhat useful but out of place in a technical mod.
For item transport, Applied Energistics seems to have taken over everything, with a small amount of Ender IO, Thermal Dynamics or Buildcraft
sometimes to interface AE and machines sometimes. If I cloned RP2 tubes, the only thing people would use them for would be inserting items into barrel-walls without using up channels.
Frames: use Remain In Motion or Funky Locomotion (or Truss if it's still around).
Blutricity: Electrical Age seems to have a similar system (I haven't tried it), but with much more stuff added on.
IIRC, apart from transport, frames, blutricity and computers, the only machines were the block breaker, deployer, assembler and igniter IIRC.
TubeStuff could do with a simple block breaker (that maybe only breaks blocks up to iron pickaxe level, but doesn't require tools).
It already has deployers. Assemblers were advanced deployers; I'm not a fan of adding advanced things like that unless there's a clear need for them.
Igniters were how useful?
Infinitubes teleports items, that's why there are no dropped items or backstuffing. It wouldn't make sense to show items in tubes.
It's not like you need my permission.
Install Immibis Core.
Install Java 7 or later (so Java 8).
These aren't tile entities, so they won't work at all. I did try making microblocks work on non-tile-entities at one point, but Minecraft really hates
non-matching blocks and tile entities.
See above.
Trying to make Immibis's Microblocks work on FMP blocks will probably just result in headaches. I don't recommend it.
But if you really want to, you could try:
No guarantees. I'm not even 100% sure about those class names.
(Note that all FMP "blocks" are actually one type of block, so this applies to all of them or none)
Added to the default config... and I ended up rewriting about a third of the mod because of this over the last 3 days (Not because I needed to to add these, but because I realised how some things could be improved)
Try:
I couldn't test EnderIO at the moment.
Do they still work after being moved by frames?
Do other chunk loaders have the same issue?
Funky Locomotion (like every frame mod I'm aware of) destroys the blocks (and replaces them with "moving block" blocks) and then re-adds them when the move finishes. That means if your only chunk-loader is moving, you have no chunk loaders. That's unless there's something happening that I don't know about.
(If they still work after being moved, then as a workaround, you could have two, and move them at different times)
I don't know. Are you using OptiFine? That tends to break things.
Fixed.
If you're stuck on a server with the previous version, it's just a visual bug. They still work, if they have the requirements (power via a transpressurizer if it's enabled in the config). Conduits should connect to the output side, but you'll have to look in the GUI to see which side that is, and you won't be able to see the connection.
Done.
I have no idea why that might happen, but the new version works for me. Maybe try that?
No. Tell your players to install Java 8. Doesn't the launcher even offer to install Java 8 for you now?
Okay. Thermal Dynamics support is now included in the default configuration. (Not all of the classes were necessary)
No idea what caused it? See if the new version fixed it. If not, report back.
Fixed in latest version of Simple Recycling.
What do I need to reproduce this?
Not currently.
1
Fixed now - update Immibis Core to 59.0.8 or later.
RedLogic timers are not disabled by redstone signals on the sides.
I don't think there's a minimum size requirement. Post a screenshot of your room.
With any luck, the entire modding community will shun 1.8. Updating mods is mostly a waste of effort for everyone involved.
1.6.4 versions are no longer supported.
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