• 1

    posted a message on DiseaseCraft
    Great mod! I think I'll be using this in some of my Let's Play videos in the future.

    I've been brainstorming some more ideas for diseases. Not all of them are really diseases, but I think they could add another layer to the mod.

    Common Cold: Random chance of hitting you in a cold biome. Can't kill you, but can give you occasional slowness and weakness potion effects. Also, the green slime particles could appear around you occasionally (gross!)

    Migraine: Random chance of happening when you are around torchlight or glowstone/lamps for an extended period of time. Can't kill you, but can cause "auras" to appear around things (perhaps using a shader?) Also sounds get louder as you get noise sensitivity. Also, occasional nausea effect that can last a few seconds at a time. Can be cured by sleeping or with caffeine, or just wears off with time.

    Scurvy: Chance of happening if you do not eat any fruits or veggies for a long time. Leaves the victim unable to chew (eat) for a period of time. Can't kill by itself, but can cause other issues which I'll get to below.

    Body Odor: (Yeah, gross.) 100% chance of happening if you do not swim (bathe) for two or three Minecraft days. Smoke particles appear around you and villagers will avoid you and refuse to trade with you. Zombies will detect you from farther away. Swimming or jumping into water will cure it instantly. However, swamp water will give you instant body odor and will not cure it. Also increases your chance of getting contagious diseases.

    Fleas: Caught from being around dogs or cats on occasion. Just particles around you, but increases chances of getting some other diseases.

    Mad Cow Disease: Small chance of happening when you eat uncooked beef. Causes dementia which gets worse and worse over the course of several Minecraft days. With dementia, the player gets lost easily. The victim gets randomly teleported around, and each time it happens, time jumps forward. This way it looks like the victim has been wandering around for a while, forgotten about it, and gotten lost. (Of course, this wouldn't work on a server.) This one is always fatal unless treated.



    I'm not sure how easy/hard these next ones would be to code, but I'm throwing the ideas out there.



    Malnutrition: 100% chance of happening if your hunger bar stays below half for an extended period or if you eat once per day or less. Can also happen if you eat nothing but rotten flesh. This would be a big issue when first starting out. There could be 3 levels.

    Level 1: Player model gets a little thin, and occasional weakness and mining fatigue effects. If the hunger bar stays below half for most of the time, this progresses to Level 2.

    Level 2: Player model gets thinner, and constant weakness and mining fatigue effects. Increases chances of getting contagious diseases (as you're too weak to resist them.) Can progress to Level 3.

    Level 3: Player looks emaciated and almost skeletal, and has a high chance (maybe 50% per day) of dying. Eating enough can cause the player to go back up through the less severe tiers and back to normal.

    Obesity: 100% chance of happening if your hunger bar stays above, say, 8/10 for a period of time. Or it could happen if you heal a lot of hunger points in the space of a few days. This would make the player have to watch food intake and risk not having regen at some times. Again, 3 levels that can progress into the next.

    Level 1: No effects, just the player model gets a little thicker/wider.

    Level 2: Occasional Slowness 1 effect, player model scales bigger.

    Level 3: Can be dangerous, but also could have some funny effects. Player model is too wide to fit through 1 block wide openings. Sitting in boats causes them to break after a minute or so. Standing on 1 block thick surfaces has a random chance of causing them to break under you (which would be very dangerous in say, the Nether.) Zombies also sense you from farther away. Fall damage takes off more health than it would otherwise. Also, there is a random, small chance of having a heart attack, which would simply drain your health for a period of time and will likely kill you.

    Keeping your hunger bar below 8/10 for a certain amount of time will make you progress back through the tiers and back to normal. Sleep and dying will not fix this condition.



    Old Age: Inevitable, and kicks in after you play for say, 5,000 minutes or so. Also has 3 tiers, each one getting worse. Can not be cured, period, but you can do some things to make it easier to manage.

    Level 1: Not a big deal. The player model gets stooped/bent a little, and the player's head comes forward on the body a bit. This could make it look like the player is getting old. Occasional slowness 1 and weakness 1 effects, but not that annoying. A slightly increased chance of some diseases.

    Level 2: Kicks in after another 1000 minutes of play or so. The player model is more stooped, and the head more forward. Constant Slowness 1 effect. However, the player can craft a cane. When it's equipped, the player moves at a normal speed. And you can hit mobs with it, too! Also with Level 2, there is a small chance of taking small, random fall damage when you are not using a cane (because your balance is off and you trip easily.) Your chances of getting other diseases is higher.

    Level 3: Kicks in after another 1000 minutes or so. Player model very stooped now, and you have a constant Slowness 2 effect. However, you can get rid of this effect with a walker equipped, or take it down to Slowness 1 with a cane. Also, you get Blindness at night unless you wear special glasses, and you can't hear as well (the volume is lowered) unless you use hearing aids. This is eventually fatal, but maybe there can be a config option where you could choose if this is Hardcore fatal (you lose your world) or if your age resets when you die from old age. There could also be a chance of dementia at this stage like with Mad Cow Disease above.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][Forge]Sparcs Tweaks (rev 12) Better dungeon loot and more!
    I tried to install the update, but got this. I also tried taking off all other mods, but got the same error. I did place the mod in the mods folder and I am using 1.6.2 and have the correct version of Forge.

    Not sure if I'm doing something wrong or not.

    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 10/28/13 12:27 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: sparcstweaks.SparcsTweaks
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    Caused by: java.lang.ClassNotFoundException: sparcstweaks.SparcsTweaks
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
    ... 10 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
    ... 38 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 21861752 bytes (20 MB) / 79867904 bytes (76 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.35.816 Minecraft Forge 9.10.0.816 12 mods loaded, 12 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.2.35.816} [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge{9.10.0.816} [Minecraft Forge] (coremods) Unloaded->Constructed
    ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.2.zip) Unloaded->Constructed
    CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.2.zip) Unloaded->Constructed
    ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.2.zip) Unloaded->Constructed
    GraveStone{2.3.0} [GraveStone] (GraveStone_2.3.2.zip) Unloaded->Constructed
    JinRyuu_YearsC{1.0.4} [JinRyuu's Years C] (JYearsC-Universal-v1.0.4.zip) Unloaded->Constructed
    mca{3.5.0} [Minecraft Comes Alive] (MCA v3.5.0.zip) Unloaded->Constructed
    SparcsTweaks{R13} [Sparcs Tweaks] (SparcsTweaks[1.6.2]R13-lite.zip) Unloaded->Errored
    AIBlock{v1.0} [AIBlock] (Weather v1.58 Mod for MC v1.6.2.zip) Unloaded->Constructed
    WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.58 Mod for MC v1.6.2.zip) Unloaded->Constructed
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][Forge]Sparcs Tweaks (rev 12) Better dungeon loot and more!
    I was going to wait until the tornado mod was updated (not sure if it is yet) to get the new version of Sparcs Tweaks. But after running into the triple (at least!) cave spider spawner today while recording, I decided to do it right now. It probably won't take effect for the mineshaft I'm in now since it's already generated, but I'm looking forward to exploring future mineshafts without a cave spider spawner in my face around every turn. Thanks so much for this update!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][Forge]Sparcs Tweaks (rev 12) Better dungeon loot and more!
    I'll go ahead and post the link to my Youtube channel:

    http://www.youtube.com/user/HollyAnneHook?feature=mhee

    The Sparcs Tweaks mod is in the Iluvspidrs's Minecraft Nightmare playlist. Episode 6 is where I find the creeper dungeon (loot included.) Episode 11 is where I turn it into an exp grinder, and Ep. 12 is where I make the record factory.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][Forge]Sparcs Tweaks (rev 12) Better dungeon loot and more!
    Because I'm cursed with dungeons, this mod has been a lifesaver. No more countless buckets, worthless saddles, and stacks of string in spider dungeons (which I don't get.) I'm actually using it on my Let's Play with (mostly) good results.

    Well, except for the creeper dungeon I found that made me run like a wuss.

    I wasn't expecting that one, because I didn't read the whole change list when I downloaded. I wanted the features to be a surprise.

    Thanks to this mod I was able to make a grinder out of the creeper dungeon and a record factory, by having the creepers fall into a pit and take a lot of fall damage. Then, I dug out a large, dark room behind where they were trapped, where skeletons spawned. Of course, they all dropped records as the skeletons were trying to shoot at me through the window where the creepers were. I think I got about 50 records in ten minutes' time once the grinder got up and running.

    Definitely recommending this mod in my videos. I don't get a lot of views, but it might help a little.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft dungeons!
    Quote from torchmike

    The seed I was talking about is: -644971779717797255653845
    I do make maps of my tunnels, but I did not include this particular complex after I stripped it, as I had no plans on ever going back there. The dungeon complex is located somewhere near coordinates: 443, 405 (sorry I can't the exact location). There is a deep slot canyon that does not break the surface and somewhere at the bottom is a barely visible wooden beam indicating the roof of a shaft. Once inside, the tunnels go on and on, on several different levels and all directions. Some tunnels are flooded, most are not. There is a medium-sized lake at the junction of several tunnels in one area that you must ford in order to continue. If you do find it, good luck! It's a death trap! If I happen to break into it again in the future, I will add the coordinates here.

    Mike McGuire, New Jersey


    Great! I'll go check it out. I have a talent for finding dungeons. I'll get a pic up for you if I can get a screenshot.
    Posted in: Survival Mode
  • 0

    posted a message on Minecraft dungeons!
    Quote from torchmike

    Wow! That one with 7 is something! I just dealt with my "nightmare scenario" last night. First of all, skeletons are my most hated enemy since their arrows can hit from a distance and the usually see you before you see them. Anyway, I hit an underground canyon (practically under the mountain where I live, actually) and found endless mine shafts and 5 dungeons! 3 skeletons and 2 spiders. I got killed by the damn skeletons so many times I eventually had to switch to "peaceful" to clear the complex out! And I always use "Easy". I have never had to use "peaceful" before but I honestly think I would have given up on this complex if not. Intense stuff.

    Mike McGuire, New Jersey (but the Taiga is my home!)
    (Still pulling arrowheads from my body)


    I'm curious -- what's the seed? Were the dungeons close together?
    Posted in: Survival Mode
  • 1

    posted a message on Minecraft dungeons!
    I am cursed with dungeons.

    Bedrock layer dungeon:



    Dungeon with 3 chests:



    This was not fun to clear out:



    A double spawner (forgot the seed):



    Another double spawner (seed Dungeons Suck, which has TONS of dungeons):



    Triple Spawner (also from the seed Dungeons Suck, with the mineshaft cleared out to show them all):



    I don't know what to call this last one, but it's the worst thing I ever found. Seed is Outbreak and it's in a mineshaft, under a ravine. There's a total of seven spawners in this picture, two cave spider spawners and five dungeons. I had to clear this out in Creative mode to show all of them.

    Posted in: Survival Mode
  • 0

    posted a message on [FML] [Discontinued] Natural Disasters V1.6_2
    Quote from Jokiboy

    I'm not working on this version anymore, as I've stated I'm re-writing the entire code and this WILL be fixed in the next version. Though if you want to test the natural spawning you should try changing the disaster separation variable :)


    OK, thanks! Looking forward to it as I'm planning on doing a Let's Play on this mod soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on [FML] [Discontinued] Natural Disasters V1.6_2
    I'm not sure if the natural disasters are spawning naturally. I'm getting the terrain monsters but none of the other disasters, and I've been walking around new worlds for a few hours now. I have tried editing the config file (disaster_frequency) from 0.01 to 0.05 and then to .50 and then to 1.0 but still haven't seen any disasters. I've changed nothing else in the config file. Has anyone else had disasters spawn naturally? Thanks for any help.
    Posted in: Minecraft Mods
  • 0

    posted a message on What is your least favorite type of underground structure when mining?
    Since I'm cursed with dungeons and find them constantly, I'd have to say they're my least favorite. I seem to find them every time I play, regardless of whether or not I'm doing any mining. Topping that would be the zombie dungeon/cave spider spawner combo I found one time.
    Posted in: Survival Mode
  • 0

    posted a message on (MOD REQUEST/IDEA) The Curse Mod
    Quote from Woodhunting

    Like you: You?re obsessed with usin? question marks in the place of apostrophe?s. Isn?t this annoying? I thought so too. So neva? do it again! Look were you?re typing.
    Normal: You're obsessed with usin' question marks in the place of apostrophe's. Isn't this annoying? I thought so too. So neva' do it again! Look were you're typing.



    It was a formatting error. I had to copy and paste from Word and somehow all the apostrophes got turned to the question marks. I didn't have time to go back and manually change them all.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on (MOD REQUEST/IDEA) The Curse Mod
    Quote from SamMaher

    Can you do a mod spotlight when it updates (in 1.2)?



    Yes, I can once you update! I'm in the process of moving right now, but will do it as soon as I'm settled in. Hopefully that'll be before 1.2 comes out.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on (MOD REQUEST/IDEA) The Curse Mod
    Quote from SamMaher

    I will try to make it! :smile.gif:

    Check my banner for the mod it will be added on!

    Also, please support the mod and post daily on the thread, support it with the supplied banner on thread!

    Thx! :smile.gif:



    Awesome! I grabbed the banner and have it in my signature now, and will keep posting in the thread. Let me know if you need any further help with anything. I don't know any Java (just a bit of Flash programming) but I do have access to Gimp and know how to do some artwork. Also, I do live Minecraft commentaries, some of which are on mods, and can help out there as well.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on (MOD REQUEST/IDEA) The Curse Mod
    Quote from Aboba5

    Best idea for a mod in a long time. I'm taking java programming next year. Maybe I can make it in 2-3 years? Seriously though, I hope someone who can code will like this idea and make it a mod.



    (Sorry for the late response! Didn't see your post there at first.)

    That would definitely be cool, even if I had to wait a while. I'm pretty patient. I know it's a lot that I put up in the first post and I think it scared away a lot of modders. Even just having a two or three of the curses would be cool.
    Posted in: Requests / Ideas For Mods
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