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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from KacperNFS

    How bad a player can be if getting into third area of Intersection 1 took you 20 episodes?

    We just like to be very thorough :P. Also, I like to run with little armor into rooms filled with mobs, then remember than I don't have a pick or any torches :D.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    In this episode of Inferno Mines, we find more random loot, then venture into the Outer Darkness.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    In this episode of Inferno Mines, I've assembled a couple clips of us pulling things out of the Lower Mines, most notably the ultra-realistic Minecraft minecart physics. :D
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    In this episode of Inferno Mines, we basically continue failing to get the wool, and then we get the wool. I just don't like having to poke through walls like that.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    In this episode of Inferno Mines, I accidentally kill ShadowFyre. Friendly fire is the best. :D
    Posted in: Maps
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    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Quote from Hurricaaane

    WhiskyWhiskers, on 22 July 2013 - 05:31 PM, said:
    This mod looks amazing, but is there any possibility of changing other players sounds too?

    This was answered in page 3, basic answer is likely not, sorry

    Hmm.. What if you made a server-side mod that just assumes that all clients have the client-side mod installed? Can the server tell clients to play sounds from outside of the default sound folder?
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    In this episode of Inferno Mines, we enter the Everforge and I basically die because I'm too silly to put on armor when I need it. :D
    Posted in: Maps
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Bobbing up and down in lava will eventually cause the falling-into-lava sound to play again, and has done so for while now. (Didn't notice this until fairly recently, but I'd guess it's been this way since the mod was created, because iirc it was made before fire-resistance potions and creative mode.)
    Is there any way to keep the sound from looping?
    Posted in: Minecraft Mods
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from dogfender

    It would seem that it is not possible to edit a mobs health. When deleting the HealthF from the nbt data, it comes right back when you check the data of the mob. There seems to be no way to neutralize it. The number, or health in the HealthF can only be lowered, not increase passed its base. One used to be able to edit the life of a mob simply by adding numbers to the health section. As it would seem now since these new updates have screwed it all up.

    Ah, you're correct, it is no longer possible to set a mobs health higher than its max health by editing Health or HealthF.
    It seems that the best way increase health now is to add an attribute that increases the mob's max health, then increasing HealthF to the new maximum.
    Posted in: Minecraft Mods
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from Davidee

    Why do you want to decompile it? :o

    I asked about getting descriptions on the editing GUI about a month ago, and now that I'm back from vacation I want to give it a try myself. It's probably going to involve spending a lot of time trying to format the wiki code, but I have a bunch time, so I may as well give it a go.
    Posted in: Minecraft Mods
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from dogfender

    So I was wondering: I want to edit AttackTime and HurtTime on some mobs, however they always reset back to zero once you save your edited mob. I noticed that even giving them negative numbers doesn't help much either, in fact negative numbers don't go away on AttackTime. But it has no affect.

    Any ideas how to fix this?

    also creating a float: AttackTimeF and adding in a value doesn't work either

    I am also noticing that trying to delete HealF does nothing, and theres no way to override the number of health on it OR the regular health number, so mobs are capped at their normal health. how can I give things more health now?

    anyone know why its so screwy now?

    AttackTime and HurtTime track the time since the last attack and last damage so that the game can tell if the mob can attack or take damage again. (Entities can only attack or take damage so often.) To my knowledge, there is currently no way to change the time between taking or doing damage.

    I'm not really sure what you were trying to describe in the second half of your post, but changing the health of a mob should be as simple as changing the value in HealF. If that doesn't work you should be able to increase its health with an attribute, or by applying the health boost effect for a very long time.
    Posted in: Minecraft Mods
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Do you happen to have the reobf_srg version for 1.6.2? The regular version is a bit of a pain to decompile :P.
    Posted in: Minecraft Mods
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    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    I love the way it enhances the game in such a pointless way.
    Does anyone else feel that the footstep sounds are too loud compared to the rest of the game sounds, though?
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from MonthOLDpickle

    Isn't that inventory tweaks?

    Quote from stahscream

    That's what I thought originally, but I've seen multiple places list NEI as having the feature.

    No, it's definitely an NEI feature--my favorite one, actually. It's a shame that it isn't working. It seems to have been broken since 1.4.7, though as stahscream mentioned, and even before, it only worked when NEI was shown and enabled (as opposed to its other shortcuts, which work any time).
    Most people who have used the mod don't know about it and haven't noticed it missing, which is probably why it's still not fixed.
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    In this episode of Inferno Mines, I practically die by minecart. We don't progress, and my fps is really bad for the first half of the episode.
    3/10 would not watch again
    Posted in: Maps
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