I can haz join? I haven't played SMP in a little while and have been getting bored of playing by myself.
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Aug 7, 2011ihazsammich posted a message on The 1.8 'Adventure Update' will not be worth the wait.You're missing the point. It may take you 2 hours to find and get all of the new stuff. But it will take you days to figure out everything that you can do with it. For example, pistons, it takes maybe 15mins to make one. But then it opens you up to all the different things you can build with them. With NPC villages, a new mob, ruins and new terrain features, i'm sure this update will last more than 2 hours.Posted in: Survival Mode
Jun 8, 2011ihazsammich posted a message on If you could choose ONE thing to be instantly added to Minecraft..Posted in: DiscussionQuote from bestbest333
You can make dancefloors out of colored wool(which you just scatter around, without a pattern) as a regular floor
Dancefloors that flash
Mar 27, 2011ihazsammich posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open betaThis looks awesome, i really like the combination of minecolony and builders.Posted in: Minecraft Mods
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Jul 22, 2011kingbdogz posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!The new Aether Thread is open for business.Posted in: Minecraft Mods
Mock-up "CD Case" for the Aether! Created by our talented artist, The5.
Hey guys! If anyone wants to come discuss the Aether mod, you can come over to the IRC channel #aethermod on esper.net. Come chat with the dev's and other Aether-lovers!
If you do not have an IRC client here is how to join the channel with your web browser:
1. Go to http://www.esper.net.
2. Click on "Chat now!" in the top right hand corner. This will go to another page with an input box which has "#" inside it.
3. Inside the input box, type in #aethermod and press connect.
4. The mibbit client will then request for your username, type it in.
5. Have fun chatting!
See you there!
Enjoy and stay tuned!
This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!
Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer.
If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:
- Dungeon Rewards are now hidden in TooManyItems by default. However, if people would like to spawn them for any reason, you can now disable the hiding code for the rewards by changing "TMIhidden = true" to "TMIhidden = false" in mod_Aether.cfg file. This file can be found in your /.minecraft/config/ folder. DO NOT change "#TMIhidden (boolean:true)" as this will not actually affect the config file, and immediately resets upon opening Minecraft. Instead, change "TMIhidden = true".
- Completely restructured Sound files for the Aether.
- When riding a saddled Moa, a "Jump Meter" will now appear above your Armour defense. This Jump Meter will show you the amount of mid-air jumps your Moa can perform, and also how many are left before it can no longer jump. Thanks to Penumber for the idea.
- Saddled Moas no longer wander around. They stay on the spot when you are not mounted on them.
- Ambrosium Shards now only heal "half a heart". We felt that Ambrosium was too powerful for such a common ore, thus the decision to decrease it's healing powers.
- Gravitite Ore is now much more common.
- Zanite Ore is now slightly less common.
- You can now press "B" on your keyboard to gain a Book of Lore for free. You will gain one according to the dimension you are in (for example, if you are in the Aether dimension you will gain a Book of Lore: Volume 3).
- Placing Lava in the Aether now freezes it into Aerogel.
- Books of Lore no longer appear in Dungeon chests.
- Aerogel no longer appears in Dungeon chests.
- Carved Stone no longer appears in Dungeon chests.
- Lightning Knives no longer appear in Dungeon chests in stacks higher than 16. This is so stacking is no longer screwed up (as the max stack for Lightning Knives is 16).
- When first entering the Aether in Minecraft, you will now gain a Cloud Parachute for free.
- If you hit the Bronze Boss with something other than a Pickaxe, it will now show a message which says "Hmm. Perhaps I should attack this beast with a Pickaxe?" so that new people understand they cannot attack it with other weapons.
- Enchanted Gravitite texture now changed, so as to save Sprite ID's.
- The time taken for Baby Moas to digest their Aechor Petals has now been decreased.
- Life Shards now have a new sprite, to make them look more like "Shards" rather than heart containers.
- Blue Aerclouds have a slightly new colour. It uses a more cyan-like colour now.
- Spawning issues have finally been fixed (Zephyrs and Aerwhales are now less common, and Aechor Plants more common. There are more adjustments, but too many to list).
- Cockatrices and Zephyrs now despawn when on Peaceful mode.
- Aerwhales and Zephyrs now despawn when stuck.
- Fixed the Glowstone Dust description in the Book of Lore: Volume 2.
- Fixed the Glowstone block description in the Book of Lore: Volume 2.
- Fixed the descriptions of some Obsidian items in the Book of Lore: Volume 3.
- Enchanting Golden Darts and Buckets of Poison now works as intended.
- Golden Swets now work correctly.
- Baby Moa's no longer lay eggs.
- You can now configure the spawn rate of Aether mobs in mod_Aether.cfg (/.minecraft/config/). 0 = no longer spawn.
- Aerwhales which were previously set on fire should no longer be in flames. They are also now immune to fire.
- Swets, Aerwhales and Zephyrs now despawn correctly, previously they would not despawn and prevent spawning of other creatures.
- Fixed a bug where Blue and Gold clouds were not generating into the world naturally. Newly explored areas or new Aether worlds will now generate with Blue and Gold clouds.
- Saddled Moas no longer despawn.
- From now on, beds which are placed in the Aether will not explode, and can be slept in as usual. Beds which have been placed prior to Patch V1.02 will still explode. To fix this, just recollect the bed and place it again.
- Bonemeal can now grow Skyroot saplings and Golden Oak saplings. You can also use it on Aether Grass to grow a group of White and Purple flowers.
- You can no longer move the Bronze Boss with the Hammer of Notch projectile.
- Fixed a bug where the initiating a fight with the Gold Boss would cause massive lag spikes.
- Fixed a bug where Black Moa's would only be able to perform 6 mid-air jumps instead of the intended 8 mid-air jumps.
- The Cloud Sentries which are spawned from the Cloud Staff dungeon reward no longer make human "hurt" sounds when damaged.
- Fixed an audio-related issue with Moas and Flying Pigs, where they would build up "step sounds" while flying, and would play them all at once when landing on the ground.
- Fixed a bug where Silver Dungeons were rarer than Gold Dungeons.
- Many more small bugs have been fixed, but there were too many for me to remember them or list them. I can assure you that the above fixes were the biggest.
- Added 3 new in-game soundtracks, all exclusive to the Aether. Thanks to our new composer, Emile, for creating these wonderful pieces! You can hear them in-game, just like any other Minecraft music.
- Unique "Victory" tunes have been added when defeating Bronze and Silver bosses.
- A small "Achievement" tune has been added when completing an Aether achievement.
- When initiating in a fight with a boss, a Health Bar will now appear on the top centre of your screen. The Boss will also have a randomly generated name. For example: "GeneratedName, the Valkyrie Queen".
- Added a new "Flying Cow" mob. While they are nothing too special, they do drop leather when killed. These creatures can be saddled and flown around.
- Added a new "Aerbunny" mob. These creatures are friendly, and will hop around the Aether peacefully. Aerbunnies drop string when killed. This means, with the combined additions of the Aerbunny and Flying Cow, you can now craft Saddles in the Aether without returning to the surface world.
- Added a new "Whirlwind" mob. These hostile entities will throw you into the air when you get too close.
- Added a new "Quicksoil Glass" block. Not only can it be used for building materials, but it also gives off a dim amount of light (and of course, speeds up mobs movement speed while in contact with them). They can be gained by enchanting Quicksoil.
- Added a new "Zanite Block". This is a purely aesthetic block, for the purpose of storage and building materials. It can be crafted with 4 Zanite Gemstones. You can also craft the Zanite Block back into 4 Zanite Gemstones if you would like to regain them.
- Added a new "White Flower" block. These are commonly generated flowers in the Aether. At the moment they are purely aesthetic, but will have crafting purposes in the future.
- Added a new "Purple Flower" block. These are slightly rarer than White Flowers, and can be crafted into 2 Purple Dye items.
- Added a new "Freezer" block. This new block was suggested by one of our fans on the Mantis bug/idea tracker. We thought it was a neat enough idea to implement. Basically, it works very similarly to the furnace in design. However, it uses Icestone as a fuel, and can be used to freeze various different items. For example: you can freeze water from water buckets into Ice blocks, or freeze Cold Aerclouds into Blue Aerclouds. Although there aren't many freezable items and blocks at this stage, the Freezer's use will be hugely expanded in future patches.
- Added a new "Ice Ring and Ice Pendant". When worn, these accessories will freeze all water and lava around the player. They slowly degrade while worn, so they do not last forever. These accessories can be obtained by freezing Gold or Iron accessories with the new Freezer block. You CANNOT freeze Zanite accessories into Ice accessories, only Gold and Iron.
- Added a new "Healing Stone" item. Heals 2 hearts of health, and is stackable. These items can be obtained by enchanting Holystone blocks with your Enchanter. This was implemented to balance out the issues with overpowered Ambrosium Shards.
- Added four new craftable capes: "White, Blue, Red and Yellow". These capes can be crafted with their respective wool colour. Blue Capes can be crafted with any type of blue wool. These capes are purely aesthetic.
- Added four new Dungeon Rewards. One of them is a Bronze Dungeon reward, and the other three are Silver Dungeon rewards.
- Added a completely new "Main Menu" which is interchangable in-game and with the mod_Aether.cfg file. This menu, by default, has an "Aether Theme", with Aether-styled buttons and logos. It will also preview the last point you were located at in your previously played world. All progress made in the menu (time of day, etc) is not actually saved, so when you re-enter the world it will still be at the last point you played. This menu is highly configurable, though, and has a few neat features. We've added three new buttons on the top right hand corner of the screen: "Q" for Quick Load, "T" for Toggle Theme, and "W" for Toggle World. The Quick Load feature allows you to instantly jump into the world that the menu is currently previewing, without ANY loading times. The Toggle Theme feature allows you to switch between the "Classic" style of buttons and logos (which includes the Minecraft logo, etc), or the "Aether" style of buttons and logos. The Toggle World feature allows you to turn world previewing on or off. While world previewing is off, it will display a menu very similar in structure to the normal menu in Minecraft, but you still have the option to use the "Aether" styled buttons and logos with the Toggle Theme feature. However, the only way to use a particular menu by default, you have to configure the menu with mod_Aether.cfg, which can be found in /.minecraft/config/. By default, "aetherMenu = true" means that Minecraft will always load with the Aether styled buttons and logo. If you change that to "aetherMenu = false", your game will always load with Minecraft styled buttons and logos. Additionally, the default "worldMenu = true" means that your game will always preview your previously played world on start up. However, if you change that to "worldMenu = false", your game will always start up with the classic Minecraft menu in normal Minecraft.
The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!
ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.
There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.
We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts!
The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.
New SinglePlayerCommands Patch out!
To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:
HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):
Thanks to DirtyMoDz7s for the video!
Thanks to RZGamez for the video!
It's finally here...
One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.
Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.
The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.
Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.
Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.
The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!
New Accessory System:
We've implemented an entirely new "Accessories System" for the mod. This will include 8 entirely new slots to customize your character. Items such as Pendants, Rings, Gloves, Capes and even special Shields can be worn. Various "Miscellaneous Accessories" can also be worn in the two blank slots.
Above is an example of Accessory items being worn.
Description: Pendants can be worn on your character with the new Accessory System. They are worn over the top of the players skin, so when Armour is worn it will be hidden. Gold and Iron Pendants are simply decorative accessories, but Zanite Pendants will increase your mining speed when worn. Zanite accessories slowly degrade when worn, and the more damage it takes, the faster your mining speed with increase. Zanite accessories also slightly increase your armour.
Description: Rings can be worn on your character with the new Accessory System. Gold and Iron Rings are simply decorative accessories, but Zanite Rings (like the Pendants) will increase your mining speed when worn.
Description: Capes can be worn on your character with the new Accessory System. They are worn on your back and can be seen very clearly when in third person mode. Normal "Swet Capes" (image above) are simply decorative, but one particular Dungeon Reward (which is a cape) has a very useful ability.
Description: Gloves can be worn on your character with the new Accessory System. They are worn on your hands and can also be seen in first-person view. These provide extra protection for the player, and with some special armour sets, are required to activate the "Set Ability".
Description: Aether dirt is the basic dirt in the Aether, and will grow into Aether Grass when exposed to sun light. It is much easier to mine than normal dirt found on the surface.
Description: Skyroot Logs are the main base of Skyroot Trees. They provide the basic essential for your Aether adventures, and can be crafted into four Skyroot Planks.
Description: Skyroot Leaves are the "Leaf" blocks of Skyroot Trees. On chance, they will drop a Skyroot Sapling to replant.
Golden Oak Logs
Description: Golden Oak Logs make up the base of Golden Oak trees. They are embedded with Golden Amber, which can be used to craft very powerful Golden Darts.
Golden Oak Leaves
Description: Golden Oak Leaves are the "Leaf" blocks of Golden Oak trees. They occasionally drop Golden Oak Saplings and Golden Apples.
Description: Skyroot Saplings allow you to replant Skyroot Trees.
Golden Oak Sapling
Description: Golden Oak Saplings are occasionally dropped from Golden Oak Leaves. They can be replanted into Aether Dirt to regrow a Golden Oak tree.
Description: Skyroot Planks can be crafted from Skyroot Logs. They can be used to craft Skyroot Sticks and from there, Skyroot Tools.
Description: Holystone is the common stone block in the Aether, and can be used to craft Holystone Tools.
Description: Mossy Holystone is a rare Holystone block that can be found at the base of an Aether Dungeon entrance.
Description: Cold Aercloud is a very common type of Aercloud found in the Aether. Long strips of them can be found in the formations of clouds. They have very strange properties; while sometimes they will prevent fall damage, other times they will not. Use them wisely, but be wary when falling from large heights. They can also be crafted into Cloud Parachutes.
Description: Blue Aerclouds are slightly rare than Cold Aerclouds, and bounce mobs when coming into contact.
Description: Gold Aerclouds are the rarest type of Aercloud. Alone they do not have any special properties from normal Cold Aerclouds, but they can be crafted into Golden Parachutes which have 20 uses rather than the normal 1.
Description: Quicksoil can be found on the sides of islands. When mobs walk on it, their movement speed is increased. However, it takes a while to build up speed. These can be both a good block to abuse its speed, but also a dangerous block to come into contact with.
Description: Icestone can be found in large chunks, usually on the sides of islands. One placement, they will freeze all water and lava sources around it.
Description: Ambrosium Ore is a common block found in the Aether. It drops Ambrosium Shards, which can be used for Torches, fueling Enchanters, and even healing.
Description: Zanite Ore is slightly rarer than Ambrosium Ore, and can be found on the sides of islands. Zanite Gemstones are dropped from these ore blocks, and can be used for a variety of recipes (including Zanite Tools and Zanite Armour).
Gravitite Ore - Enchanted Gravitite
Description: Gravitite Ore is the rarest ore-type in the Aether, and can be enchanted into "Enchanted Gravitite" blocks. Gravitite Ore, by default, will float up into the air. However, Enchanted Gravitite only floats up into the air when powered with redstone. Enchanted Gravitite is required to craft powerful Gravitite Tools and Armour.
Description: A decorative Pillar block found on the outside of Silver Dungeons.
Description: A decorative Pillar Top block found on the outside of Silver Dungeons.
Description: Ambrosium Torches are like regular torches, just crafted with Skyroot Sticks and Ambrosium Shards instead.
Description: Enchanters are a new type of tile entity which can be crafted. They require Holystone blocks and one Zanite Gemstone to craft. By default, it uses Ambrosium Shards as fuel, and can repair damaged tools or items; the more damaged the tool is, the more fuel it requires. It can also enchant a few existing items into more powerful versions.
Description: Incubators are a new type of tile entity which can be crafted. They require Holystone blocks and one Ambrosium Torch. By default, it used Ambrosium Torches as fuel, and can incubate Moa Eggs into Baby Moas.
Description: Locked Chests are found in Dungeons, and cannot be broken. To acquire their rare lot within, you must obtain a key from the Dungeon Boss.
Description: Decorative blocks found within the Aether Dungeons.
Description: Decorative blocks found within the Aether Dungeons which radiate a small amount of light.
Description: A slightly transparent block which is resistant to all explosions.
Description: Skyroot Sticks are used for several different crafting recipes. They are crafted with Skyroot Planks.
Description: Ambrosium Shards can be obtained from Ambrosium Ore blocks. Not only are they used for crafting torches and fueling Enchanters, they can be used as healing items as well.
Description: Zanite Gemstones are found from the Zanite Ore blocks. They can be used to craft a wide variety of items and blocks (including Enchanters, Zanite Toolsets, and Zanite Armour).
Cloud Parachutes - Golden Parachutes
Description: Clouds Parachutes are items which can be used to safely fall from the Aether. When you transition from the Aether to the Surface (upon falling) the Parachute will automatically activate and drift you down safely. These parachutes are a one use only, and can be manually activated as well. Golden Parachutes do the same, except have twenty uses.
Description: Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Description: Golden Amber is used to craft Golden Darts, and can be obtained by harvesting logs from a Golden Oak tree.
Description: Aechor Petals can be obtained from poisonous, purple Aechor Plants, and are used to create Poison Dart Shooters and feed Baby Moas.
Description: Dungeon Keys can be obtained by their respective Bosses. They are used to open the locked chest, which contains the Dungeon's rare loot.
Blue Music Disk
Description: Blue Music Disks can be obtained by enchanting a Green or Gold Music Disk. It will play a new song by author Noisestorm.
Description: Golden Darts can be crafted with Golden Amber, Skyroot Sticks, and Feathers. Additionally, you can enchant and poison these Golden Darts. Poison Darts are not affected by gravity, making it great for sniping down far-distance enemies.
Description: Dart Shooters can be crafted with Skyroot Planks and a Zanite Gemstone. They can also be enchanted to shoot Enchanted Darts, and combined with an Aechor Petal to shoot Poison Darts.
Description: The Skyroot Toolset is the weakest Toolset in the Aether. However, it has one of the best side-abilities, which is to gain double-drops from the blocks they mine and the enemies they kill. The double-drops cannot be abused though, as the Toolset will only return double drops from Generated blocks that have already existed in the world. You cannot place a dirt block and then mine it to get double drops, as it is NOT a generated block, it is placed by the player.
Description: The Holystone toolset is slightly more powerful than the Skyroot Toolset in terms of strength, and occasionally drops an extra Ambrosium Shard upon mining a block or attacking a mob.
Description: The Zanite Toolset is the second most powerful toolset, and has the side-ability of getting stronger the more you use it.
Description: The Gravitite Toolset is the strongest toolset. Normal harvesting tools can right click their respective blocks to make them float up, while the Gravitite Sword can launch mobs in the air when attacking.
Description: Skyroot Buckets can be crafted with three Skyroot Planks. They can collect Milk and Water, but not Lava. They can also collect poison from Aechor Plants, and those Poison Buckets can be enchanted into Remedy Buckets to heal your poison side-effects.
Description: Lore Books can be used to reveal more information about an item or block. Just right click while you have one in hand, and place an item or block in the slot. There are three volumes: One for the Surface, Nether and Aether. The Aether volume can be obtained when you first join the Aether. The rest can be obtained in Dungeon chests.
Description: Victory Medals are items which can be obtained by defeating Valkyries, protectors of the Silver Dungeon. They are used to prove your skills in fighting to the Silver boss.
Description: Zanite Armour has the strength of Iron, but gets stronger the more it is damaged.
Description: Gravitite Armour, when fully worn (with Gloves as well), will give you very high jumps. It will also prevent all fall damage. It are as strong as Diamond Armour.
Description: Above are all the Dungeon Rewards you can get. For the sake of surprise, I will not name or describe any of the rewards, so that you can get the best experience possible when looting Dungeons. You will get better rewards depending on what type of Dungeon you conquer. The blocks which make up a dungeon cannot be mined until the boss within is defeated.
Description: Bronze Dungeons are the easiest of the Dungeons to defeat, but are still challenging and yield very powerful rewards. The Boss within cannot be harmed with swords or projectiles, but instead requires a PICKAXE to defeat.
Description: Silver Dungeons are slightly harder than the Bronze Dungeon, and contain slightly more powerful rewards. These Dungeons are found in the skies as great temples, and are guarded by the humble natives of the Aether; the Valkyries. They will not fight you unless provoked, and honor a fair fight. Beware: not every chest is as it seems.
Description: Gold Dungeons are the hardest Dungeons to defeat, and contain the most powerful rewards and items in the mod. Unlike other Dungeons, the Gold Dungeon does not have any defenders leading up to the Boss; the Boss greets you as soon as you enter the Dungeon. This Dungeon can be found in giant floating mountains with a collection of Golden Oaks on the mountain's top. This Boss in particular cannot be harmed with any item in the game; you must figure out a way to defeat it once you confront it.
Poison Dart Shooter
Enchanting - Blue Music Disk
Enchanting - Repairing Damaged Tools
Enchanting - Gravitite Ore
Support the Aether Mod!
Just copy the code below and insert it into your signature.
Alternative Banners (Credits to Kanza and Divinux!):
- Hozz (for helping me with some Sprites)
- Firehazurd (for the idea of flying whales and moas)
- GreyAcumen + Community (for the idea of the Aether!)
- Kanza and Divinux for the alternate support banners.
~ Stay Tuned ~
Sep 25, 2011IntroductionPosted in: 1.0 Update Discussion
I think there is a little too much humor going to be present in minecraft when 1.9 comes out. I don't believe Notch is taking it seriously what-so-ever and it's just going to kill my experience in minecraft, a game which had much potential and respect. Instead of convincing people to buy the game now, I'm telling them to wait because I don't feel Notch is at the right state of mind at the moment. Humor is appreciated but not so much as in to ruining the general quality of the game.
Jokes in Patch 1.9
- Renamed to escalate the joke.
- Made only because he was "frustrated".
- Could of been working on another mob, like a baby animal.
- Doesn't fit the theme of minecraft at all.
- Look graphically bad when compared to the rest of minecraft.
- Have a humorous look that makes you not even take a village seriously or the game for that matter.
- Jeb stated that they are not planning on changing their look anytime soon.
- Have big heads.
Each point is a different solution.
- Make it a snowman and keep it as a decoration.
- Have it only be available during the holidays.
- Make it look like an actual snow golem which will spawn naturally rather than being crafted.
- Make them look like a regular villager.
- Have them look like pigmen, like they were supposed to be.
- Shrink their heads.
Reminder: This Is Feedback
I actually like many of the new additions in patch 1.9. However, don't forget that Notch has asked us for feedback. So I don't feel it's right for anyone to attack or judge me for doing what was asked to be done. It's part of the processes of building up a game. Positive feedback doesn't help Notch polish the game.
Quote from Notch »We'll do a 1.9 pre-release today, and a full release after feedback. More Adventure Mode content will come in 1.10, we're splitting it up!
Seriousness Vs. Realism
The opposite of realistic, is not serious. No way, shape, or form, did I touch upon the topic of realism. However, that seems like a big topic among this thread and I get bashed for it. When I ask for a game to be serious, I ask for updates that will require some actual time and thought. For example, a snow golem was created due to Notch's frustration. Clearly he did it for fun, and there was no serious time or thought into it.
If you're going to add something into the game, it needs to be well thought out and reasonable. It may be humorous, but it shouldn't ruin the quality of the game. Above are three things that ruin the quality of the game. That does not mean that minecraft is garbage or that I hate the game.
Disagreeing: How To Not Respond
- Telling me this isn't my game.
- Telling me that this game is in beta.
- Insulting my thread.
- Insulting me.
- Telling me to not update my game.
- Implying that I talked about realism.
- Telling me to stop complaining.
- Telling me not to use these features.
Not only do these contribute nothing to my thread, they're just useless comments that have already been said.
Sep 25, 2011Posted in: 1.0 Update DiscussionQuote from fynnex
Pumpkins can be quite rare, that is why i think the Snow Golems should be worth it.
The Distraction thing is not that great, i think. You can just run away without them tanking and they don't have enough health anyway.
They should not be overpowered, but still make a working security system.
0,5 - 1,5 hearts per shot. I am not sure.
You can farm pumpkins. So once you find their seed you can make an army and conquer the minecraftia. :tongue.gif:
Aug 30, 2011Concerning potential future moderation of this thread, Mods please read spoiler.Posted in: 1.8 Update Discussion
To any Moderators concerned with the location of this thread. I wasn't sure where it belonged since it could easily be put in both the "discussion" forum and the "1.8 discussion" forum (and I can just as easily see it being deleted for not being in the right one). If I have put this thread in an improper forum/subforum, I would really appreciate it if it could be moved to the proper place. If it for some reason breaks forum guidelines and you decide it should be deleted, please let me know what about it is inappropriate so I can refrain from repeating the same mistake in the future. I say this because I've had a number of posts deleted recently and I've received zero notifications or warnings letting me know why. If a post I make is deleted it should be because it breaks a forum guideline/rule and I should therefore receive a warning detailing why, correct?
I spent a good deal of time writing and rewriting this thread (I started pretty enraged, so the first draft was pretty inappropriate) so that it was as to the point and polite (as much as a thread like this can be polite anyway) as I could make it.
UPDATE: I've added some comments concerning the release of the 1.8 pre-release of the leaked beta test version of the beta (I think I said that right) at the end of the post
-Notch takes 2 week break from Minecraft development during crunch time of 1.8 release to work on another game.
-Notch details why his cash shop would destroy the Minecraft community if those who played the game on steam couldn't access it.
-1.8 is arriving later than expected, and it doesn't appear that we'll be getting a "complete" 1.8 for some time to come. (Lets not forgot we've still got bugfixes and promises from previous updates that haven't materialized yet)
Because of these and other issues, I have lost a great deal of respect for Mojang and will avoid purchasing any of their products in the future.
[ WALLOFTEXT/ACTUALPOST : INCOMING ]
It is *CLEARLY* obvious that the eFame and millions of dollars Minecraft has made for Mojang has gotten to Notchs head, and by extension, the companies. He catches the most flak (and also, not to be forgotten or taken lightly, the most praise and worship) because he has set himself up as the face of Mojang/Minecraft. He is, to the average Minecrafter, the dude who made/developed/invented the game (regardless of whether it's true). This is in part due to the mindless zealotry with which some of the community speak of him on the forums here and all over the internet, and also due to Notchs own inability to put his ego aside and set people straight about the true nature of the games development.
Having said that.. Here are a few things about 1.8 and things that have come to light recently that have really soured my opinion of Mojang/Notch.
From Notchs twitter~
Jens will be the lead minecraft dev for a while because of a super secret project I will be working on for two weeks.
Yes, you read that correct. Notch is "taking a break" (as if he hasn't had enough) from Minecraft to work on an entirely different project... I'd imagine Notch is wealthy enough from Minecraft sales alone that he doesn't *need* to produce a new game right away from any sort of financial point of view. Let's not forget he's involved in the development of the more recently announced Mojang title "Scrolls" as well.
So to clarify: Even though Minecraft development seems slow and unsatisfying these days, Notch is of the opinion that he has no real obligation to help speed the progress along. Instead he chooses to enter weekend long game contests and work on his other (non-minecraft) game projects.
To any person with a conscious, that mountain of wealth (earned from Minecraft sales) would be an incredible motivator to complete the project that so many millions have paid him in good faith to complete. Yes, we knowingly purchased a product that was incomplete, but that purchase also included a promise of continued development for an unnamed period of time. Unfortunately we were never given any sort of development schedule and the guys at Mojang seem to be cool with a decidedly lazy approach to pretty much everything concerning Minecraft.
Where's the customer appreciation?
It doesn't exist, and I'll tell you why.
The mindless fanbase of Minecraft (No i'm not implying that everyone other than me, or that everyone who disagrees with me, is mindless. But I'd like you to tell me with a straight face that a large part of the community isn't infatuated with Notch to the point of overlooking any shortcomings he or the game might have) seems to see no evil in their dear old leader. They have been caught up in a great social tidal wave of euphoric eCelebrity worship not unlike the "two minutes hate" in the book by George Orwell, "1984". They will take whatever Notch and co. give them and they will rant and rave about how it's the greatest thing ever without even stopping to consider if it's actually any good. It is, I'm sure to some degree, this very idol-worship behavior which has gotten to the mans head and made him think he can behave however he wants without consequence.
Wait, 1.8 is delayed, is probably going to come to us in incomplete chunks, and there's no mention of resolving any of the longstanding bugs/issues that we've been dealing with? (pistons pushing pistons, redstone wiring circuit-autocomplete, etc)
I'm not sure I really need to expand on that. At least Notch is somewhat consistent in that he promises greatness and pretty much never actually delivers.
Lastly, this is another quote from Notch, concerning Minecraft being available on Steam:
"Being on Steam limits a lot of what we’re allowed to do with the game, and how we’re allowed to talk to our users. We (probably?) wouldn’t be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy. It would effectively split the Minecraft community into two parts, where only some of the players can access all of the weird content we want to add to the game." ~Notch
If the thought of Notch considering a minecraft cash shop while the game itself is still incomplete doesn't get your blood boiling... Then his pathetic excuse about why he can't bring himself (We should be thankful he's so diligently trying to protect his cash shop for us, right?) to let the community be torn asunder because some people might not have access to virtual items for cash... This man has gotten *RICH* off of an incomplete game and is not only content to just let it putter along while the money keeps pouring in, he's trying to figure out ways to make MORE money from it.
Shame on you Notch.
Shame on you Mojang.
You suckered me in with an interesting game and all sorts of wild promises that never seem to fully materialize.
Won't happen again!
Was fun while it lasted.
If you made it this far, thank you for taking the time to read my thread. Feel free to post and tell me why you think I'm wrong or overreacting. Also feel free to chime in if you feel similarly to me and are rather let down.
Please try to keep discussion civil and orderly. I realize it can be an emotional subject for some (myself included), but let's try and argue with our brains, not our hearts. My disgust is pointed directly at Mojang, and not at any individual of the community, so please refrain from making personal attacks towards me or anyone else who posts in this thread and the favor will be returned.
I've read through this post about 20 times just to make sure I've toned down anything that could be considered insulting (except I guess towards Notch *rage*). If I somehow missed something or you take offense at something I've said, please let me know and I will try to promptly make the necessary changes.
It's not my intention to lash out at the community, it is my intention to express my disgust at Mojang/Notchs business practices in a place that they are most likely to see it.
Thanks again if you actual read my novel. Happy posting!
Leaked 1.8 Pre-release beta test version of beta impressions:
Firstly, I wonder what Jeb was thinking when he gave his original 8th of September release date guess. If it wasn't before, it's obvious now that 1.8 isn't anywhere near completion. This sort of poor communication is exactly what I was trying to bring up with this thread.
How did they NOT figure out that XP orbs lag the hell out of the server whenever someone that has a few levels worth dies?
How did they NOT figure out the furnace bug?
These kinds of blatantly obvious bugs/design flaws making it through their debugging/coding process is kind of amateurish and embarrassing in my opinion.
I'd also like to take a moment to point out that within a number of hours of the leaked 1.8 pre-release beta test version of the beta being released there were COMMUNITY MADE bugfixes for these issues. Again, kind of embarrassing (for Mojang).
Why is it that a company raking in $200,000 a day is unable to produce a stable update after months (since 1.8 has been in the works since the June/July time frame according to Notch and Co.) of development. Why is it that they're unable to properly communicate?
I could go on about multiple other aspects of 1.8 that are ridiculously buggy or just flat out poorly implemented (mineshafts/fortresses/ravines, limited visibility at lower altitudes, outrageous amount of crashing, etc), but I feel like I've already made my point and further reinforced my original argument.
Believe what you will, but 1.8 has been nothing but one fiasco after another since it was conceived.
Thanks for your time.
Aug 24, 2011Posted in: 1.8 Update DiscussionQuote from paradoxKEVIN
Actually they look easy to kill... just very very creepy... maybe the normal 3 hit kill... just a harder target
Three hit kill? Do you still use iron?
On topic: maybe some sort of teleportation dust?
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