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    posted a message on X-ray Mod (Forge is required)- Now BlockFinder of any sort as well
    You should put the old system back. Somehow your block picker only picks out blocks that are placed in the game, but some items use the same id for blocks. Look at Thaumcraft and the aura nodes. They use the same id for a node item in creative mode and for the world. The new system cannot select such an item. Another such block that I can not find is yellorium ore from Big Reactors. I did find ore.br.block but it does not highlight yellorium ore, even though the image is the same as yellorium ore.

    Also, After much anger I am finally posting to say your gui is very, very buggy. Crashed with it about 10 times. Sadly I deleted the modpack I was using it on... so the logs are gone too ._. Just uh... try moving the color picker slider a bunch or hovering over a bunch of items while having WAWLA installed. Big issues :P (it takes 15 min to reload the modpack I was using).

    pls fix :)
    Posted in: Minecraft Mods
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    posted a message on Drawing/Rendering a curved line
    I just used GL_LINE_STRIP with 20 points. Turned out quite nicely. http://imgur.com/XN7ijLS,kH3KjO7,F4ICk16,tFomwrN,vAWR4K2,W23Hm2H,pPdfjBC,GMHRurt#0
    Posted in: Modification Development
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    posted a message on [Forge][1.6.4 - 1.8] EventHandler and IExtendedEntityProperties
    What if I need to do something when 2 events happen? I want to render a line when I have the bow charged. For some reason I can only render during the RenderWorldLastEvent event, and the bow charge event is ArrowNockEvent. I actually also need ArrowLooseEvent, to stop rendering. How would I do this? When I try to put the rendering code into the ArrowNockEvent it says "The local variable tessellator may not have been initialized", but it works fine under RenderWorldLastEvent.I can't do
    @SubscribeEventpublic void lineRender(RenderWorldLastEvent event, ArrowLooseEvent event2) {code;}
    because the game crashes.Edit: Well under both events is says "The local variable tessellator may not have been initialized", I kinda switched to just GL11 to render, I can't figure this tesselator thing out.
    Posted in: Mapping and Modding Tutorials
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    posted a message on Drawing/Rendering a curved line
    I thought about doing it that way, but it is actually harder than doing a bit of math.
    Posted in: Modification Development
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    posted a message on Drawing/Rendering a curved line
    well, I got the drawing semi-down. I can't draw curves/arcs. LWJGL doesn't support it. I just decided to have 20 vertices and lines in between. Should work? Hopefully.
    Posted in: Modification Development
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    posted a message on Drawing/Rendering a curved line
    Why into the arrow render class?
    The arrow doesn't exist when the line does. Basically it is like a scope thingy that attaches to the bow and adds an attribute to the bow. That is easy enough. But, when I am holding right click with the bow (ArrowNockEvent), I need to draw a line. Adding it to the arrow class would allow me to add a trail, which would be cool, but not what I need.
    Posted in: Modification Development
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    posted a message on Drawing/Rendering a curved line
    Thanks that is helpful, but how would I draw the arc to the target? I need to know the value of gravity, because it is not obviously 9.81 m/s2. Or is it? I'm going to guess there is some
    tessellator.drawArc();
    to help me here.

    Also, how would I make the line be called? I don't know if I can do
    on ArrowNookEvent do {
    stuff;
    }

    or something like
    ItemBow.onRightClick { drawarc; }


    I'm pretty sure this could be done in like 20 lines inside the ItemBow.java class
    Posted in: Modification Development
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    To submit a building, do I put up for download the world file, or just images, or... what? Am I missing a post somewhere?
    Posted in: Minecraft Mods
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    posted a message on Drawing/Rendering a curved line
    Hello, I am currently working on my first mod. It basically just draws a curved line from a player, a sort of aimer thing. I want a line something like the fishing rod line (and colored something bright, like yellow), but after looking through the decompiled code in EntityFishHook and ItemFishingRod, I cannot find where it draws the line.

    2 more things, I need the line to show when I hold right click with a bow or snow ball. Forge adds this ArrowNookEvent, which is made when you right click with a bow. I think I have to use that somehow.

    Also, the line has to be seen, so the point it originates from is the hand, not the center of the screen (otherwise you just end up with a weird straight line). Also I don't really know how to program for the line to be calculated, I know I'll need EntityPlayer to check the position in the world and the Yaw and Pitch of where the player is looking. I don't know how power/strength is defined in ItemBow, ItemBow doesn't even calculate the arrow. On let go of right click it calls a new EntityArrow, and just gives it the world, player, and duration that the bow was held down for. I think I will need to use this duration. I want my line semi-animated, so like it rises/becomes larger as you hold down the bow.

    The line needs to be curved, affected by gravity, kinda. Kerbal Space Program did it, I can do it too. The arrow changes its pitch over time, I need the line to show all changes in pitch.

    help pls
    :|): :arrow:
    Posted in: Modification Development
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from ignat980

    Suggestion: Complex Spell orb pouch and caster.
    Shift - Right click, opens sac. Very cool gui opens up, a 5x5 grid. Can move orbs inside and out, like a chest. Middle slot is the active spell orb. Right click with sac to use orb.

    Could be possible?


    So is this planned? Or was it already suggested and denied?
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Suggestion: Complex Spell orb pouch and caster.
    Shift - Right click, opens sac. Very cool gui opens up, a 5x5 grid. Can move orbs inside and out, like a chest. Middle slot is the active spell orb. Right click with sac to use orb.

    Could be possible?
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    I just watched pt 4 of Direwolf20's blood magic spotlight. It seemed like he was reading off something with all the information on all the types of effects from all the different spell modifiers and combinations. Where is this useful resource? Can it be posted somewhere or told me where it is?
    Posted in: Let's Plays
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    posted a message on Bow aiming and On-Air placement
    The line could even be not new, it can be the fishing line.
    Posted in: Requests / Ideas For Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    YAY I figured it out!
    For anyone with a mac, you need to install java 7 for the applet to run. On java 6, the applet flashes on the dock then closes. After update to Java 7 and (i don't know if regrettably) mac 64x chromium, I have all the things working.
    Posted in: Minecraft Mods
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    posted a message on Bow aiming and On-Air placement
    Hello modding community!

    Can anyone make a sort of... Better bow aiming thing? Obviously arrows follow a trajectory based on strength of bow (or hand), your horizontal angle degree, and your vertical angle degree. You could easily make a line that is drawn when you have a setting turned on or a button held down. (Not just for bow, snowballs and potions come to mind, I propose a black outlined yellow line)

    Also, such a useful idea, no one has made a mod for it. The problem is, when you are in creative mode, you can't just start building in the air. What a nuisance. So, the idea is, when you hold down a button, all air blocks 1 or 2 blocks away from your head/view become "solidified" (like the new invisible blocks) for just you. Oh! They become kind of like sugar cane! You can put your mouse on the air block that is 1 or 2 blocks away, and you see a black outline, like with sugar cane. (And if possible) As you move and the button is held down, the "sugar-caned" air blocks recalculate and move with you. But this second idea is optional, you can just let go of the button to unsolidify the air and press the button again to resolidify the air blocks. I don't know how hard this could be... Maybe not all air blocks but only one air block that you look at that is 1 or 2 blocks away? Oh and same thing for water.
    I remember finding a mod that "solidified" water source and flowing blocks, so that you could place blocks on top of it. It was a little cheaty because instead of sugar-caneing the water, they bedrocked it, so you could walk on the water. Interestingly enough, since it was bedrocked, you were not able to punch out the water source (Good thing to bedrocking the water). But the important part was that it was client side, other people could still swim in the water and you cannot, it was awesome!

    Thank you!
    Posted in: Requests / Ideas For Mods
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