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    posted a message on [1.0.0] AdvHud Mod v1.5
    Quote from PwnZer101

    Please make it where you can ccustomize it to where ever you want

    Quote from AsianRaisen

    HEY! is there a way you could possible make multiple custom HUD options so we can change them ourselves?

    Working on it for the next version.

    Quote from NECROxftw

    This seems to not work with:
    Improved Chat
    Convenient Inventory

    It works up until I try to load up a world (SSP & SMP), then my client crashes. Tested, and it only happens with these either of these mods.

    Improved Chat modifies the qd.class I think because it changes the layout of the chat system. Not sure about Convenient Inventory though. Post the error message or I won't be able to solve the problem.

    Quote from Borz0r

    Could you make it so that you don't need to have a clock and compass in your inventory? and also have an option so that you can see how much your armor has degraded?

    The clock and compass acts that way for balance reasons. If you didn't need the item, then you *technically* would have an advantage over others because you don't lose 2 slots. The armor meter is also coming.

    Not able to update the mod until about this weekend or so, working on school projects that are extremely overwhelming right now.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] AdvHud Mod v1.5
    Quote from Neon_ColorsFTW22

    to all people who have trouble un installing the mod (because for some reason if you changed the hud you will get a error when you start minecraft up with this mod un installed)

    Steps

    1.Go into any minecraft world
    2.Press F6
    3.Now there are 3 options click on one of them
    4.Now set EVERYTHING to default just keep on clicking until it says Default
    5.Do this with the other two but with the one showing the hearts armor and hunger bar just change it back to the where it use to be in vanilla minecraft
    6.now un install the mod
    7.Minecraft will now run


    Hmm. Never saw that before. I will look into this. I can't think of any reason why this would happen, as it doesn't change any save data, and when uninstalled, it shouldn't try to read the config file.
    Edit: Well, this is extremely strange, because I just tested this out and it works perfectly fine for me.

    Quote from PizzaSHARK

    Nested spoilers aren't working for displaying images.


    Are you sure? Working for me.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] AdvHud Mod v1.5
    Finished coding a new menu, more options, and restructured the HUD so I can later implement custom locations of HUD elements.
    Added a light sensor, made the clock and compass display independent of each other, and added more options for held item info and co-ordinates. Each element is now able to have an independent fade/display setting and in the three default layouts provided, elements adapt their position to conditions such as other elements being hidden or not.
    I will be taking a break from coding this, but the next (non-bug fix) update will have repositioning.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] Advanced HUD 4.8.1
    Quote from TurboSlow

    When I changed the name I did do a forum search for 'advanced hud', your topic didn't show up so I thought the name wasn't taken.

    I've noticed your mod when googling for my mod (I like to keep track of it).
    And though you posted your WIP thread 4 days before I renamed the mod, I don't really see a reason why you would change the name of your mod other than people might get confused a bit. Though you should do whatever you want to, it's your mod :smile.gif:

    I should clarify. I was going to call it Advanced HUD, but I decided to shorten it to simply AdvHud (pronounced letter by letter) because for some reason I thought it sounded cooler. :tongue.gif: Also that name would keep people from mistaking similar mods by staying away from common terminology.
    Also, it seems that I have the fade feature that you don't have up yet, while you have the ability to reposition, which I am missing!
    :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] Advanced HUD 4.8.1
    Darn, looks like I have to rename my mod because you renamed yours to practically the same name! Also I will have to step up my game if I want anyone to use mine. Great job!
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] AdvHud Mod v1.5
    Quote from Sixdd

    I realize that you state clearly this is incompatible with Rei's Minimap. However seeing as I for some reason cannot stand playing without it anymore, would anyone happen to know of a compatibility patch? Or failing that could you create a little patch for it?

    Either way this looks fantastic and I love the adaptive Compass and Clock features. I will certainly be using this if Rei's Minimap ever ceases to alter the same class.




    I can see no work around for the incompatibilities with other HUD mods other than to collaborate directly with the other authors and merge the coding for those who want multiple mods. However, I will continue to look for such a method.
    BTW I have just uploaded 1.4.1 which has 2 small changes: changed the configuration file in .minecraft from /AdvHudOptions.txt to /mods/AdvHud/config.txt, and fixed the bug that ties the brightness setting to the fade time slider.
    Will be posting updated screenshots and a video sometime this week (unless someone could be so kind as to make a video for me).
    Edit: Found a really stupid bug. It displays arrow ammo when you hold a bowl... Will fix it when I implement language support. Also going to make the compass and watch appear without needing to show the hotbar (Because if you don't want it to appear, you can change it in options because it isn't a necessary HUD element). Will upload a 1.4.2.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] AdvHud Mod v1.5
    Currently working on a bug fix for the instance where altering your fade time alters the screen brightness as well.
    Also implementing a file location change of the configuration file for those who hate cluttered folders (such as .minecraft when you have installed loads of mods (not necessarily with modloader!)).
    Expect it to be up by today or tomorrow.
    Posted in: Minecraft Mods
  • 5

    posted a message on [1.0.0] AdvHud Mod v1.5
    This is my first mod for Minecraft. I picked up Minecraft last year in October, and I have been playing it ever since. I started java programming summer in this year and I am now confident enough to attempt a Minecraft modification. For some time, I've believed that the current Minecraft Heads up display is a bit unintuitive and leads to an extremely cluttered screen. Since the release of the GUI scaling option and the addition of the hunger bar and XP bar, I decided that it was high time to create my own HUD mod that reorganizes the screen elements so that the player will have a larger view of the middle of the screen. And so I created this.

    Currently it changes the location of a few of the HUD parts for better organization and displays information such as your co-ordinates and held item (and arrow ammo when holding a bow). It also displays the compass and clock onscreen if they are in the inventory, eliminating to need to use up an quick bar slot. It can also hide or show the version tag at the top corner of the screen. The newest feature of this mod allows one to choose whether they want to show the HUD at all using a fade system that can select the amount of time an element stays on-screen after changing.

    Version 1.5: Restructured HUD (internally, for ease of implementation of repositioning later), added light sensor, revamped menu, made clock and compass independent, and added more display options for the held item caption and co-ordinate display. Now warns you using the item caption when you are holding a tool with under 5% usage remaining.

    Images:

    1.0





    1.1





    1.3




    1.4







    Downloads and Version History:
    Current Version - V1.5: Minecraft 1.0.0: Download

    Version History

    HUD Tweaks v1.0

    Nov 13, 2011 - Basic Functionality, moved the health, air, armor, and food bars, removed the annoying text in the top left corner stating the version.
    1.8.1: Mediafire
    1.9 Pre5: Mediafire
    HUD Tweaks v1.1

    Nov 13, 2011 - More functionality, added a co-ordinate display without the use of F3, added a display stating the name of the held item.
    1.8.1: Mediafire
    1.9 Pre5: Mediafire
    HUD Tweaks v1.1.1

    Nov 15, 2011 - Removed dependency of 1.8.1 version on the generic item class.
    1.8.1: Mediafire
    1.9 Pre5: Mediafire
    AdvHud v1.2

    Nov 24, 2011 - Centralized coding, added arrow ammo display and clock/compass viewer. Renamed to AdvHud because it now has enough features to be considered advanced. Only for 1.9 Pre5.
    Nov 25, 2011 - MCP updated, v1.2 for Minecraft 1.0.0 released.
    1.9 Pre5: Mediafire
    1.0.0: Mediafire
    AdvHud v1.3

    Nov. 26, 2011 - Implemented options menu, adding a dependency on the default options menu (rendering it incompatible with mods that alter the main options menu).
    1.0.0: Mediafire
    AdvHud v1.4
    December 25, 2011 - Changed the way the player accesses the menu. Now you are able to access the menu without going into Options, by pressing F6 in-game (not in a menu). The HUD now has a timed hiding feature, ranging from not showing the hotbar and HP, armor, bubbles, hunger, and experience bars to hiding the bars if the statistics shown have not changed (or not switched the held item slot number), to always showing the HUD.
    1.0.0: Mediafire
    AdvHud v1.4.1
    December 26, 2011 -
    Fixed a small error involving screen brightness and relocated the configuration file to the mods/AdvHud folder for better organization. Enchantment tables will now cause the XP Bar and level to be displayed if it is hidden.
    1.0.0: Mediafire
    AdvHud v1.4.2
    December 26, 2011 -
    Added language pack support (for the held item name onlyby using the same code that displays tooltips, fixed some held item name bugs, and made the clock and compass stay on-screen while the hotbar is hidden.
    1.0.0: Mediafire
    AdvHud v1.5
    December 28, 2011 - Restructured HUD (internally, for ease of implementation of repositioning later), added light sensor, revamped menu as v2.0, made clock and compass independent, and added more display options for the held item caption and co-ordinate display, and added new enhancement options.Now warns you using the item caption when you are holding a tool with under 5% usage remaining.
    1.0.0: Mediafire


    How to Install:
    1. Download the mod from the download link on this page. Choose the correct download for the right version of MineCraft.
    2. Extract the files.
    3. Using an archiver program such as WinZip, WinRar, or 7zip, open the minecraft.jar in the \bin folder.
    4. Copy the random class file directly into the JAR, replacing one of the existing files.
    5. Copy the \net folder directly into the JAR; this will merge the folder contents with existing files.
    6. Delete the \META-INF folder if it is still in the JAR.
    7. Load up MineCraft and play.


    Incompatibilities:

    This mod will have some incompatibility issues with mods that alter the in-game heads-up display.
    Incompatible Mods: Adaptive HUD (now Advanced HUD), Rei's Minimap, mods that affect the qd.class file in Minecraft 1.0.0
    I will list any known incompatibilities with other mods below (if I can find any!).


    License:
    [/size]
    All the content in this modification is all my own.
    You cannot reuse or redistribute any of my content without permission.
    You may make videos and images using this content.


    If you download and try this mod, I would appreciate feedback on this thread so I know what I need to improve! Thanks!
    Go to original thread in the WIP Mod forum.

    Past Survey Results:


    ^ Clearly people want to know their options.


    Bug List
    No Known Bugs in 1.5


    Upcoming Features

    Option to have flashing (not too much) overlay when low on health, breath, or hunger.
    A screen that allows you to drag various HUD elements and position them the way you want them to (when not hidden).

    Feel free to leave suggestions for new features/improvements!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] AdvHud Mod [v1.3] *Moved"
    Quote from Neon_ColorsFTW22

    Awesome mod but look what i found when press F3



    Why is Minecraft 1.9 pre realese 5 there?
    (and please don't mind about the 33 FPS thingy im playing on a laptop + don't ask me how im riding a ender dragon it's a mod that someone made link: http://www.minecraft...gon-mounts-wip/


    LOL. Ok. I have fixed that error (same type as the one in Snapshot 50) for version 1.4. The correct version number is shown if you enable the version tag anyhow.
    I am creating a new thread in the completed mods section because this one is taking to long to get moved, so I will put a link when I have version 1.4 uploaded.
    Posted in: WIP Mods
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    posted a message on [1.0.0] AdvHud Mod [v1.3] *Moved"
    Quote from RagingRoosevelt

    Can you comment on compatibility with Zombe's modpack? Neither seems to overwrite any class file that the other uses, but I keep getting errors none-the-less.

    Also, does the clock and compass only work in single player?


    Possibly because of the way I implemented the option menu, because it would render it incompatible with mods that modify the main option menu... Still working on a hotkey menu to replace the button in the main menu options.
    To answer your second question, yes, it does work in multi-player. To prevent people from calling it a cheat or anything I had to make it so that it only appears when you have the item(s) in your inventory so as to not render the actual items completely useless.

    Additionally, I found a typo in the menu I made, where it says "HP below Armor" and HP Above Armor", the two names are simply switched.
    Posted in: WIP Mods
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    posted a message on [1.0.0] AdvHud Mod [v1.3] *Moved"
    Quote from orga

    i like it, nice and simple. would it b possible to add something that shows how many uses an item has left so i could know how many more hits before my sword breaks? that would b cool


    Possibly. I have no idea how useful it might be though. The item displays its remaining uses with a damage bar, so you can technically use it without worrying until the bar turns red and is almost impossible to see at normal resolution. I suppose I could add this, with an option of showing the actual number of uses, or the percentage of total uses remaining.
    Posted in: WIP Mods
  • 0

    posted a message on [1.0.0] AdvHud Mod [v1.3] *Moved"
    ...
    After many hours of coding, I've managed to implement a menu for choosing various AdvHud Settings.
    Now I can finally request to have this moved to the completed mods section!
    Posted in: WIP Mods
  • 0

    posted a message on [1.0.0] AdvHud Mod [v1.3] *Moved"
    Quote from elehmeno

    Nice mod you're working on here.

    Is it possible to swap the positions of the hearts with the armor and the hunger with the bubbles? Putting the hearts and hunger at the bottom and the armor and bubbles above?


    I am working on an Option menu. I'm hoping that I can implement an option menu that will allow you to choose which elements appear onscreen, and where each one appears.
    Posted in: WIP Mods
  • 0

    posted a message on [1.0.0] AdvHud Mod [v1.3] *Moved"
    Version 1.2 for Minecraft 1.0.0 has been released!
    Posted in: WIP Mods
  • 0

    posted a message on [1.0.0] AdvHud Mod [v1.3] *Moved"
    Quote from Zaneus

    I was more thinking about lines that go across your screen when holding a bow that marks how far the arrow will travel if you line the line up with your enemy at full-draw and flat land. This is just like the sights on a modern compound bow and would be very helpful.


    You mean like a simulated parabola that traces the arrow's path? That seems a bit complicated to implement, but I'll try.
    Posted in: WIP Mods
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