• 1

    posted a message on Macro / Keybind Mod

    This works, but it isnt doing the second (f3) press, making the text not turn off. I can hit the macro button and it goes away but i'd like to fix it so it registers the second (f3) press instead. Should I try adding a short wait between the presses?


    Edit- I went ahead and added a ;wait(10) between the 2 Press(F3). Works perfectly now. Thanks



    Edit- So now it only works the first few times I do it, then it stops working

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Being able to have a compass that can point to many different things would be awesome. I was thinking maybe we could get a beacon block. Put it down some where and have it powered(or not. depends on how complicated you want it to be) and the compass will point towards it. Multiple beacons placed? The compass would point to the nearest beacon block, or have a key that changes which one it points to.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from blakmajik

    Grid-in-grid is something I have been thinking about. It's the same issue as with escape pods (how do you control a ship in a ship?).



    Oil is saved, but due to a bug in 0.14 it resets the tile. It worked in 0.13. The rotation support was put in for 0.15 (about 2 hours ago).

    Maybe have an item that allows you to control secondary ships. If you are holding it in your hand then the turntable is controlled but when you have anything else in your hand the main ship is controlled. I don't know anything about coding so forgive me if this idea is nearly or completely impossible to do.
    Posted in: WIP Mods
  • 3

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    block resistance+bedrock taken off the blacklist+admin spawning privileges=indestructible SS Banhammer! A bedrock and tnt craft that is flown over a banned players property then detonated, in order to show all others on the server that you are to be feared and obeyed. XD
    Posted in: WIP Mods
  • 2

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Avenflar

    1.9 in Pré-release

    Hahaha, rage...

    Not even messing with 1.9 pre-release. Looks kinda cool but for me minecraft is nothing without my mods.

    off topic- I just thought of something fun to do with something 1.8 gave us. Pics in a bit if it works out.

    Here it is! XD Great way to make large mushroom platforms or even combining chunks odf red shrom to make a super dome of shroomy goodness.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from andycheung

    It will be great if we can know who big our craft is when it exceeds 1024

    I agree. If its not too hard to implement this would be nice.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Coding discussion above made my head hurt. But i'm happy to see so many people giving input and helping this mod to grow.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Mcmaniak

    Hey there :smile.gif:

    It would be ,,SO ****ING AWESOME !!!! '' If you could update your mod to 1.8 as soon as it is possible :> ...

    Cuz I really like your mod.. but never tried it'n now i wanted to try but well.. 1.8's out and ofc it doesnt work :/ ... I'm dreaming of my ultimate Overwhelming Airship *__* ... :smile.gif:

    Patience friend. They will get it ready soon. Do like me and work on a base of operations or start putting a new ship together. Trust me, its worth the wait to finally see a creation be freed from the grip of the block grid.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Working on building a base in my new 1.8 world while waiting for this, djoslins cannon powder, and the radio mod to be updated. I was gonna wait for all my mods to update but figured this way i'm sending my time a bit more wisely.
    Posted in: WIP Mods
  • 3

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Sadly Djoslins turret mod turrets still can't be fired while flying, and redstone power flows a bit differently while the craft is turned on, but i'm happy that so much progress has been made.

    Seeing all the different designs people post here makes me think we should set up a thread in the creations forum dedicated to zeppelin mod designs.
    Posted in: WIP Mods
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